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  • VGdrum: Sparkster - "Lakeside" & "1-1"

      12:51 PM on 12.28.2011


    Via Pixelitis:
    http://www.pixelitis.net/video/vgdrum-sparkster-lakeside-1-1/

    Via Youtube:
    http://www.youtube.com/watch?v=ldGX8fjbLN8

    Hope everybody had a Merry Christmas, Happy Holidays and all that jazz.

    No request this time, sorry! But I haven't forgotten about those who've emailed me. I've wanted to cover the intro music to Sparkster for a long time, but I somehow never got around to it. It just feels so triumphant and upbeat that I just HAD to cover it.

    I never played Sparkster or the other Rocket Knight games as a kid, but clearly I have been missing out. It's a great couple of games with some damn good music. The first time I heard "Lakeside" was around 2 years ago and yet on the first listen it made me feel nostalgic for the SNES days. I originally wanted to just cover that, but upon listening to the intro stage of the Genesis version, I knew I couldn't pass it up. This marks the first time I've covered a Genesis/Mega Drive song, hurray!

    I always imagine brentalfloss creating lyrics for these tunes. I thought up some lines of my own:

    "Have you met Sparkster?
    He is the Rocket Knight
    Straps on his jetpack and flies
    And now he's high in the sky
    While I'm high as a kite"

    Okay, maybe I should just stick to drumming.

    Music: "Lakeside" (SNES) & "1-1" (Genesis/Megadrive)

    Music composed by Kazuhiko Uehara, Masahiro Ikariko, M. Matsuhira, Michiru Yamane, and Akira Yamaoka.

    Yeah, you read that correctly. Michiru Yamane, who brought us amazing Castlevania music, and Akira Yamaoka, the composer of the Silent Hill games among other great titles, both had a hand in Sparkster's music!

    Sparkster was developed and published by Konami in 1994 for the Super Nintendo/Super Famicom.

    Likewise, Sparkster (Sparkster: Rocket Knight Adventures 2) was developed and published by Konami in 1994 for the Sega Genesis/Mega Drive.

    Remember to rate the video and subscribe. Please check out http://www.pixelitis.net . It's a new videogame news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul and on Facebook @VGdrum.

    For all my other videos, click the following link:

    http://www.pixelitis.net/video_category/vgdrum

    And visit my Youtube Channel Page!
    http://www.youtube.com/vgdrum

    VGdrum Request VIII - Zombies Ate My Neighbors - Zombie Panic

      5:10 PM on 11.01.2011


    Via Pixelitis:
    http://www.pixelitis.net/video/vgdrum-request-viii-zombies-ate-my-neighbors-zombie-panic/

    Via Youtube:
    http://www.youtube.com/watch?v=UewPzg1MLHM

    Happy Halloween! It's a day late (I'm lazy), but here's the next request. Zombies Ate My Neighbors is a pretty fun game with the quirkiest soundtrack you'll ever hear on the SNES. I love how eclectic it is.

    Am I the only one who hears a tinge of Danny Elfman's "Batman" theme in the title screen music?

    I apologize for the weird transition in the beginning. I messed up the drum intro so I went back to re-record that part. Unfortunately my china cymbal drowns out the sound of my snare at certain parts. Makes me wish I had drum mics so I wouldn't have to rely on the camera's audio anymore. It's also impossible to take out the drum track to this one, as the SNES game's drum tracks were programmed into each channel of the SNES sound chip (how weird!).

    The next video or two may just be my own pick this time, but that doesn't mean I haven't forgotten about any requests. Keep 'em coming!

    The music was requested by Gwen S. & Matt R.

    Remember to rate the video and subscribe. Please check out http://www.pixelitis.net . It's a new videogame news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul and on Facebook @VGdrum.

    "Zombie Panic" was composed by George Alistair Sanger.

    Zombies Ate My Neighbors (Zombies in Europe and Australia) was developed by LucasArts and published by Konami (SNES, Mega Drive/Genesis) and LucasArts (Virtual Console) in 1993/1994.

