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German Blogger, writing the series "The worst thing about censorship is ███████ " (go check it out!) since I like to write about that topic and am invested in it a whole lot. Also writes some other stuff sometimes. Likes to listen to very strange bands and has the ultimate goal in life to taste every soft drink there is at least once.
Pure Gonzo - and while I thank god for Jim Sterling sometimes, I thank god for Hunter S. Thompson every day.

I'm a bastard. Don't trust me. Always keep asking, don let yourself get fed bullshit - not even by me.

I like good games. Yes, that's quite general, but I don't really like confining myself to certain genres. I like interesting approaches, invention and creativity. But I can enjoy a straight-up shooter as much as a "Bastion". It just has to be done well and appeal to me on some level.

Want to know anything else? Just leave a comment under a blog or write a message. Same goes for corrections (please), as English isn't my native language and thus isn't nearly perfect.

Censorship Blogs so far:
001: The System (Part 1)
002: The System (Part 2)
003: The stupid publishers
004: How Germans get uncensored games
005: Bioshock Infinite
006: Call Of Duty
007: Grand Theft Auto
008: Dead Space
009: Manhunt
010: Sniper Elite V2 (again)
011: Fallout
012: Various Games #1
013: Nazis
014: Mortal Kombat 9 on Steam
015: Contra
016: Halo
017: Saints Row
018: All the other stuff
019: Command & Conquer
020: The Lanzarote Convention
021: Various Games #2
022: Half-Life
023: The Legend Of Zelda
024: Various Games #3
025: Various Games #4

026: What system would you prefer
027: South Park - The Stick Of Truth
028: South Park - The Stick Of Truth (Part 2)
029: Various Games #5
030: Wolfenstein
031: Resident Evil (main series)
032: Resident Evil (spin offs)
033: Various Games #6
034: Turning Point: Fall Of Liberty
035: Blacks and women
036: Pokemon

Stuff I also wrote and you should read:

~ Punish the individuals - not the scene they move in
~ My consoles don't fight each other - what's your excuse?
~ But what about the men?
~ Fake gamer girls and the damage they do
~ The Raid On Castle DToid
~ My little guide to german music (NVGR)
~ You should buy Goat Simulator - no, seriously...

... und Pan spielt die FlŲte.
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Steam ID:OpiumHerz
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Female body. Male voice. Best president ever on top of that.

It didn't!

Salida dear readers,
my name is Jim aka "OpiumHerz" and as some of you may already guess by that nickname: I am german. With the blog series "The worst thing about censorship is ███████ " I want to simply give you a little insight in videogame censorship, which is still pretty much alive and kicking here in Germany (but I won't restrict myself to Germany exclusively). I started this blog in 2013 and consider this series to be now in Season 2. Fuck yeah! After getting frontpage-famous I'll continue to take stuff from my colleagues at Schnittberichte and recycle that stuff for your enjoyment.

This episode is about Turning Point: black people and women

And sometimes also about black women. Back in the day one of the things that liked to get censored were black and female characters. This mostly hit action and beat em up games, since you, well, had to beat them up as enemies there. This was considered to be problematic in the western world which led to some censored versions for both the US and EU.

One of the most famous examples would be Final Fight. No, I'm not aiming at the Ivy controversy. In Final Fight 2 two female enemy types were exchanged with male enemies.

In Final Fight 3, on the other hand, only the japanese version has black enemies. They were recolored for the international release.

DJ Boy was a simple beat em up game that started off as an arcade game and then got ported over to the Sega Mega Drive (or Genesis, for you yankees). The port wasn't really all that great to begin with, due to technical limitations. On top of that the non-japanese version got censored. The endbosses Big mama and Big Karate Mama got a little skin recoloring.

A game you might still remember from the SNES was Ninja Warriors: The New Generation. The intro was reworked here and blood was removed (which is strange because the blood was green to begin with) for the western world. However, this game also featured female Ninja enemies. Those were replaced with some small, monkey like enemies with claws.

Sonic Blast Man did something that once was supposed to be implemented in Street Fighter arcade machines. You could hit the arcade cabinet to punch enemies in game! Since this was however bad for your joints the maker got sued and the machine pulled. For the home console port on the Super Nintendo the game got censored again outside of Japan. This time all the female enemies were completely replaced with male equivalents.

Streets Of Rage II also got hit by the censorship bus. Aside from the final boss not smoking anymore in the western version there was namechange and this one is really strange. You would assume the names would be the other way around due to racial stereotypes, but the character Sammy was renamed to Skate in the western version.

