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About


So here's me,

My real name is Max and I'm a diehard Browncoat. I also have an encyclopedic knowledge of the Star Wars universe left over from a childhood obsession, as well as an actual Star Wars encyclopedia, but that's another matter.

I like to sleep, but keep odd hours, I like food A LOT, I like TV on occasion, I'm not a huge fan of any music except symphonic, and apparently I have bad music taste, even at 20 I can barely grow enough facial hair to justify shaving more than twice a week, I love to write, I kinda read, I hate a couple of the people in my J-school program, HBO is perfect, LOST is actually alright, I'm a total gearhead, Avatar was a terrible movie but an incredible experience, How to Train Your Dragon was very, VERY awesome, and all I want at this moment is a 1:1 stuffed Appa.

Guess what this last paragraph used to be for? My two cents on the games/art debate. Guess what's here now? NOTHING, and that's the way I likes it.




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So here's the deal,

I saw a particularly shocking piece of industry news today, so shocking in fact that it jolted me into writing for the second time in a week. Truly groundbreaking stuff. There also appears to be a blog being featured right now with a very similar title to this one, and I thought I might just take advantage of some of its fame and ride this perfect blog storm to more analytical shores. Confused? Me too. Let's rock this shit out.

I won't dilly dally like I normally do with this kind of thing; EA stock value has dropped 40% since January. Let's not just ride past that figure; one of the biggest publishers of games of the past decade is now 40 cents to the dollar cheaper than it was a mere six months ago.

Even more shocking is the fact that it seems that this is pretty much the singular fault of one of the more beloved development houses out there: Bio-we make fucking awesome games- ware. Yeah, holy shit.



It turns out that the massive failure of Bioware's The Old Republic compared to how well it was supposed to do for the company is responsible - in conjunction with the leadership of John Riccitello - for the titan's fall, at least according to gameindustry.biz. As that article aptly puts, this is hard to fathom when you combine the storytelling ability of Bioware with an IP as established and widely known as Star Wars and, if the article can be believed, one of the industry's biggest all-time budgets.

But if I'm honest, this isn't as surprising as all that, and in my eyes the fault lies not with Bioware, but with whoever chose them to develop a WoW rival for EA.

Bioware is known primarily for its strong, likable characters and enthralling stories. They brought these two elements out in force when making TOR. Never in an MMO have I cared so much about what was going to happen next; WoW was never able to string together quests so deftly as to make me genuinely curious as to what lie beyond my retrieval of many pelts.



Bioware told compelling stories with TOR, something rarely achieved to such a degree in the countless MMOs that preceeded it, something that, to be fair many, have asked for. And I played the Jedi Sage's tale with a wide grin from end to end. Bioware were somehow able to maintain good pacing in their plots alongside the ability to choose the rate at which those plots progressed, which is a staggering achievement in and of itself.

The problem is - and this is a biggie - that next to none of these elements executed with great skill by Bioware are at all conducive to a strong MMO. Stories by their very nature have an end; at some point you will be able to look back on what you've accomplished and say "yes, here is where I plant my flag, for I have completed my conquest." By focusing TOR on story and characters, Bioware gave every person who dedicated any significant amount of time to that game a very clear and obvious point at which they could stop dedicating that time.

Now at this point, you're probably saying that EA's recent strife is indeed all Bioware's fault, but the point I'm trying to make here is that it was the selection of Bioware in the first place that was a bad move, and that's coming... well, now.



See Bioware has indeed been good at creating exceptional stories and characters since, well, Baldur's Gate, but something they've been lacking recently, at least in comparison to their narrative strengths, is gameplay puzzazz. As good as KoToR was, the combat was pretty much just okay, it took them three games to really lock down ME's gameplay, and we all know what happened with DA2.

If you're going to create a "new approach to online entertainment" as the Bioware site claims, you can't really leave your gameplay in the same realm of mediocre that your genre rivals have been in since the earls 2000's when you're setting up expectations using words like "groundbreaking" and "revolutionary" when referring to the rest of your game. It's just going to disappoint people.

