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About


So here's me,

My real name is Max and I'm a diehard Browncoat. I also have an encyclopedic knowledge of the Star Wars universe left over from a childhood obsession, as well as an actual Star Wars encyclopedia, but that's another matter.

I like to sleep, but keep odd hours, I like food A LOT, I like TV on occasion, I'm not a huge fan of any music except symphonic, and apparently I have bad music taste, even at 20 I can barely grow enough facial hair to justify shaving more than twice a week, I love to write, I kinda read, I hate a couple of the people in my J-school program, HBO is perfect, LOST is actually alright, I'm a total gearhead, Avatar was a terrible movie but an incredible experience, How to Train Your Dragon was very, VERY awesome, and all I want at this moment is a 1:1 stuffed Appa.

Guess what this last paragraph used to be for? My two cents on the games/art debate. Guess what's here now? NOTHING, and that's the way I likes it.




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So here's the deal,

I was reminiscing recently about some of my favourite posts over the past couple months, and one that I ended up landing on was Beyamor's post about holding hands in games (I'd link it, but it's 4 in the morning, and this post needs publishing!). It got me thinking about how we could use more realistic situations in our games.

I've noticed something altogether odd in video games of late. This major dissonance with real life that they seem to have, at least in terms of the major narrative, is that we basically only experience things in extremes. There are no minor setbacks for the player, the protagonist is never kinda angry or sorta motivated. Their task is always righteous, their actions swift and deadly, and their emotions off the charts.

There is no medium ground, the characters are usually feeling one of three things, devastation, elation, or complete confusion. In combat it's more concentration than anything else, but that's not really an emotion.



Anyway, the point is that this has made its way into the relationships that the protagonist takes part in, especially with the opposite sex, and this is really the main point of this post. I want a girl friend. Not a girlfriend, a girl friend, and they seem to be few and far between.

I guess this kinda stems from a recent revelation in my own life, in that with age has come an ability to have completely platonic relationships with women. It used to be that when I spent any particular amount of time with a girl, it was because I had some romantic interest in her, and I generally didn't spend a lot of time with girls that I wasn't into. But nowadays I'm finding myself more and more able to be satisfied with a strong friendship in stead, and I now want this in my games.

It seems that games fall prey to the same affliction I did as a child, in that any time the protagonist spends any amount of time with a member of the opposite sex, the end goal is a relationship of some kind, be it simply sex or a more meaningful long-term relationship.

One of the reasons I've come to dislike this phenomena is that firstly I find it a little sexist towards both men and women. It says that basically all men ever want is to get in a girl's pants, and that that's all a women can ever be to a man.



I also find that it leads to poor decisions on my part, when given them. For example in Mass Effect, I was a borderline xenophobe simply because I knew that there was a sex scene in the game, and I wanted to impress Ashley. I also made some decisions that were very clearly wrong ones just to get on her good side, for example, I killed the Rachni Queen on Noveria. I want to say bros before hos, but that's not even it, it's should be basic common sense before hos.

Just like in real life, whenever romance is brought in, the situation instantly becomes more complicated. My decisions are very much altered by what I think the woman I'm chasing wants, and it's unfortunate that the reason is not because I truly value their opinion like I would if they were simply a close friend, rather it's because I'm just dying to find a way to fit my Gyarados into her Victreebell.

I would much rather be swayed to a point of view by respect for that opinion or by a convincing argument than being lackadaisically and invariably led to that point of view by my libido.

Without the constantly overbearing sense of "what would she think about that?" or "am I reading her signals right?" that come with any budding relationship, I would also be able to relax much more when with this female companion. I wouldn't be constantly worried if I was going to offend her, I wouldn't have to tread carefully around the subject of my interest in her, and ultimately and most importantly, I could simply relax. I could think of her as a friend, nothing more. And in games, this would be a subtle but effective change. Whenever Ashley was around, I would always be a little bit stressed, a little wary of all my actions, and it made for an ultimately tense gameplay experience that could be completely avoided if Ash and I were just friends.



