So here's the deal,
First, let me apologize for the alarmist title, but unlike most alarmist titles you've heard this week, this one is 100% true, 100% of the time. Yep, no ridiculous hyperbole here :)
Now I know what you're thinking, "cummon Max,there are plenty of strong, female characters in games!"
Oh, you mean like
this fine example of what every little girl should aspire to?
Or
that shining embodiment of the strong, put-together female?
The unfortunate reality is, most girls in games are there simply as eye candy. Big surprise right? Just like when you found out that that rusted Camaro was really a Transformer in that move... that movie with the giant metal... shape... changing... anyway, not important. No matter how much the devs try to mask that with their girls' roles as a powerful role model, it's never quite enough, at least with most examples.
I mean, take that well clothed maiden in the first link. To excuse the fact that she's the most well endowed, DOA Volleyball jiggle physics-ridden, "perfect" bodied video game character to grace a screen, the devs claimed that she was a strong womanly presence, that she was more than just a
MASSIVE rack, and that she was a woman that girls could aspire to become.
Unfortunately though, to believe that cover-up, you'd have to stretch your suspension of disbelief till it's, say... as wide as Duke Nukem's 'roid addled wang. HA! thought I couldn't come up with another 'witty" analogy, didn't you? Well I sure proved you.
The sad truth is that Lara Croft is a cold killer, who solves all of her problems with either her big guns, or her big guns (teeheeheehee, aahhhhhhhhhh >_>) And she enjoys it.
Now I know what you're saying, "Max not all females in games are titanicly-breasted, trigger-happer, murdering vixen."
And to that I say, yes, you are more than correct. There are many reasonably proportioned women that stand for all the right things. Or there would be, if every game contained a kitchen that went with the art style.
But seriously, there are many examples of incredible female role models. Alex Vance, even Samas Aran to some extent. But the biggest problem of all lies in these excellent role models themselves.
Take Lightning for example, from FFXIII. And if you needed that game specification, please kindly turn in all your controllers now. She is an excellent role model for young women. She is independent, moral, fights for all the right reasons, and gives the girls who could idolize her something to fantasize about (sigh) The only problem is in her appearance. It's perfectly normal, if not a little on the thin and gorgeous side. She's not oversexualized, her outfit is as functional as a FF game will allow, and she shows a very reasonable amount of skin, just enough to keep us interested. And that's exactly the problem. Lightning's strength, the strength she uses to chop up monsters 4 times her size, is COMPLETELY disproportionate to the amount of muscle on her body.
Lightning is very attractive. She's thin, she's got a strong yet soft face, and there's not a sign of muscle on her body. And that's because muscular women are generally considered to be unatractive. And this stigma, at least to the more critical gamer, brings her almost complete lack of sexism to its knees (I just couldn't help myself, please don't hate me)
Obviously this problem does not extend to the well-put-together, not oversexualized, well dressed, reasonable standard of beauty characters that don't do any feats that require massive strength, but these rare individuals are few and far between.
So while there are undoubtedly realistic portrayals of women out there, the point is that we really have to dig deep and analyze them before we go off declaring them as the saviors of a woman's roles in video games, or trusting developers when they do so.
~ Om nom nom nom
Kbye.
She isn't muscular, but at the same time she's not doing any kind of heavy lifting or anything, so her not being muscular makes sense in this case.
Also I don't think having a person not be muscular really makes them a sexist portrayal of women. Final Fantasy has never really followed strictly to real-world logic in their games.
Alyx Vance also makes sense in the whole "not having muscles" spectrum because she doesn't really do any heavy-lifting either, and what heavy-lifting she does can be attributed toward the gravity gun.
A wee tad offputting.
Cloud has twigs for arms and waves around a sword heavier than he is. Why is a woman in a video game suddenly disqualified from having impossible physical strength if the men get away with outrageous feats?
This is like a kid I knew that said they couldn't buy into Metroid Other M because Samus throws in a melee hit or kick now. Samus can hop three stories in a heavily armored suit before she even has high jump boots, I'm gonna say kicking something in that Power Suit is fair game for her.
Things are getting better though.. and eventually we'll get our Ripley from Aliens moment...
Most of the little boys who think they're entitled to a hot woman because of life inexperience and media saturation would scream if the women weren't sex objects. The sad part is, a lot of those little boys are older than I am.
But I do see your point. I think there is a place for sexy women in games (Bayonette pulled it off) but in a game that's supposed to take itself really seriously (Heavy Rain) It's a little weird that the women have perfect bodies.
I have been waiting for this since I was old enough to stop thinking with my dick.
Agree. It's absurd to claim every sexy image is simultaneously sexist. But in video games, of course, it is often pushed beyond the point of gratuity.
Also, I think that there are too man strong, believable women in games for your topic to be of concern e.g. Big Boss, Alyx Vance, Jade, Lightning, Lara Croft in my books, Chun-Li, Olga from MGS, and so on.
My point is that those examples aren't really enough when compared with the ENORMOUS number of bad examples of women. And the fact that it's done to men as well doesn't really make it any better.
I understand the need for aesthetic, but there is no question that the appearance of women in games is definitely a top concern, and that comes before their message or role in the game, for the most part.
The point where we differ is that in your opinion, there are not enough strong women in games when compared to the number of empty shells. I think the opposite. Imo, there are enough strong female characters to represent that women who are capable. I can list at least 2 dozen strong women in games so thus, I think that that is enough.
Also, I'm not saying that the same thing being done to guy characters makes the treatment of gals any better. I just want to point out that your issues appear on both sides of the fence.
If you think that 2 dozen strong female characters are not enough then more power to you, you can never have too many strong women. I just think that it's enough is all.