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RE 5 demo sucks
Ocified-Xboxer | 4:50 PM on 01.26.2009 68 comments


How is it that in 2009 Capcom can still create a game that doesn't allow the virtual equivalent of chewing gum and walking?!!! I can't shoot a gun while I walk? I can't reload my weapon while I walk? I still have to use a menu for switching items instead of having a quick swap?

What the fuck is wrong with Capcom that they think this kind of control scheme is still viable? I know there are quite a few folks who hold RE 4 as a great game...Me personally? The control issues (which are basically the same thing) lead me to dislike the game. When you play RE 4, or the demo for 5, for all intents and purposes it is no longer a survival horror game so much as it is an action game...Only the action is kind of an oxymoron since action would infer that it is, in fact, action packed as opposed to action impaired.

I would think that there will be some sort of upgrade system included in RE 5 like there was in 4...Maybe they will give that some kind of context in 5, but the gunplay is still as stale...While the hit detection seems far better in the demo than it was in 4, the pistol is just as powerless as it was in 4...At least this time headshots seem to register like they should.

I think at some point people who loved the RE series when it began need to let Capcom know that what they are doing is no longer up to par. Poor controls were a lot easier to deal with when the original dropped because it was new, and delivered thrills. The only thing thrilling about the series lately has been when I turn it off.



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67 comments | showing # 1 to 50

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SephirothX's Destructoid Blog
How is it that in 2009 Capcom can still create a game that doesn't allow the virtual equivalent of chewing gum and walking?!!! I can't shoot a gun while I walk? I can't reload my weapon while I walk? I still have to use a menu for switching items instead of having a quick swap?

This basically sums up my complaints about Resident Evil 5. You are a government operative, basically a special ops soldier mean for fighting zombies and not-zombies alike. Granted your accuracy should be worse when strafing and shooting, and perhaps it would take longer to reload while moving versus standing still. But seriously, like I've always said the lack of innovation when comparing RE5 to RE4 and other similar games annoys me. Capcom really needed to take a page from Dead Space.
brainderailment's Destructoid Blog
You are gonna get FLAMED....

I totally agree with you 200%. My podcast touches on this.
Count Grishnack's Destructoid Blog
It begins....
garison's Destructoid Blog
I haven't played it yet, as my Xbox is being a twat, so I won't pretend to know what I'm talking about. But I wouldn't go as far as to say it "sucked".


Can you run and shoot simultaneously? Ya, I thought not.
Rifter01's Destructoid Blog
On aside.. What would you think of an Resident Evil MMO..? If that happens, I'll be looking towards DToid and Nick Chester to be on it!
EternalDeathSlayer's Destructoid Blog
Uhhhhh.....How many times do we have to go over this here on Dtoid? This is not a design flaw or a mistake. Not being able to move whilst shooting is a deliberate design choice made by the developers. It is meant to induce feelings of panic by making the game much more difficult to manage. This is combined with the sheer number and tenacity of attackers to scare you in a way. I can tell you I loved Resident Evil 4 and that it did scare me, but not in the traditional sense of fear. It's not about cheap pop out scares, but more about making you sweat and making you panic because the odds are so against you.

I fucking love it, and I loved this demo weeks ago when it came out in Japan. RE5 is going to be amazing.

Let's just be honest here and stop pretending: The real reason some people just don't like this game or RE4 is because they can't fucking beat them.
EternalDeathSlayer's Destructoid Blog
Also, powerless pistol? Shit, I loved the pistol in 4 and thought it was highly effective this time around also. Hit detection? You must be missing your shots, cause when I shoot someone in the head in RE5, it fucking explodes.
Qraze's Destructoid Blog
artificial difficult sucks.
pascuz46's Destructoid Blog
I hated Resident evil with the old PS1 control set-up and the retarded camera. Once I played RE4 I loved it, I loved the new camera angle and it was intese to play. RE4 is in my all time favourit games and I'm really looking forward to RE5. While Dead Space has really good controls I wish the RE5 team adopted those (ie/ walking while shooting). But I'm still looking forward to RE5, and Ill be able to finally play the demo on monday. Good read, nice to know what other people think.
CountingConflict's Destructoid Blog
Yeah.. I agree with EDS. They have specifically said that they didn't want the ability to run and gun. Otherwise it would be just another Japanese game ruined by Westernized controls. If you want to run and gun zombies, then go play L4D.