The worst part is that this kind of relationship could be so rewarding in a game; I think the relationship that Aang had with Toph in The Last Airbender was one of my favourites in the show, and there was no romantic interest there whatsoever. They just enjoyed each others' company, and learned from each others' differing viewpoints.

That's another reason I definitely want more girl friends. I'm very sick of the standard meatheaded sidekick validating my every action with complete agreement and loyalty. Having a woman's input without the constriction and slight dishonesty that come with an attempt at a relationship would be very refreshing. Like it or not, men and women are different in some ways, and being able to draw on the different experiences and viewpoints that stereotypically come with being a woman would be a welcome change when compared to the ever-present enabler role that many male companions play.

Most of all though, I want a girl friend simply because I find them to be more intelligent than men in general, more rational, at least when not intentionally designed differently. This is not me pandering to women, I genuinely believe that a strong woman is a better addition to a video game team than a strong man, if only because having two complementary skill sets is better than having two identical ones. But it's more than that. I think that women are much more prone to be rational than men. The stereotypical male companion in a game is a gung-ho "let's fuckin kill these guys" kind of guy, but the woman characters you see tend to be more able to assess a situation and think before they act.



Maybe it's just because I am truly tired of all the stock characters that seem to cycle through the games I play, and a woman that's not a love interest would be a refresher, maybe it's the idea that we could be more, but are satisfied and happy where we are, and maybe it's me projecting my tastes onto games, but I think there's a large wealth of untapped depth in the "girl friend" in games, and I would definitely like to see it tapped - wait, shit...

~ Om nom nom nom...

PS In case text didn't make it clear, as it often seems to, last sentence was more an attempt at a witty end to the post as opposed to one of those things where I unravel my own argument at the end and the post becomes a fuck you to the reader. It was not the latter
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Legacy Comments (will be imported soon)


You wanted to fuck Ashley too huh? Those were the days. Now I'm on to Zoey, if only she was into unloading instead of reloading.

To be serious, I think it's be neat to have a character
that was kinda weak or a coward but I think it's impossible for them not to be strong in something if only because video games are such an escapist medium.
Interesting post (as per usual) and I have to say, it would be nice to see platonic relationships explored more in games without the sexual tension that must exist when two people of the opposite sex become friends. You were an Ashley man, huh? See, I tried to get her killed a lot because she annoyed me to no end. Her attitudes made her grating to me. I ended up wooing the blue alien lady as I have always had a secret crush on Smurfette and this was the next best thing.
I, wait for it, agree.

Actually, I've put off the romance in Mass Effect Deux because I either prefer most of the characters as friends or I don't really care about them. And in the first game, I never knocked boots with Ash because I wasn't willing to compromise the character I was playing but I loved Tali being nothing more than a friend. I guess what I'm going for here is yes, this is good.
I agree, but it is quite hard to craft a likable female character with balance. It's always either the "will kick any dude's ass type" or the "weak damsel in distress" type. Very few in between, I've found.
I liked Morrigan in Dragon Age. Not flirty, has her own strong opinion on situations, but isn't being so blunt because she's trying to prove anything.
Interesting post... though in a lot of those "make your own character games", many of the male characters remain solely as men friends and don't develop into a romantic thing at all. I think that Western RPG's also tend to do a better job with the friendship thing (thinking of Bioware and Dragon Age). Alistair is pretty easy to gain as a friend only - and he's an amusing, admiring, helpful friend. In fact, even if you have a romantic relationship with him, it's not uncommon for him to dump you and give you the "lets just be friends" speech.

Alyx was also a possible example of a strong female "friend" to a male protagonist in Half Life. From my recollection, there was no romantic hints to the relationship. It would be nice to seem more of these though!
Great article man, and I can relate. Growing up, I had just as many guy friends as I did girl friends, and at some points I can say my relationships with the girls were a good deal more meaningful. Like, I would play roughhouse with my guy friends and just have a good time, but with the girls I would talk about things more, and even one of them traded me her Final Fantasy 3 SNES cart for my Diddy Kong Racing! I think I made out a little better in the end there.

Sadly, it's a bit harder in your twenties to make platonic friends of the opposite gender, as things are still in that ambiguous sex phase, where if a guy does approach a girl it is assumed that it is for sexual reasons. When all I wanna do is ask if they play videogames lol.

