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Oscarno's blog

4:14 PM on 11.06.2014

Oscarno Direct, November 2014 (+ some music ♫ )

HEY! I just thought I'd drop in to the ol' Community section Destructoid to let you guys know what the heck is going on in my life and why I've been missing for a solid month and a half, because you guys are cool and I d...   read

4:41 AM on 09.18.2014

Some Smashing Tunes: Choice Music Picks from Super Smash Bros for 3DS

Super Smash Bros. for 3DS is arriving and I'm really excited guys. Not only for a rad portable version of smash, but also for some sick new arrangements of some of the most iconic game music in the history of ...   read

11:14 PM on 09.11.2014

OST Case Study: Limbo

In July of 2010, Playdead's game "Limbo" hit the XBox Live Marketplace. It's striking visual style and effective use of storytelling through gameplay was enjoyed my critics and consumers alike. It received various accol...   read

7:28 PM on 08.28.2014

10 things about Oscarno's intro blog.

1.This is it right here right now!! I've been posting my articles here in DToid's community section for a while and I only just now realised that I haven't even introduced myself, so I'm doing it now let's go! 2.I am way i...   read

11:55 PM on 08.21.2014

The Sound of Speed: A look at the Music of Sonic The Hedgehog

Since it's beginnings in 1991, Sonic the Hedgehog has become one of the most recognisable characters in video games. The franchise has certainly  gone through it's ups and downs as it's grown older, but to many it still ret...   read

10:34 PM on 07.31.2014

OST Case Study: Metal Gear Rising: Revengance

Developed by Platinum games, Metal Gear Rising: Revengance acts as a side story to the Metal Gear series of games. Taking place 4 years after the events of Metal Gear Solid 4: Guns of the Patriots, Revengance follows Raiden ...   read

12:50 AM on 07.25.2014

OST Case Study: Dishonored

In 2012 Arkane studios released their much anticipated 1st person stealth adventure game, Dishonored. Set in Dunwall, a dystopian port city with strong 19th Century London and steampunk influences, the player is thrust into ...   read

10:21 PM on 07.17.2014

Oscarno's Most Anticipated Noises from Games!

So I wasn't able to write a Case Study last week, and I really didn't want to go 2 weeks without posting anything, so here is a quick little thing I thought up 20 seconds ago, Oscarno's most anticipated noises from games (a...   read

12:39 AM on 07.04.2014

OST Case Study: Animal Crossing Series

The Animal Crossing  series is a charming, beloved franchise which began with the Japan only N64 release of the original game in 2001. It was then released internationally on the Gamecube the following year. In 2013, followi...   read

11:46 PM on 06.26.2014

OST Case Study: Transistor

[Caution! What you are about to read contains story spoilers about Transistor, so if you want to keep it fresh, go finish the game and come back later. Seriously, you'll be kicking yourself if you read this before you play th...   read

10:42 PM on 06.19.2014

OST Case Study: Yoshi's Story

Yoshi's story had it's initial Japan release in 1997 and was released internationally the following year. As a successor to the acclaimed Yoshi's Island it suffered critically as it didn't quite measure up in scope and compl...   read

11:15 PM on 06.05.2014

The Mystery of Music Games Part 1: The Quick Rhythm Hero

I just recently (quite literally 2 hours ago) got my hands on the DS and Wii releases of the Rhythm Heaven games and upon playing them I found myself laughing harder than I think I ever have with a video game. The game just ...   read

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