While the control scheme isn't perfect by any means, I really prefer it to the alternative.
SilverDragon1979's Destructoid Blog
You know i was going to write this really long comment about how "you just don't get it", but then I read EternalDeathSlayer's comment and realized he pretty much summed up everything I was going ot say beautifully.

All I can add at this point is that if you didn't like RE4, and you don't like RE5, then you will never like Resident Evil because you will simply never get it. That's in no way a bad thing, it's just the way it is.
SephirothX's Destructoid Blog
@EternalDeathSlayer / CountingConflict
I dunno, Dead Space was RE4 with the ability to walk and shoot and I dont think that ruined everything. We dont need and arent asking for a Resident Evil game with Lost Planet controls.

The problem with RE5's controls is that you need to unlearn what Dead Space, Gears, and the other post RE4 shooters have taught us. Anytime you need to unlearn things its bad. The issue isnt that people hate RE4 at all, its just that the RE4 control scheme quickly became dated after other games took the control scheme to new levels.
EternalDeathSlayer's Destructoid Blog
I'd like to apologize for coming off so strong there. You are entitled to your opinion. It's just that I've had the flu for days and I feel terrible. I've only just really gotten back to the internet today.
SephirothX's Destructoid Blog
@ SilverDragon1979
Ugh... here we go again with the "you just dont get it" arguement. Anytime I hear it that person is instantly labeled an idiot.

Like I've always said. Its not that RE4 was bad (I love it and it was the reason I bought my Nintendo FailCube). But the problem with RE5 is the lack of any innovation.
EternalDeathSlayer's Destructoid Blog
SephirothX: While Dead Space has better controls, I wouldn't say RE5 is dated. It's the originator of the control scheme and of that type of gameplay. We shouldn't be putting down Capcom for using what they invented just because Dead Space improved on it. Re4 was still awesome and is still awesome to this day.
psycho terror2's Destructoid Blog
capcom already did it right in dino crisis 2, so there's no reason for this shit to continue.
EternalDeathSlayer's Destructoid Blog
SephirothX: Dude, it's time to come down with the elitist bullshit. It lacks innovation? It's a sequel, what the fuck do you expect? Nobody's sitting around criticizing Gears of War 2 for being pretty much the same game with better graphics and more shit to do. And that's what RE5 is: A sequel with better graphics and a bigger scale.

Exactly what it's hardcore fans want.
nukka jdav's Destructoid Blog
I'm very happy with RE5 as it is.

Many people will be as well.

Innovation = unnecessary.

That is the end of the argument.
Aziel13's Destructoid Blog
Flame on
Tactix's Destructoid Blog
I agree with Counting Conflict. While you are entitled to the opinion that you may dislike the controls, its not that Capcom is bad or wrong for wanting to keep the controls the same.

As far as "unlearning" stuff, it may suck that you guys find the controls hard cause maybe you've played other shooters that you like better, but in my case, I have played RE as long as they've been out, and would hate if the controls changed. I personally suck at the Halo and Gears, so I'm glad Capcom is sticking to its roots
MrSadistic's Destructoid Blog
I don't see how it's a design choice, when basically the RE series is now a mere shadow of its former self. Er, no pun intended. If Resident Evil 5 was still using the "old-school" third-person, isometric view of the previous games then it wouldn't annoy me as much.
ZeroTolo's Destructoid Blog
This is exactly why I'm not going to get it day one.
SephirothX's Destructoid Blog
@ EternalDeathSlayer
Just because it was first doesnt mean it was best. And its not elitist bullshit if its true. True sequels innovate and expand on their foundation, they dont just copy and paste. The Devil May Cry series kept the original gameplay and style but found a way to keep adding to the series (styles, weapons, characters). God of War 2 brought alot more to the table then God of War 1. Resident Evil 4 completely changed the Resident Evil series. Half Life 2 added new layers of depth on the original Half Life.

And for your information, unless you ignore the internet there are alot of people who sure like to rip on Halo 3 and Gears 2 for the exact same things they are preaching Resident Evil 5 for. Resident Evil 5 simply isnt Resident Evil 5, its more like Resident Evil 4.5. Was there anything wrong with Resident Evil 4? Oh hell no. But if I wanted to play RE4 again, im going to play RE4 and not pay $60 bucks to play it again.

