My guild's name is Alabast. The most unique thing about my party is that I don't have a Medic. Early on, when I tried to have a Medic, he just kept dying (poor Balasi) and had no ability to do anything other than heal and run out of TP. So I swapped him out for my Troubadour, who kicks major butt. Not only can she make long-running support moves with her healing and relaxing moves, but she only has to do them once, which saves precious turns.
My most memorable moment about this is from the Fifth Stratum, in which the Muskaloids come out in pairs (or even quadruples). Since Oni (my Troubadour) is so quick, she can usually get in a Healing spell before every single Muskaloid puts my party to sleep. At least then, they keep healing while they're asleep and totally defenseless.
One of my most memorable battles was with the Golem. He was so difficult to battle (he's a giant rock, right?), and I kept running out of TP, so Relaxing helped me a lot. I also liked the combo moves. Like, Morgan, my Landschnecht, who uses his freezing sword attack in tandem with my Alchemist (Edward), who uses freeze as a double whammy. That sure put that Golem in it's place!
My dark hunter, Nana, is one of my favorites for the front line. Not only is she able to bind heads with her Gag move (which keeps monsters from cursing, putting members to sleep, and confusing, among other things) but she can poison with her Viper move, and if you can bind an enemy all over, her Ecstasy move is frightening. Climax always makes me laugh, because whenever you instant kill a monster, it's a total rush. I always wonder why her moves seem somewhat dominatrix-ish, though. She kind of looks like one too, with all the black leather and such. It's always quite amusing for me to imagine her going "HO HO HO I HOPE YOU'RE READY!" while brandishing her whip at monsters.
I've almost forgotten my Holy Protector, but they always say, leave the best for last. Her name is Horo, and she is one of my sturdiest fighters. Her Defender skills have saved many a battle from going south, and I've always liked the move Smite. For some reason, it just has that self-righteous, but in a good way, sort of feeling to it. Besides, Smite-ing FoEs always makes me feel a little god-like.
All in all, they work together, and I cannot imagine any other formation or group. Sure, I have a few others who mainly sit back at the Inn and only venture out to help me satisfy quests at the Golden Deer Inn, but different companions have different strengths and weaknesses, which always makes the journey more interesting.
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Keep it up, but next time you should try a more popular topic.
[if this is for a contest, ignore me while I feel like an idiot]