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Community Discussion: Blog by Novakaine | The Golden Age of Video Game Commercials (a brief article by me)Destructoid
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About
2010's Most Wanted
Rune Factory 3
7th Dragon (FUCK YOU SEGA)
Tales of Vesperia PS3 (FUCK YOU SCAMCO)

Current-gen Systems Owned:
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Favorite 360 Game: Mass Effect 2

Favorite PS3 Game: Uncharted 2

Favorite Wii Game: No More Heroes

Favorite DS Game: Etrian Odyssey



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For all the complaints we hear of video game commercials that only show cinema rather than gameplay, we nevertheless are at a high point in how video game commercials should be advertised.

Microsoft led the charge with the now-famous "Mad World" commercial for Gears of War, which was a jolt to traditional advertising for video games. Rather than show various clips of gameplay, the short featured a cinematic with legitimate music specifically chosen to complement the visuals.



This trailer, as did many CG-driven commercials, earned the ire of gamers that it was all smoke and mirrors and no gameplay. However, this is different than the Medal of Honor commercials from years ago that tried to explicitly blend a first-person view with a CG trailer. I believe our current generation of "hardcore" gamers (that is to say, 18-30) are wizened enough at this point to ascertain what is actual gameplay and what is not; and I think this new-age style of video game commercials is cashing in on that knowledge.

I also believe that this new style of game advertising is truly a step towards the "games as art" movement, because of the beautiful level of (simple) artistry in these commercials. I don't think that these commercials are an attempt by the publishers to fool the populace into thinking the smoke and mirrors are the actual product; but I instead think that these well-made shorts are simply to raise awareness for their product. We live in the Information Age--any bit of knowledge on any subject you can think of is only a few mouse clicks away. All a publisher has to do nowadays to attract attention to their product is to make something that... wait for it... catches your attention. And what better way to get someone's attention by impressing them with a succinct commercial that blends compelling cinema with evocative music? This is why these shorts are called "teasers," as they are brief enough so as not to bore the audience, but interesting enough to catch their attention. They're perfect marketing.



Of course, there are some publishers who opt to go for the showcase of actual gameplay; but the ones who succeed at this method still understand that you need something interesting to complement the gameplay, because sometimes gameplay is just boring when taking out of context.



And of course, Ubisoft went this route (with great success, I might add) with the first Assassin's Creed, which kept the commercial in the in-game engine, but chose gameplay imagery which showed the emphasis of the game (parkour and assassination).



But regardless of the style, I think one would have to be mad to deny that the video games industry understands what it means to give a video game truly good advertising.



It's good to know that amongst the giant fuck-up that has been the HD Generation, the industry can actually do something right.



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Fap Fap Fap and Fappidyfap!

There is certainly a trend in videogame commercial these days to "resume" the games with CGI rather than with gameplay footage.

I love those types of commercials it much more engrossing and it sticks to your head. I remember fondly the days of Gears of War's commercial. I didn't had an XBOX at the time but I always thought the ad had an amazing vibe to it. They could've taken Heavy Metal music or some shit but they always find interesting choices to put.

I mean Jefferson Airplane with Lost Odyssey? FUK YEAR!!! Bill Withers with Dante's Inferno?! I won't buy the game but seriously this is some serious soul music right there.

I also really liked the Bayonetta commercials for some reason. The Skream mix of LaRoux's In For The Kill was mezmerising with the game.

I dunno I think these types of commercials let you use your imagination in order to sell you the game rather than blowing shit up and telling you it's the best game ever made.
I still think FFVII had the best commercials by a long shot. I would imagine they were also among the first to focus heavily on cinematics and creating a concentrated emotion using those cinematics, organized to match the message. I'll never forget that big explosion when the narrator said "you can always hit the reset button!" and just saying "WHOA!" That was new and cool.
The Halo 3 Believe ad. The best thing to come out of the Halo franchise and my favorite bit of gaming advertisement ever:

http://www.youtube.com/watch?v=3rridXskgWg
The Halo 3: ODST add is my favorite.
The best video game commercial is still the one for the original Smash Brothers.

great write up
This is awesome. I really love the way game commercials are. I used to really like the original Dead Space ads that aired back in the day as well but all mentioned ads are amazing.
I dunno, I think I'm going to have to disagree with you on some of your points. The well known musical pieces never work for me personally because I'm too busy thinking about the original context that I heard that song in to focus on the new feeling that they're trying to impart onto me through the trailer, especially if it's something like the Mad World song (that cover version was originally on Donnie Darko as most people know, which is what I think about whenever I hear it due to it being so well done in that movie rather than Gears of War).

Also, I just think the use of pop music is really lazy on the part of teaser/trailer creators. It seems like there's a whole generation of YouTube users who used to make DBZ music videos for Korn songs that have all grown up to get jobs in the entertainment industry with the mentality that just because a few words from a pop song match a few images in a trailer, it's beautiful or evocative.

In terms of commercialism, it does catch your eye/ear for that 30/60/90 second window that the commercial lasts, but mostly because you're busy listening to the pop song that you know and love already. The thing that more commercials should be doing these days (which older iPod commercials and car commercials are doing quite well) is taking a song that's right on the cusp of becoming a super hit song (Daft Punk - Technologic or Phoenix - 1901) and using it before the masses know about it. Sure, I had heard both of those songs before they were in commercials, but they weren't as well known as Bill Withers or Jefferson Airplane.

Oh, and don't even get me started on Assassin's Creed's use of Teardrop by Massive Attack. If I weren't already a fan of theirs, I would definitely know it as the House theme before knowing it as "that song from the Assassin's Creed trailer" due to the producers of House opting for for the same lazy title sequence development as most trailer developers.

I guess I just never understood pop music's place in trailers.
I really liked the Japanese advert for Forbidden Siren. It was a scene lifted from the game, but it got banned for being too scary.

The TV Advert
The Mirror's Edge ads were surprisingly great.
Bioshock had a terrific ad. I am also oddly entranced by the Dante's Inferno ad, censored or not.
Didn't like the actual game but the GOW advert is certainly the most memmorable and most effective game advert ever in my opinion.

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