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I'm a journalism student at the University of Wisconsin-Milwaukee. I'm the editorial editor for the campus newspaper, the UWM Post, which has a readership of over 10,000. I'm a nontraditional student. I went back to school when I was 24. I'm now 27 and will graduate next semester with a degree in print and online news writing. My interests lie mostly in what I would call the nontraditional media: video games, graphic novels, etc. These are young formats with a lot of untapped potential.

My gaming interests are mostly focused on how an interactive medium can be used to deliver a unique narrative. Games like Indigo Prophecy (Fahrenheit) and Heavy Rain get me all kinds of excited. I'm also a huge Bioware fanboy. My lovely wife Kimberly tolerates my gaming habits. She's a gamer as well, but mostly sticks to The Sims or puzzle games on her DS.
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Revisionist History in Mass Effect
Oncomouse | 12:19 PM on 12.19.2009 9 comments


When Bioware first announced their Old Republic MMO, one of the features they were most excited about was the persistent world. According to the producers, they were always disappointed when gamers would quick save before making a game changing decision, explore both outcomes, and then go back and choose their preferred path. There are no save files in an MMO, so players would now be forced to live with their decisions and the consequences.

This always struck me as odd. Being primarily a console gamer may influence my play style. On most PC games, a quick save is only a function key away. Console games require a more deliberate action to save. Either way, I've never been on to rewind a Bioware game if I ended up making a decision with consequences I didn't like. That's part of the charm.

Meanwhile, I've recently realized I was planning on doing the same thing on a much larger scale with Mass Effect in preparation for the sequel. Mass Effect was the game that finally pushed me into getting a 360. I was enamored with it. I've already played through the game several times as both genders and both moral paths. I've been gearing up to give the game one more go before Mass Effect 2 comes out to create my ultimate save file now that I'm informed of all the potential outcomes. But that's just a larger version of the quick save and try both options, isn't it?

Instead, I've decided to import my first ever Shepard for my first time though the sequel. I made some decisions my commander lived to regret that first time though. But I'd argue that's an essential part of the experience. Shock, disappointment, defeat and failure are just as important to solid story telling as triumph, and success. Bioware and other games built around choice aren't so much about getting everything right to get a "good" ending. They're about experiencing a unique narrative in which you get to play a pivotal roll. Sometimes that mean making mistakes and dealing with it.

I urge you, if you're going to play Mass Effect 2, go in the first time with that original save file from the first game when you didn't have prior knowledge of the story or the ramifications of your actions. Forcing yourself to deal with those choices over a three game epic should prove far more interesting than controlling an avatar for 60 hours who always gets exactly what they want.



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9 comments | showing # 1 to 9
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SimonSaysDie's Avatar - Comment posted on 12/20/2009 01:18
SimonSaysDie
Agreed. I'm going to do just this, in fact, for my Mass Effect 2 playthrough. It's like you stole the words right out of my mouth.
Elsa's Avatar - Comment posted on 12/20/2009 10:25
Elsa
I actually really like the idea of maintaining the same character across several games (though I hope they don't use the trophy system to encourage people to go back and play the game in an assortment of different manners... I would rather see more generic trophies that don't give away the plot or plot possibilities and reward the player for playing the game however they want to).
Veck's Avatar - Comment posted on 12/20/2009 11:38
Veck
I agree: there's something more worthwhile about 'living with your mistakes' in an RPGy sort of way, but my second playthrough is being done mainly to remind me of what happened so I can play ME 2 without confusion (it's been ages since I played the first game).

The main reason I'll stick with this second save file is because I'll remember the particular decisions I made in ME 1 when their repercussions are felt in ME 2. Plus, Ms Shepard (my gender of choice is playthrough two) is by far and away more entertaining to listen to than Mr Shepard.
Gortexfogg's Avatar - Comment posted on 12/20/2009 12:36
Gortexfogg
Totally with you on this. I plan to use my first Shepard too for the same reasons, but also because that game represents "Shepard" best for me. Though, we can't really know the full "Effect" of our Shepard's actions until we play ME 2 and ME 3 ...
Sterling Aiayla Lyons's Avatar - Comment posted on 12/20/2009 18:05
Sterling Aiayla Lyons
If I had copied my first playthrough save off my friends 360, I totally would. I'll have to settle for my first playthrough save on the PC version as that is the earliest save I have.
Blindfire's Avatar - Comment posted on 12/20/2009 22:48
Blindfire
When I played through Mass Effect the first time, I only saved when I expected I might die in combat. Saving to influence the story or your decisions takes away a lot of the ramifications you experience based on your actions; if you feel bad about doing something, you might approach another event differently in the future. You learn, and what you learn is represented in your choices for your character.

That's what made it so enjoyable to play through again and again. Each time I would do something different. Sometimes it was something small, insignificant to the greater plot of the game, but it was still something new, a joyous moment of "I didn't know I could do that!".

Sadly, I won't be taking my first run through with me into ME2. Lost the save data a long time ago.
akathatoneguy's Avatar - Comment posted on 12/21/2009 02:18
akathatoneguy
I do things that way, too. With a game like Mass Effect, I tend to play through the first time as "myself"- not literally myself (obviously), but I choose the choices I feel like choosing based upon my own inclinations. In subsequent playthroughs, I like to role-play through as a character, whether an evil/good one, someone who has certain personality traits, etc. In Dragon Age, for example, my city elf was distrustful of humans and authority figures, though empathetic towards the disenfranchised regardless of race.

But I definitely like to do my first playthrough with the idea of not being stuck to one personality- I'll be a dick to those I don't like without feeling like I "have" to be evil or ruthless all the time, etc.
Xzyliac's Avatar - Comment posted on 12/21/2009 03:27
Xzyliac
I only have the one for this reason. All my replays were with the same save and maintained 99.9% of the same decisions. I've never seen anything different beyond my first playthough and I don't intend to.
Oncomouse's Avatar - Comment posted on 12/21/2009 11:14
Oncomouse
Wow, Xzyliac, that's pretty hardcore. I've played through in several different ways but I'm committed to moving forward with my initial play.
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