    For all my other videos, click the following link:

    http://www.pixelitis.net/video_category/vgdrum

    And visit my Youtube Channel Page!
    http://www.youtube.com/vgdrum

    VGdrum Request VII - Pokémon Gold/Silver - Battle! Trainer (Johto)

      10:05 AM on 09.28.2011


    http://www.pixelitis.net/video/vgdrum-request-vii-pokemon-goldsilver-battle-trainer-johto/

    When's that video embed option coming back? :P

    Pokémon! A series I adored as a 4th grader, but then I sort of shunned away from it for a long time before fully appreciating it again in college. While Pokémon Red, Blue & Yellow remain my favorites, playing through some of Heart Gold made me realize that I missed out on the great sequel to those games! Pokémon Gold/Silver’s battle music is just plain epic.

    This was a tough song to drum to, but it was also highly enjoyable. I’m all over the place on this one, and it’s more interpretive given that there’s no real drum beat in the original GBC composition. Despite a few minor timing issues I’m really proud of this one. Now who wants to redo this one with me in a heavy metal/prog setting?

    The music was requested by Erin M. B.

    Remember to rate the video and subscribe. And follow me on Twitter @PatrickKul and Facebook @VGdrum.

    “Trainer! Battle (Johto)” was composed by Junichi Masuda.

    Pokémon Gold/Silver (Pocket Monsters: Gold & Silver in Japan) was developed by Game Freak and published by Nintendo & The Pokémon Company on Game Boy Color.

    For all my other videos, click the following link:

    http://www.pixelitis.net/video_category/vgdrum

    And visit my Youtube Channel Page!
    http://www.youtube.com/vgdrum

    VGdrum Request VI: Battletoads & Double Dragon “Level 1: Abobo”

      3:44 PM on 07.30.2011


    http://www.pixelitis.net/video/vgdrum-request-vi-battletoads-double-dragon-level-1-abobo/

    Still having trouble finding the video-embed option again. Oh well.

    Here's a game I should have given a second chance a long time ago! I never realized just how fun Battletoads & Double Dragon is. And the music is killer! David Wise is videogame music genius. Love the beat to this one. It's simple, but loads of fun.

    I wonder why Billy and Jimmy's faces and hairstyles are swapped. Odd.

    This is a request made by bowbay, who does several bass guitar covers of videogame tunes. Check him out at the following link: http://www.youtube.com/bowbay

    Next request is a biggie, and that's all I'm sharing with you.

    I got a pair of new hi-hats, 'cause my old ones broke. Say hello to my 14" Sabian Xs hi-hats!

    Remember to rate the video and subscribe. Please check out www.pixelitis.net. It's a new videogame news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul.

    "Level 1: Abobo" was composed by David Wise.

    Battletoads & Double Dragon was developed by Rare, Ltd. and published by Tradewest on the Super Nintendo.

    For all my other videos, click the following link:

    http://www.pixelitis.net/video_category/vgdrum

    And visit my Youtube Channel Page!
    http://www.youtube.com/vgdrum

    VGdrum Request V: Super Valis IV "Castle Vanity"

      7:57 AM on 07.25.2011


    Pixelitis.net presents: VGdrum Request V: Super Valis IV "Castle Vanity"

    (Where'd the video embed option go?! :/ )

    I take forever, don't I? Here I am with a request I received over a YEAR ago from Shuy Dagnino. I had never heard of Super Valis IV before, but now that I have I need to play more of it. It's got a great soundtrack.

    I really want to replace my drum heads and get some good mics for future recordings. I can't say when that will happen but just know that it's in my plans!

    I've got two more "learned" songs to record for you all, so hopefully the wait won't be as gargantuan as before.

    Finally, please check out www.pixelitis.net. It's a new videogame news blog that my friends and I are currently working on.

    "Castle Vanity" was composed by Junta.

    Super Valis IV (known as SUPER Varisu Akaki Tsuki no Otome in Japan) was developed by Telenet Japan and published by Atlus on the Super Nintendo/Famicom.

