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About
Born in Queens, 21. Writer for Illustrious-Magic and host of You've Been Played Podcast with friends
Las Vegas, NV ∑ silentmelodyinfamous.tumblr.com
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CLICK HERE TO LISTEN TO YOU'VE BEEN PLAYED EPISODE 33

For those of you who don’t know what this is, I, Steven, created a podcast in October of 2013 with my best friend Matt to talk about games. It’s now grown to include my friends who don’t play games much so instead we just talk about dumb stuff happening in our life for shits and giggles. We also do a side podcast where we do talk about games, though no good name has been created yet, suggest some in the comments!

This week the usual four (Elise, Monica, Steven and Trevor) are brought together after a lengthy break to talk about Steven’s first time getting drunk, Chuck Palahniuk’s disturbing short story “Guts”, a “new new” Stephen and other assholes we dislike, Steven poses a hypothetical question about the ethics of sleeping with someone who has slight ties to a friend, there’s a new Gameworks at Town Square, we dish on regrets of our lives, trade tales about a creepy high schooler in Monica’s graduating class, Trevor has a hate-filled twitter follower, Elise gets asked out and we roleplay initiating the conversation with someone of the opposite sex.

If you want to send us questions you can reach us at:

Tumblr ask (anon on): http://illustrious-magic.tumblr.com/ask

Message over twitter: https://twitter.com/No8Axel












For those of you who donít know what this is, I, Steven, created a podcast in October of 2013 with my best friend Matt to talk about games. Itís now grown to include my friends who donít play games much so instead we just talk about dumb stuff happening in our life for shits and giggles. We also do a side podcast (like this one!) where we do talk about games, though no good name has been created yet, suggest some in the comments!

This week Steven (who is typing this out) is joined by Trevor (good friend who plays guitar) to help run you through the important news of PAX, and Sony's Pre-TGS Conference, of which there was a lot. Stuff such as the New New 3DS which drives Trevor crazy with it's naming, our Persona 5 predictions, and various release dates. Then we discuss Steven playing Tomb Raider: Definitive Edition as well as Gears of War: Judgement, answer a message from our Tumblr, talk about recent "movements" on twitter and some old, but still funny, E3 predictions tweets.

If you are reading this, please contact us!



OR

Stevenís twitter:https://twitter.com/No8Axel


We will love you forever if you send us anything.










LINK TO†EPISODE 31

For those of you who donít know what this is, I, Steven, created a podcast in October of 2013 with my best friend Matt to talk about games. Itís now grown to include my friends who donít play games much so instead we just talk about dumb stuff happening in our life for shits and giggles. We also do a side podcast where we do talk about games, though no good name has been created yet, suggest some in the comments!

This week Steven (who is typing this out) is joined by Trevor (good friend who plays guitar), Elise (coffee shop girl and free spirit) and Monica (graphic artist) to talk about what constitutes a girl dropping a hint that she likes you, Trevor really doesnít like Mark Driscoll, we learn about the femitheist, Steven had a stereotypical twitter argument, he also brings in something for show and tell, we discuss fighting crime, ask our listeners to please write in, ask animal questions and as always talk about sex and dicks.

If you are reading this, please contact us

Tumblr Ask: http://illustrious-magic.tumblr.com/ask

OR

Stevenís twitter: https://twitter.com/No8Axel

We will love you forever if you send us anything.

OTHER EPISODES









Diablo III Reaper of Souls doesnít change the cycle of kill, loot, level up from vanilla Diablo III. Instead it adds some features that help you play the game the way you want to, from an enchantress who lets you reroll a specific stat on a weapon to paragon levels that allow you to increase specific attributes. However, despite having sunk its hooks into millions of people, I still canít find any worthwhile reason to pursue the endless cycle of killing monsters, getting better gear, leveling up and traveling to town. The gameplay is solid, but unless Iím listening to a podcast while playing, I find little reason to continue grinding my Barbarian, Wizard and Crusader to higher levels.



