How is it that in 2009 Capcom can still create a game that doesn't allow the virtual equivalent of chewing gum and walking?!!! I can't shoot a gun while I walk? I can't reload my weapon while I walk? I still have to use a menu for switching items instead of having a quick swap?
What the fuck is wrong with Capcom that they think this kind of control scheme is still viable? I know there are quite a few folks who hold RE 4 as a great game...Me personally? The control issues (which are basically the same thing) lead me to dislike the game. When you play RE 4, or the demo for 5, for all intents and purposes it is no longer a survival horror game so much as it is an action game...Only the action is kind of an oxymoron since action would infer that it is, in fact, action packed as opposed to action impaired.
I would think that there will be some sort of upgrade system included in RE 5 like there was in 4...Maybe they will give that some kind of context in 5, but the gunplay is still as stale...While the hit detection seems far better in the demo than it was in 4, the pistol is just as powerless as it was in 4...At least this time headshots seem to register like they should.
I think at some point people who loved the RE series when it began need to let Capcom know that what they are doing is no longer up to par. Poor controls were a lot easier to deal with when the original dropped because it was new, and delivered thrills. The only thing thrilling about the series lately has been when I turn it off.
@SilverDragon...No jumping in BC is fine, because there is a method to the game, as well as MM and the other games you mentioned...But if I took the bionic arm out of BC and didn't add a jump button, then what?
The fact that Capcom changed the series to a more action oriented type of game, but didn't give the player any other tools to go through the game, or alter it even slightly, is a poor decision to me.
And saying "you just don't get it" is a cop out, plain and simple....And somewhat insulting. The fact that you're comparing RE 4 to games like Splinter Cells controls just goes to further my point...In SC 1 there were limits, and certain expectations of the player. By the time they released SC:DA the expectations of the player had changed, and so had the tool set given to the player.
I won't say it again, but I'm not asking RE to be anything but RE...But what I would like is an update on the controls, seeing that they are pitting you against way more enemies...A fucking zombie can walk and throw an axe at me, yet my super special STARS agent can't walk and shoot, or reload, or anything...I don't want "Gears of Evil" (that does sound badass though, no?) or "Resident of Duty" (not so badass)...
@ EDS
Coming from the guy who used the 'in real life' card in a video game debate... right.
Innovation is the very thing that drives the industry, if there was no innovation we all probably still be playing Super Mario Bros. Is Super Mario Bros. bad? No. But we'd get bored of it.
I keep missing where I'm saying I hate Resident Evil 5. I keep stating that I loved RE4 and that 5 being a copy/paste isnt bad. What I didn't like was that Capcom didn't build upon what they set up with RE4.
This is silly. Capcom have designed the restrictive movement into the game for a reason, to create that same sense of panic and frustration for the player and it works too. Don't like it, go play something else as there's no reason why all games should have the ssame kind of controls. I'm sure if they did, you'd then complain 'these games all play the same way'.
Giving Chris a Gears like run n' gun free for all, would also spoil the pacing of the game, and we'd all breeze through them quickly, claiming they are short games. And we have Left 4 Dead for that kind of run n' gun gameplay now anyway.
I know I'll be buying RE5, for the combination of great gameplay and the continuing story that has me coming back for more.
Not every single game has to be an innovation. A game must entertain and do it well first and foremost. Again, Left 4 Dead is a good example, a superb game that doesn't require a storyline. Do we rip into it because its not telling us why the outbreak happened etc? No, we just enjoy the game. RE5 deserves the same, and to be judge on its merits first.
Anyways, don't like it, don't buy it, I'm sure Capcom will still get mucho sales.
If RE4 would have been another fixed-camera Resident Evil title nobody would have given a rats ass about the game and would have complained about it being more of the same.
Dude, you fucking lose there. Fans would have jizzed all over the world simultaneously. I'll say it again. RE4 was good because it was a good game, not because it was something new.
You must be hella ocified! Right...
I, somewhat, agree with you that you "should" be able to run and gun, but this isn't that game...
People don't complain that Mega Man can't shoot up. It's part of the damn game.
Love it or leave, son.
Dude, I wish my badass commando dude in Metal Slug could shoot diagonally like those other games, you'd think by Metal Slug 7 they would fix this obvious flaw!
what's with all this "if you don't like it don't play it" crap. did everyone take a fanboy pill today?
the fact that jim actually made a post because people didn't like resident evil is retarded and so are you if you think people aren't entitled to an opinion all of a sudden.
