I enjoy the Rock Band/Guitar Hero formula. These are the best social games available right now. Who doesn't want to be a rock star? And with a wide range of difficulty settings, everyone can have a good time. Grandma can jam out playing bass on easy while little Johnny shreds some epic solos on expert. There is a group that I feel often falls through the cracks in these difficulty settings: actual musicians.
I've been playing bass guitar for over 17 years. I've been in a couple different bands in that time. I've never been a rock star, but we were good enough to get paid on the bar circuit. I'm also a pretty decent guitar player and I can keep a simple 4/4 beat on a drum kit. When I pick up a little plastic guitar, I want it to work like the real thing. I have a very talented drummer friend who cannot wrap his head around those four pads and pedal. Our brains cannot break out of the skills and behaviors we've learned over the years.
I'm not a a guitar player elitist that looks down his nose at Guitar Hero and Rock Band players. I own both Rock Band games and too much DLC. While learning to play Dream Theater on expert is a challenge and requires skill, it's very different from playing a real instrument. Just as playing Rock Band won't give you any skills transferable to a real instrument, actually knowing how to play guitar or drums does you very little good in a video game.
I can imagine this is what it feels like for a football player to try madden, or for an MMA fighter to hug men virtually in a UFC game. There are songs I know how to play on a real instrument - songs I've been paid to play at music venues - that I can barely scrape through in Rock Band.
Of course, these two ideas should have nothing to do with each other. aside from the fact that the button are encased in something that vaguely resembles a guitar, these plastic controllers have very little in common with the real thing. At the end of the day, these band games are simply Amplitude with rock music instead of techno. And I'm ok with that. They are a load of fun. But it seems like some people expect a real musician to be good at these games, simply because of the shape of the controller. Would Leather Face be better at Resident Evil 4 if he used the chainsaw controller?
I think what trips me up is that I fall prey on a subconscious level to the same assumptions. I try to play the damn thing like a real guitar, but in reality it's a controller for a falling gem rhythm game. You have to be precise to the recording, hitting every little nuance of the original artist where, in reality, you would probably put in your own little flourishes. This is especially difficult when playing live tracks which are full of numerous variations that even the original artist likely wouldn't replicate from night to night.
I need to learn how to turn the musician part of my brain off and the gamer part on. I can play Lumines, Tetris, and Elite Beat Agents no problem. Rock Band should be no different, if I can just get over that mental hurdle in my brain. Then I can let people think that I am that awesome at Rock Band because of my guitar skills and not because I'm a gamer.
This is why I can NEVER get used to playing these games. I can play all of My Name Is Jonas on bass and guitar in real life, but I suck at the game version.
However, on the other hand, I have many friends in punk/rock bands and are incredible guitarists, and they can play RB just fine. I think it's more of a mindset than anything else. I guess they are just easily able to flip the switch between real musician to fake musician. I think alcohol helps a lot too. ;-)
The first time I played GH (when it first came out), I scoffed at it. Some of it was probably elitism, but the majority was that I wasn't any good at it. I knew I could play some of the songs for real, right then, by ear -- but I couldn't keep up with single notes melodies on the GH track. It was frustrating to say the least. Years later, a friend of mine picked up Rock Band 2. I've always wanted a drum set (my parents got me a guitar instead) and the chance to at least play something similar was too good to pass up. I gave it a shot. I failed...miserably.
I wanted to use the RB kit to determine whether or not I'd be capable of playing "real" drums. The motor skills would be similar, as would the hand and foot coordination (and most importantly, independence). I worked that RB kit for months. I'm up to playing many songs on Expert now, and some of them are pretty damn challenging. I've got a few friends who are pretty good drummers, and I've had them sit down, and they choke. A lot of it has to do with them trying to play it like a real instrument -- which is impossible. One of them gives drum lessons to neighborhood kids, and I asked him to sit me down and go through something. I went to his house, sat on the throne, and he told me to play something -- anything. I actually didn't suck. It was weird as hell being on a real kit, and getting used to playing on the far left for high hat and in the middle for snare was difficult, but I didn't feel hopeless.
As a guitarist, I've never really used my pinky finger for shit. I hate that finger because it's weak and slow (in comparison to the other three fingers). RB bass parts (and guitar solos) have actually forced me to use my pinky finger more, and get used to switching between the pinky and other fingers for better fretting. I truly believe that, if the charts are written in a way that fingering is natural, the solos and single-note melodies can actually contribute to finger speed. It's helped me incorporate the pinky finger more when playing scales and such for real.
Now, for the cons of these two series of games: The guitar chords are all fucked up. It's EXTREMELY unnatural to play a barre chord with the fore and middle fingers. This is one of the compromises that had to be made because it would be too complicated to create a peripheral with more buttons. To address the "My Name is Jonas" comment previously, it's ridiculous in RB2. If you play that song on a real guitar, the fingers don't move anywhere near as much as they do for the RB track. Again, this is a necessary compromise, but one that isn't going to transition well to a real instrument.
Also, with drums in particular, the timing window is something that must be considered. The thing I was worried about before I sat in front of a real drum kit was -- will I be able to stay in time? In RB and GH, you have a window in which you can press the note (or hit the drum) and the audio will continue to play -- in time. There have been plenty of difficult drum sections in RB2 that I know I haven't played cleanly in time with the song, but still got credit for hitting the note. It turns out that I wasn't off much on a real kit, but I've been involved in music since I was in preschool. I would see it being a pretty big problem for someone who doesn't have an understanding of time signatures or meter to be able to transition from music game guitar or drums to real guitar or drums. When you're playing a real instrument, there's no timing correction (well...you can fix timing errors when recording, but that's cheating).
Anyways. This may have been a little scattered because I'm rushing. I'm in the middle of working on some homework and found this Cblog during my brief internet interlude. Great write up Oncomouse. I definitely understand where you are coming from as a musician, and I'm not saying you should try to get good at Rock Band. If you don't like it, don't play it. I hate the chords for guitar tracks, so I usually just play the ridiculously hard guitar songs that mostly have solos and single-note melodies (like Painkiller, Prequel to the Sequel, Panic Attack, etc). It just boils down to whether or not you want to get good at it. I would also be willing to say that it would take more work to get good at GH and RB if you already play the instrument in question than if you start without any experience. A certain degree of unlearning has to take place.