    For all my other videos, click the following link:

    http://www.pixelitis.net/video_category/vgdrum/

    And visit my Youtube Channel Page!
    http://www.youtube.com/vgdrum

    VGdrum Request IV - Castlevania II: Belmont's Revenge - Original Sin

      7:02 PM on 06.13.2011


    Pixelitis.net presents: VGdrum Request IV - Castlevania II: Belmont's Revenge - Original Sin

    It's been a while, but I'm back with another request! Yes, it's Castlevania again! This is a sick track from a Gameboy entry of the series, Castlevania II: Belmont's Revenge. Credit goes to Tony Ponce from Destructoid for requesting the track. It took a lot of practice! I had 2 mics on my drums to record the drumming, but unfortunately the bass left a lot to be desired, so I stuck to the camera mic. I wouldn't mind releasing an MP3 with the recording if anybody wants it.

    Also if you haven't noticed, I have several new additions to my cymbal family, including 2 new Sabian crashes (one replacing my broken Zildjian) and a new Sabian splash. I love these new cymbals!

    I'm still taking requests like usual, but it's been slow-going, please understand. I have two more tracks that have their beats mostly figured out.

    Oh and if you enjoyed the video, PLEASE "like" it and "favorite" it. I'd really appreciate that.

    "Original Sin" was composed by Hidehiro Funauchi.

    Castlevania II: Belmont's Revenge (known as Dracula Densetsu II in Japan) was developed and published on the Game Boy by Konami.

    And, if you missed them the first time around, here are all of my other videos (which can also be viewed at Pixelitis:

    VGdrum - Final Fantasy Mystic Quest Battle 1 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 2 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 3: Dark King Drums

    VGdrum - Breath of Fire Beginning of Battle

    VGdrum - Breath of Fire Battling Drums

    VGdrum - Breath of Fire II Cross Counter Drums

    VGdrum - Final Fantasy 5 V Battle at the Big Bridge

    VGdrum - Street Fighter II Guile's Theme A Violent Emotion

    VGdrum - Drakkhen Character Creation

    VGdrum - Teenage Mutant Ninja Turtles IV Turtles in Time Drum Medley

    VGdrum - Earthbound (Mother 2) Pokey/Porky Means Business! REVISITED

    VGDrum - Breath of Fire II Battle Medley

    VGdrum - River City Ransom

    VGdrum - Mega Man X Medley Part 1/2

    VGdrum - Mega Man X Medley Part 2/2

    VGdrum Request I - Shadow of the Colossus A Despair-filled Farewell ~Battle With the Colossus~

    VGdrum - Final Fantasy I, II, & III Battle Medley

    VGdrum - Gradius III - Invitation to Space/Departure For Space/Sand Storm

    VGdrum - Final Fantasy IV Battle Medley

    VGdrum - Now Taking Requests!

    VGdrum Request II - Final Fantasy Mystic Quest - Lava Dome

    VGdrum Request III - Castlevania II: Simon's Quest

    VGdrum Request IV - Castlevania II: Belmont's Revenge - Original Sin

    Distant Worlds: Music from Final Fantasy – BAM Howard Gilman Opera House in NY

      2:57 PM on 04.02.2011


    Distant Worlds: Music from Final Fantasy – BAM Howard Gilman Opera House in Brooklyn, New York 04/02/2011

    I was ecstatic to see this show, considering the West Coast got to experience an orchestral Final Fantasy concert as far back as 2005. I had only attended one other orchestral game concert in the past, and that was Video Games Live, and while VGL is a fun show, I was yearning for a more traditional, more professional orchestral take on video game music. So Damian and I arrived around an hour before the show, which started at 8pm. The venue was quite nice. I was surprised not to see any cosplayers, at least in our section (Mezzanine).

