As described in the Urban Dictionary...
1.
ocified-Being completed wasted to the point you dont know what to do with yourself.
Man if i hit that shit again ill be ocified
2.
XBOXer-A Person (Usually Male) who plays the XBOX as a Hobby or in a more pathetic case an important part of their daily lifestyle.
Also usually a question you ask a fellow nerd.
"Hey! Are you a XBOXer?"
Ocified-Xboxer
People pick on me because I have a Cabbage for head....
.
Currently Playing:
360-
Grand Theft Auto 4
Skate 2
Guitar Hero - World Tour/3/Aerosmith
Rock Band 2
The Orange Box
Tiger Woods 09
Rock Band 2
Fallout 3
Ghostbusters
PGR4
NCAA 10
Madden 10
Ace Combat 6
Fable 2
Shadow Complex
Trials HD
'Splosion Man
Battlefield 1943
PS3-
Killzone 2
MGS 4
Little Big Planet
Ratchet & Clank Future : ToD
MotorStorm
Tekken DR Online
Uncharted
WipeOut HD
WarHawk
MLB 09 The Show
Burnout Paradise
Fat Princess
SOCOM Confrontation
Bionic Commando
Prototype
Infamous
Sacred 2
Virtua Tennis 2009
Sonic Unleashed
Hot Shots Golf OOB
A ton of shit on the XBLA/PSN...
PSN - OCIFIED
XBL - BIGROC
This basically sums up my complaints about Resident Evil 5. You are a government operative, basically a special ops soldier mean for fighting zombies and not-zombies alike. Granted your accuracy should be worse when strafing and shooting, and perhaps it would take longer to reload while moving versus standing still. But seriously, like I've always said the lack of innovation when comparing RE5 to RE4 and other similar games annoys me. Capcom really needed to take a page from Dead Space.
Can you run and shoot simultaneously? Ya, I thought not.
I fucking love it, and I loved this demo weeks ago when it came out in Japan. RE5 is going to be amazing.
Let's just be honest here and stop pretending: The real reason some people just don't like this game or RE4 is because they can't fucking beat them.
While the control scheme isn't perfect by any means, I really prefer it to the alternative.
All I can add at this point is that if you didn't like RE4, and you don't like RE5, then you will never like Resident Evil because you will simply never get it. That's in no way a bad thing, it's just the way it is.
I dunno, Dead Space was RE4 with the ability to walk and shoot and I dont think that ruined everything. We dont need and arent asking for a Resident Evil game with Lost Planet controls.
The problem with RE5's controls is that you need to unlearn what Dead Space, Gears, and the other post RE4 shooters have taught us. Anytime you need to unlearn things its bad. The issue isnt that people hate RE4 at all, its just that the RE4 control scheme quickly became dated after other games took the control scheme to new levels.
Ugh... here we go again with the "you just dont get it" arguement. Anytime I hear it that person is instantly labeled an idiot.
Like I've always said. Its not that RE4 was bad (I love it and it was the reason I bought my Nintendo FailCube). But the problem with RE5 is the lack of any innovation.
Exactly what it's hardcore fans want.
Many people will be as well.
Innovation = unnecessary.
That is the end of the argument.
As far as "unlearning" stuff, it may suck that you guys find the controls hard cause maybe you've played other shooters that you like better, but in my case, I have played RE as long as they've been out, and would hate if the controls changed. I personally suck at the Halo and Gears, so I'm glad Capcom is sticking to its roots
Just because it was first doesnt mean it was best. And its not elitist bullshit if its true. True sequels innovate and expand on their foundation, they dont just copy and paste. The Devil May Cry series kept the original gameplay and style but found a way to keep adding to the series (styles, weapons, characters). God of War 2 brought alot more to the table then God of War 1. Resident Evil 4 completely changed the Resident Evil series. Half Life 2 added new layers of depth on the original Half Life.
And for your information, unless you ignore the internet there are alot of people who sure like to rip on Halo 3 and Gears 2 for the exact same things they are preaching Resident Evil 5 for. Resident Evil 5 simply isnt Resident Evil 5, its more like Resident Evil 4.5. Was there anything wrong with Resident Evil 4? Oh hell no. But if I wanted to play RE4 again, im going to play RE4 and not pay $60 bucks to play it again.
