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In all honesty, this is a copy of a comment that I left on Sterling's news post about the costume change on the website. It's kind of lazy to do this for a blog post, and I'm sure I'll catch hell from a few folks, but I don't care. This means a lot to me, and I feel this way about the issue, so I'm saying my piece. --Mission Start-- Yeah, okay. I'm a dude. I'm a big fan of beautiful boobs by nature, in fact, I try to spend as much time between as succulent a pair of them as possible. But I feel that have to say this, because this is really how I feel about this "issue." This is not DOA. I didn't want SC to turn into DOA. DOA is nothing more than tits, more tits and a crap, tacked-on, barely competitive fighting engine - made solely for the kind of person who wants to see tits and violence all in one place. You want a lack of violence, go grab a copy of DOA Extreme, it's the same philosophy of virtual tits overriding everything else in the entire game. It's all about how they can display as much of them as possible without just getting fucking naked, gravity and physics laws be damned. I know that's the lifeblood of the FG industry. I know this to be true, and honestly, it pisses me off. What I love about SC is the fighting. The system. Guard Impact. 8-Way Run. Weapon Break. These things are what bring me to the table every time, not THOSE things. I liked Ivy, Taki and every other girl best when they were in SC1, modest, pretty and deadly. SC2, a little more, but not too extreme. SC3, we're treading on DOA's borders. SC4 is trying to look like DOA, and it's really fucking needless. I'm not hating on tits in any way, shape, or form (except fake ones, those don't feel quite right - they don't "give" the way real ones do). I just don't want to see tits take center stage on the one fighting game franchise that really, truly matters to me anymore. I hope that Project Soul is keeping an eye on the quality of gameplay, particularly online, and not just upping cup sizes across the board. It just seems such a "me too" thing to do, and I hope that doesn't become the same focus that Team Ninja seems to hold so near and dear. It does wonders for their fighting games, because all I've played since DOA2 has been a steaming turd with one hell of a fuckin' rack. Spoken. ---Mission Complete-- So, with that said, I'm hoping that the gameplay focus doesn't shift towards complete T&A. Don't get me wrong, I worship at the altar of the female body as often as I can, but I think that this story doesn't even count as "news." I think that Americans do have a far too puritanical viewpoint on sexual matters when compared to violence, but to take this game and shift its focus to tits and ass seems like a fucking crime, honestly. It's the gameplay that makes SoulCalibur better than every other goddamn fighting game on the market today, 2D, 3D or otherwise. That's what I hope to have a taste of, Ivy's tits defying all laws of existence notwithstanding. Hopefully folks take it to heart as the rantings of a guy who loves his SoulCalibur. I know most folks (read: dudes) are going to take it the in opposite direction entirely, and think that I'm either a hardcore feminist girl or possibly gay. But I said my piece, and I'm a big enough man to stand by it to the death: Gameplay > Sex for sales' sake. Jam.
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Besides, this is what the intertubes are for
If they introduced the boob physics of DOA i would actually be fairly upset. Dont get me wrong i really would like the boobs in the game and the crazy strappy outfit. But if you make it apoint to animate the figure like that then hell spend time on more significant body animation. Hair, joints, even things like eyelashes.
I like the boobs, but last thing i want to see is her do a winning pose and have the floaters rocking. It will only degrade the high standing a quality of the game. As well as distract you from fighting coz they have an awkward sense of inertia.
Besides HUGE bewbs are bothersome. You can get dry mouth from sucking on them for too long, and the constant erections they cause can become painful over time. A nice handful is all you really need.
Everything else is secondary. If there are gratuitous boobs, or any other feature/extra for that matter, and it doesn't detract from the gameplay, then it's all good.
woah woah woah...
have you ever played doa?
because clearly it sounds like you have not.
the counter system in doa is one of a kind, and the game all around is fucking epic...
DOA is all about chicks and tits. Anything (read: everything) else is secondary. If that's not readily apparent, then you're
a.) kidding yourself,
b.) hopelessly addicted to virtual tit jiggle, or
c.) under 16.
SC, at its heart, is chess at 100 moves a minute. DOA just has super-stringent timing and a catch-counter system that's easy and accessible, but matches always, always go into button-mash territory. Or, at least they have in my experience, I should say. If your matches involve something that resembles strategy, then I applaud you for finding something like it in that series. Because for me, I can pick Jann Lee and time that jump flying kick until my opponent is pissed off and curses God/Buddha/whoever. I've never (for real) lost while pulling that little cheap tactic since DOA2, and that's the 3D equivalent of pulling SF2's "Guile's Handcuffs" to me. It's pretty and aesthetically pleasing, but it just doesn't carry the potential for legendary mind-games like SC does. Its depth of strategy is like comparing a kiddie pool to the Atlantic Ocean.
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