    At the beginning, long-time Final Fantasy composer Nobuo Uematsu came up on stage and the crowd exploded with cheers and applause. It was quite glorious to see this short, old, modest Japanese man, a man whose music defined my childhood, up on the stage. That alone was worth the price of admission. I would’ve loved to get the Meet and Greet package, but $180+ seemed like way too much. Maybe if I was wealthier.

    Conductor Arnie Roth came on stage and the orchestra began with the original Final Fantasy Prelude. Hearing the harp was wonderful and gave me shivers. It reminded me of the first time I booted up my first Final Fantasy game, Final Fantasy IV, for the Super Nintendo back in 1998 (latecomer, I know). Following the prelude, conductor Arnie Roth stated how he really wanted to play one small piece before they continued on with the set, and so they quickly played the first few seconds of the Victory fanfare, which was great. Unfortunately you could barely hear those first few seconds because the crowd erupted into applause during it.

    Next up was the opening music to Final Fantasy VIII, “Liberi Fatali” played. An epic intro to the game. I sorta wished the video display of the intro synced better with the music, especially during the gunblade battle between Seifer and Squall. Following this was a clip of FF8 in the Dollet portion with Squall, Zell, and Seifer. They were using the Japanese version of the game so unfortunately I didn’t know what was being said in the text boxes. Here the orchestra comedically waited until the in-game Squall got into a random encounter when they started playing FF8’s battle theme, “Don’t Be Afraid.” A great and epic piece.

    Next up was a FF11 song, Distant Worlds, with vocalist Susan Calloway, who had used her voice for the main theme of Final Fantasy XIV. A great piece from FF11, which I unfortunately never got to hear in the game because I barely played it. Another FF11 piece was played, “Ronfaure.” Next up was more FF8 (FF8 really was the poster child of this concert), with another great battle theme, “Man with the Machine Gun.” Again, the video used here involving scenes with Laguna were in Japanese. I wished they had used English versions of the game for American audiences. Afterwards, Susan Calloway came back on for the theme song of Final Fantasy X, “Suteki Da Ne,” which was sung in complete English, save for those three words. The clips of Final Fantasy X used really brought me back.

    The next song was a classic, the beloved and catchy chocobo theme, which was a joy to listen to. The video clip was charming, with several different Final Fantasy clips (including 5, 6, 7, 8, and 10) of FF characters riding chocobos (and of course, people cheered when the Final Fantasy VII clip came on, *sigh*). The last song before intermission was my favorite of the night, the excellent “Clash on the Big Bridge” (or “Gilgamesh Theme Song”) from Final Fantasy V. It was excellently played, and a lot of clips of Final Fantasy V were used (in Japanese, of course).

    After intermission, the orchestra came back for another favorite, Final Fantasy VII’s Opening ~ Bombing Mission. Absolutely love that song. The following song was an odd pick, Final Fantasy VIII’s “Fisherman’s Horizon,” which is a nice, calm piece, but I would have rather had something else played. Susan Calloway came on again for the theme to Final Fantasy XII, “Kiss me Goodbye,” which was composed by Hitoshi Sakimoto. This gave me the reminder that I really should get back into FF12. I’ve been enjoying it despite what others have been telling me. Final Fantasy X’s “To Zanarkand” was next, an iconic piece to a fantastic game.

    Final Fantasy VII’s “J-E-N-O-V-A” theme was next, which apparently had been the most-requested battle music to be played at these concerts, next to FF6’s “Dancing Mad.” This was a great piece to hear, and I noticed that they used the arrangement originally done by The Black Mages. Next up were two pieces from Final Fantasy XIII, composed by Masashi Hamauzu: “Fabula Nova Chrystallis” and the epic and memorable battle theme, “Blinded by Light.” I was surprised that they played this, and I enjoyed it. I did feel that it could’ve used a bit more volume and oomph from the orchestra, but it was satisfying nonetheless. Two FF14 songs were played next, which were pretty good and different: “Navigator’s Glory” and “Answers,” which Susan Calloway and the choir performed on.

