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With just about every game I see these days getting a crazy, plastic peripheral controller, it makes me pine for the good old days. Not because there were any less crazy plastic peripherals that were being produced for the home console market (and for one game only, at that), but because of when you saw something that blew your f'n mind, it stuck with you forever, and the game that peripheral was made for along with it. It's too bad that the kids these days don't know what an arcade is or was really like back when I was a young buck, and while I know that makes me sound (and feel - ::shudder::) old, it's the honest truth. Cyber Troopers: Virtual ON made me want to go back to the arcades again for something besides Street Fighter. This was something so indescribably familiar, yet so new I couldn't possibly grasp the magnitude of the game at first. It was an experience like no other, and I wish that Sega would get off of their dead asses and make a PROPER entry in the series. Virtual ON is best described as this:
If you own a set of these, congratulations. I officially hate you.
The twin sticks represent the left and right side of the giant robot (yes, I said GIANT ROBOT) that you choose, much like a standard fighting game. Move sticks forward in tandem, the robot moves forward. Back, it goes in reverse. Pull both to one side, left or right, and the robot will strafe in that direction. Pull them apart from each other, the robot jumps, again for double-jump. Pull them together and make a quick descent. There's a button on the top of each stick, called a Turbo. Push the turbo on the stick in the direction you're moving in and "go kicky fast okay!" Pull the triggers for weapon shots: left for bombs, grenades and the like, right trigger for gun fire, both triggers for special weapons. Press Left Turbo and any weapon trigger (or combination) and get a weapon that will damage armor, allowing the opponent to take damage more easily. Press Right Turbo and any trigger (or combination) and the weapons take a bit longer to fire, but fuck people up most egregiously. Now that you've had the gameplay primer, play this game (in the arcade, mind you) in a cockpit seat adjacent to the cockpit seat of the punk bitch you're about to twerk. The speakers are situated directly to the left and right of your head. Explosions aplenty. Now, know that they made this for the Saturn, and it was good. Know that they made this for the Dreamcast, and it was amazing. Know that they made a newer one for the PS2 and it sucked horribly. Now, with the advent of twin analog sticks coming standard on all traditional game controllers, imagine what would happen if they were to bring this game online. Giant robot rape, worldwide. It would cause the fabric of space and time to be rent asunder, split in twain, if you will, by the sheer force of awesome exploding out of so many internets at once. So my question to Sega is: Why the fuck not!?
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Are you suggestion online 1v1 battles or something bigger? I think it would be cool to see 16-robot brawls in an arena.
We need this on XBLA NOW!!!!
Really, I'd just love a finely-tuned one-on-one VO game. That'd make me stay indoors for a LONG time.
The ONLY Virtual On game in your country (known to you) has broken controllers. And you still insist on trying it once every time you get to the arcade.
a Beautiful Game.
And this is one of those arcade cabinets that I'd want in my collection (if I ever start one). Along with Time Crisis, Virtua Cop, Daytona USA (with fully moving cab), and that X-Men game.
I'd definitely settle for an xbla release though.