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So. Hatred. That sure is a thing people are talking about. I guess I'll throw my two cents in on this one too! Be prepared for this to get off what you might think is the topic fast, though.
Also, for starters, I'll give fair warning on this one. This won't be like my my last blog, which was full of comedy and pictures and other stuff. I am a man of many writing talents! Or, uh, something. Dunno. I guess that's proof this one won't be funny.
Anyway, Hatred. You guys have probably heard about it by now and formed your opinions and I'm not exactly going to try to change any of them. If anything, I just want to get mine out there and maybe do a liiiiittle bit of preaching. Only a little, so bear with me.
Initially, I didn't really care. In fact, until today, I truly didn't see the big deal. A game where you kill people? Nothing new there, right? Of course, I hadn't actually looked up any info on it yet at that point. I had no real reason to. It didn't look like something I'd want to play and it still doesn't, so why waste the time? My standpoint on things like that has always been that if people in this industry just left what they didn't like (as far as themes and stuff) alone to the people who do and vice versa, we'd be a hell of a lot better off. So, naturally, I see this game I know from the start I will never care about and I in turn tune out everything about it.
Well, the recent stuff with Steam finally got me interested, so I did a little digging today after reading the above-linked article, and I came away with very different feelings about the matter.
I don't think, from the standpoint of purely looking at the game, it's all that bad. I mean, the game doesn't look like it's going to be all that good either, but that's another issue. I don't think the violence aspect is that different from what we already have in some games. Yes, I understand the context is important (and I'll get to that in a second), but at the same time, I also don't care. You still play as a guy going around killing people. Whether you're an assassin or an antihero or a drug dealer or whatever, lives are being lost. A life is not worth less because the person taking it is "the good guy," and a life is not worth more because the person taking it is "the bad guy."
A life is a life. Period. The person you are killing, if we're seriously going to have this conversation about pixels and polygons and whatever, had a family. They had dreams and aspirations and families and whatever else, and now they're dead. You want to say that group of soldiers you just blew up with a grenade were soldiers for the bad guys? Maybe from their perspective, they were the heroes. Maybe they were just enlisted because they had to be. Maybe they just wanted to survive and go home to their families. You killed them. Those pixels coming out of their chests are on your conscience.
You can clean the Goomba blood off your shoe, Mario, but you can never clean it off of your soul. Hey, look at that, I did sneak a joke in.
My point? You guys can argue that "but you're the GOOD guy in those games!" until the sun goes down, I just honestly don't care. That's not to say killing is never justified or that it is or any of that heavily philosophical stuff - we're talking about games. Games. Games games games games games. Which is a nice segway into my next point: It's fantasy, people. It's a game. It's fiction. That Goomba you just killed doesn't even have blood to wipe off in the first place. Not from your shoe or your soul. It's a group of pixels in a game.
We are not talking about real events. We are not talking about real murderers or murders or victims. It is a game. No one is making you play it if you don't want to - and if they are, you have bigger problems than the game. If you don't like it? Don't get it. Let the people who like it get it. Let them have their game while you have yours.
Returning to this game a little bit, I actually think there's something to be said about the concept. There are not enough games out there that let you take charge of the villain unironically. There are not enough stories about the villains as the protagonist that aren't tongue in cheek (Nippon Ichi's games, like Disgaea, or the Overlord series both come to mind) or that end with the villain's loss (in case it's still a spoiler, I'll just remind anime fans about Kira's swimming lessons). Personally, I think a "villain" genre might be an intersting one to explore, especially in combination with sandbox games. Instead of building a world, how about we have a game where we destroy it and cause some havoc? Admittedly, I'm thinking on a more Godzilla-esque level, which we do sort of have things like, but if people want it on a personal level, I don't think that's necessarily so bad.