    Final Fantasy VI’s epic intro music, “Terra’s Theme” was next, and after a few displays of Yoshitaka Amano’s FF6 artwork, the iconic intro scene to FF6 with the three Magitek armors marching northward through the snow was displayed. Here the credits were not from the game, but for the concert, which I thought was clever. Again, however, the crowd began clapping for several of the names appearing in the credits, and while I understand their appreciation, it made it difficult to focus on the music. Save your applause for after, dammit!

    Following a brief exit by Arnie Roth, he returned and called Mr. Uematsu to come back up on stage, to which again there was thunderous applause. Roth jokingly said that Nobuo Uematsu would sing a solo piece for the audience, but instead he joined the choir for the final piece of the night, and of course it had to be Final Fantasy VII’s “One Winged Angel.” It was a delight to see Mr. Uematsu with the choir doing this epic song.

    And that concluded the show! I was really disappointed not to hear any Final Fantasy IV or IX music, but apparently they will be playing some music from IX in tonight’s show. Oh well! I would have loved to hear FF4’s “Red Wings” or FF9’s “Hunter’s Chance” or “Melodies of Life.” The Final Fantasy Prologue music was another piece I would have loved to hear. I would love to see this concert again next year, and this time they should bring The Black Mages with them!


    Image taken from Consequence of Sound Live Review

    SETLIST:

    Final Fantasy Prelude
    Final Fantasy VIII: Liberi Fatali
    Final Fantasy VIII: Don’t Be Afraid
    Final Fantasy XI: Memoro de la Stono – Distant Worlds w/ Susan Calloway
    Final Fantasy XI: Ronfaure
    Final Fantasy VIII: Man with the Machine Gun
    Final Fantasy X: Suteki Da Ne w/ Susan Calloway
    Final Fantasy: Chocobo Theme/Swing de Chocobo
    Final Fantasy V: Clash on the Big Bridge

    INTERMISSION

    Final Fantasy VII: Opening ~ Bombing Mission
    Final Fantasy VIII: Fisherman’s Horizon
    Final Fantasy XII: Kiss me Goodbye w/ Susan Calloway
    Final Fantasy X: To Zanarkand
    Final Fantasy VII: J-E-N-O-V-A
    Final Fantasy XIII: Fabula Nova Chrystallis
    Final Fantasy XIII: Blinded by Light
    Final Fantasy XIV: Navigator’s Glory
    Final Fantasy XIV: Answers w/ Susan Calloway
    Final Fantasy VI: Terra’s Theme
    ENCORE: Final Fantasy VII: One Winged Angel

    VGdrum Update: Castlevania II: Simon's Quest

      2:03 PM on 01.08.2011




    After nearly seven months I am back with another request, with music from the black sheep of the Castlevania family. Ugh, those villagers and their vague and vitriol-filled “advice” were annoying.

    Copypasta:

    It has been way too long since I've done this! I'm back, fulfilling my next request: Castlevania II: Simon's Quest! Youtube user SNESDKC2 made the request for "Bloody Tears," and considering I had wanted to cover that AND 3 other songs, it was only necessary to do 'em all. CV2 is a controversial title, and while the game is a chore without a guide, at least it has some awesome music. Hope you enjoy them. Watch my requests video for information on how to send in a request.

    Music featured: "The Silence of Daylight," "Bloody Tears," "Monster Dance," and "Dwelling of Doom."
    Music composed by Kenichi Matsubara. Castlevania II: Simon's Quest (known as Dracula II: Noroi no Fūin in Japan) was developed and published on the Famicom Disk System/Nintendo Entertainment System by Konami.

