games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





There's No Justice: GG2:Overture Review
OhJAM | 5:11 PM on 10.09.2008 2 comments




So as a fighting game fanatic, I was pretty interested to see what the possibilities of a genuinely new Guilty Gear entry could bring to the franchise, especially after the Street Fighter 2-ification of the series (GGX, GGXX, GGXX#R:TMC, GG:AC is to Guilty Gear as SFII, SFII'/T, SSFII, SSFIIT is to Street Fighter). But then I learned that GG2 would be a strategy/fighting hybrid, and my reaction was a mixture of uncertainty and trepidation. I was unsure of the game right from the get-go. However, I waited patiently for the game to finally arrive on U.S. shores so that I could take proper controller time with the game in order to give it what I try to give every game that I play - a fair shake, unbiased and unapologetic.

Unfortunately, that fair shake means the Rick James treatment: 4 thumbs down.
Seriously, folks - the milk's gone bad.

It seems like it's a cool idea at first, take the primary special moves that the primary story characters use and translate them into a strategic, 3D-action beat-'em-up. But as Dynasty Warriors-awesome as that sounds, it's nowhere near as mindlessly fun as DW can make things on it's best days. This thing is like some sort of hybrid (which is a nice way of saying BASTARD) cross between Guilty Gear, Dynasty Warriors, Advance Wars and doing taxes. There simply is far too much going on to ask anyone's attention span to splinter to that degree.

Take your character. Let's say it's Sol Badguy, main character of the GG series. You get (almost) all of the awesome moves that you'd want from his repertoire: Gunflame, Bandit Revolver, and other assorted maneuvers are present and accounted for. Now, it's in 3D, so 2D input won't do...so let's simplify things and let's put all regular combat on the X button for standard attacks and special move-style attacks on the Y button. Now, we need to limit your awesome-nicity, so let's make all of your special moves drain the "Tension" gage underneath the life bar. Attacking enemies gains you more tension, and if you want to screw up a lot of heads in one shot, you'll need to use the Y button attacks to do so most of the time. There is a function on the left-stick-click to cancel any move (but only while locked-on, which increases damage but slows you down), but what good that does you is your guess - I already used all of my guesses up.

Clicking the left stick while not locked allows you to sprint through the battlefields, which is pretty Goddamn awesome until you realize that no matter how many times they tell you to "drift" into a turn, you're going to smack the fucking wall and fall over like a jackass. Every. Fucking. Time. If you can master this technique and use it well in-game, then congratulations in the highest. Not seeing a vagina since the day you were born has finally paid off for you, I see.

Now, add in the fact that you have to not only fight, but manage the "troops" that you have to buy/recruit, which entails commanding their movements and respawning them from the "Masterghost." This is a home base, nothing more, nothing less. You can capture territories and gain more "Mana," which is used to buy items and reinforcements mid-battle. Oh, and there's got to be the obligatory "Type A is weak against Type B, but strong against Types C and D" system of troop success likelihood, which is just a stupid version of Rock, Paper, Scissors when you boil it down to its base idea. Oh, and there's the fact that your CPU opponent can do all this multitasking bullshit WAY faster than you can. Almost forgot about that.

Add in frustrating camera angles, a story that reeks of "if you can understand this, then you wrote this motherfucker"-itis, and the fact that your "dumber-than-rocks" troops do WAAAAY more damage than you do (and you make fucking fire from a sword - what the hell?) to everything, add in a dash of control issues and you've got a recipe for a game that had an interesting conceptual idea, but as most games these days tend to do, utterly fails in the realm of proper, polished execution. Play it if you're feeling masochistic, but avoid like the plague otherwise.

Oh, and a simple Google search on Sol Badguy got me that gem of a picture. I had to keep the words "Pizza" and "Burgers" in frame just to preserve the unintentional joke that the photographer seems to have made. And I gotta say, that unintentional joke is pretty fucking hysterical because of it.



  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

2 comments | showing # 1 to 2

prev next

Puppy Licks's Destructoid Blog
Yeah I had little faith in this game to begin with, I can't believe this is what has become of Guilty Gear. Well at least Blue Blaze is on the way to make things right :D
manasteel88's Destructoid Blog
yeah this was never a good idea...just like the 3d soul calibur wii game.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me




Just your regular, average Everyday Legend.

I play just about anything you sit in front of me. The only genres that I tend to turn my nose up in disgust with are stale, derivative FPS games and yearly-churned-out sports turds. I turn my nose up at them because they stink of the purest of dark beer-fueled shite, and some may call that a strong opinion, but it sure isn't as strong as the smell of the newest Madden rolling out of EA's rectum every August, that's for sure.

I believe in the power of imagination in game design. Say what you want to about GTA IV, but any game that lets you play pool, darts, bowling, crackheaded Tetris, watch TV, see stand-up comedy, date chicks and let you sociopathically murder every person in sight has to count for something. Double bonus points for not involving a Wii remote for the first three and still managing to be quite good in the end. But like my first sentence said, I believe in imagination! There's not enough of it, there's far too much of a "me too" element in modern game design these days. It doesn't have to push any envelopes per se, but it does help if you actually thought to do something a little fucking different, or at least that's how I see it. I think that this entire industry could achieve a renaissance of sorts if that was the primary drive of creating games.

