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I love gaming. I'm a fan of almost every console and I like many genres, with my primary ones being Action/Adventure, FPS, RPG's, RTS, & Fighting Games. Some of my favorite games/series include Breath of Fire, Final Fantasy, Fallout, Earthbound/Mother, Deus Ex, Chrono Trigger, Metal Gear Solid, Half-Life, Mario, Zelda, Castlevania, Contra, Mega Man, Metroid, Resident Evil, Street Fighter, Silent Hill, Star Fox, Starcraft, Unreal, The Witcher, etc. etc.
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Nothing more pleasant-sounding than that X-Buster charging sequence! Enjoy the video, I know it's been a while.

I decided I'd give the drums a bit of my own spin with this track. For the most part the original drum track is composed of just those quick rolls on the hi-hat and some snare and crash hits.

I met composer Kinuyo Yamashita at a meet-and-greet after a Video Games Live in Red Bank, NJ. She is AWESOME! I recall asking her if she was big into hard rock or heavy metal given the soundtrack's rockin' edge, but she surprisingly said "no." >_>

I remember the first time playing MMX3 and being captivated by the intro stage music. It's so energetic, so dramatic. SO ROCKIN'!

I was an SNES kid through and through, and while I do prefer its soundchip to the Genesis', there's a fan remix of "Opening Stage" done Genesis/Megadrive-style that blew me away. It has so much punch to it that I think it may very well be better than the original.

I have a handful of more videogame tracks I'd love to record, but it may take a while. Once I'm finished with those, I'll go back to all those requests that have sitting in my inbox for a few years. Sorry about that, busy schedules and all :/

See a bunch of you at MAGfest 11 hopefully!

Engineered, mixed, mastered & co-produced by Phil Silvestro.

"Opening Stage" and all of Mega Man X3's music was composed by Kinuyo Yamashita.

Mega Man X3 (Rockman X3 in Japan) was developed and published by Capcom for the Super Nintendo Entertainment System/Super Famicom.

Follow me on Twitter @PatrickKul and on Facebook @VGdrum.

For all my other videos, check Pixelitis.

And visit my Youtube Channel Page!
Photo








Pixelitis Link

Youtube

Just a note: There may be audio/video sync issues if you up the Youtube video's resolution to 720p/1080p. Not sure why that's happening but I apologize in advance.

Hey there fellow Dtoiders/chummers! I'm back with another VGdrum video (still haven't forgotten about the multitude of requests I still have to tackle, but I just want to do a few more of my own covers!). This latest one is Shadowrun.

Shadowrun for the SNES was so awesome, I remember reading about it in a walkthrough published in an old Nintendo Power mag and I was just dying to play it. When I finally got to rent it at a video store when I was 9 years old (I got realllly late into some SNES games), I was floored by its cyberpunk atmosphere and grittiness. You didn't always get that in an SNES game!

It also had some incredibly catchy tunes (with some of them carrying that signature SNES bass guitar sound), including this one, which plays in the different clubs you can go to. It's a simple beat, but I decided to add some extra flavor the second time around. Hope you enjoy it! I also hope the little "skit" I threw in there isn't too corny for your tastes. I had fun filming it, so I guess that's what matters. I knew my official Adam Jensen coat I bought last year would come in handy!

I did this not only as a tribute to the game and its music, but in a way to thank Harebrained Schemes for its "Shadowrun Returns" project. It's about time Shadowrun gets the treatment it deserves!

Now for the good ol' copy-pasta/credits stuff:

Engineered, mixed, mastered & co-produced by Phil Silvestro.

"The Cage" and all of Shadowrun's music was composed by Marshall Parker.

Shadowrun was developed by Beam Software and published by the now-defunct Data East for the Super Nintendo Entertainment System. The original PnP game was created by FASA Corporation.

Remember to rate the video and subscribe. Please check out http://www.pixelitis.net . It's a videogame features/news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul and on Facebook @VGdrum.

For all my other videos, click the following link:

http://www.pixelitis.net/video_category/vgdrum

And visit my Youtube Channel Page!
http://www.youtube.com/vgdrum








Pixelitis Link

Youtube

I’m back and in *gasp* high-definition! And not only that – my drums are miked up for the first time ever. Super special thanks to my friend Phil, who with his trusty Macbook Pro and several drum mics, patiently waited for me to stop messing up all of my takes. Hope you enjoy (there are plenty more recordings on the way)!

A word to the wise: If you're going to record something, make sure you have more than capable equipment of doing it. My friend & I were struggling for a good week or two trying to get these recordings to work out well without any hiccups, until we said "eff it" and went with better equipment. From there on, recording was painless.

I appreciate any constructive criticism you might have regarding the mix, my friend tooled around with it a lot to get it to how it sounds now. I know it can only get better from here on out with future recordings.

Even now, after what we both considered a good take, I can notice little nuances here and there that I could have worked on (like the timing of certain crash hits), but I hope you enjoy it regardless!

I still haven’t finished Mega Man 10 on my Wii (those Wily stage bosses are tough), but damn does it have awesome music! This particular track was composed by Yasuaki “BUNBUN” Fujita, who also composed one of my favorite videogame soundtracks of all time: Breath of Fire for the SNES/Super Famicom! I remember the first time listening to this track in Solar Man’s stage I thought “this sounds like 8-bit thrash metal!” From that point on, I knew I had to do a drum cover of it. I particularly love the fast-paced, thrash-metaly part. Always headbangable.

