I'm the kind of gamer who doesn't really have enough time to play games all that often. So I guess that kind of makes me a "causal gamer". BUT, I not really a casual gamer in the sense that all I play is games for 4 year olds. I like playing hardcore games like Ninja Gaiden (Xbox & NES) and Metal Slug 3 (If you want to tell me that playing the last level on the Xbox version, AKA no continues mid-level, is not not hard, I will fight you). So in that sense, I'm kind of a "hardcore-ish" gamer. In conclusion, I guess what I'm really trying to say is I hate pigeon-holing things and I'm a "casually hardcore" gamer, if such thing exists.
Between my brother and I, we have amassed this collection of platforms: PC, NES, SNES, N64, Dreamcast PS2, XBOX, Gamecube, GB (the giant gray brick edition), GB Color, GBA SP, DS Lite, and Wii. I have never gotten rid of a console, and don't plan to. I kind of like having a quasi-museum.
The system I hold dearest to my heart would probably be my SNES. I grew up watching my brother play through RPG classics like Chrono Trigger, FF III (AKA FF VI), and EarthBound. So when I go back and play those games, I get kind of nostalgic. This would also explain why my favorite game of all time is EarthBound.
If it's not obvious at this point, I have always played consoles more than I have my PC, but that doesn't mean that I don't play it. 'Cuz I do. Look for me on Steam. My name is the exact same as it is here. Nubc4kes.
And it happens to be my early release copy of World of Goo!
If you're not excited about this game, you are wrong.
I'll post my impression of this game after I play through it. :D
*Please note that all text before the *, including the title of this entry, should be read in a singing voice. I give you creative license on the melody. I'd go with a more of a spoken word with a slight inflection of pitch, but go crazy if you want. Heavy metal might be kind of fun...
According to the official site, Smash Bros. Dojo, Brawl will have a level editor.
Dojo said these stages will be compatible with SD Cards so there will not be any limit on how big the stages can be. Also, You will be able to transfer the maps between you and your friends Smash friends via a Wifi Connection. Even cooler though, you will be able to submit maps you've to Nintendo over the interwebs, probably only one per day. Then, they can hand pick one and make it "The Map of the Day" that will downloadable for anyone. NO FRIEND CODES REQUIRED! YAY!!! BUT! Dojo states that the plan is to map the map vanish after the day is over. (Aside: I want them to make an option so you can keep the maps you like)
Let's just hope they make this creator isn't just tacked on and is robust enough so people can make some really cool stages. Regardless of how this feature turns out, I really, really want Brawl!
So after seeing JACK of NoTrades' posts of making cool 3D models, I thought I'd give it a try.
So I went and got a copy of Blender and learned how to use it. It took awhile to get the hang of it, but I had fun doing it. Here's my first little model I made:
The image lost a lot of quality between the original rendering and when it got up on the web. Not sure how to fix that one... Anyways, that's all I got. I'll probably try and do something a little more complex when I get some more time on my hands :)
So I know there are many of you out there that have played this game, but Gamma Bros. is seriously one of my favorite games I've played this year. And those of you who haven't played it, please kindly escort yourself here.
Gamma Bros. is an homage back to the old school days of arcade shooters, and at first glance really doesn't seem to be that big of deal. I just thought it was going to be another random, mediocre flash shooter that would provide some momentary entertainment. Boy, was I wrong. As I played this, I couldn't help be in awe of all the detail that was put into this game. This was a game crafted by those who truly love gaming. Because everyone here at Dtoid loves lists, here's a list of reasons why this game rocks.
1.Sweet Neo Retro Graphics Just looking at the game, I can't help be nostalgic. Well, I mean, if you were lucky enough to grew up in the 8-bit era, you can get nostalgic. Everyone else will just have to fake it.
