First thing to notice is that the song used in the trailer is titled "Endless Possibility", and features Jaret Reddick from Bowling for Soup, not anyone from Blink182 like i guessed it was earlier. Christiangamer, you win for guessing it was Bowling for Soup in the comments or Jims post.
Now, knowing this information even more, I believe that its the main theme song for the game. I don't mind it as such, as long as it doesn't get the "Seven Rings in Hand" treatment(being used for everything).
I'm not going to go into the standard fare running gameplay other than it looks awesome and fast.
Some would say it looks like it's "on rails" though...
Now for the Wereform segments. I have to say, I'm a little surprised at them. I know I've been saying that those segments look like Dynasty Warriors:Sonic The Hedgehog Edition, but after getting a better look at some more of the footage shown during the "4-camera" segments, I gotta say, I'm impressed by them.
Dynasty Warriors:Sonic The Hedgehog Edition
The trailer shows sonic fighting a(a few?) mob(s) of enemies that (aside from a few) all look the same. That is why I was reminded by Dynasty Warriors. From the trailer, it can be seen that were-Sonic can perform attack combos(or atleast a few different moves). It is not known though how complex the combo system is.
I can has target!
Were-Sonic has lock-on. I don't know how this would effect gameplay, but it may be related to...
Sorry if it may be hard to see. Sonic is spinning around throwing an enemy.
...were-Sonic throwing enemies. He is shown spinning around with an enemy in hands using it to mow down other enemies in the mob before throwing it into a wall. This leads me believe that maybe the combat will have *gasp* depth(or at least be different than Dynasty Warriors).
The trailer also shows of some of were-Sonic's acrobatic side. This kind of reminds me of Prince of Persia or Assassins Creed, as Sonic is seen jumping between two poles and climbing on ledges on a wall.
Considering that this seems like they're all from one level, I'm hopeful. There certainly seems like there is room for a wide array of platforming and acrobatic elements that could be utilized when he is in this form that couldn't be utilized in his normal form without breaking the flow of gameplay.
So I'm hopeful, and growing more excited at how this game appears to be shaping up. The fast running sections really look fast, and appear to live up to previous Sonics(the good ones I mean). Admittedly, the were-Sonic sections seem to move slower than the running sections. He DOES run slower, but the sections seem more involved(possible deeper), and hopefully they provide a nice break in pacing where too much speed could be tedious.
-Screenshots taken from E3 2008 Trailer, which was provided by G4
Wow, to think I missed all of this stuff, only cause I saw the crappy YouTube version. The WereSonic stuff makes me a little more excited too, as it's more platforming than I noticed.
Also, the China level reminds me of Crash Bandicoot. Which isn't bad. Still looking forward to this.
I don't think the new sonic will make-up for the sins of the past, however, for what I seen so far, it does seem like a step in the right direction, as long as they include SOME of the original's music(which in one trailer they already have)
I don't think the music will annoy a lot of people.
It's certainly better than the previous few sonic games.
This trailer showed some of the extreme speed of the game, which is GOOD.
I really think the last game had potential but they were too anxious to hit the anniversary release date and rushed it. It needed at least another 6 months in development. So this one I am cautiously optimistic for it cause I would love to see another good sonic.
Thanks for the comments. I'm hoping that what I've seen, in addition to the (supposed) 3 years of work behind this game, it comes out lacking bugs. Or at the very least, has fun bugs like the ones in Sonic Adventure(DC version).
@DynamicDonut:
I figured there were some like you who only got to see the Youtube version posted by Jim. That's what inspired me to post this.
So from what I can see in this trailer, gamers are no longer capable of moving a character themselves, they need fucking Quick Time Events. I hate QTEs with a passion. It's just lazy game design(unless it's done like in God of War). Why balance the speed with the level design when you can place QTEs and be done with it. In the 2D sonics and Sonic Adventure there was no QTEs during the speed parts and the Sonic levels were fast with clever level design.
Also who decided that Sonic should have awful music? The Genesis games had some of the best music the system had to offer. I think the sucky music with dumb lyrics started in Sonic CD but I'm not sure. The Were-Sonic part look ok and a nice change of pace between the speed parts.
I hope the full game doesn't have that much QTEs because I won't buy it. I'll go play Dragons Lair or something if I just want to press buttons at the right time.