@Cowboy - If a developer intentionally puts 'frustration' into it's control scheme to enhance the games design, something is wrong with that. I wouldn't say they deliberately attempt to frustrate the player, but whatever their intentions were frustration is certainly an unwanted, and very unnecessary "addition".
If those are the sort of masochistic add-ons ANY game company wants to add, I'll spend my money elsewhere.
Where exactly am I asking RE to turn into a run and gun twitch shooter? All I'd like are controls that happen to be close to what they should be this decade...
THE FUCKING ZOMBIES CAN WALK AND THROW SHIT, WHY CAN'T I WALK AND RELOAD?
There are plenty of ways to keep the RE spirit alive, while at the same time not hampering the players actions. It isn't that I am artificially made to be afraid because I can't move at all while shooting, or reloading...It is just annoying. Why not force the player to make thier shots count, and limit the ammo, instead of making it a burden to use kill the now horde of zombies...
If I want to play L4D, then I'd play that...I'm not asking RE to become some kind of bastard hybrid. For the most part, the reasons in defense of an antiquated control scheme are boiling down to "that is the way RE has done it, so it must be perfect for RE"...That's not a good reason, or nearly a reasonable answer as to why they continue to do this.
Even switching weapons causes the player to stop, in the game as far as movement, even though the zombies don't stop, and after selecting, I still have to choose "equip" instead of it just accepting that I want the shotgun...Is that also for dramatic effect?
To me, I can't see any other reason, other than stubborness, that the controls from 4 are carried over. It's clear that with RE 4, and the demo of 5, that Capcom wants the game to have more of an action angle...Which is why they changed the camera to the over-the-shoulder view. But wanting basic movement isn't asking for them to change the game completely, it is only a plea to bring the controls into the 21st century.
Saying that because you can move while shooting would cause it to become a GoW run-ngun affair, and that we would be finished with it too quickly is ridiculous...It's ridiculous because if adding movement to the aiming ability causes the game to end faster, then something is really, really wrong.
If this were a new series, and not RE, there is no way on Earth that this would be looked at as a "smart design choice", it would be looked upon for what it is...antiquated, and in need of an upgrade.
I'm going to make a baseball game where the players can only advance one base at a time, even if the hit should be a triple or is over the fence for a home run.
People will love it because it'll add SO MUCH CHALLENGE when you're trying to score runs. Also, the fans of the game will be sure to tell anyone who says "that's not realistic, why can't I run to the next base" that they just don't get it or that if they were better hitters, they'd still score plenty of runs.
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@SilverDragon...No jumping in BC is fine, because there is a method to the game, as well as MM and the other games you mentioned...But if I took the bionic arm out of BC and didn't add a jump button, then what?
The fact that Capcom changed the series to a more action oriented type of game, but didn't give the player any other tools to go through the game, or alter it even slightly, is a poor decision to me.
And saying "you just don't get it" is a cop out, plain and simple....And somewhat insulting. The fact that you're comparing RE 4 to games like Splinter Cells controls just goes to further my point...In SC 1 there were limits, and certain expectations of the player. By the time they released SC:DA the expectations of the player had changed, and so had the tool set given to the player.
I won't say it again, but I'm not asking RE to be anything but RE...But what I would like is an update on the controls, seeing that they are pitting you against way more enemies...A fucking zombie can walk and throw an axe at me, yet my super special STARS agent can't walk and shoot, or reload, or anything...I don't want "Gears of Evil" (that does sound badass though, no?) or "Resident of Duty" (not so badass)...
@ EDS
Coming from the guy who used the 'in real life' card in a video game debate... right.
Innovation is the very thing that drives the industry, if there was no innovation we all probably still be playing Super Mario Bros. Is Super Mario Bros. bad? No. But we'd get bored of it.
I keep missing where I'm saying I hate Resident Evil 5. I keep stating that I loved RE4 and that 5 being a copy/paste isnt bad. What I didn't like was that Capcom didn't build upon what they set up with RE4.
Not liking nothing new =/= not liking the game.
CAPCOM SHOULD DIE GO HERE http://www.destructoid.com/blogs/Redzie/street-figher-4-why-does-it-suck-so-hard--119336.phtml
If you don't like it, don't play it. Problem solved. :D
You can't run and shoot. It won't change (in RE5 at least). Don't play it.
fucking idiots...
