What an unusually structured blog.
Anyway, I don't think its outright trying to kill them, Activision doesn't put a gun to anyone's head and tells them BUY THIS GAME, its simply insanely popular, its one of those lightning in a bottle kind of things, nobody expected MW1 to take off as it did, much less sell more and more and more everytime a new iteration came out.
What's killing other game franchises is companies desperatly trying to mimic them and completely missing the point, the fabled CoD numbers as company execs like to vomit out though, they think the way to achieve this is by dumbing things down to a ridiculous degree, even established franchises like Ninja Gaiden or Resident Evil, the companies honestly think that by making things insanely simple and giving players that quick satisfaction that MW does, that's all they need for a bajillion in sales.
Thing is, a lot of people who play CoD, will ONLY play CoD, plus you end up heavily alienating your established fans, take Ninja Gaiden for example, the hardest hack and slash games around but insanely fun, anyone who grew up with the NES loved these titles as they where insanely unforgiving, NG2 especially, NG3 can be beaten by literally mashing X and looking away from the screen, in no surprise it sold like shit and was received poorly, people who haven't played NGB or 2 are not going to play 3, dumbing it down did nothing other than make people wary of NG4.
So yea, I ain't gonna pin this on MW, I put it squarely on the shoulders of publishers and developers alike.
Anyway, I don't think its outright trying to kill them, Activision doesn't put a gun to anyone's head and tells them BUY THIS GAME, its simply insanely popular, its one of those lightning in a bottle kind of things, nobody expected MW1 to take off as it did, much less sell more and more and more everytime a new iteration came out.
What's killing other game franchises is companies desperatly trying to mimic them and completely missing the point, the fabled CoD numbers as company execs like to vomit out though, they think the way to achieve this is by dumbing things down to a ridiculous degree, even established franchises like Ninja Gaiden or Resident Evil, the companies honestly think that by making things insanely simple and giving players that quick satisfaction that MW does, that's all they need for a bajillion in sales.
Thing is, a lot of people who play CoD, will ONLY play CoD, plus you end up heavily alienating your established fans, take Ninja Gaiden for example, the hardest hack and slash games around but insanely fun, anyone who grew up with the NES loved these titles as they where insanely unforgiving, NG2 especially, NG3 can be beaten by literally mashing X and looking away from the screen, in no surprise it sold like shit and was received poorly, people who haven't played NGB or 2 are not going to play 3, dumbing it down did nothing other than make people wary of NG4.
So yea, I ain't gonna pin this on MW, I put it squarely on the shoulders of publishers and developers alike.
Its cute that you are blaming IW. Infinity Ward is a hollowed out carcass. The brilliant minds behind Medal of Honor: Allied Assault and founders of IW are long gone.
It's the AAA game model and the infantile board room execs that demand they make five million sales day one that are killing the industry. Resident Evil 6 is a perfect example of publishers demanding they cast aside all creative expression and reverence for an IP's pedigree in turn for a contrived hodgepodge of bullet points aimed at the lowest common denominator.
The people that make and play Call of Duty are not to blame. When the industry as a whole looks at CoD sales and accepts it as the rule rather than the exception, thats when things get ugly.
It's the AAA game model and the infantile board room execs that demand they make five million sales day one that are killing the industry. Resident Evil 6 is a perfect example of publishers demanding they cast aside all creative expression and reverence for an IP's pedigree in turn for a contrived hodgepodge of bullet points aimed at the lowest common denominator.
The people that make and play Call of Duty are not to blame. When the industry as a whole looks at CoD sales and accepts it as the rule rather than the exception, thats when things get ugly.
Call of Duty killed my husband!!
Oh wait... no... I killed my husband in Call of Duty. Sorry... misplaced blame. Carry on.
Oh wait... no... I killed my husband in Call of Duty. Sorry... misplaced blame. Carry on.