I'm only guessing, but I think the "3d" sections may be highly QTE. At the same time, I think they appear to control better than Sonic and the Secret Rings and the other 3d Sonics. Notice, though, how you hardly see any during the "2d" segments(though I think I did see one in the older trailer). I'm currently under the impression that most of this game will take place in the 2d view(were-Sonic parts not included).
My impression of the 3d sections is that they will be like STH06's Mach Speed sections...but with less shitty controls to them...and faster of course. I have to wonder, how fast can you make Sonic in true 3d ad still be able to properly control him. The 2d sections should play out similar to the old genesis(or at least to the DS) Sonic games).
Of course, at this point, I'm speculating like a motherf*****, but those are my expectations for the non-were parts..
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about me
Palidi(pronounced Pal-ih-die)
^heed me, im not good with knowing the phonetical symbols
A robot is just a less complicated human.
-Palidi
Considering I've just started back at college, I'm unfortunately gonna be away from my PS3 for most of the time. I'll usually be on PSN over the weekend, but not during the week(monday to thursday). So if you send me a PSN friend request, don't feel offended if I don't accept it immediately(or if it times out).
Steam on the other hand...runs on a PC. My laptop goes with me, get mah drift?
Oh, don't even think of sending me an XBLA friend request. I don't have a 360, nor am I in the vicinity of one anymore(I use to be though). It's not that I'll be ignoring your request...it's just that, I can't really accept or deny it either way.
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Wow, to think I missed all of this stuff, only cause I saw the crappy YouTube version. The WereSonic stuff makes me a little more excited too, as it's more platforming than I noticed.
Also, the China level reminds me of Crash Bandicoot. Which isn't bad. Still looking forward to this.
Nice writeup, Palidi.
Like I said before:
I don't think the new sonic will make-up for the sins of the past, however, for what I seen so far, it does seem like a step in the right direction, as long as they include SOME of the original's music(which in one trailer they already have)
I don't think the music will annoy a lot of people.
It's certainly better than the previous few sonic games.
This trailer showed some of the extreme speed of the game, which is GOOD.
Nice write up man. :)
I really think the last game had potential but they were too anxious to hit the anniversary release date and rushed it. It needed at least another 6 months in development. So this one I am cautiously optimistic for it cause I would love to see another good sonic.
*nervous moan*
Thanks for the comments. I'm hoping that what I've seen, in addition to the (supposed) 3 years of work behind this game, it comes out lacking bugs. Or at the very least, has fun bugs like the ones in Sonic Adventure(DC version).
@DynamicDonut:
I figured there were some like you who only got to see the Youtube version posted by Jim. That's what inspired me to post this.
Nice. Too bad this song is stupid. Instead of annoying pop-punk why not have some fun instrumentals? the Super Mario Galaxy soundtrack is ace.
The WereSonic stuff doesn't look that bad either.
So from what I can see in this trailer, gamers are no longer capable of moving a character themselves, they need fucking Quick Time Events. I hate QTEs with a passion. It's just lazy game design(unless it's done like in God of War). Why balance the speed with the level design when you can place QTEs and be done with it. In the 2D sonics and Sonic Adventure there was no QTEs during the speed parts and the Sonic levels were fast with clever level design.
Also who decided that Sonic should have awful music? The Genesis games had some of the best music the system had to offer. I think the sucky music with dumb lyrics started in Sonic CD but I'm not sure. The Were-Sonic part look ok and a nice change of pace between the speed parts.
I hope the full game doesn't have that much QTEs because I won't buy it. I'll go play Dragons Lair or something if I just want to press buttons at the right time.
@XELOTATH
I'm only guessing, but I think the "3d" sections may be highly QTE. At the same time, I think they appear to control better than Sonic and the Secret Rings and the other 3d Sonics. Notice, though, how you hardly see any during the "2d" segments(though I think I did see one in the older trailer). I'm currently under the impression that most of this game will take place in the 2d view(were-Sonic parts not included).
My impression of the 3d sections is that they will be like STH06's Mach Speed sections...but with less shitty controls to them...and faster of course. I have to wonder, how fast can you make Sonic in true 3d ad still be able to properly control him. The 2d sections should play out similar to the old genesis(or at least to the DS) Sonic games).
Of course, at this point, I'm speculating like a motherf*****, but those are my expectations for the non-were parts..