Me? I wouldn't play it. I still remember a few years back, a new Assassin's Creed was being shown at some gaming show and the trailer started off with severed heads. The crowd loved it, I wondered what the hell was wrong with everyone. It's fine, though. They can play it, and I can too, even if I might not enjoy that aspect as much. Or maybe I won't play it. I love the historical aspect of the series and other parts of it, but that's not the point of this blog so I won't get too much more into it. Still, that moment stands out to me even now, since I'd be willing to bet 90% of those people would probably find the subject of my previous blog post, which I linked earlier, disgusting/beneath them/something else derogatory. Even one or two of this very own site's writers still get pretty vitriolic about certain Japanese games and developers sometimes, describing prefectly legitimate games as "weaboo games" and so on. That's no better than calling things like Grand Theft Auto generic insults like murder sim, yet somehow, it's okay to trash games that are appealing to a different demographic like that. It's "cool," even.
Is it because those kinds of games aren't "popular" enough? Is it because, somehow, sexuality isn't okay, but over the top violence and gore is? Who gives a crap? Are we still all in high school or what?
We're all gamers here. If someone likes a game about running around killing people and someone else likes a game about cute girls and someone else likes a game about making robots, who cares? Why do we have to say one thing is better than the other or more "okay" than the other? Gaming is an awesome creative medium because there is so much freedom in it. Why in the world are we trying to limit it by belittling certain themes and demographics and concepts? You don't have to like everything, but what's wrong with just letting it exist while you do your thing instead?
In short, I don't think the content of Hatred is worth getting up in arms about. If anything, I'd say it might be good if it were a genuinely good game. The problem, unfortunately... is the developers.
From Wikipedia: "The developer described Hatred as a reaction to video game aesthetic trends such as political correctness, politeness, vivid color, and games as art."
And it gets worse and worse the more I read into it, which is why I have such a conflicting feeling about this one. As a game, purely as a game, I wouldn't think this game deserves any attention beyond being sort of cool for being a purely villain game. Yet if it was made with this intent, I have to pause. They sound like angry teenagers that don't care about anyone else and just want to get some attention and do some trolling, and they're succeeding. If the game was made with this intent, the intent to just troll and to "fight" this idiotic battle, then I can't say I'd be nearly as okay with it as I would be if someone had just sat down and said it might be cool to have a game about a genocidal person. If it was the latter, while I can guarantee I'd likely never touch the game, I'd actually probably be glad that the game existed, if only because it meant that we lived in a world that allowed that kind of creative freedom.
On the other hand, if Hatred was born purely because the developers are essentially throwing a temper tantrum? If it's just a "reaction" to a problem that may not even be there? If the game only exists because its developers disagree with the way the industry is moving and so they want to make a super shocking edgy game to "fight" it? I don't know what to say. It's not like I still don't feel how I do about creativity, and I'm sure one of you is already thinking up a response about how intent doesn't matter. Maybe it doesn't. That's why I'm conflicted, and that's why I'm ending this blog without anything definite.
I do not know whether or not this game should be allowed. I just don't. Thinking on it a bit, I feel like I've wasted your time, so I apologize for that, guys. I thought I'd have a better conclusion by the time I got here, but it turns out I may not.
I do feel like we shouldn't feed trolls, but they are trolls who are creating something. As someone who hopes to get into a creative field someday myself, I wouldn't feel right saying they can't do what they want to because of whatever reason, even if it is a potentially good one like this. Potentially, anyway. For one, it sets a precedent, and it's one I don't think I particularly like.
So there you go guys. Zetta don't know.
Happy New Year!
When the topic for this month's Blogger's Wanted was posted, I knew I wanted to participate right away. Games have been a huge part of my life from very early, and having lived over two decades of said life already, I think I'm a pretty good judge of what has and hasn't influenced it. Sonic got me using computers and electronics when I might have done something crazy like played outside instead. Together with Pokemon, I helped teach my brother how to read, and throughout the years, thanks to the series I've gotten to know and interact with all kinds of people. Thanks to games like Super Smash Bros. and local multiplayer in general, many of my best childhood memories were spent passing controllers back and forth between friends. Returning to the blue blur that started it all, as well as the "man" that brought me here today, good old Sonic was also my gateway to the internet.
What? I had never needed it before I needed that FAQ. You... didn't think I meant something else, did you?