    And, if you missed them the first time around, here are all of my other videos:

    VGdrum - Final Fantasy Mystic Quest Battle 1 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 2 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 3: Dark King Drums

    VGdrum - Breath of Fire Beginning of Battle

    VGdrum - Breath of Fire Battling Drums

    VGdrum - Breath of Fire II Cross Counter Drums

    VGdrum - Final Fantasy 5 V Battle at the Big Bridge

    VGdrum - Street Fighter II Guile's Theme A Violent Emotion

    VGdrum - Drakkhen Character Creation

    VGdrum - Teenage Mutant Ninja Turtles IV Turtles in Time Drum Medley

    VGdrum - Earthbound (Mother 2) Pokey/Porky Means Business! REVISITED

    VGDrum - Breath of Fire II Battle Medley

    VGdrum - River City Ransom

    VGdrum - Mega Man X Medley Part 1/2

    VGdrum - Mega Man X Medley Part 2/2

    VGdrum Request I - Shadow of the Colossus A Despair-filled Farewell ~Battle With the Colossus~

    VGdrum - Final Fantasy I, II, & III Battle Medley

    VGdrum - Gradius III - Invitation to Space/Departure For Space/Sand Storm

    VGdrum - Final Fantasy IV Battle Medley

    VGdrum - Now Taking Requests!

    VGdrum Request II - Final Fantasy Mystic Quest - Lava Dome

    VGdrum Update: Final Fantasy Mystic Quest: Lava Dome

      8:38 AM on 06.04.2010




    Here's the first request I have gotten from Youtube user kureyonalliance who acknowledges how underrated Final Fantasy Mystic Quest's music is. My brother did a little audio editing on this one to make the bass drum sound much more pronounced, I hope you like it! I'm happy about this one, as I tried to replicate the fills in the song as closely as possible to the original drums. I only add little flourishes here and there with the cymbals (and my lovely China cymbal). If you have any constructive criticism for me, don't be afraid to share it! Unless you're a dick, like some of those guys who replied to my FF4 Battle Medley video, but I digress! I can spot one minor flub in that I hit the bell part of my ride cymbal instead of the actual ride, but it shouldn't be too bothersome. I was concerned about audio-syncing issues as my original export of the video showed some syncing issues. I managed to fix that and I hope it sounds in sync for everyone. I really got a lot of requests in my inbox (about 13 or 14 or so). I'm going to try to pump out 3 a week, but I can't guarantee it.

    Now for copypasta:

    Hell yeah! Here's the first VGdrum Request since I announced that I'd be taking them a few days ago. We return to the unfortunately underrated SNES RPG Final Fantasy: Mystic Quest. This one was requested by user kureyonalliance. I tried to keep the fills as close to the original drums as possible. Enjoy.

    Music composed by Ryuji Sasai. Final Fantasy Mystic Quest (known as Final Fantasy USA: Mystic Quest in Japan and Mystic Quest Legend in Europe) was developed on the Super Nintendo/Super Famicom by Square Soft, Inc. (Square Enix)

    And, if you missed them the first time around, here are all of my other videos:

    VGdrum - Final Fantasy Mystic Quest Battle 1 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 2 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 3: Dark King Drums

    VGdrum - Breath of Fire Beginning of Battle

    VGdrum - Breath of Fire Battling Drums

    VGdrum - Breath of Fire II Cross Counter Drums

    VGdrum - Final Fantasy 5 V Battle at the Big Bridge

    VGdrum - Street Fighter II Guile's Theme A Violent Emotion

    VGdrum - Drakkhen Character Creation

    VGdrum - Teenage Mutant Ninja Turtles IV Turtles in Time Drum Medley

    VGdrum - Earthbound (Mother 2) Pokey/Porky Means Business! REVISITED

    VGDrum - Breath of Fire II Battle Medley

    VGdrum - River City Ransom

    VGdrum - Mega Man X Medley Part 1/2

    VGdrum - Mega Man X Medley Part 2/2

    VGdrum Request I - Shadow of the Colossus A Despair-filled Farewell ~Battle With the Colossus~

    VGdrum - Final Fantasy I, II, & III Battle Medley

    VGdrum - Gradius III - Invitation to Space/Departure For Space/Sand Storm

    VGdrum - Final Fantasy IV Battle Medley

    VGdrum - Now Taking Requests!

    VGdrum - Now Taking Your Video Game Music Requests!

      10:28 AM on 06.01.2010


    Watch the video for more info: Click the damn video!

