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Clear Sky -- kinda like a sunny day in HELL!
Oninusar | 11:47 AM on 12.11.2007 5 comments


SO! I was surfing my favorite “website here” and I came across this MOD called “Clear Sky” for S.T.A.L.K.E.R. I was amazed at the detail and the focus in the mod and looked more in to it… after digging all of “30” seconds I realized Holy SHIT its no mod but an expansion and Float code upgrade making it look better and run like Glass.

Anyways Clear Sky is the first official expansion to S.T.A.L.K.E.R. and im looking forward to this beast, its going to do what Mask of the Betrayer did for NWN2… which is a very good thing.

PS: Pripyat is one scary place, if done right it’ll re-engineer the way post apoc games will play. And speaking of Pripyat I am headed there summer of 10’ for a research trip wish me luck!

Pripyat:



S.T.A.L.K.E.R. Clear Skys:







INFOZ!:
Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.
The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.
A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.
But for now… get ready, hero. Collect artifacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.
Key features:
• Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
• Freedom of movement around the storyline, limited only by the player’s will and abilities
• The world of post-Soviet environment
• Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
• Atmosphere of eerie mystery and constant danger
• Multiple game endings
• System of weather effects and dynamic day & night shift
• Photo-realistic graphics, adding to the game atmosphere immersion
• Realistic ballistics, extensive arsenal of real weapon prototypes
• Unique multiplayer modes implemented within the game entourage – artifact collection, anomalies, radiation, weather effects, day & night change etc
• Extensive map editor possibilities for multiplayer gaming



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5 comments | showing # 1 to 5

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MaxVest's Destructoid Blog
That cat is not a natural pink. I'm just sayin'.
king3vbo's Destructoid Blog
1) Stalker was awesome, despite its numerous bugs and flaws

2) Pripyat is a fucking epic idea to set a game like Stalker. If the expansion can fix some of the bugs, I will pick it up for sure
WastelandTraveler's Destructoid Blog
STALKER = still one of the greatest games to come out in 2007 imo next to BioShock.. like king3vbo said, minus its flaws, this was really a damn fun and creepy ass game.. one of the creepiest ive played. Take System Shock 2, mix it with a bit of fallout, add some oblivion to it and you got STALKER.

Ontop of that, they are bringing back the zones that they took out of the first release into this new one which is awesome! :D
LostCrichton's Destructoid Blog
does the cat's carpet match the drapes?
Oninusar's Destructoid Blog
X-Ray engine has been overhauled and tweaked to make it much more playable, and bug free


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