2.Great Level Design The levels are made in such a way you are always being exposed to something new. Not only are they constantly introducing new enemies, but they being thrown at you in different ways. Yea, other games have made the enemies come from different parts of the screen and/or allow you to shoot in four directions, but I couldn't help but notice the careful and methodical way PixelJam chose each wave of enemies. Example: Just when you got comfortable shoot from the left side of the screen and killing cannon fodder on the right, the next wave of enemies enters behind you, causing you to quickly change your game plan and now fight from left to right. These kind of changes happen, constantly keep you on your toes, and engaged in the game.
3.Sweet Tunes The music in this game is pretty awesome. I especially enjoyed the two versions of the theme song you can download after you beat the game. They're pretty epic.
4.The Sense of Discovery Nothing in this game is really spelled out for you. You kind of just figure out what each of the icons do by getting them. You kind of just figure out how the health system works. You just learn the ropes by playing. This might be annoying to some, but I really thought it was very refreshing. It's a lot better than being bombarded with this.
5.Amazing Balance of Difficulty In the days of deciding what's "hardcore" and "casual", this game does probably one the best balancing acts between the two different camps. With it's simple controls and concept, it's really easy to pick up and start shooting stuff. The game also features a pretty forgiving "life" system. You get two lives, being the two brothers, each with a ship. The ships have a decent amount of health, and when the ship runs out of health, you eject from the ship with a jet pack and a shield, effectively giving you your last two hits with that brother. When one bro dies, the other comes in. In addition to all this, the game gives you many opportunities to refill health, get shields, and even purchase a replacement ship. Yet, even with the seemingly ridiculous amount of slack, if you aren't on your A-game, you can fail pretty fast. Like I was saying earlier, this game constantly mixes up what is thrown at you, so if you zone off, you're going to get f***ed up. Also, for all those hardcore guys out there, it's pretty challenging to make it through the game without replacing a ship, and there's a pretty insane scoreboard.
So, there you have it.
Anyone care to agree/disagree with what I have said???
For everyone who hasn't heard already, the people who preloaded the Orange Box had a "small" glitch when you played Portal, there was no voice track for GLaDOS, the computer that talks to you through the testings. Now for everyone who hasn't played Portal yet, STOP FAILING SO MUCH AND GO FRIGGIN" PLAY IT, but, on a point more relevant to my post, you have no idea how much it detracts from the game. Portal is game built on a mind bending puzzle scheme and a very, very quirky sense of humor. Without GLaDOS' voice there, the game feels very barren and unsettling, which makes the goofy parts (i.e. the companion cube, the cake room, and the comedic ending "video") very jarring.
Well, I was one of those unfortunate/overexcited people who preloaded the Orange Box, and, not only played it on its release (2 a.m. my time), played through its entirety. So through the game's short but rewarding story, I trotted along and just thought the game was trying to mimic the desolate, post-apocalyptic feeling of HL2. Then, I got to the end, and was very puzzled by it's sudden shift from gloomy to flat out silly. I still found it funny, but it felt out of place.
So when I found out about that I had played through the game without the most important part (minus the portal gun), I had to play through it again. So after spending 1 1/2 hours last night retreading through the same material I had already played I can safely say that it was totally worth it. GlaDOS is f*cking hilarious and I don't even know the number of times I laughed after she said something. If I had counted, that would have been kind of weird. Who counts the number times they laugh??
Rhetorical question aside, I wish that Valve didn't drop the ball and give out incomplete version of their game to people. Yes, I know, the remedied the problem within the 24 hours of releasing it, but it still sucks that they had to fix it. There's probably one person out there who lives in a cave with internet access, who doesn't really use their computer that often, who happened to preload Portal and play through it on release night, and will never what they are missing out on. And with that I give Valve this:
Given that I've been wanting to do this for weeks, it's kind of cool. Yea, all I'm writing is the generic, "its mui frist tiems!!11!!" post, but I still am having fun. I would write something a little more thought provoking, but I have class in like 15 minutes and I'm still sitting here in my robe at my computer typing a blog post. And no, I'm not in high school. I go to the University of Texas at Austin.
Hopefully, I this is the first of many posts. I look forward to writing again. And with that I must say farewell.