Think I'm crazy? Look at Okami. It's not new - it's fucking Zelda, just done with a little bit of imagination and love thrown into the mix. Imagination incarnate, however, is a term that goes to label games like Katamari Damacy...if we had more games like that, where a designer/developer decided to actually make something that had NEVER BEEN DONE BEFORE...then we'd probably start to see a paradigm shift in how games are perceived by the world at large, not just our hardcore niches. But, that too would carry a price, because then everyone would be making Katamari-style games, I guess...whatever makes money is whatever everyone tries to ape. Just for instance, look at Devil May Cry: it begat the remake of Ninja Gaiden, which therefore spawned God Of War, which shat Ghost Rider, which in turn shat Viking, etc. The quality goes down the more that imitation takes place...think of the copier theory: make a copy of a copy enough times and you get a unintelligible, blurry fucking mess in the end.

So, long story short, FPS and sports games aren't screwing up the industry at all, but it's definitely the streetcorners that the whoremongering masses gather around to be the next trick turned. And games like Okami don't sell well - which may not prove that God doesn't exist, but it definitely makes a strong case.

---------------------------------

Games You Must Play Before You Take The Celestial Dirt Nap:
(Disclaimer: List in in constant state of evolutionary flux.)

Megaman 2/3 - NES
Chrono Trigger - SNES
Pilotwings 64 - N64
Metal Gear Solid - PSX
Okami - PS2
Jet Set Radio Future - XB
Rez/Rez HD - DC/XB360
Marvel VS Capcom - ARC
SoulCalibur - DC
StarTropics - NES
Dragon Spirit - NES
Kickle Cubicle - NES
Puzznic - NES
Lumines - PSP/PS2(Plus!)/XB360(Live!)
Street Fighter II: CE - ARC
Aliens VS Predator - ARC
Garou: Mark Of The Wolves - NG/ARC
The Last Blade 2 - NG/ARC
Donkey Kong Country - SNES
Final Fantasy VI (III) - SNES
Panzer Dragoon Orta - XB
Indigo Prophecy - XB/PS2
Mercenaries - XB/PS2
Grand Theft Auto 4 - XB360/PS3
Gran Turismo 3 A-Spec - PS2
Sonic Adventure - DC
Star Fox 64 - N64
The Legend Of Zelda: Twilight Princess - Wii
WarioWare: Smooth Moves - Wii
F-Zero - SNES
UN Squadron (Area 88) - SNES
The Guardian Legend - NES
Faxanadu - NES
Shadowgate - NES
Ikaruga - DC/GC/XB360
Shadow Of The Colossus - PS2
Ico - PS2
Katamari Damacy/We Love Katamari/Beautiful Katamari - PS2/XB360 (BK)
Ace Combat Series - PSX/PS2/XB360
Portal - PC/XB360/PS3
Rise Of The Triad - PC
Sam And Max: Hit The Road - PC

Capcom VS SNK - DC/ARC
JoJo's Bizarre Adventure - DC/ARC
Radirgy (Radio Allergy) - DC
Shikigami No Shiro 2 - XB


...and many, many, MANY more.


-------------------------------

 xbox 360 gamertag
 friends' updates
blehman's Profile blehman
Dear Diary, I've Met Someone Else
BlindsideDork's Profile BlindsideDork
Leaked Transformers: RotF trailer #2 = YES PLEASE!
ceark's Profile ceark
I can't figure some things out and it's driving me nuts.
covah's Profile covah
Why "No Russian" was necessary in MW2 (SPOILERS)
Cutie Honey's Profile Cutie Honey
Mr. Anthony Burch and Father. The Best is Yet to Come.
epoch's Profile epoch
The Evil of Gift-Cards....(NVGR)
F Whipple's Profile F Whipple
10 things you didn't know about F Whipple
FooLiz's Profile FooLiz
PAX Impromptu (male)Nerdcore session
Genki-JAM's Profile Genki-JAM
CABELLA BIG GAME HUNTER 2010 ON AMAZON GOLD BOX NOW!!
gotdurnrite's Profile gotdurnrite
How It Should Have Happened.
HarassmentPanda's Profile HarassmentPanda
Review: Magic the Gathering - Duels of the Planeswalkers
Jim's Profile Jim
Fails at blogging.
Justice's Profile Justice
A new addition to the household (shortblog)
LostCrichton's Profile LostCrichton
Thanks 2K, Samit and Destructoid!
MechaMonkey's Profile MechaMonkey
FOP Theme #1: Every Girl's Crazy 'bout a Sharp Dressed Space Marine
michiyoyoshiku's Profile michiyoyoshiku
Here it is... the Doujin game to end all Doujin games
MrSadistic's Profile MrSadistic
Hey Destructoid, Happy Thxgiving.
Niero's Profile Niero
Join Destructoid at the University of Miami's Launchpad
Puppy Licks's Profile Puppy Licks
Attention Aussie Dtoiders! Want an R18 rating for games? Support Gamers4Croydon!
razerangel's Profile razerangel
Are Games Becoming Homogenous?
TrailerParkJesus's Profile TrailerParkJesus
Hurricane Ike + Power Outage x Boredom = Destructoid Caricatures!
Wedge's Profile Wedge
Not My Turning Point Gaming Rig
ZServ's Profile ZServ
200 Review: Shadow Complex


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006