Through all kinds of RPGs, I started becoming more interested in stories games could tell and the characters that lived in them. The GBA in particular was what really got me into them, but I suppose you could trace this back to Pokemon too. Through the Mega Man franchise (you kids today probably haven't heard of it) and to an extent Sonic again, along with guys like Mario and the rest of the Nintendo crowd, I came to really appreciate the idea of big franchises and spinoffs. Dynasty Warriors turned my budding interest in history into something much more, and there are visual novels out there that I consider to be some of the best, and at times, most thought provoking things I've ever read in any medium, game or otherwise.
Picture totally unrelated... Right? R-Right?! Why are you looking at me like there's somethind behin--
With all of that, then, surely I could pick someone much bigger, someone much more influential, someone far less "controversial" to write about and give thanks for than silly old Compile Heart (or Compa, as the personification of the company likes to go by), couldn't I?
Seriously, look at her bedside manner. She seems to be aiming to tie up everywhere except the parts that have the little bandaids on them. Who's thankful for blatant malpractice like this?
And you'd probably be right in thinking that. In the grand scheme of things, I've only been familiar with the company for a few years, and even then, I've only played a fraction of their games. I don't think they've particularly influenced me in the same way the likes of Sonic has, and it's possible they never will. Even for an admitted and, dare I say it, happy fan of theirs like me, it really just doesn't make sense that I would choose them to write about over the far more influential things in gaming that I've come across and experienced over the course of my life. Their games are niche, they aim for a... let's just say certain demographic that is none to popular and aren't afraid to show it, they work under the mindset that breaking even is a job well done, and 30K units sold is a success story for them. Many use them as the go-to example of the kind of thing that is leading to the death of the JRPG genre, and to say reception of their games is mixed around these parts would be putting it nicely.
"Is... Is this where you actually start the 'giving thanks' part...?"
Well, you know what? It doesn't have to make sense and I don't need to write about how I'm thankful for someone or something just because of how they've influenced me. I don't even necessarily need to be thankful for being influenced in the first place, technically. You know what else? I am thankful for Compile Heart. I'm thankful for their games, their additions to gaming, and really, I'm just thankful a company like them is able to stick around and flourish. Truly, I am. What's more? I want to write about how I'm thankful for them. Should there be any more to it than that?
"How stupid does he think we are? He's totally been stalling for time! He's got nothing! Zilch! Nada! Squat!"
Some might be wondering what there even is to be thankful for here considering the various things I laid out against them earlier. If you were asking me, and since you've made it this far despite the lame jokes and the wall of text that still hasn't actually breached the topic of this blog post, I can only assume you are asking me, I'd actually tell there's quite a lot to this company to be thankful for.
The obvious thing to look to first would be their games. As I mentioned earlier, they're niche games. Even if you've never played a Compile Heart game (and in hindsight, all mentions of "Compile Heart" up to this point and those after should probably be addended to include "and Idea Factory," but I'm primarily familiar with Compile Heart titles, so I'll stick to writing about them like this - please just assume it's there, dear readers!), you probably already have some kind of idea or opinion about them. Shameless, perverted, lazy, shallow, pandering, sexist, uninspired, cliche; I've seen and heard it all.
"A-Any time now..."
Maybe to some of you, that really is all Compile Heart and their games are. The first CG in the Neptunia series was that one with bandages I posted earlier, and I think most people who frequent this website remember Monster Monpiece on the Vita and its card rubbing shenanigans.
So if you've seen some of their games, or maybe even if you've gone as far as actually played them, that certainly is a conclusion someone could possibly reach in their search for the truth. Well, guys, guess what? I actually disagree with most of you. And yet, you know? While some of these topics probably warrant blogs of their own, for now? That's fine. I'm okay with people not liking the things I like, and getting to the heart of this matter, Compile Heart seems to be too.
Think about it.
This is a company that is happy selling 30,000 copies of their games on release in a market where a new Pokemon game breaks a million the week it comes out. Sure, most games don't sell like that over in Japan, but you would think developers would at least aspire for that sort of thing. While Compile Heart does seem to be trying to reach out more to the mainstream with the Fairy Fencer F games, what is mainstream for them still doesn't compare to the main mainstream, and their Neptunia titles still seem to be embracing what they are. Slowly but surely, that series has grown. Every game shows improvement over the last, and now it's able to bring spinoffs to the table and further reach out, to give their fans new ways to play and new things to do.