Also, Id argue that hardcore gamers dont want the same game repackaged to them with different graphics and character models. That's what the Wii is for.

*Quickly waves to Magnalon, who I know will find this and therefore find me*
nukka jdav's Destructoid Blog
Also, Id argue that hardcore gamers dont want the same game repackaged to them with different graphics and character models. That's what the Wii is for.

I'm hardcore and I want RE4.5.
Redzie's Destructoid Blog
BAAAAAAAAAAAAAAAAAAAAAAAWITSNOTGEARSOFWARBAAAAAAAAAAAAAAAAAAAAWW
EternalDeathSlayer's Destructoid Blog
Well, I'm as hardcore an RE4 fanboy as you'll find.

And I want the same shit as the last game, just bigger and prettier.
Overcrowd's Destructoid Blog
You are a government operative, basically a special ops soldier mean for fighting zombies and not-zombies alike.

It always pissed me off how retardedly the characters in all Resi's used the knife. I mean, I can understand it not being effective against Ganados with their slightly higher level of intelligence, but against a few zombies shuffling down a hallway, a knife is all you'd need. Especially if you're a government special forces operative dude/dudette (I'm looking at you, Jill and Chris).
SilverDragon1979's Destructoid Blog
@SephirothX:

I wasn't calling you or Ocified-Xboxer and idiot, and I don't consider myself an idiot. Let's not resort to name calling here or putting other people down, as that was not the point of my argument. In no way did I imply that people who don't like the RE control scheme are stupid or idiots, or that they even hate the game.

What I said, or should have said more clearly, is that people who don't like that Capcom hasn't changed the control scheme probably don't understand why they haven't. I think EDS explained very well why they havne't changed it, which is why I didn't elaborate more.

I apologize if I offended you, or anyone else who doesn't lik the RE control scheme but that wasn't my intention. Everyone is entitled to their opinion.
nukka jdav's Destructoid Blog
*badass high five to EDS*

We keep it real yo.
EternalDeathSlayer's Destructoid Blog
I agree with SilverDragon.

@ SephirothX: If you want to get along with people in this community, it would be a good idea to refrain from branding people as idiots based on one statement, especially if that statement is an opinion.
SephirothX's Destructoid Blog
@EternalDeathSlayer
Pot, kettle. Kettle, pot.

@SilverDragon1979
Sorry if you felt I went off on you. The whole "they just dont get it" thing is one of my pet peeves that just pisses me off. Its just like when Xbox fanboys swore that MGS4 was coming out for 360 and kept saying "well what if they're lying?!". Its one of those things that triggers instant /facepalm .

Here's my question to everyone, why did so many people love Resident Evil 4 compared to the rest of the series? The answer to that question is the reason why I'm dissapointed in RE5.
EternalDeathSlayer's Destructoid Blog
@ Sephiroth X: The answer to that question is because it was a ton of fun to play. I'm guessing the answer you have in mind is that "It was so much different from the old games" and you'd be sort of right.

But that's just cause the control scheme in the old games sucked. RE4 isn't beloved because it's different from the old games, it's loved for being an amazing action game.
nukka jdav's Destructoid Blog
@Sephirothx

Many folks were sad about the change.

I had actually never played a RE game before four, so if you're trying to argue the innovation is what made it good, then that argument is somewhat flawed. I enjoyed it immensely for what it was, not what it had improved upon. RE5 will be more of RE4, that much is true, but with the inclusion of co-op. Is that innovation?
Ninja In Distress's Destructoid Blog
"Here's my question to everyone, why did so many people love Resident Evil 4 compared to the rest of the series? The answer to that question is the reason why I'm dissapointed in RE5."

Because its a really awesome action game compared to a clunky survival horror one? I'm not understanding what you're trying to say, unless you think every sequel should be like RE4 and completely change the way game is played, which is a delusional fantasy at best.
Trev's Destructoid Blog
I loved RE4 and finished it many times. I don't think my problem with RE5 comes from "not getting it" or the game being too hard for me. It just isn't different enough. It doesn't feel like they've done anything new. All the animations felt the same, the enemies were the same and could be defeated with exactly the same strategy (run past, quickturn, fire until they get close, repeat). I shot the head off of one and a tentacle came out, just like in 4. We've seen the enemy list. There have been really same-ey sequels, and RE5 is especially so.

