So here's the deal,
I was thinking about how I'm gonna deal with my kids today, and aside from deciding to be the lightly teasing, gently cuff you upside the head and call you an idiot but in a way that magically makes you laugh kinda dad, I came to a decision on the kind of games I'll let them play, at least as long as I'm able to reasonably make those decisions for them.
This is actually a somewhat personal issue... actually "issue" is a little alarmist than I tend to enjoy, let's call it a subject. Anyway, anal correctness aside, my parents pretty much kept me away from anything even resembling graphic video game violence until and often past the recommended age limits, that is until I figured out I didn't have to actually tell
them what I was buying. Parsed that one all by myself.
The point is, they kept me away from the guns and the punching and the baby-stomping, insane-going, non-face-showing anti-Christs for fear that I would myself become a murdering, raping, pillaging psychopath, but I think they went at it the wrong way.
4th Google Image result for raping pilllaging psychopath
I'll give you an example. If little Om Nom plays, let's use the example from before, Dead Space
, he learns that shooting and punching and kicking and stomping people is not. a good. thing. Little Om Nom would see and hear lots of squirting and gushing blood, not to mention gut churning death wails. Now call me crazy, but I don't know a lot of kids who would see that kind of consequence as a good thing.
Let's contrast that with, oooh I don't know, the Monster's Inc game that little Om Nom was actually
allowed to play. When he sees the big hulking blue fur monster put his entire weight behind blow after bone jarring blow as he beats the evil monsters to what would normally be a bloody pulp, little Om Nom is greeted not with a realistic or even exaggerated portrayal of violence, but a softened toned down version. The monsters that aren't
trying to help you pop into little confetti addled puffs of smoke, accompanied by sickeningly adorable sound effects like an AWOOOOOGA.
Now, I may be perfectly insane here, but I would much rather my kids play games that have real representations of violence than softened ones. I don't want little Om Nom junior thinking that every time his sister even mildly pisses him off that he can take a swing at her and nothing will happen but a poof of confetti and the sound of a turn of the century car horn.
There is of course the issue of the glorification of violence, and that's something I will tend to avoid. I completely accept the ubiquity of violence in video games, but I think I'll keep the little critters away from games like Gears until they're old enough to not be super impressionable.
I'm actually interested in this little issue (for the sake of that sentence, I'd love it if you said it iss-yew), and because I'm a man of a mere 19 winters, and many years away from kids of my own, I'd like to know how some real bonified gaming parents have handled this issue, and why.
~Om nom nom nom...
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