Also, Id argue that hardcore gamers dont want the same game repackaged to them with different graphics and character models. That's what the Wii is for.
*Quickly waves to Magnalon, who I know will find this and therefore find me*
I'm hardcore and I want RE4.5.
And I want the same shit as the last game, just bigger and prettier.
It always pissed me off how retardedly the characters in all Resi's used the knife. I mean, I can understand it not being effective against Ganados with their slightly higher level of intelligence, but against a few zombies shuffling down a hallway, a knife is all you'd need. Especially if you're a government special forces operative dude/dudette (I'm looking at you, Jill and Chris).
I wasn't calling you or Ocified-Xboxer and idiot, and I don't consider myself an idiot. Let's not resort to name calling here or putting other people down, as that was not the point of my argument. In no way did I imply that people who don't like the RE control scheme are stupid or idiots, or that they even hate the game.
What I said, or should have said more clearly, is that people who don't like that Capcom hasn't changed the control scheme probably don't understand why they haven't. I think EDS explained very well why they havne't changed it, which is why I didn't elaborate more.
I apologize if I offended you, or anyone else who doesn't lik the RE control scheme but that wasn't my intention. Everyone is entitled to their opinion.
We keep it real yo.
@ SephirothX: If you want to get along with people in this community, it would be a good idea to refrain from branding people as idiots based on one statement, especially if that statement is an opinion.
Pot, kettle. Kettle, pot.
@SilverDragon1979
Sorry if you felt I went off on you. The whole "they just dont get it" thing is one of my pet peeves that just pisses me off. Its just like when Xbox fanboys swore that MGS4 was coming out for 360 and kept saying "well what if they're lying?!". Its one of those things that triggers instant /facepalm .
Here's my question to everyone, why did so many people love Resident Evil 4 compared to the rest of the series? The answer to that question is the reason why I'm dissapointed in RE5.
But that's just cause the control scheme in the old games sucked. RE4 isn't beloved because it's different from the old games, it's loved for being an amazing action game.
Many folks were sad about the change.
I had actually never played a RE game before four, so if you're trying to argue the innovation is what made it good, then that argument is somewhat flawed. I enjoyed it immensely for what it was, not what it had improved upon. RE5 will be more of RE4, that much is true, but with the inclusion of co-op. Is that innovation?
Because its a really awesome action game compared to a clunky survival horror one? I'm not understanding what you're trying to say, unless you think every sequel should be like RE4 and completely change the way game is played, which is a delusional fantasy at best.
Metal Gear Solid managed to make changes and additions for four games. Gears 2 managed to fix everything that made me think Gears 1 succeded on fanboy love and bad judgement. Devil May Cry made changes in each game and is from Capcom, so we know they know how to do it. After playing RE4 a dozen or so times and playing other games since (I'll just say it: Dead Space, which managed to be more intense than RE4, for better reasons than gimped controls), RE5 adhering to the formula set up by 4 so stringently is disappointing.
It will likely be just as good as 4, because it is 4, and the only reason I'm interested at all after playing the demo is finding out where the G-virus comes from.
But don't pull a Sephiroth X and brand people as idiots for having their own opinion.
I'm just telling you that there is a reason nothing has changed since the last game, and that reason is this: RE4 was universally acclaimed by critics and is beloved by many fans. Why would they change anything?
I'm not asking the RE series to become like L4D, but I would enjoy them moving into the next century when it comes to the control of my character.
@ SilverDragon - Comments like "you don't get RE" are such fucking cop outs it's pathetic...I can understand a difference of opinion, but to act like I'm somehow lost because I'd like to MOVE AROUND AND SHOOT is fucking stupid.
Ambition and desire to improve, not because they have to but because they can.
Like I said, I don't think that turning the series into a pure action game is the answer, because it should remain the RE series, and have the spirit of the series behind it. But a design choice like this just doesn't make sense to me in 2009...Especially when there are ways to keep the RE-ness of the game in tact with stuff like ammo being scarce. Having to stop to reload a pistol seems insane...I could see if it was a SAW, or RPG or a large 2 handed weapon...But a pistol?
I can appreciate you affinity for the series, I just wish the controls wouldn't feel so clunky....