Metal Gear Solid managed to make changes and additions for four games. Gears 2 managed to fix everything that made me think Gears 1 succeded on fanboy love and bad judgement. Devil May Cry made changes in each game and is from Capcom, so we know they know how to do it. After playing RE4 a dozen or so times and playing other games since (I'll just say it: Dead Space, which managed to be more intense than RE4, for better reasons than gimped controls), RE5 adhering to the formula set up by 4 so stringently is disappointing.

It will likely be just as good as 4, because it is 4, and the only reason I'm interested at all after playing the demo is finding out where the G-virus comes from.
Ocified-Xboxer's Destructoid Blog
@EDS - The fact that Capcom intended the no shooting and moving doesn't make it any less of a flaw...And I can only speak for myself, but I don't hate the RE games because I can't beat them, I dislike them because to me it makes zero sense that I can't move and perform ANY other action. As far as RE 4 goes and its "sense of fear", The only thing I fear about it is having to play broken ass mechanics like that in another game.
Ocified-Xboxer's Destructoid Blog
I also said that the hit detection in 4 was garbage, and that the pistols power didn't change, but the fact the headshot is actually a headshot is a good thing...It's about the only thing I liked about the demo that they actually improved upon RE 4.
EternalDeathSlayer's Destructoid Blog
I don't have any counter argument for you. You don't like the game - that's fine.

But don't pull a Sephiroth X and brand people as idiots for having their own opinion.

I'm just telling you that there is a reason nothing has changed since the last game, and that reason is this: RE4 was universally acclaimed by critics and is beloved by many fans. Why would they change anything?
Ocified-Xboxer's Destructoid Blog
I'm lost on the fact that because I'd rather shoot and walk that would somehow 'ruin' the game, and I don't "get it". I don't need rocket launchers, or tons of ammo...But not being able to re-fucking-load while moving is a piss poor design choice on a thousand different levels.

I'm not asking the RE series to become like L4D, but I would enjoy them moving into the next century when it comes to the control of my character.

@ SilverDragon - Comments like "you don't get RE" are such fucking cop outs it's pathetic...I can understand a difference of opinion, but to act like I'm somehow lost because I'd like to MOVE AROUND AND SHOOT is fucking stupid.
Trev's Destructoid Blog
@EDS
Ambition and desire to improve, not because they have to but because they can.
Ocified-Xboxer's Destructoid Blog
@EDS - I can understand that Capcom originated the control scheme, but improvment shouldn't be thrown to the wayside, and forgotten about because they want to stick with what they came up with...It isn't like they'd be reinventing the wheel...If every dev took the "we thought of this 10 years ago, so we're sticking with it" thought process, we would be worse off for it.

Like I said, I don't think that turning the series into a pure action game is the answer, because it should remain the RE series, and have the spirit of the series behind it. But a design choice like this just doesn't make sense to me in 2009...Especially when there are ways to keep the RE-ness of the game in tact with stuff like ammo being scarce. Having to stop to reload a pistol seems insane...I could see if it was a SAW, or RPG or a large 2 handed weapon...But a pistol?

I can appreciate you affinity for the series, I just wish the controls wouldn't feel so clunky....
pedrovay2003's Destructoid Blog
For the record, you couldn't run and shoot at the same time in RE4, either, but that game is still one of the best games ever released. You can't do it in any RE game, if I remember correctly. It's kinda like a trademark thing.
EternalDeathSlayer's Destructoid Blog
Also, in real life, people try not to reload on the run.

Cause it would suck if you just dropped your ammo while moving too fast. Wouldn't it?

Also, they teach soldiers to try to find cover and remain stationary, as it's the best and most efficient way to shoot bitches in the face.
Ocified-Xboxer's Destructoid Blog
And just for the record, I don't need it to be GoW, or Halo or anything other than RE...Wanting more fluid control doesn't mean change everything about the game...

I think more than anything I'm just dissapointed that the controls are almost exactly the same from RE 4, which I very much disliked (control-wise)...I guess sucks is kind of harsh...The controls suck, I can't speak to the story, which is a big part of why people play RE.
Ocified-Xboxer's Destructoid Blog
Trev- Just watch RE Degeneration
SilverDragon1979's Destructoid Blog
@Ocified-Xboxer: I didn't say that you are lost because you want to move around and shoot. I said that you are lost because you don't get WHY Capcom doesn't want you to move around and shoot.