    Now for some copy-pasta:

    That's right! It's request time! I've never really talked face-to-face with a camera before, so sorry if I come off a little dry. You can also obviously tell I'm reading notecards, but screw it, I'm a drummer, not an internet personality!

    Guidelines:
    1. Send me an email at [email protected]
    2. Make the Subject "VGdrum Request"
    3. Tell me what video game music you would like me to cover (just one song, preferably)
    4. Tell me how you would like to be credited as in my video when I acknowledge who requested the track.
    5. If the song you requested has lots of drums in it that can't be removed, I can try to cover it anyway, although it will sound awkward.
    Or you might be lucky and have a song that doesn't have any drums in it originally anyway.
    6. Try to request something that hasn't been covered before. If I know it's been covered before, I will let you know, but if you still want me to do it, I will.
    7. I don't know how many requests I'll be getting, but I just want to let you know that if I do get a lot, it may take a long time to get to yours, and some might not even be
    done, so I apologize in advance.

    I also have one very small request from you guys. If you're viewing this on my NukaCola89 Youtube account, PLEASE subscribe to and friend my VGdrum account, as I am not adding VGdrum videos to the former account anymore.

    Finally, I would just like to thank everyone whose given me positive feedback, I really appreciate it and the views and the great comments are what encourage me to keep doing this. I know I'm not perfect when it comes to my drumming, and I know I make a few noticeable mistakes here and there, but I'm glad you still enjoy it.

    And of course, I would very much like to upgrade my drumheads and replace my broken crash cymbal. Hopefully I'll get some money down the line to fix that.

    Finally I want to extend a very special thanks to Destructoid.com for showing my videos on their Weekend Destructainment features and another special thanks to Capcom Community Manager Seth Killian, who posted my Breath of Fire II video on the Capcom Unity website back in January.

    And, if you missed them the first time around, here are all of my other videos:

    VGdrum - Final Fantasy Mystic Quest Battle 1 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 2 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 3: Dark King Drums

    VGdrum - Breath of Fire Beginning of Battle

    VGdrum - Breath of Fire Battling Drums

    VGdrum - Breath of Fire II Cross Counter Drums

    VGdrum - Final Fantasy 5 V Battle at the Big Bridge

    VGdrum - Street Fighter II Guile's Theme A Violent Emotion

    VGdrum - Drakkhen Character Creation

    VGdrum - Teenage Mutant Ninja Turtles IV Turtles in Time Drum Medley

    VGdrum - Earthbound (Mother 2) Pokey/Porky Means Business! REVISITED

    VGDrum - Breath of Fire II Battle Medley

    VGdrum - River City Ransom

    VGdrum - Mega Man X Medley Part 1/2

    VGdrum - Mega Man X Medley Part 2/2

    VGdrum Request I - Shadow of the Colossus A Despair-filled Farewell ~Battle With the Colossus~

    VGdrum - Final Fantasy I, II, & III Battle Medley

    VGdrum - Gradius III - Invitation to Space/Departure For Space/Sand Storm

    VGdrum - Final Fantasy IV Battle Medley

    VGdrum Update: Final Fantasy IV Battle Medley!

      11:27 AM on 05.27.2010


    VGdrum - Final Fantasy IV Battle Medley

    In the words of Ahnuld in the pretty damn terrible sequel Terminator 3: “I’m Back!” I finished my Junior year of College, so that means more VGdrum videos! I’ll also be making a special announcement pretty soon, so keep your eyes peeled for a new blog/Youtube video post.

    So now I bring you a nearly 10-minute Final Fantasy IV Battle Medley! FF4 still remains my favorite Final Fantasy, and its music has a special place in my heart. I hope you enjoy the videos! Special Thanks to Erin for making my logo and Special Thanks to Damian for some "camera work." I wonder why Square used "IV" as 4 instead of "IIII" which is what most Romans used to my knowledge...

