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About Me
Fighting gamer (stick not pad)

newspaperman with a degree

Currently playing:
Final Fantasy VI Advance
Left 4 Dead 2
Uncharted
Modern Warfare 2
Borderlands

Always Playing:
Guilty Gear XX: Accent Core
Tekken 6
Super Street Fighter 2: Turbo

I grew up gaming, starting with a Commodore 64 when I was barely old enough to talk and making my way through the NES, SNES and on to the current generation of consoles. I currently own 2-3 Gameboys, a Gameboy Color, a GBA SP, two DSs (one Lite), NES, SNES, Genesis, Master System, N64, PS2, Dreamcast, PS3, Xbox360, Wii and a PSP ... at least I think that's it. I should finally be getting my cousin's Virtual Boy if he ever sends it to me.
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Following (4)
Demios
Jonathan Holmes
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Shin Oni
How far is it to Toronto?
Pacman | 6:47 PM on 01.13.2008 4 comments


It's the question I had to ask myself last night when i found out that Toronto got a Tekken 6 setup. For anyone who's keeping score, I live in the Midwest.

Tekken 6 is a game that I thought was going to be complete garbage as information kept coming out on it. The bounce system that lengthens combos,which already do a ton of damage, and the rage system that jacks up the already-insane, almost tekken 5.0 levels of damage led me to believe the game just couldn't be fun in any way, shape or form. Well, from the videos that have come out, i'm dead wrong.

Sure, rounds and matches are fast, but then anything is fast compared to Tag, with its hyper-turtling and strict juggle system. T6 almost looks a bit slower than DR does, but I think that's because right now people are still getting used to all the new move animations and readjusted move speed. People are still debating, to some extent, whether all jabs are 10 frames or not, but even if they are it hasn't seemed to hurt many characters that much (except for maybe Julia, but she got nerfed anyway). The new characters seem ok (if a bit goofy; thanks for bob, Namco) and the whole system looks polished.

I play the Animal Planet (Roger and Kuma) and both seem to be powered up in this game. Roger got an insane wall game, along with some safe mids to beef up the buffer into giant swing or tombstone, and Kuma got a hellsweep and twin pistons. He also got a three-hit mid -mid-high(?) string which is useable to combo into after CH111 so his damage is a bit more reliable. All good things.

However, it is still really early and there could be some insanely broken stuff nobody has found yet. Law and Nina already have touch-of-death combos that are really situational but should still not be in any game people want to play competitively. Thankfully, Namco has been updating the game via TekkenNet in Japan so most of the bad stuff has been removed; I just wonder how long it will be before we see this one stateside. People have been saying late spring or so, but damn that's a long time. Toronto may not be too far away after all.

peace

here's some T6 vids for anyone interested:
YouTube
YouTube

photos are from http://www.tekken-official.jp/tk6ac/



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3 comments | showing # 1 to 3
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Sindicate's Avatar - Comment posted on 01/13/2008 20:26
Sindicate
Tekken 3 FTW.

thats the last one I ever played.

and

maps.google.com will answer your question.
Edarios's Avatar - Comment posted on 01/13/2008 20:46
Edarios
hmm...i live in Hamilton and I didnt even know Canada had T6 machines...apparently theres 2 of em, me and my friends might be making a trip soon just for Bob, hehe...
Shin Oni's Avatar - Comment posted on 01/13/2008 21:11
Shin Oni
I can wait till it hits MD. From what I'm hearing at SDtekken, it's nothing big. Just ok.

I guess it would though. Seeing the bounce and rage system makes the game back to the 50% juggles we thought were gone after things were toned down.
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