That said has the US version one additional censorship. The female character Blaze can do a jumpkick. Everywhere but in the US version her skirt flies up a bit and you can see her panties, the US version however changed the animation a bit to make this tamer.

That said, just like with religious censorship, stuff like this really isn't a topic anymore. It would most likely cause a little outcry to just remove black or female characters because it would be deemed racist/sexist.

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Dear Dtoid,
sit down, we need to talk for a minute. Itís now almost bout a year since I became a HUGE member to support the Toid. I donít regret it but I think I wonít prolong this membership thoughÖ which kinda means I somewhat do regret it? Never mind, moving on.


See, I donít regret it because I like to support you. 25$ is practically nothing to me, especially given over the course of a year. And I like Dtoid. I know all the retards, are especially now once more, screaming how much game journalism sucks now, but I see that kinda different. If I would listen to those inbreds games journalism sucks now forever. But the thing is that I really didnít get my moneyís worth out of the membership. That isnít to say you didnít offer anything. I love the free beta keys, but then again I wouldnít have missed those if I would not have gotten them. Most of the betas, truth be told, I didnít even play. The only ones being Windborne, which kinda sucked, and Magicka Wizard Wars which was kinda rad.

And yet, there are some drops of bitterness. The site itself didnít really seem to progress in any way, even though there was a new flow of money. Letís start with the most obvious and notorious one: the fucking blog editor. You know, the blog editor that has been shit and half broken ever since, that could and should be replaced with a decent one ever since Iím here and that countless members complained countless times about already? Yeah, that one. And at least I for one am still missing a page where comments to my blogs specifically are listed, so I can easily find out when an old blogs gets a new comment. Because right now there, is no way to know that Ė but maybe that one is just me.
That I am automatically entering any give away as a HUGE member is also pretty neat. However, then reading that I have no chance of getting the actual prize itself because I donít live in North America sucks big time. Yeah, you offer compensation and I know itís not your fault companies arenít sending prizes from an European office (and also, I want to thank Andy Dixon here for being one hell of a cool guy Ė you know what you did, dude, and Iím still totally happy about it). But offering something along the lines of ďIf you donít live in NA and donít want the money compensation, you can get the physical prize if you pay the shippingĒ would have been hugely appreciated.
All the stuff I listed here also applies. Especially the interactivity with the staff is still a thing. We had the Community Discourse in the forums, we had multiple blogs about it and in the end nothing happened. Members, long time members, getting disgruntled and more unsatisfied, but there is no dialogue happening. Weíre over 100 forums pages into the thread and still at the same place as before. And itís not like staff doesnít know about it. Rarely someone shows up, but thatís it. One time postings, nothing consistent. Because thereís too much work, I can only presume. But when thereís too much work to connect with your customersÖ am I the only one seeing that there is something wrong with the whole situation?

That said, I myself am not really that unhappy. I won't go on a "Duhhh, Dtoid sucks now!!!11oneleven" rampage. Because I still like to spend my time here and because I'm not an idiot. But maybe someone just needs to spell it out this clear: you have a good bunch of regular customers who are unhappy. So unhappy that they're starting to wander to pastures they deem greener. Now if you don't put any importance on regulars, just go on. But so far it seems that the regulars were a good part of the soul of this place and I get the feeling you're bleeding out right now. And I'd actually to become one of those who will one day turn their back on this place because of this. I like it here. I like it that most people are easy going. You have - or had - some really cool people in here (of course there lies a part of the problem too - when I once asked "What would HUGE need for you to buy it?" there weren't really any usable answers, if I remember correctly).

Now of course I might be talking completely out of my arse. Maybe you're just raking in so much money you don't have to care about these matters. Or maybe you are so far down that you prioritize to fix bigger things. Maybe it's none of those two options and just something else. But guys, starting a paid service (even if it's just optional) and announcing big changes, than basically nothing happens... well, what do you expect? Once new stuff comes, I'll be gladly giving my money again for a membership. I'm not even kidding, I like to support like this. But even then, SOMETHING'S gotta give in the end.