I think you are misunderstanding how this industry works. Activision currently has a pretty good yearly thing going on with Call of Duty and it is letting them coast through every holiday season. But it is not what killed off Prototype, in any regard. Prototype 2 , at least according to Activision, did not sell enough to justify its studio to stay in its current form, and for a third installment to be made.
You could complain that Activision was being too harsh, since Prototype was the best selling title of April 2012, but that's beside the point. It was released a good five months after Call of Duty: MW3, and the great majority of a game's sales are made during the first month of release. So claiming that Call of Duty killed the franchise, is a very unconvincing theory unless you have any real proof.
Oh, and saying that Call of Duty can kill off Pokemon might be a good article if you research the gaming habits of children. If you find out that 50% 6-year-olds find Pokemon to be baby stuff, and only want to play Call of Duty, that could be a great eye-opener. In fact, I'd actually love to do that. There's an elementary school about a block away, and I'm sure some people would let me send out a small survey sheet to a couple of class rooms.
Oh right, your article, I think you were being a tad rash (look who's talking), and are blaming the wrong person, since Infinity Ward is stuck doing work for Activision. There is a good debate over the influences made by Call of Duty, but this is more on an unstructured and uninformed rant. Please try to double check you facts before you make a theory like this, you'll look smarter in the end.
You could complain that Activision was being too harsh, since Prototype was the best selling title of April 2012, but that's beside the point. It was released a good five months after Call of Duty: MW3, and the great majority of a game's sales are made during the first month of release. So claiming that Call of Duty killed the franchise, is a very unconvincing theory unless you have any real proof.
Oh, and saying that Call of Duty can kill off Pokemon might be a good article if you research the gaming habits of children. If you find out that 50% 6-year-olds find Pokemon to be baby stuff, and only want to play Call of Duty, that could be a great eye-opener. In fact, I'd actually love to do that. There's an elementary school about a block away, and I'm sure some people would let me send out a small survey sheet to a couple of class rooms.
Oh right, your article, I think you were being a tad rash (look who's talking), and are blaming the wrong person, since Infinity Ward is stuck doing work for Activision. There is a good debate over the influences made by Call of Duty, but this is more on an unstructured and uninformed rant. Please try to double check you facts before you make a theory like this, you'll look smarter in the end.
Umm... this blog WAS sarcasm wasn't it?? That's how I took it.
The fact is that the Call of Duty series is predictably good. The campaign is usually well done and very entertaining to play - like a hollywood blockbuster movie. It's not going to win an Academy Award, but it will draw an audience who wants something familiar and solid. The online play is where the series excels though. I've tried lots of FPS games and particularly on the PS3, many online games tend to either have infrastructure issues (poor matchmaking where getting into a game can take 20 minutes, lack of working voice chat, no easy way to group up with friends, lag, or just lack of players where the game dies off in a month or so after release). Call of Duty sells well because it works... unlike Homefront, or Ghost Recon:Alpha Protocol or hell... even Skyrim and it's technical issues.
When devs start producing games that reliably work... then maybe they can catch up to the Call of Duty series.
... but I will say that the Call of Duty series did kill my acceptance of poorly developed, barely functional games and I tend to be very, very careful about which shooter games I now invest in.
The fact is that the Call of Duty series is predictably good. The campaign is usually well done and very entertaining to play - like a hollywood blockbuster movie. It's not going to win an Academy Award, but it will draw an audience who wants something familiar and solid. The online play is where the series excels though. I've tried lots of FPS games and particularly on the PS3, many online games tend to either have infrastructure issues (poor matchmaking where getting into a game can take 20 minutes, lack of working voice chat, no easy way to group up with friends, lag, or just lack of players where the game dies off in a month or so after release). Call of Duty sells well because it works... unlike Homefront, or Ghost Recon:Alpha Protocol or hell... even Skyrim and it's technical issues.
When devs start producing games that reliably work... then maybe they can catch up to the Call of Duty series.
... but I will say that the Call of Duty series did kill my acceptance of poorly developed, barely functional games and I tend to be very, very careful about which shooter games I now invest in.

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