    Music includes:
    Battle 1
    Battle 2
    Battle with the Four Fiends
    The Final Battle (Zeromus)
    Fanfare

    Music composed by Nobuo Uematsu. Final Fantasy IV developed and published by Square/Square Enix. Final Fantasy IV (4) is available for the Super Nintendo/Famicom, Playstation One, Wonderswan Color, Game Boy Advance, Nintendo DS, and the Nintendo Wii Virtual Console.

    And, if you missed them the first time around, here are all of my other videos:

    VGdrum - Final Fantasy Mystic Quest Battle 1 Drums

    VGdrum - Final Fantasy Mystic Quest Battle 2 Drums

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    VGdrum Request I - Shadow of the Colossus A Despair-filled Farewell ~Battle With the Colossus~

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    Game Save-Corrupting Bugs in the Playstation 3 Version of Brütal Legend?

      4:53 PM on 01.13.2010


    So I finished Brütal Legend last night on my PS3. I enjoyed the game immensely despite a bunch of glaring flaws, including the annoying collision detection and handling with the Druid Plow, some random sound and graphical bugs, the short campaign, the big focus on multiplayer (which no one is playing on the PS3 version. Seriously, I was stuck searching for a game through matchmaking for a couple of minutes and nothing showed up), and repetitive side-missions and dialogue. Another flaw has come to my attention, and it's one so bad that it has ruined several people's game saves! I came across several forum posts on GameFAQs in addition to the official Brütal Legend forums on EA's website:

    Brutal Legend stuck at the loading screen

    No 'soundtrack' option in Extras? WHYYYYYY?! Also, save file corruption?

    Cannot Load Game - Stuck on loading screen after "continue"

    99% and game save corrupted

    Some choice quotes from these posts:

    "My PS3 Brutal Legend won't load my saved game any longer. I sit at the loading screen forever, until I'm forced to quit the game which causes a PS3 hard-reboot.

    I'm at the very last mission on Brutal diff, so restarting the game isn't really an option for me.

    I have both DLC packs installed. I've never had an issue like this since launch. I started playing multiplayer this weekend, and that's when this started.

    I guess I'm done with Brutal Legend until there's some kind of a fix for this.

    I recorded the entire thing and uploaded it to YouTube: http://www.youtube.com/watch?v=hocC7TDAr5A

    Please fix this !!!!!!"

    "So, the last time I successfully played was on 12/28. The way I always end my game is Start>Save & Quit, wait for the title screen, then quit the game via the PS menu. However, today when I went to load my game, it would just pretty much sit at the image of Ormagoden with the spinning axe, saying "Loading". It never loads.

    I recently purchased and installed the Infinite Fate DLC, so that may have something to do with it, because when I quit the game I had the Zaulia threads equipped.

    I tried deleting the two game data files under the Game Data folder and letting the patches plus the game re-install to no avail. I was able to start a new game on another profile and load a (freshly started) game. I don't know what's going on, i don't see how I could have corrupted the save file when I take every precaution not to!"

    "Pressing the PSHome button (the big circle one) corrupts save data in this game."

    People are claiming that saving the game near the end at the Sea of Black Tears might be causing this corruption. Either that or just getting near 99% and saving and quitting may be causing this. Even worse, it could be attempting to quit the game while it's still playing by holding the PS Home Button might be the cause of it. Nevertheless, this is making me rethink going for 100% completion until some kind of patch gets released. I just find it annoying and disheartening that EA hasn't released a statement regarding this bug. Top that off with making people pay $5 on DLC that enables a GPS option for your map so you can see what statues/locations you've already found on the map and more easily keep track of what you still need to get and you've pretty much dicked a bunch of PS3 users. I've already backed up my Brütal Legend game save to a USB drive, I recommend that other PS3 users do the same!

    While we're still talking about seemingly widespread problems among gamers, I'd like to remind people of another issue that unfortunately befell me and several other people with official Nintendo Gamecube 1019-block memory cards on the Nintendo Wii (just read this old blog post I made about it): Gamecube Memory Card Woes

    ...Is it that hard for video game companies to issue an official statement or warning regarding these sorts of problems with their products?








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