Special thanks to the folks at Destructoid, Pixelitis and MAGfest for their support, particularly during PAX East. I finally got to meet some of the awesome people on this site, including Tony, Max, Holly and Hamza. Also got to see Andrew B. again, and that's always nice! The Dtoid community is an awesome bunch.

I even got to drum up on stage at the PAX East Jamspace. That kicked a lot of ass, and I even got complimented by Grant Henry from Metroid Metal. Here's the video for that.

Engineered, mixed, mastered & co-produced by Phil Silvestro.

“Solar Inferno” was composed by Yasuaki “BUNBUN” Fujita.

Mega Man 10 (known as Rockman 10 in Japan) was developed by Inti Creates/Capcom and published by Capcom in 2010 for the Nintendo Wii, Playstation 3, and Xbox 360.

Remember to rate the video and subscribe. Please check out http://www.pixelitis.net . It's a videogame features/news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul and on Facebook @VGdrum.

For all my other videos, click the following link:

http://www.pixelitis.net/video_category/vgdrum

And visit my Youtube Channel Page!
http://www.youtube.com/vgdrum








Pixelitis Link

Youtube

I really wanted to do this track a couple years back but I always experienced audio/video sync issues. Now it's better! I love this track.

Secret of Mana is such a great game. I remember first playing it on my SNES after renting it from a local rental place. I enjoyed it immensely, wonky hit detection and all. I also have fond memories of having to teach every friend I played with how to work the ring menu system.

I'll admit I don't own the actual cartridge, although I had borrowed it from a friend from back in the day and played through it on my own. As soon as it was available for purchase for only 800 Wii Points on the Virtual Console, I jumped on it. Since then I've had a save dedicated to it in which I only play so long as I have 2 other friends to do co-op with.

Secret of Mana also has one of the greatest SNES soundtracks of all time. Everything Hiroki Kikuta composed for this game is eclectic and astounding. And I just love the double-bass in this particular boss battle piece. It's tough to get that timing right! The Seinfeld-esque bass guitar is another highlight of this over-the-top, dramatic track. There's a million boss battles in this game, too, so you get to hear it more often! :D

It's kinda depressing to think that this game's content was cut considerably due to the SNES CD add-on being canceled. And let's not forget the fact that they barely gave Ted Woolsey any time to translate this game, which resulted in huge cuts to the backstory.

By the way, I added a little something after the credits, too. Just saying.

Special thanks to Destructoid, GamerRant, and GilisMunny for their support!

Requested by Ace Aileron, among other fans.

"Danger" was composed by Hiroki Kikuta.

Secret of Mana (known as Seiken Densetsu 2 in Japan) was developed and published by Square (now Square-Enix) in 1993 for the Super Nintendo/Super Famicom, Nintendo Wii Virtual Console, and Apple iOS devices.

Remember to rate the video and subscribe. Please check out http://www.pixelitis.net . It's a videogame features/news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul and on Facebook @VGdrum.

For all my other videos, click the following link:

http://www.pixelitis.net/video_category/vgdrum

And visit my Youtube Channel Page!
http://www.youtube.com/vgdrum







NukaCola
3:49 PM on 01.20.2012

Via Pixelitis:
http://www.pixelitis.net/video/vgdrum-star-fox/

Via Youtube:
http://www.youtube.com/watch?v=YvZsn5eHs4k

MAN I love me some Star Fox. Yes, I skipped out on requests again because I’ve been wanting to do some of this music for a long while.

Even with its outdated visuals, the original Star Fox is still a blast to play, and the music has a lot to do with it too – it’s epic! Starting right as you hit the power switch to the end, the music just goes through so many dramatic phases, I love it. From the ominous intro, pop-out Title Screen music, to the pretty “control screen” part, the dramatic map screen, followed by an intense “Scramble” sequence where the Arwings bust out amidst a blaring alarm, and then BAM, upbeat orchestral-meets-rock Corneria music. So good.

I’m disappointed that Hajime Hirasawa didn’t continue a career path in game music, but nevertheless we can safely say it began and ended with a bang. I wish the later Star Fox games used his style more often, not to knock on the soundtracks of Star Fox 64 or even Star Fox Assault.

I use a lot of cymbals in these songs, which doesn’t help when recording on an old camcorder. Just more proof that I need a better recording setup. If I could only afford one! “Boss (Titania)” had to go through a few revisions because a Neil Peart-esque beat I was doing with the ride cymbal didn’t lend itself well to the song. I tried my best to enhance the bass and lower the brightness of the cymbals but there isn’t much I can do given my equipment to make the double bass more audible. Imagine it in your head :P I’m also aware of just a little timing snag in the middle of “Boss (Titania).”

Oh, and stick around for the credits. Just ’cause.

Music: “Corneria,” “Boss (Corneria),” “Boss (Titania),” & “Course Clear (Band Version).”

Music composed by Hajime Hirasawa.

Star Fox (known as Starwing in Europe) was developed by Nintendo EAD and Argonaut Software and published by Nintendo in 1993 for the Super Nintendo/Super Famicom.

Remember to rate the video and subscribe. Please check out http://www.pixelitis.net . It's a new videogame news blog that my friends and I are currently working on. And follow me on Twitter @PatrickKul and on Facebook @VGdrum.

For all my other videos, click the following link:

http://www.pixelitis.net/video_category/vgdrum

And visit my Youtube Channel Page!
http://www.youtube.com/vgdrum