To be honest, I haven't always liked everything they've done, but I'm only one fan. There are other fans besides me, and they've responded well enough to the things I didn't like. In other words? Their games make people, some people at least, happy. They know what they're doing. Yes, they're obviously making money, and of course, profit is always a factor here, but it has to be: You need it if you want to keep making games. Considering their low numbers and low budgets, profits probably aren't exactly huge for them anyway. They just deliver, and to those waiting and wanting, that's more than enough.
You guys who may not be fans may not like their games, even I may not always like every single thing they do, but surely you can respect that much, can't you?
It's a bit silly to say, but if you get right down to it, if you were to ask me to think of a company that has the biggest heart in the industry, Compile Heart (and Idea Factory by extension) would be close to the top of that list, in the top ten easily. For me personally, in regards to the companies that make the games I deal with and play most often, they'd probably be in the top three. Crazy, right? Those are some seriously big hearts!
Pictured: Big, big hearts.
It's not even exclusive to their dealings in Japan. The fact is, despite our perception of things out here in the West, this is something you could say for companies like SEGA that seem to do a lot for their fans in Japan, but as you may know, noooot so much for us still waiting to be able to play the new Phantasy Star Online over here in... well, basically [insert pretty much anywhere other than Japan].
Compile Heart, though? Well, this time, Idea Factory, though? When a localization company didn't just pick up one of their games, they "took to the streets," so to speak. You may know now that Monster Monpiece got localized, but remember that very few people really expected it. They reached out to the masses twice basically going "Hey! This game isn't being localized, but we know there are fans overseas who want to play this game, so we'd love for someone to localize it!" through YouTube and other social media. Sorcery Saga, that goofy dungeon crawler about making curry, was actually in a similar situation. It was even posted alongside Monster Monpiece at one point. Anyone else remember this? I'm not kidding. They wanted to deliver their dish to their overseas customers, even when no one on our end seemed interested in serving it.
Now, eventually, Aksys picked up Sorcery Saga, but Monpiece was left in the dust. You'd think that that would have been that, right? As you obviously know, that's just not so. They recently established Idea Factory International here overseas, which, despite initial claims to only exist for the purposes of promoting their games, has since basically taken over all Idea Factory and Compile Heart localization projects, with three set to release early next year already. Monster Monpiece, by the way, was the first of such projects.
And at long last, people got to play the highly controversial cramping minigame that is, quite frankly, one of the least interesting parts of the awesome tower defense-card game hybrid that was Monster Monpiece.
When no one was localizing their some of their games, even companies they had been working with for years, but instead of giving up on their fans overseas, what do they do? Do they leave those games in Japan forever, like SEGA? Do they stop making those games, like Namco Bandai or Capcom?
They opened a new company to get those games out there themselves, and now they're getting the games that other companies were doing out there that much faster. Neptunia PP for the Vita took nearly a year after announcement to get locaized, but we're getting significantly less time between all the announcements and releases IFI has prepared.
Sure, it's not like they're giving these games out for free, but it's not like they're going to be hurting for sales just sticking in Japan. They'd certainly be free of backlash like Monpiece's censorship brought them if they had decided to take that route, which people were all too eager to throw their way despite the fact that no one else was bringing the thing over. Baby steps, people.
Now compare that kind of dedication to SEGA, Capcom, or even Namco Bandai, who people are gushing over for bringing one new unexpected Tales of game over (after years of pleading and missing so many other games in the series - and let's not even get started on the Digimon situation). SEGA of Japan doesn't let much of anything out of Japan anymore, and they don't even make many of the SEGA games we get. The Sonic Boom games and the All Stars Racing games were all made here in the West. All Stars Racing, in fact, didn't even get there for two years. You can bet that wouldn't happen with IFI.
Of course, it's not just that they care about their fans or that they localize stuff, though that's definitely a part of it. I haven't talked much about the actual games themselves, since this was more a blog post about a company rather than their specific games, but really, despite all the flak? I really do like their games.