My point here is that EA had a lot of evidence to suggest that this kind of thing was at least a possibility when selecting the developer that was going to bring them up against one of the industry's biggest cash cows. If you're going to go up against WoW, you better be fucking sure whoever made your gun gave you a freakin crate of ammo; six immaculately crafted bullets just aren't going to cut the Blizztard.

~ Om nom nom nom...
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I totally agree, whilst Bioware is excellent at RPGs that doesnt always mean that they'll make an awesome omg wtf MMO. They should have looked at the defunct SWG MMO which dragged its corpse on for years longer than it should have which had some pretty awesome sandbox elements such as town/city building, the awesome space element and a really good crafting system.

SWG was not by any means perfect but SW TOR should have looked at certain elements it did well.
This is stuff I've been saying about Bioware for several years and it's always frustrated me to an extent that they're constantly given a pass for storytelling. Worse were the people that gushed as if moral choice was in games was invented by Bioware. We have had choice in RPGs well before video games came along.

Bioware being lauded so much on these to things - even though I actually like Mass Effect 2 and 3 - i was rather glad to see them recieve this tremendous amount of backlash on story and choice and with TOR, reamed for its lacking gameplay. I just knew an MMO could not sustain itself on story alone. You have to have people there for PvP, endgame and sufficient low and intermediate content, too.

And if we really want to see how sloppy Bioware is on gameplay and overall design all we have to do is waltz back all we have to do is go look at the fist Mass Effect, ye gods it's hideous on every level but character design, acting and story. Were it not for those things, I migh have confused it with a very early Dreamcast game.
Bioware... broke.. EA!? I thought it was the other way around.
As much as I love bioware, I did raise an eyebrow when they announced an MMO. It was a weird call and I think I'll advised in a market saturated with MMOs, especially with the rise of
free to play. Of course, these things are always clearer with the power of hindsight.

But you do also raise a good point about combat mechanics. I personally loved DA:O's combat but admittedly it is an area they are often lacking in. It gets a pass because of the compelling stories and characters, which frankly I'm ok with, but that won't cut it with an MMO. It'll be interesting to see what happens, in any case.
Awesome blog!! It's important to note that most ALL stocks are sinking like ships right now (I know because I watch my portfolio much more closely now that both my husband and I are both semi-retired and not working full time), but EA in particular definitely did nosedive largely due to the failure of TOR.

You're also right that an MMO won't survive on good story that someone can play on their own... MMO's become addictive when people MUST work with other people in order to advance the story line. I don't know if they did this, but it doesn't sound like they did. It's fine to be able to play the game on your own until you adjust to the game, but at some point a good MMO makes you want to group up with other people to tackle certain objectives or quests. In reality, it's the other people in the game that tends to draw most players back... and once they get into a guild or regular group of people - that's where the addiction lies.

Another important aspect you mention is the gameplay... OMG YES! Bioware games still seem stuck in the 90's. I still remember the huge disappointment of playing the Dragon Age games and the "paths" with all the invisible walls they force you on and even the the fact that travel from one location to another still necessitated the old load screen. Almost every other WRPG on the market has moved to a more open world concept... and while the game doesn't need a compete sandbox, the narrow paths just felt way too retro... especially when combined with the mediocrity of the actual combat.

The games still manage to be fun, but it almost seems like they are fun in spite of Bioware rather than because of Bioware.
DA:O was a fucking masterpiece, but the game was built without EA's help or influence by the time the publisher snagged them up. Once EA had them under their thumb, they decided to streamline gameplay, blur genres, and pimp them out to the MMO scene. EA got what they deserve.
Are EA’s upper management and John Riccitello to blame for how investors look at the game? Sure! John Riccitello for the last 18 months should have been hammering into investors heads in person and in reports that the Star Wars MMO should be seen in the same light as ‘buying a studio’ or ‘creating an R&D unit’. The game would be something that would pay-off divided later...getting into the MMO space is planning for the future not profiting now. That might have lowered the stock price slightly when they started to talk in those terms, but would have stabilized the price much higher when they game got off more slowly than expected.

The stock price drop is about expectations, and the industry needs to start thinking of MMOs as long term investments not short term profit engines.

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