Cause it would suck if you just dropped your ammo while moving too fast. Wouldn't it?
Also, they teach soldiers to try to find cover and remain stationary, as it's the best and most efficient way to shoot bitches in the face.
I think more than anything I'm just dissapointed that the controls are almost exactly the same from RE 4, which I very much disliked (control-wise)...I guess sucks is kind of harsh...The controls suck, I can't speak to the story, which is a big part of why people play RE.
While you are at it why don't you complain that you can't jump in Bionic Commando, or you can't shoot diagonally in Mega Man, or you can't air block in Street Fighter 2. They are all essentially the same argument as the "you can't move and shoot" argument in RE4 and RE5. They are all design choices that go back decades at this point that are trademarks of these series.
I'm done with this argument at this point. If you don't want to play RE5 don't. I can't change your opinion.
The Monster Hunter games are another great example of this. Theyve used the same game engine for the whole series (despite desperately needing some changes; i say this as a huge fan of the games!), making some very minor updates and adding some new stuff, new places, a couple new monsters in each iteration. And the next game is on the Wii, allowing them to use the same engine, and target the biggest market.
I mean, you can be upset by RE5, thats fine. I know id rather have the game play more how the GTA games handle third-person shooting. But there are tons of people who enjoy the (in my opinion also) gimped controls, and probably more who dont care (like me, RE4 was still pretty fun). Capcom knows that, so they aint gonna do shit.
Also, in real life, there are no zombies.
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First: We need to all realize that Resident Evil 4 didn't even invent the over-the-shoulder control scheme we all know. Go play the original Splinter Cell from 2002 or Pandora Tomorrow from 2004, the gun mechanics are almost the exact same as Resident Evil 4 from 2005 except you don't magically forget how to use your legs upon shouldering your gun. RE4 was fresh... for its franchise... but not for the genre.
It isn't that Resident Evil 4 or 5 were bad by any means, that's something we all need to understand. It's that Resident Evil 5 doesn't bring anything new to the table for the Resident Evil titles.
Why does everyone love Resident Evil 4 so much? Because it was fresh and it was new. If RE4 would have been another fixed-camera Resident Evil title nobody would have given a rats ass about the game and would have complained about it being more of the same. In fact, before RE4 everyone was complaining about the RE series being a continuous cycle of more of the same. So now we're suddenly praising Resident Evil 5 for doing the exact same thing we all ripped the franchise for doing pre-4?
Nobody complained that RE2 was just RE with new graphics, but they sure did seem to complain about Code Veronica being more of the same. Alot of people didnt mind that Halo 2 was just Halo 1 with dual wielding, but suddenly Halo 3 was a repetitive borefest?
I dont know but I guess I'm failing to understand this slight hypocrisy.
I don't think that in WW2 a soldier could jump out of a second story window, and then in 3 or 4 seconds be well enough to take down an entire battery of Nazi artillary...But in a video game, that concession is made to the player...
If they want to add a cover system for that...great...If they want to cause the player to move much slower than normal while aiming and shooting (which would be just fine by me) that would be a start. But with the jump they made with RE 4 to a much more action oriented title, the controls just seem out of place if anything. Does that make sense? In the earlier games we were shooting zombies, but it wasn't (usually) a horde of zombies all after me, throwing axes and knives at me...It was small groups of them.
If they want to up the action that's great, but don't handicap the player because "that's the way the RE series controls". New Tomb Raider games would suck insanely if the controls were exactly the same at this point. No?
The fact that Capcom changed the series to a more action oriented type of game, but didn't give the player any other tools to go through the game, or alter it even slightly, is a poor decision to me.
And saying "you just don't get it" is a cop out, plain and simple....And somewhat insulting. The fact that you're comparing RE 4 to games like Splinter Cells controls just goes to further my point...In SC 1 there were limits, and certain expectations of the player. By the time they released SC:DA the expectations of the player had changed, and so had the tool set given to the player.
I won't say it again, but I'm not asking RE to be anything but RE...But what I would like is an update on the controls, seeing that they are pitting you against way more enemies...A fucking zombie can walk and throw an axe at me, yet my super special STARS agent can't walk and shoot, or reload, or anything...I don't want "Gears of Evil" (that does sound badass though, no?) or "Resident of Duty" (not so badass)...