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Of Quality And Quantity, or How It Feels To Get Old
OhJAM | 9:41 PM on 10.06.2008 4 comments


Here's the deal: I leave the quarter-century mark behind me this Saturday, October 11th. As I approach the 26th anniversary of being forcibly ejected out of my mother, I can't help but take stock of the things that I've learned in this span of time, and being a gamer of the highest order I tend to take said stock by comparing the past to the present in terms of entertainment software conquests. The recent releases of Mega Man 9, Bionic Commando Rearmed and Castle Crashers has made me realize something very disturbing: I wholeheartedly believe that games that operate on older play styles are still better than their newer, more "advanced" brethren.

Case in point: I love fighting games. LOVE THEM. I was the happiest person in the world when Soul Calibur 4 was announced, and happier still when I took that gleaming metal box home in my hands, ready to download the exclusive bonus gear that my limited-edition reservation afforded me and prepared to drink deeply from the well of what I considered to be the finest three-dimensional fighting game on the market. Flash forward two months, and I want to snap my SC4 disc in half and leave it on the steps of Namco Bandai's offices with a note that says "NEVER!", Rorschach-style. You see, Soul Blade was a revolution. Soul Calibur was a refined revolution. Soul Calibur 2 was a work of near-perfection on a level that hadn't been seen since the heyday of Super Street Fighter II Turbo (or Alpha 3, dependent on your particular tastes). Soul Calibur 3 was a botched rush-job, and Namco knew that, so they promised that SC4 would address these issues and restore the rock-solid gameplay of past incarnations. Unfortunately, to them that must mean making the game so filled with unnecessary additions such as armor-breaks, instant-kills, 85,000,000 guard-break moves for every character, high-hit attacks that lift you off of the floor repeatedly while lying prone, and other design decisions that, well, for lack of a better term, are just plain fucking stupid. What was wrong with just 8-Way-Run? What was wrong with balance? When did "Just Inputs" become something that every fighting game needed, and not just tired Tekken sequels? And it was at this point that I began to worry, not just about the industry, not just about the games, but about myself most of all. Am I right? Am I correct in thinking that too much is just that, or am I so mired in the past that I can't accept the simple fact that change is inevitable? Is the adage "If it ain't broke, don't fix it" really true, or is that something that old codgers said to justify keeping the old ways the only ways? And if that is the case...am I getting fucking OLD!?

It makes me think about Mega Man, and how the first game I beat was 1988's Mega Man 2. It makes me think about all the hard work and practice I put into that game, the dedication that I had for conquering something profoundly difficult at the tender age of six. It makes me see how that dedication has applied in multiple facets of my life, and it makes me see how kids these days have it so easy. Just for shits and giggles, I handed my nephews (one just turned 14 and the other just turned 6) my NES and my copy of Mega Man 2 and asked them to play it. Granted, this was going to be an alien concept to them - two buttons, one D-pad, Select and Start, and no excuses. And furthermore, these kids aren't slouches: the oldest is a gamer in his own right, and the 6-year-old is a fucking prodigy when it comes to games - he can beat all of his 14-year-old brother's friends at any FPS game they throw into their 360, no lie. I've seen it, and it's surreal. But hand them an 8-bit masterpiece and it's like everything they know and hold dear gets knocked on its ear. The 14-year-old scoffed at the graphics, and asked how I could ever play something so primitive. The 6-year-old was a lot more receptive to the experience, it was almost like he knew he was playing something historically relevant and he treated it with the amount of reverence that I was actually hoping for, which surprised the hell out of me. The 14-year-old couldn't get it, put the controller down after dying for his third time and seeing a game-over screen and started complaining about how the health bar didn't recharge and the enemies causing too much damage. The 6-year-old had trouble at first, but warmed up to it eventually, and made it all the way to Bubble Man with no problems on his 2nd continue/7th life. He actually wanted to beat it. He wanted to prove himself to something that set the odds stacked against you in an utterly ridiculous ratio, while his older brother went back to playing Mercenaries 2 and The Force Unleashed. That caused some strange mix of sadness and hope to stir within me, sadness for the child that was 12 years my junior, pandered to by games that coddle the player and do everything for you except wipe your own ass, and hope that the child that was TWENTY years my junior would see that as what games should be about and seek out those games accordingly. And then I realized that I was twenty years older than someone I knew, and my heart took its last little pixel of damage..."peew peew peew peew peew."

Things like this are what make me stop playing the mass-market bullshit and retreat to insane mode on Castle Crashers. I'm hoping that SF4 won't screw the pooch and overshoot perfection in the name of "making it awesome." I think most developers don't realize the level of awesome that they had in the first place half the time, and by trying to raise the ceiling of awesome, it only succeeds in turning it into asinine/inane. I'm really scared for what the future holds for me, scared of becoming that old war dog that sits in the corner talking about how the good old days were better, hoping that some young buck would just hear me out and learn a thing or two from the old school that'll take them one step beyond their peers. And I realize that with the release of Mega Man 9 and BC:R, there are a lot more of us old war dogs than I realized. Maybe I'm not so alone, and maybe us 8-bit war dogs are the majority after all, not these whippersnappers and their dreams of kicking ass on a guitar made from melted-down Fisher-Price popcorn-pop mowers.

And then I proofread this. Goddamn it, I'm getting too old for this shit. :D
- JAM



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4 comments | showing # 1 to 4

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Cutie Honey's Destructoid Blog
Soooo it's your birthday.