Diablo III has very simple combat. You can have up to six active abilities, which can be modified by runes that add fire damage or cause stun. Each ability slot has multiple choices and there is even an elective mode that allows you to have two abilities from the same folder equipped. You use these abilities, of course, to kill all the various monsters you will come across in the now five acts of what Diablo III can not call a story. Itís so trite and melodramatic that I never cared for it or attempted to delve into the needless audio logs or bestiary guide. Thankfully the enemy variety is kept pretty high and you wonít find yourself sick of one area since the game will shuffle you along to a different color toned setting.



As you murder the demons of hell and other monsters, theyíll frequently drop equipment for you to put in your backpack and perhaps equip. Most loot you will find wonít help in a significant way, and is instead there for you to either sell for gold or break down into crafting components. In Reaper of Souls, the blacksmith can now break down common white/grey items which previously would only be gathered to further fill my significant gold accumulation. The enchantress can also transmogrify your gear, so that you have a less eclectic look and instead a fully realized and matching outfit. This transmogrification can take up a large heap of your gold away which I appreciated since nothing previously was setting me back much, making gold a seemingly useless commodity. The jeweler now has even higher gem qualities to craft including a new class, diamond, which is for use against elite enemies and elemental resistance.



Along with those improvements to vendors, Reaper of Souls brings in a new level cap, a new class, paragon leveling, and adventure mode, which is the best feature. Unfortunately adventure mode is locked behind completing Act V, which means you have to trudge through a significant amount of story content. It all culminates in a less than epic boss fight, a lackluster and cliffhanger ending, and a prompt to ďpress X to return to the main menu.Ē It felt like Blizzard wasnít even trying. Adventure mode, however, is a nice reward for dealing with that mediocrity. After completing Act V you are free to travel around the various acts and participate in bounties which range from clearing a dungeon to taking down bosses youíve fought before. Each comes with a nice experience reward and along the way youíll be collecting better loot and leveling up. They are rather short little adventures and can range from five minutes to about fifteen or so depending on your skill and difficulty level, which has also been reworked in Reaper of Souls. Gone is the Hell, Nightmare and Inferno difficulties. Instead you have Normal, Hard, Expert, Master, Torment and then Torment I-VI, each with experience modifiers and stacked elite enemies.



While at first I was glad to be reinvigorated by the wealth of new content in Reaper of Souls, the base Diablo game is essentially the same. You go out, kill monsters, get loot, level up, return to town, repair, craft, sell, then repeat the cycle endlessly. While some people love the satisfaction of that loot grind, I found myself finding it empty. I listened to podcasts while playing and if I ran out of new episodes didnít want to play. I couldnít play unless I was doing something else at the same time because at least then I was getting something significant done. Diablo III doesnít have a world I like and no motivating factor besides seeing a little XP bar fill up and pop with a flash of light. And quite frankly Iím tired of that. RPG elements have now made their way into almost every genre and if a game doesnít offer something more substantial than completing the same tasks and going through the motions Iíve done hundreds of other times before, Iím not going to waste my time on it. Despite really good gameplay, Diablo III: Reaper of Souls felt like a big waste of time.










Greetings Dtoid users! I'm Steven Santana and this is a podcast I made with my best friend Matt in October of 2013 since I love podcasts. Since then he's moved off to Yosemite to seek enlightenment, but mostly money, booze and weed. So now I just grab whatever friends I can find and talk about dumb stuff and have a good time. This episode has Trevor Thompson, the only other friend with a big passion for games in general. Elise who binges movies and tv shows and Monica, podcasting for the first time, who is an art major. Also I recently celebrated my 21st birthday so now we can all drink, which helps majorly with having funny conversations. Enjoy!

This week is probably the best episode we have done as we talk about jumping on a new bed, explain the origin of a rumjob, Steven's 21st birthday party and other drinking stories, Trevor's recent funtime trip to Arizona, Steven is a child, Dashcon, dispute Boulder City's relative location, Uncharted being turned into a movie by a crappy comedy director, Trevor is Ryan Scott, nobody knows who that is, Mario has a british accent now, we're offensive and attempt to end the podcast with a story.

You can find the podcast HERE










Watch_Dogs' success can be found in how it takes a ton of gameplay elements straight out of other Ubisoft franchises and just adapts it for its version of Chicago. Watch as I count the number of mechanics Ubisoft transplanted from its other successful games, mostly Assassin's Creed and Far Cry.