While you are at it why don't you complain that you can't jump in Bionic Commando, or you can't shoot diagonally in Mega Man, or you can't air block in Street Fighter 2. They are all essentially the same argument as the "you can't move and shoot" argument in RE4 and RE5. They are all design choices that go back decades at this point that are trademarks of these series.

I'm done with this argument at this point. If you don't want to play RE5 don't. I can't change your opinion.
ajaxender's Destructoid Blog
EDS makes the ultimate point at the end there. This is Capcom. Capcom will make some minor changes if necessary to get more sales, BUT, if releasing the same game with a few minor updates (many of them cosmetic) will get them the sales, thats what they will do.

The Monster Hunter games are another great example of this. Theyve used the same game engine for the whole series (despite desperately needing some changes; i say this as a huge fan of the games!), making some very minor updates and adding some new stuff, new places, a couple new monsters in each iteration. And the next game is on the Wii, allowing them to use the same engine, and target the biggest market.

I mean, you can be upset by RE5, thats fine. I know id rather have the game play more how the GTA games handle third-person shooting. But there are tons of people who enjoy the (in my opinion also) gimped controls, and probably more who dont care (like me, RE4 was still pretty fun). Capcom knows that, so they aint gonna do shit.
SephirothX's Destructoid Blog
@ EDS
Also, in real life, there are no zombies.

- - -


First: We need to all realize that Resident Evil 4 didn't even invent the over-the-shoulder control scheme we all know. Go play the original Splinter Cell from 2002 or Pandora Tomorrow from 2004, the gun mechanics are almost the exact same as Resident Evil 4 from 2005 except you don't magically forget how to use your legs upon shouldering your gun. RE4 was fresh... for its franchise... but not for the genre.

It isn't that Resident Evil 4 or 5 were bad by any means, that's something we all need to understand. It's that Resident Evil 5 doesn't bring anything new to the table for the Resident Evil titles.

Why does everyone love Resident Evil 4 so much? Because it was fresh and it was new. If RE4 would have been another fixed-camera Resident Evil title nobody would have given a rats ass about the game and would have complained about it being more of the same. In fact, before RE4 everyone was complaining about the RE series being a continuous cycle of more of the same. So now we're suddenly praising Resident Evil 5 for doing the exact same thing we all ripped the franchise for doing pre-4?

Nobody complained that RE2 was just RE with new graphics, but they sure did seem to complain about Code Veronica being more of the same. Alot of people didnt mind that Halo 2 was just Halo 1 with dual wielding, but suddenly Halo 3 was a repetitive borefest?

I dont know but I guess I'm failing to understand this slight hypocrisy.
Ocified-Xboxer's Destructoid Blog
@EDS - Are we really going to say "in real life..." and comment on what you did...It's a game about zombies, I think we're a little out of the "in real life" points. No?

I don't think that in WW2 a soldier could jump out of a second story window, and then in 3 or 4 seconds be well enough to take down an entire battery of Nazi artillary...But in a video game, that concession is made to the player...

If they want to add a cover system for that...great...If they want to cause the player to move much slower than normal while aiming and shooting (which would be just fine by me) that would be a start. But with the jump they made with RE 4 to a much more action oriented title, the controls just seem out of place if anything. Does that make sense? In the earlier games we were shooting zombies, but it wasn't (usually) a horde of zombies all after me, throwing axes and knives at me...It was small groups of them.

If they want to up the action that's great, but don't handicap the player because "that's the way the RE series controls". New Tomb Raider games would suck insanely if the controls were exactly the same at this point. No?
EternalDeathSlayer's Destructoid Blog
SephirothX: Dude, stop with your argument. It's just a petty excuse for not liking the game. You don't like it, that's fine. Don't use the old innovation card. It fails.


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As described in the Urban Dictionary...

1. ocified-Being completed wasted to the point you dont know what to do with yourself.

Man if i hit that shit again ill be ocified

2. XBOXer-A Person (Usually Male) who plays the XBOX as a Hobby or in a more pathetic case an important part of their daily lifestyle.

Also usually a question you ask a fellow nerd.

"Hey! Are you a XBOXer?"

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People pick on me because I have a Cabbage for head....








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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006