My birthday is on the 19th

HAPPY BIRTHDAY TO THE TWO OF US!
OhJAM's Destructoid Blog
What really sucks is me checking out the Marketplace for new DLC, only to find out that the Special Equipment that I paid $20 extra for is now offered for the price of roughly $8 in MS Points. So Namco Bandai/Project Soul has slapped me in the face again with their Japanese wang, and I'm not fucking happy about it at all. These people need to be sterilized, quite frankly.
OhJAM's Destructoid Blog
Oh, and I know it's a major "faux pa" to post a comment twice in a row on your own blog entry (at least I think it is), but for offering every cheap (in both monetary terms and playstyle) bastard on Earth the DLC that I paid DEARLY for in comparison, the least they could offer me as a recourse is Vader as an unlockable. When the hell will that happen? Whenever they figure out how much they're going to rape your bank account for. Remember, these are the folks that charge buku bucks for a fruity-assed Idolm@ster jet in AC6, and missions that Beautiful Katamari's default achievements require for unlocking. Money. Grubbing. Fucks.
welkstar's Destructoid Blog
So would this be a mid-midlife crisis? 25 sounds...unappetizing.

I dig your gaming savant nephew though, he sounds like the Buddha of video games.


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 about me




Just your regular, average Everyday Legend.

I play just about anything you sit in front of me. The only genres that I tend to turn my nose up in disgust with are stale, derivative FPS games and yearly-churned-out sports turds. I turn my nose up at them because they stink of the purest of dark beer-fueled shite, and some may call that a strong opinion, but it sure isn't as strong as the smell of the newest Madden rolling out of EA's rectum every August, that's for sure.

I believe in the power of imagination in game design. Say what you want to about GTA IV, but any game that lets you play pool, darts, bowling, crackheaded Tetris, watch TV, see stand-up comedy, date chicks and let you sociopathically murder every person in sight has to count for something. Double bonus points for not involving a Wii remote for the first three and still managing to be quite good in the end. But like my first sentence said, I believe in imagination! There's not enough of it, there's far too much of a "me too" element in modern game design these days. It doesn't have to push any envelopes per se, but it does help if you actually thought to do something a little fucking different, or at least that's how I see it. I think that this entire industry could achieve a renaissance of sorts if that was the primary drive of creating games.

Think I'm crazy? Look at Okami. It's not new - it's fucking Zelda, just done with a little bit of imagination and love thrown into the mix. Imagination incarnate, however, is a term that goes to label games like Katamari Damacy...if we had more games like that, where a designer/developer decided to actually make something that had NEVER BEEN DONE BEFORE...then we'd probably start to see a paradigm shift in how games are perceived by the world at large, not just our hardcore niches. But, that too would carry a price, because then everyone would be making Katamari-style games, I guess...whatever makes money is whatever everyone tries to ape. Just for instance, look at Devil May Cry: it begat the remake of Ninja Gaiden, which therefore spawned God Of War, which shat Ghost Rider, which in turn shat Viking, etc. The quality goes down the more that imitation takes place...think of the copier theory: make a copy of a copy enough times and you get a unintelligible, blurry fucking mess in the end.

So, long story short, FPS and sports games aren't screwing up the industry at all, but it's definitely the streetcorners that the whoremongering masses gather around to be the next trick turned. And games like Okami don't sell well - which may not prove that God doesn't exist, but it definitely makes a strong case.

---------------------------------

Games You Must Play Before You Take The Celestial Dirt Nap:
(Disclaimer: List in in constant state of evolutionary flux.)

Megaman 2/3 - NES
Chrono Trigger - SNES
Pilotwings 64 - N64
Metal Gear Solid - PSX
Okami - PS2
Jet Set Radio Future - XB
Rez/Rez HD - DC/XB360
Marvel VS Capcom - ARC
SoulCalibur - DC
StarTropics - NES
Dragon Spirit - NES
Kickle Cubicle - NES
Puzznic - NES
Lumines - PSP/PS2(Plus!)/XB360(Live!)
Street Fighter II: CE - ARC
Aliens VS Predator - ARC
Garou: Mark Of The Wolves - NG/ARC
The Last Blade 2 - NG/ARC
Donkey Kong Country - SNES
Final Fantasy VI (III) - SNES
Panzer Dragoon Orta - XB
Indigo Prophecy - XB/PS2
Mercenaries - XB/PS2
Grand Theft Auto 4 - XB360/PS3
Gran Turismo 3 A-Spec - PS2
Sonic Adventure - DC
Star Fox 64 - N64
The Legend Of Zelda: Twilight Princess - Wii
WarioWare: Smooth Moves - Wii
F-Zero - SNES
UN Squadron (Area 88) - SNES
The Guardian Legend - NES
Faxanadu - NES
Shadowgate - NES
Ikaruga - DC/GC/XB360
Shadow Of The Colossus - PS2
Ico - PS2
Katamari Damacy/We Love Katamari/Beautiful Katamari - PS2/XB360 (BK)
Ace Combat Series - PSX/PS2/XB360
Portal - PC/XB360/PS3
Rise Of The Triad - PC
Sam And Max: Hit The Road - PC

Capcom VS SNK - DC/ARC
JoJo's Bizarre Adventure - DC/ARC
Radirgy (Radio Allergy) - DC
Shikigami No Shiro 2 - XB


...and many, many, MANY more.


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