Now, I'll predict what will happen now. A few people will agree and one or two staff members, like Niero or Hamza, most likely Andy too, will post a short little something. Because that's what always happens. And usually it's the only things that happens.
Little request to you: don't. Until you have something to say that will actually happen, soon, don't. Just let it maybe sink in for a moment. Think about it. And think how you will go on. Because I think in the end we will profit more from that. All I wish for is to finally come around with the big changes we heard so much about and for you to listen to your fanbase. The people who helped you getting where you are now. In the end you have to decide where you put your priorities, and what you have time for and what not. But you'll also have to live with the consequences.

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Through something that came up apparently over the last few days and that toally passed me by I had the idea to this blog. It'll get video games related down the line, trust me, but you'll have to sit through some NVGR introduction at first. You see this fucker here? This is Varg Vikernes.

This dude was convicted for burning down at least three churches, for trying to burn down another one, for illegal owning of weapons and explosives (which he wanted to use to blow up the norwegian parliament) and is mostly known for driving over to another musician and stabbing him to death with a number of knifestabs you would be surprised go into a human body. He is a racist, he is a fascist, he is an antisemite and a homophobe. In short: he is batshit bonkers.
And yet... he is a absolute genius. I think it's somewhat known now that I like metal and especially Black Metal and this dude is basically one of the founding fathers of the genre and the scene. He did some really important music for this area. Without him maybe a lot of the music I love today wouldn't exist and I might be a different person altogether.

Fast forward to this weekend, apparently (I say this because, after all, it might be a HUGE setup - which I personally don't believe, but that's not what this is supposed to be about) game maker Zoe Quinn was publically exposed by her now ex-boyfriend for cheating with multiple men on him, also having sex with a Kotaku editor for favorable reviews of her game Depression Quest, which just recently found it's way on Steam.

She first garnered attention with her game for two reasons. First and foremost being that the game exceptionally well covers and brings attention to the topic of depression. The second point was that she was apparently attacked for putting that game on Steam Greenlight in the most despicable ways. I remember Jim Sterling even doing a little rant about it back then. Now it was also "proven" that this thing was total bogus too.
Just by coincidence we know even had a C-Blog promoted to the FP (congrats to ooktar) about that game. Of course these topics where brought up there too and ooktar himself replied, stating he didn't know about all this at the time of writing and that it doesn't effect his opinion of Depression Quest.

Which lead me to the question if artists and the art they produce are separate entities or tied together forever? I mentioned Vikernes before and how I basically love what he did, but I wouldn't want to share a room with him. He is a disgusting human being and I'm still surprised he found a wife. So far I haven't bought anything that would benefit this man, but that doesn't change the fact that he created something that is part of the center of my life at the moment (and for years).

This is how normally handle a situation like this. If there is an artist I don't like as a person, but whose art I like, I usually consume it through "free" ways like YouTube. I don't want to support this person with my money, given the fact that I don't like, for example, shoving my money into a the throat of a racists nutjob asshole.
And yet, for some reason, this whole Depression Quest thing irks me somewhat stronger. Mostly for the reason of treason... and that rhyme wasn't intended. The thing is, and I think everybody who has some experience in life can confirm this: getting betrayed by someone you like hurts, but being betrayed by someone you love is devastating. It's like a sledgehammer right into the brain. And this is where the connection between the artist and the piece of art comes in. Quinn made a game about depression and then did something that could very well cause it. I guess this is the thing that rubs me so much the wrong way here. My reaction with this, unless it will come to light that all of those screenshots etc. are fake, will be the same as before: I won't support this person with my money. Now the game itself is free to begin with, but I will surely watch that I will never support anything she is part of.

"Oh, but Jim, huge companies do also very disgusting things and you buy their games!". A thing that crossed my mind too and I'm willing to offer a simple theory why people jump on this. Because it's a single person that did something here that is generally detested in our society. It wasn't a board of faceless directors and investors, no. It was some single person that can be reached through media like Twitter etc.
Now I still wanna draw a line of sorts here. I see little to no reason to now go after her and shit on her through social media. I find the possible corruption of one of the biggest networks our gaming has (and like Kotaku or not, they get an assload of attention and clicks) and the fact that she did something of this magnitude while on the same fighting for giving Depression more general attention far more interesting (and I would also like to ask possible commentors to stay civil in the comments). That said, vengeful bastard that I am at time, I can't say I feel sorry for her if now people really do shit on her. Because, so far, the evidence that Quinn is a meatbag of assholes are pretty incriminating. Should her game taken off Steam for it? Certainly not. It, apparently, is still as important for depressed people as it was before (even though the Steam reviews aren't really favorable) and asking for that would be moronic.

