First thing to notice. THE MUSIC ISN'T GENERIC ROCK!!! REJOICE!
Once again, Sega has blessed us with a new sonic unleashed trailer. Once again, its roughly
half of the normal Sonic gameplay, half were-Sonic gameplay. I'll give my impressions of
each part seperately.
Oh, and before I forget, the trailer(via IGN):
The "speed" section:
They look really fast. They still seem kinda linear, but a small glimpse of platforming is
seen in a section with large rotating "wheels". I also noticed that there were next to no
quick time events shown(only one "launcher" thingie that required the X button to get out
of). For the most part, it seems to be shaping up as expected.
The were-Sonic section:
After a nice transition, the were-Sonic section is shown. Lots of combat is shown. A really
large enemy that doesn't look like a boss is there, and Sonic is shown flipping all around
him and strike from the air. Also, a lot of "grab" move are shown, as well as some more
mid-air attacks and ground combos. So, it looks like there may be some
greater depth to the combat system than I think a lot of people gave it credit for earlier.
Also, the inclusion of the large enemy that Sonic grapples onto may indicate that the
acrobatic platforming in that mode may extend so far as to use enemies in it in a way more
that "lock on and homing attack".
So, am I the only one at this point that is looking forward to Sonic Unleashed? I think it
looks like it will turn out well, even if it doesn't top some of Sonics early games.
The speed sections do look sweet, but I'm afraid of "push left to win" leaving much to be desired.
The were sections actually don't really bother me too much. I mean, he seems to just be a way to mix up the gameplay a bit without having terrible sections such as fishing... or robots. I can dig it.
Meh, i guess if i had a 360 i could end up buying it, but the Wii version (wich is the only next-gen console i own) will suck so hard that's going to make me cry.
OMG, Jim Sterling commented in my blog. I can die a happy boy. ^~^
@Mirax:
Well, from what I understand, Dimps(Sonic Rush/Rush Adventure) is helping with the Wii/PS2 version. So it may be potentially better(well, level design wise anyhow). Of course, thats speculation ATM.
@Jim Sterling:
Is that because it reminds you of Dynasty Warriors?
"After a nice transition, the were-Sonic section is shown. Lots of combat is shown."
Yeah, that bit of the video suc....
Wait, what!?!?
Did you just say that was a nice transition? Because what I just saw was a remarkably beautiful game with an unremarkable and boring premise of hold the analog stick forward with occasional direction changes and jumps to win the sidescrolling landscape game turn into a terrible button mashing hack 'n' slash game with mechanics out of the PS1 era.
That's not even mentioning that the "nice transition" was nothing more than a slow-mo abomination of graphic, game, and video design.
I think I'll have more platforming fun with BK:Nuts & Bolts.
"Nice Transition" was my attempt at some wit. But alas, I am no Jim Sterling, so for that I am sorry. As for the res, well, we'll see when the game releases.
I hope they're not stupid enough to have the speed sections have platforming bits that might cause you do die for no reason other than you fell off some platform to the side.
The speed part of the game does look good, but the trailer is horrible. Whoever put it together sucks, the musics bad and it just abruptly ends, with a horrible time on the music, without you even suspecting :|
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about me
Palidi(pronounced Pal-ih-die)
^heed me, im not good with knowing the phonetical symbols
A robot is just a less complicated human.
-Palidi
Considering I've just started back at college, I'm unfortunately gonna be away from my PS3 for most of the time. I'll usually be on PSN over the weekend, but not during the week(monday to thursday). So if you send me a PSN friend request, don't feel offended if I don't accept it immediately(or if it times out).
Steam on the other hand...runs on a PC. My laptop goes with me, get mah drift?
Oh, don't even think of sending me an XBLA friend request. I don't have a 360, nor am I in the vicinity of one anymore(I use to be though). It's not that I'll be ignoring your request...it's just that, I can't really accept or deny it either way.
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The speed sections look so awesome, still kinda iffy on were-sonic
Why does this look fun...
The speed sections do look sweet, but I'm afraid of "push left to win" leaving much to be desired.
The were sections actually don't really bother me too much. I mean, he seems to just be a way to mix up the gameplay a bit without having terrible sections such as fishing... or robots. I can dig it.
I am calling it now -- the werehog parts will be the best parts of this game.
Meh, i guess if i had a 360 i could end up buying it, but the Wii version (wich is the only next-gen console i own) will suck so hard that's going to make me cry.
OMG, Jim Sterling commented in my blog. I can die a happy boy. ^~^
@Mirax:
Well, from what I understand, Dimps(Sonic Rush/Rush Adventure) is helping with the Wii/PS2 version. So it may be potentially better(well, level design wise anyhow). Of course, thats speculation ATM.
@Jim Sterling:
Is that because it reminds you of Dynasty Warriors?
@Mirax
Have you played the Wii version? Don't knock it until you've tried it.
Sonic needs to die in a fire or pull a mega man 9. That is all.
I really want this game to be good
"After a nice transition, the were-Sonic section is shown. Lots of combat is shown."
Yeah, that bit of the video suc....
Wait, what!?!?
Did you just say that was a nice transition? Because what I just saw was a remarkably beautiful game with an unremarkable and boring premise of hold the analog stick forward with occasional direction changes and jumps to win the sidescrolling landscape game turn into a terrible button mashing hack 'n' slash game with mechanics out of the PS1 era.
That's not even mentioning that the "nice transition" was nothing more than a slow-mo abomination of graphic, game, and video design.
I think I'll have more platforming fun with BK:Nuts & Bolts.
BANJO KAZOOIE!
@Arttemis:
"Nice Transition" was my attempt at some wit. But alas, I am no Jim Sterling, so for that I am sorry. As for the res, well, we'll see when the game releases.
I hope they're not stupid enough to have the speed sections have platforming bits that might cause you do die for no reason other than you fell off some platform to the side.
The speed part of the game does look good, but the trailer is horrible. Whoever put it together sucks, the musics bad and it just abruptly ends, with a horrible time on the music, without you even suspecting :|