But yeah, it really is hard to make a good female character in gaming. I can only list a few that I think are models which all should follow, such as Jade from Beyond Good and Evil, and Alyx from HL2 (who are pretty much the same person, in a good way).

@Elsa:

There is some romantic hints in HL2 between Gordon and Alyx, but it is all done very tastefully. Like little glances, or her putting her hand onto the elevator's glass has Gordon descends, or, my favorite, her father hinting that he wants you and her to start having babies. But yeah, it's all very subtle and realistic, in my opinion.
"I think that women are much more prone to be rational than men."

Bwuh? Have you ever lived with a woman? XD
not yet blasto, I feel like I should be a littls afraid though. Not a lot, more wary than scared, but still... aware, yes, aware
First, Avatar was a great anime, and I hope Shyamalan doesn't mutilate it.

I might have to disagree with your main point a bit on this Om Nom. Not the whole platonic relationship is a good thing bit, that I agree with, but that they don't occur frequently in games.

For instance, in Mass Effect you are given the option to pursue a love interest, true, but what becomes of the ones that you do not choose to pursue? For the most part, a platonic relationship. I think that the problem is not the lack of platonic relationships, but the focus on romantic ones. I think that being limited automatically makes you put more importance on that character, letting the relationship with the others kind of fall out of the picture.
I like your points on being able to relax by taking away the romance part of a relationship. But let me ask, doesn't having the possibility of romance make the game more realistic? Having your actions punished by having a character place you in the "friend" category and not the "lover" category brings weight to your decisions, imo, since not having the possibility is a bit too lax I think. Like a get out of jail free card.

Last thing, It bothered me a little that you seemed to make judgments about games without giving evidence such as "the standard meatheaded sidekick validating my every action with complete agreement and loyalty." and "the stereotypical male companion in a game is a gung-ho "let's fuckin kill these guys" kind of guy"". I think it would lend more credibility to your argument if you were to give examples of actual games.
Interesting blog!

WARNING, MASS EFFECT SPOILERS AHEAD

I cannot begin to describe how much I hated Ashley. The only reason I didn't let her die is because I hated Kaiden even more.
@Enkido

I realize they do occur, but if i could be more specific, I want a character written for me to be a friend. I want the writers to take measures to make sure that I don't start liking her romantically, because even if the option is there to be more than friends, it still makes me wary of my every decision, and that's really what I'm trying to avoid. I can never really relax around characters or real women for that matter, that I'm interested in, I'm always careful, I don't want to have to be.

@Jomonoe

This wasn't really supposed to focus on choice based systems, more female characters in general. While the option of pursuing something more than a friendship is realistic, I'm more talking about narrative-centred gameplay rather than choice-centred, I want the writers to tell me here, this is your friend since you were kids, and that's how you'll stay. And I think you missed the point if you view being put in the friend category as a punishment. Also, it's actually lazier for a dev to give weight to a choice simply by introducing a love interest rather than giving those choices consequences in the actual world of the game, not just the relationships. It takes much less effort to make a player care about a hot chick than it does the world they inhabit.

@ Mr Andy Dixon

Yeah, I actually started to hate her on my subsequent playthroughs as well
I've often wished outside of games that more people appreciated the concept of platonic friends. Not everybody who is spending time with anyone else is doing so because they are having sex/trying to have sex with them.

I hate to bring it up, because I always bring this game up, and its old, but one of my all time favorite in-game platonic friendships was Dart and Rose in Legend of Dragoon. Yeah, so they do have that brief moment of maybe some one is wanting to not be just friends, but that's part of why I liked it.. they (or at least Rose) stand at the brink of considering romantic interest and then realize the answer is no. But that's a small moment in a long game of them being allies and friends. I'd like to see that again in a game. She's debate ably the most important character in the game, and she's just a friend.
While in the context of most games I completely agree with you. It would be nice to see characters with much more complex emotions and gender roles.

However, in the defense of developers...in my personal experience most instances in which I have attempted to forge close friendships with have ended awkwardly because they expected some type of romance or sex.

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