How is it with you? Do you seperate artists from their art or are they entangled in each other?
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Apparently, after the wave of Facebook and social games seems to be going back and dying off again, there is a new gringo in town. Someone who is even hated more and more ever since. The talk is about: DLC! ... and somewhat Season Passes. I mean, a lot of people seem to hate those two things to death. Fuck, it feels like half of Jim Sterling's career nowadays is bashing companies for these two things.
The thing is... I don't hate them. And I think neither should you. Let's cover the points brought up most of the time, shall we?

It's on the disc! So I already paid for it!

Nope, you did not. I heard the most ridiculous comparisons about this. Like a pizza being delivered with extra toppings you can't use. "No other industry does this!". Total bullshit.
First off, you didn't pay for the DLC you dimwit. When you buy Mortal Kombat 9 (just because I know the Kratos DLC was on the disc there) you paid for Mortal Kombat 9. You did NOT pay for the DLC. You didn't know it was there, you didn't buy the disc knowingly it will be there. And the thing is: you actually have to go out of your way to even learn the DLC is on the disc. Because I'm pretty sure most people won't check their game console discs for what's on there, it's a very few people who do that and share their findings. However, the initial point is far more relevant. You did NOT pay for the DLC, even when it's on the disc. You bought the main game and that's what you paid for.

Sticking with the food comparison, it's like demanding you get everything on the menu because you order one main course. Nobody would demand that because it's ridiculous. You order the main course, you get the main course, you pay for it. Another example, which I find far better fitting, would be a car purchase. If you ever bought a car new you might already know where this is going. When you buy a car basically every little piece of luxury - like a radio with CD player, AC, heated seats etc. - costs extra. Of course the ads always show cars with all the extra in them and then say the prices for their "worst" setup. You still get to see the extras and all, like on a menu card in a restaurant, and you have to pay for each and every one of them.
That is one of the first things people need to start to realize. You don't OWN the add ons just because you bought the main game. This is a claim nobody ever did with DLC that was just extra and had to be downloaded, but suddenly, when it's on the disc, it changes it's ownership. By very simple logic this is very stupid.

Which leads us the next point...

If they had time to produce it and release it on Day 1, why is it not included in the main game?

Because, most likely, it wasn't planned to be included in the main game. I think some game dev even explained that some while ago (but I can't find it anymore - anyone else know what I'm talking about?), but there is a timespan between the completion of the main game and it's release. A game has to go through QA, it has to be rated etc. It's not that the game is finished and standing in storeshelves next day.
So in this time you have a whole team of people sitting around. Now I tell you guys a little secret here. Companies whose workers sit around don't make money. Companies want and live to make money through the products their workers produce. You see where this is going?

Games nowadays have usually big teams on them, it's not just two guys in a garage anymore that create ELITE. You have maybe hundreds of people on the team for a game and each and every one of those gets a monthly salary. Time is, literally, money and stuff like costumes, new weapons or anything like that is created quickly and also doesn't affect the rating, so it doesn't have to run through the whole process again. So you can either have a team sit around with their thumbs in their asses or you can let them produce additional content which will inevitably flush more money into your pockets on release day. No matter what you do, you have to pay them anyways.
Calm your tits for a second, imagine you lead a company and are confronted with this choice. Only an idiot would chose to let the team sit around.

Then again I have no doubt that stuff is created during production that is always meant to be DLC. I can't really say anything in defense of this - and also nothing against it. Because on what basis?

It's taking stuff out of the game that would otherwise be in there!

On that basis? Well, that is something that I just doubt. Of course I might be wrong with this, but somehow I think that no CEO walks into the office of his programmers and says: "These dozen sidemissions have to go - we need more costumes!!".
Really, the face of games and their making has changed a lot over time. Not necessarily to the customer's advantage, but I already stated my theory that, if we all, as a community, would have dismissed Steam from the get go, we wouldn't be in this mess now (hidden message: it's mostly our own damn fault and that of the journalists who praised Steam for being so "innovative").†

Back to topic: of course there are instances where you can easily get the impression that stuff is being sold to you that would have been in the game ~20 years ago. I even dare to say there are a few instances where it's ridiculously obvious. I don't remember which game it was - Saints Row? - where cheatcodes were sold as DLC. Yes, cheat codes. Back in the day all you needed was usually the button next to the 1 key or some strange button prompts on consoles. I'll cover those right in the next point.
That said, does it REALLY take stuff out that would have been in the game? Capcom for example re-released it's games with additional content already when the SNES was around. So that is one major player that already did it 20 years ago, when it was usually more en vogue to wander to a direct sequel or new title.

