The phrase "Couldn't hit the side of a barn" comes to mind when I think about Mercenaries 2. I can't see where along the development phase, the testing phase, or the brainstorming sessions how the guys at Pandemic thought to themselves that a 15 meter spread for any gun in the game would benefit the game in any way. I'm amazed by the clear and present danger...The lack of thought put into this, and how it seems as though EAs quality control has corrupted yet another developer.
Let me rewind a moment, and say that I loved the first game on the old Xbox. It came out around the time when the US government released their deck of 52 most wanted in Iraq...So the getting baddies who were ranked in playing card terms was a nice spin added to the game. Moving throughout North Korea there were options on top of options, and even if you weren't a sandbox "blow-the fuck-out-of-it" player, you could appreciate the devastation you could deal.
Now, no game is perfect, but the gameplay in the original Mercs game was solid. A game that had it's entire foundation built on gunplay made sure that gunplay was the tightest aspect of the game. Fast forward to the release of the sequel, and the gunplay is sloppy.
Now, if this were a developer who had a shakey resume, and hadn't released quality games I would say that you wouldn't expect so much. But since Pandemic Studios has put out great games, prior to a certain unscrupulous company taking them over, it makes me wonder. Is it that Pandemic suddenly lost its ability to create tight gameplay, or has the studio been diluted by lesser quality contolled employees, as well as a publisher who sees gamers as money signs with legs?
Now the spread of weapons, and the inaccuracy severely hampers a players choices. No longer can you choose to thin the ranks before taking on a fortified area (unless you just snipe from far away...And as much as I love sniping, I like other guns too) you can only charge headfirst into the throngs of baddies and use a spray-n-pray philosophy. I can bring down buildings, but I can't shoot straight enough to stay alive...Headshots are flukes and I was shocked I got the 25 headshot achievement first....
But then we get to drive...A huge island, lots of vehicles...The driving and destruction should seem to go hand in hand. But you can't just shoot out of a moving vehicle...There are certain trucks that you can both fire the guns as you drive, but they are few, and poorly implemented. Triggers be damned for driving! the A/X-go/stop silliness is here...And when you can actually shoot wile driving, you need to use 3 hands. Unfortunately for us, humans only have 2. You need to hold down the gas, while using the same hand to move the R-Stick, while using the same hand to then pull the trigger. Sound retarded? Because it is.
What bothers me most is that the game has fun packed in there, but it is like an onion....making you cry, layer after layer...It leaves you with a foul smell, and thoughts of what it could have tasted like if it were actually fresh. I blame EA...But I'm not ashamed, EA should be though.
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damn damn. the first one was great and shall forever be classified as a different game, thus called "the good one" till time is bought by EA.
I still love the game even with all its faults. Blowing up shit never gets old.
...never.
The end was pathetic. The game had too many glitches for it to even make it passable. IMO, it's the most disappointing game of 2008 because of how long I've wanted it.
OH and the ending was fucking horrendous.
@Kryptinite
Yeah, I was at my friends house when he beat it and I was like "Wait, what the fuck just happened? Don't you dare pull a fucking Halo 2 on me motherfucker!" and we all started ranting and raving and screaming and stuff with lots of nerd rage, you know.
Anyway, the first will always remain in my mind as one of the best games ever. This one is still fun, but it's so lacking I can barely stand it.
alll the bugs are pretty hilarious. you dont need to aim if your have laser bombs
It is pretty stupid how you can just charge and melee bash every single enemy if there isn't an RPG building or tank in the area. I hate those goddamn RPG buildings. Also they fucked up on mouse sensitivity with vehicles. Tanks turrets turn waaaaaaay to slowly so that the only way to hit targets coming at you from two directions is to rotate the tank towards the second and hit the autocenter button.
I like the part where it glitches.
It's kind of fun... but the first one was so much better
you can lift a boat with a helicopter and drop it on a building.
god i love this game. glitches and all.
Looks like I have to track down a copy of the original soon.
I like the game, which is all the more infuriating. There is fun to be had underneath all the fuck ups and ill planned things. But even when the game is at its very best, and I am laying waste to a bunker with 'bunker busters' something retarded happens.
I was in a tank, and shooting the look-out towers of the base...As I unloaded there would be an enormous explosion, but the guy in the tower was still alive, and firing at me...Aside from the big things that become annoying it is little things like this that suck some of the fun out of it.
I'll still play it, but I am glad I got it used, because I'll return it on the 7th day, and get something else. I will say though, that as far as single player goes, this, to me, is a far better game than Bad Company...I only bring that up because I was playing that recently as well.
@Kryptinite...The original Mercs is fucking fantastic stuff. Not perfect, but it is one hell of a ride.