This is -honestly- how I feel about Bioware.
Bioware may be the master of self parody. Only a company completely lacking in shame would officially unveil their next game before the previous entry had even been released -- yet Bioware did exactly that with SW:TOR, months ahead of ME2's launch.
I understand that SW:TOR is an MMO, but even so, it's a ridiculous concept. A concept not really laughable because the game I was referring to was in fact near a release date.
Most major publishers only have a handful of games in development at any given time. Bioware, with just one gameplay idea, has more in the works than I can remember at all times. And with each sequel, each spin-off, and each non-sensical bland name, I care less and less.
I think the fantasy's worn off.
I saw a trailer for ME3 this week and I was almost pained by how little of a shit I give anymore. It was just another dreary, dark, pompously "epic" trailer with more boring orchestral score, more quasi-Star Wars aesthetics, and more ludicrous costumes drenched with brooding depression.
I used to be all for that. I'm one of those vile creatures who came to the series through SW:KOTOR -- a game that's not really cool to hate because people realize it's an old game and has it's faults and outdated ideas, but still like it for what it is. -- and so I have no problem with the more linear, less futuristic Bioware games. However, Bioware has just done so much of it in such a short space of time, and has almost completely saturated its market to the point where I just can't take it* anymore.
The situation is simply overwhelming. Right now we have SW:The Old Republic, Dragon Age 2, and Mass Effect 3 all in development at once. All of them are gameplay-wise indistinguishable from one another, and all of them will likely feature the same boring tropes that Bioware have relied upon for years. I have no problem with games that don't innovate, but please tell me why I should care about three games being developed at once that all seem to be the same fucking thing?
Bioware is, essentially, the George Lucas of videogames. It can't leave well enough alone. Star Wars : Knights of the Old Republic, which I still proudly believe is a fantastic game, has been systematically torn apart by Bioware with unwarranted sequels, prequels, spin-offs and narrative rewrites, and now the entire game is just a waffling, overwrought mess. We had , all of them adding more and more convoluted twists and turns to the series, with less and less respect for the audience.
Am I alone in thinking that it's just too much? A painter who cannot leave his work alone typically ends up with a canvas full of muddy brown shit, and that's Star Wars now. After retroactively introducing increasingly silly characters into the series, and bogging it down with grandiose, meaningless tripe, Bioware has ruined the whole thing. Just like what Lucas did with the Christmas Special and the first (last) 3 episodes.
Then there are the names. Mass Effect, Dragon Age : Origins, Awakening, Neverwinter Nights... what does it mean!? What does any of this pretentious fucking shit mean!? The names alone turn me off, as they give a clear indication as to just how up-their-own-arse the games are going to be. Anybody who hides behind bastardized English or the pointless rearrangement of sentences in order to appear clever and "deep" is a complete and utter dick.
Neverwinter Nights suffers from this as well. Once, it was one of my favorite franchises, but the more complicated and vague Bioware makes the plot, the less I care. We haven't seen hide nor hair of a Neverwinter Nights 3, but we've seen the exact same bullshit as the Bioware series appearing on consoles -- Mass Effect, Dragon Age, Star Wars. Just this endless stream of flatulent names, with stories that stopped making sense years ago, and characters that couldn't be thinner if they were made out of Lena Zavaroni's stomach lining.
Remember when Bioware games were an event? A real treat? Each game was a self-contained story lasting hours and hours, and they only came along once every few years. They were special, and they meant something. Their stories began and ended in one epic sitting, and each one was distinct and always brought something new. Contrast that to now, where the main entries in the series can't be separated from the huge amount of spin-offs and remakes and fucking sub-sequels. Now the franchises is just a grey sludge, everything looking and sounding alike, and constantly in development with at least five games in production at any given time.
Bioware is just a machine now. A lurching, thunderous behemoth, methodically plodding forward in perpetual drudgery, churning out the same foggy irrelevance over and over again.
So when I see a trailer for ME3, or SW:TOR, or whatever inflated, grandiloquent name it's given itself this week, I can't even muster the strength to roll my eyes anymore. I already know what it's going to be like, because Bioware seems incapable of pushing itself in any area other than predictable plotlines anymore. The game dialog is going to be a repeated stream of made-up words and douche characters who have to learn to share their hearts, the graphics are going to be the same stuff that we've seen already, and the gameplay will be another old idea re-purposed to look new, but will likely just be less interesting.
It was always like that. I've just gotten used to it due to the overexposure. I know I've had enough. It's too much now. And it's not just a case of too much. It's too much, too soon, too clumped together, and too histrionic. Bioware has officially lost the plot, and I've lost all interest.
Hyperbole that isn't funny to emphasize statement.