But then you look at stuff like the Resident Evil Revelations DLC, which is basically new weapons and have to wonder: would those weapons have been in the game back in the day... or would those weapons have never been made in the first place?
Really, we don't know. We never will. We can never surely say if Batman's costumes would have been in the game if it had been released x years ago or not. However, looking at old games, I'd actually bet money that it wouldn't have been made at all. Stuff like new skins/costumes or bonus weapons weren't really that common, come to think of it. You maybe had one or two, a super go boom weapon you get at a certain point in the game or unlock it after completing the game for a second play through - but nothing like it can be done to day. You couldn't choose between x number of paint jobs for your mechs in Blast Corps. You didn't have alternative character models in GTA 3. This kind of add on content is something that is quite new.

Which, again, segways into the next point:

[One thing I wanted to mention here that I forgot and now have to fit in, but I can't find a way to properly write it in, is Alien: Isolation. Many people complained that the DLC for the original crew would have been a prime example for stuff that would have been in the game once, but isn't now. NO! BAD PLAYER!
I can't believe nobody has pointed this out yet but the "argument" that the crew of Alien isn't in an Alien game can only work if it were a game about the movies! Which it isn't. Alien: Isolation is pretty much what amounts to fucking FANFICTION you shitlickers! There is no reason why the original crew would be automatically playable when the game is about a whole other set of characters altogether! This is like complaining that Ezio isn't in Assasin's Creed 4. Yes, it's the same universe, it's the same world, but it's a different plot at a different point in time about a different character!
GOD, the fucking rage fits I had about this...

The DLC is far shorter than Add On packs!

This is true. This is also the nature of DLC. Some of you might not even remember traditional add on packs, like the three Quake II Mission Packs (all of them were by the way released 98 - yes, three add on packs in ONE year with one of them being a colorful mix of just mods and fan maps... and they SOLD those), but back in the day you couldn't just download new stuff. If you are old enough to surf through the internet with 5,6kb downrate (at best) and being charged by the minute (!) you know what I'm talking about. Ever since we have come a long road, thank god, and now we actually are able to download additional content.
Yes, DLC is usually shorter than what was sold as an add on before - but in return it's also cheaper. A traditional add on pack usually cost between 50% - 100% of the full game. Today you get DLC for 99 cents. The content is less - and so is the price. In fact it's kinda hard for me to come up with expensive DLC. I was, for example, able to completely unlock the one card deck I care for in Magic 2012 for one Euro. I think the most expensive thing I can come up with is COD with it's 15$ map packs. But then again we all know those prices are only so high because it's COD and COD can - or could - afford them. It was pretty unique with that.†

That said we shouldn't forget one thing. Gaming was always an expensive hobby. It has been since it's very first days or do I need to remind you of the arcade times, where you have paid per life? Imagine that today. Paying 25 cents for every life you lose with games solely created for you dying as often as possible (see what they did there?).

It's being abused!

Now I saved this one for last because it's the big momma. You know what? You. Are. Right! In theory the system for DLC and Season Passes is pretty damn great. It's almost perfect. It's just not perfectly used.
I mean, Saints Row The Third has 19 pieces of DLC available, all of which cost 52 Euros at the time of writing. And most of them are... well... not too interesting, to say the least. Saints Row IV is even worse with 26 pieces of DLC (at least two of them are free) at a cost of 64 Euros. Borderlands 2? 46 pieces of DLC for a total cost of 151 Euros! Color skins over color skins (and this one is especially mean because you get the color skins as drops in game, but you can't use them without the DLC, if I remember the game correctly). And of course the traditional Horse Armor DLC which is considered the starting point of the whole misery.

It just stupid to pay 150 Euros for what amounts to mainly skins. Even though gaming was always a pricey thing, these examples show that some companies go above and beyond with this shit. BUT we shouldn't forget one thing: we got the power! We are the customers. And if a company tries to milk it's players brutally and stupidly like that, you know what you can do...?

Don't. Buy. The. DLC!