This is silly. Capcom have designed the restrictive movement into the game for a reason, to create that same sense of panic and frustration for the player and it works too. Don't like it, go play something else as there's no reason why all games should have the ssame kind of controls. I'm sure if they did, you'd then complain 'these games all play the same way'.
Giving Chris a Gears like run n' gun free for all, would also spoil the pacing of the game, and we'd all breeze through them quickly, claiming they are short games. And we have Left 4 Dead for that kind of run n' gun gameplay now anyway.
I know I'll be buying RE5, for the combination of great gameplay and the continuing story that has me coming back for more.
Not every single game has to be an innovation. A game must entertain and do it well first and foremost. Again, Left 4 Dead is a good example, a superb game that doesn't require a storyline. Do we rip into it because its not telling us why the outbreak happened etc? No, we just enjoy the game. RE5 deserves the same, and to be judge on its merits first.
Anyways, don't like it, don't buy it, I'm sure Capcom will still get mucho sales.
If RE4 would have been another fixed-camera Resident Evil title nobody would have given a rats ass about the game and would have complained about it being more of the same.
Dude, you fucking lose there. Fans would have jizzed all over the world simultaneously. I'll say it again. RE4 was good because it was a good game, not because it was something new.
I hate how wheels are still round after all this time! I wish someone would man up and change that s.
You must be hella ocified! Right...
I, somewhat, agree with you that you "should" be able to run and gun, but this isn't that game...
People don't complain that Mega Man can't shoot up. It's part of the damn game.
Love it or leave, son.
Dude, I wish my badass commando dude in Metal Slug could shoot diagonally like those other games, you'd think by Metal Slug 7 they would fix this obvious flaw!
It is good, you fail.
what's with all this "if you don't like it don't play it" crap. did everyone take a fanboy pill today?
the fact that jim actually made a post because people didn't like resident evil is retarded and so are you if you think people aren't entitled to an opinion all of a sudden.
@Cowboy - If a developer intentionally puts 'frustration' into it's control scheme to enhance the games design, something is wrong with that. I wouldn't say they deliberately attempt to frustrate the player, but whatever their intentions were frustration is certainly an unwanted, and very unnecessary "addition".
If those are the sort of masochistic add-ons ANY game company wants to add, I'll spend my money elsewhere.
Where exactly am I asking RE to turn into a run and gun twitch shooter? All I'd like are controls that happen to be close to what they should be this decade...
THE FUCKING ZOMBIES CAN WALK AND THROW SHIT, WHY CAN'T I WALK AND RELOAD?
There are plenty of ways to keep the RE spirit alive, while at the same time not hampering the players actions. It isn't that I am artificially made to be afraid because I can't move at all while shooting, or reloading...It is just annoying. Why not force the player to make thier shots count, and limit the ammo, instead of making it a burden to use kill the now horde of zombies...
If I want to play L4D, then I'd play that...I'm not asking RE to become some kind of bastard hybrid. For the most part, the reasons in defense of an antiquated control scheme are boiling down to "that is the way RE has done it, so it must be perfect for RE"...That's not a good reason, or nearly a reasonable answer as to why they continue to do this.
Even switching weapons causes the player to stop, in the game as far as movement, even though the zombies don't stop, and after selecting, I still have to choose "equip" instead of it just accepting that I want the shotgun...Is that also for dramatic effect?
To me, I can't see any other reason, other than stubborness, that the controls from 4 are carried over. It's clear that with RE 4, and the demo of 5, that Capcom wants the game to have more of an action angle...Which is why they changed the camera to the over-the-shoulder view. But wanting basic movement isn't asking for them to change the game completely, it is only a plea to bring the controls into the 21st century.
Saying that because you can move while shooting would cause it to become a GoW run-ngun affair, and that we would be finished with it too quickly is ridiculous...It's ridiculous because if adding movement to the aiming ability causes the game to end faster, then something is really, really wrong.
If this were a new series, and not RE, there is no way on Earth that this would be looked at as a "smart design choice", it would be looked upon for what it is...antiquated, and in need of an upgrade.
I'm going to make a baseball game where the players can only advance one base at a time, even if the hit should be a triple or is over the fence for a home run.
People will love it because it'll add SO MUCH CHALLENGE when you're trying to score runs. Also, the fans of the game will be sure to tell anyone who says "that's not realistic, why can't I run to the next base" that they just don't get it or that if they were better hitters, they'd still score plenty of runs.
you can always count on 'that one guy'...;)