"Here it comes...! The good part, at long last...! The part about me!"
Maybe the stories aren't epic or super original, and maybe you've seen the character archetypes they like to use before. Maybe they're not hyper realistic, maybe they don't tear at your heart, maybe they don't portray the horrors of war or whatever, and maybe they don't even take full advantage of the very concepts they're using to make their games in the first place. Maybe the gameplay isn't enough or maybe it's too much. Maybe you dislike how they reuse assets the way they do because of the budgets they work with.
For me, though, and presumably for many other fans of their titles, Neptunia in particular, it's just right. For me, what's more, I can't feel right faulting a game for not doing something it never set out to do, and their games just were never even trying to do the things people often criticize them for not doing. That makes no sense to me.
Do you know what their games do try to have, though? They try to have some of that budget brand Compile Heart "heart" I was talking about earlier, and gosh darn it, I say they do that just fine. Maybe you've caught on to it, but life... kinda sucks sometimes. Life can be just hard. These games, conversely, are very... soft.
No, I don't care how perfect the timing is, I am not making a boob joke here. You can't make me do it! You can't!
That's just how they are. They don't take themselves particularly seriously, the characters just goof off most of the time, and overall, their games can be pretty laid back and easygoing, or at least the ones I'm thankful for and the ones I've played have been, anyway. If your sense of humor clicks with the series' or if you enjoy the art, music, or whatever else, all the more stuff to like. For all the things people say how raunchy and dirty games like Neptunia are, quite honestly? I've been around the block. Not only do I say that that's just not so, but you don't even have to be drooling over that kind of thing to like their games anyway. I'd have played Monster Monpiece if it was about collecting different beetles (though I would probably play anything from Japan about beetles, to be fair) and I'd probably be sticking with Neptunia if everyone dressed like it was the Middle Ages.
Don't get me wrong though, I'm not trying to convince you to convert to Lastationism or anything. If you don't like their games, that's okay. There are other companies out there you can follow, other games you can invest your time in, and no one in the world should make you play a game you truly don't want to play. The fans can have those games, and in turn, you can have yours. Maybe you'll find common ground with them in another series, maybe not. We're all thankful for something, and on this site, we've all got different games and companies we're thankful for, and I think that's common ground we can all get behind. Live and let live, people, that's the message I want to end on here.
If the PSP and DS can get along like this without the PSP leaving in a body bag, surely fans of these games can drink and make merry with Nintendo fans, Call of Duty fans, and fans of everything else, right?
I think I've strayed a lot from my original topic here, so I'll get to wrapping it up. As I finish writing this, I've added "and Gamers" to the title, since I think that somehow ended up being a large part of this blog when it was originally just going to be about Compile Heart and Idea Factory.
Gamers, to you out there who have tastes that are aren't the same as mine, I'm thankful for you as well. You existing means there are different things for me to play, just as me existing means the same for you. We'll never get bored when there's so much out there. If you didn't exist, I wouldn't have even discovered Compile Heart's games in the first place. They might not even exist! I was a Sonic kid when this all started, remember? Going from platforming cartoon mascots like Sonic and Gex to niche JRPGs like Neptunia is something of a leap, to say the least.
In the end, Compile Heart and Idea Factory may not be the best in the business. They're definitely not the most respected, and I can't see that changing any time soon. They're not trying to be any of that either as far as I can see, so I suppose that evens it out.
However, if there's one thing that you absolutely can't say about them and if there's one thing that I will fight all claims to the contrary about, it's that they don't care about their fans. Maybe they don't care about all of them at once, but even within fans, there will be fans who want some things and fans who want other things. Even so? They try and they try and they keep trying some more, continuing to improve bit by bit all the while, and that's so much more than a lot of other companies are doing these days. In a time where beloved franchises like Mega Man have their foot in the grave, where childhood heroes like Crash Bandicoot have been MIA for years, here is a company that continues to care and to deliver enjoyable games that people like to the people who like them all around the world.
With alllllll of that in mind, really, how could I not be thankful for them?
And if absolutely nothing else, I just do not have it in me to not be thankful for the people that made this possible.