It's really simple. Just don't buy that shit. I haven't bought Saints Row 4 until just last week in the GOTY which includes all the DLC (of which I used almost nothing, by the way - so even with it being there, I didn't miss most of it). We still have controls over our wallets and we can still decide what we spent our money on. Show them through your buying behavior that you won't support these tactics. You know why Activision sells 15$ map packs? Because they're being bought! Blizzard released a WOW mount for 25$ years ago and people were practically standing in lines to get this. 25$! For a FUCKING MOUNT! Shit wasn't even epic!
But yeah, in the end the sales and feedback are what the companies go by. If something doesn't sell, they won't do it again. Want proof? Tell me the release date for the next Assassin's Creed game with Aveline. And let the companies know that you will wait for the GOTY version with all of it included or that you won't buy the product/shitty DLC. Because yes, the principle is being abused (just like DRM in general) and we shouldn't support it.
Because let's not forget one thing: it's a company's right to release whatever they want. They're grown ups, they take the responsibility for their deeds. But it IS their goddamn right to release a thousand costume 4,99 DLC packs if they feel like it. However it is your choice, and your choice alone, if you want to support these tactics or not. Or if you only want to invest into DLC that is actually worth money (really, who the fuck ever bought the cheatcode DLC? WHO ARE YOU?!).

But please, please, PLEASE stop hating on a model per se because you're just not used to it, because you think you're entitled to something you aren't or because you're a moron (well, if you are a moron, chances are you won't listen to me because you are a moron - but hey, knowing about an error is the first way to fixing it, you can do it!). It's not the DLC's fault and DLC per se is a great thing. Season Passes are, in theory, a great thing. It allows swift delivery of content to it's users on a worldwide scale and makes it possible to flush money into the pocket of liked companies (there are companies whose DLC I'll gladly buy, because I love the product the DLC is for). I know this is a sentence you'll read nowhere else, but I like DLC and Season Passes. Mostly because I'm not dolphinraping dickwad and know which DLC to avoid (that is another thing that irks me. We can obtain information about anything easier than ever and it takes mere minutes to get pretty much all the details about a DLC and it's contents, you don't need mad Google Fu for it).

And if you think that not buying it won't work... well, think about why they're getting more and more keen on the pre-order bonusses. And no, I won't defend those now too...
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Salida dear readers,
my name is Jim aka "OpiumHerz" and as some of you may already guess by that nickname: I am german. With the blog series "The worst thing about censorship is ███████ " I want to simply give you a little insight in videogame censorship, which is still pretty much alive and kicking here in Germany (but I won't restrict myself to Germany exclusively). I started this blog in 2013 and consider this series to be now in Season 2. Fuck yeah! After getting frontpage-famous I'll continue to take stuff from my colleagues at Schnittberichte and recycle that stuff for your enjoyment.

This episode is about Turning Point: Fall Of Liberty

Turning Point is a 2008 released FPS that handles a WW II alternative timeline, in which the Nazis won and you have to fight them. It wasn't really that well received with a Metacritic of 43 at best. Of course with a topic like that the game isn't to be expected to release uncensored in Germany. And I bet you know alerady what happened.

Yup, they removed the Nazis again. They changed the texts etc. so they don't mention the Nazis explicitally anymore and all the Nazi symbols were removed or exchanged. they censored the handbook, they censored the artwork and the bonus artworks.

So, why am I telling you all this in a singular entry and not one the bunches multiple games censored like this together. Well, because Turning Point made the news last week again. A german player bought the through Amazon, found the uncensored version in his hands and now this fucker sues Amazon because they sold "nazi-game". I. Shit. You. Not.

Yeah, this is how imagined you asshole would look like...

National police investigates.
Amazon delivered Nazi-game
Kmetsch: "That went too far. I complained to Amazon immediatly."
The internet shop took the game off his page, but that wasn't enough for Kmetsch. He sues Amazon for spreading symbols that are unconstitutional. "Ich can't believe that no one at Amazon has noticed this before.", so the packaging technologist.

I found this too funny to pass on. The lawsuit will most likely go nowhere and that's it, but it was SO ridiculous. You might ask now: "but Jim, how did the dude get the uncensored version?"
That's because you can sell them through Amazon and Amazon has import dealers on their site. Those can, of course, sell their stuff. So often you find games with stuff like "[UK Import]" or "[PEGI VERSION]" in the title. That's totally normal and you then know what version you get. Even if that's not in the title, the boxart clearly shows a non german version. So at least when he held the game in his hands, Daniel Kmetsch, fuckwit on duty, should have been able to find out that he is not having a german version.

Oh, by the way, guess what I found on Amazon today?

Salida, dear readers. Till next time.
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