I quit three quaters of the way through for a variety of reasons and not too long ago I tried to go back but I couldn't remember what to do. :( Probably won't revisit that one any time soon on account of an crushingly large number of other games to play.
I found the game to be kinda boring. It was pretty and all but, so what?
/shrug
Glad you are enjoying it at least.
/shrug
Glad you are enjoying it at least.
I always like it when a Japanese game comes along and basically goes "You know what? Fuck anime."
There are so many bizarre hang-ups people have had with this game, too.
- The story is "boring" meaning, not emo.
- The story is actually mature.
- The world is MMO-sized, there are zones that aren't even part of the story.
- "Auto-pilot" play
The first three all stem from being used to anime-themed, linear stories. These people are very resistant to change. The fact that this is actually more of a western-styled FF was a sin to them.
And you can see this mentality again with Metroid: Other M. Anime fans picture Samus as emotional, but anyone with a lick of sense looks at those internal monologues she had before and sees her as introverted. She's practically Nintendo's own Batman. Not to mention its an inner monologue. Even "Narrator Tidus" in FFX was a bit more flat and relaxed than his annoying present day version.
Then there's the people that can't look past all the Gambit programmings as the preliminary work. Its not an all-in-one solution, you cannot auto-pilot the whole game. You're going to stop some battles and make adjustments. The truth is they're really just intimidated by this system because - like FFVIII before it - it forces people to think and really work the system.
These people wish the game could be auto-piloted, since most RPGs do just boil down to mashing X a lot.
There are so many bizarre hang-ups people have had with this game, too.
- The story is "boring" meaning, not emo.
- The story is actually mature.
- The world is MMO-sized, there are zones that aren't even part of the story.
- "Auto-pilot" play
The first three all stem from being used to anime-themed, linear stories. These people are very resistant to change. The fact that this is actually more of a western-styled FF was a sin to them.
And you can see this mentality again with Metroid: Other M. Anime fans picture Samus as emotional, but anyone with a lick of sense looks at those internal monologues she had before and sees her as introverted. She's practically Nintendo's own Batman. Not to mention its an inner monologue. Even "Narrator Tidus" in FFX was a bit more flat and relaxed than his annoying present day version.
Then there's the people that can't look past all the Gambit programmings as the preliminary work. Its not an all-in-one solution, you cannot auto-pilot the whole game. You're going to stop some battles and make adjustments. The truth is they're really just intimidated by this system because - like FFVIII before it - it forces people to think and really work the system.
These people wish the game could be auto-piloted, since most RPGs do just boil down to mashing X a lot.
To second what The Silent Protagonist says.
You cannot leave FFXII to play itself and expect to win, provided you are doing additional content. Like FFXIII, you do need to monitor whats happening, what buffs are gone, and what the enemy is doing, whats popped where and what's going to aggro.
Basically, go to the none story levels of the Pharos and you'll realise that auto-pilot will result in death.
You cannot leave FFXII to play itself and expect to win, provided you are doing additional content. Like FFXIII, you do need to monitor whats happening, what buffs are gone, and what the enemy is doing, whats popped where and what's going to aggro.
Basically, go to the none story levels of the Pharos and you'll realise that auto-pilot will result in death.
What Magnalon said. Never got to finish it on account of a broken PS2, but I finally realized my PC is good enough to run emulators, so I'm slowly working my way though all my half-finished PS2 JRPG library.
Other entries include: Persona 3/4, Star Ocean 3, Final Fantasy 10-2, Xenosaga, Ephemeral Fantasia, Grandia 3, and Jade Cocoon 2.
Other entries include: Persona 3/4, Star Ocean 3, Final Fantasy 10-2, Xenosaga, Ephemeral Fantasia, Grandia 3, and Jade Cocoon 2.
I loved FF12, in fact I'd call it my favorite of the disk based FF games. Pity we never got the Int'l version which introduced job specific license boards.
Once you get done with FF12 if you haven't tried it find Shin Megami Tensei Nocturne (good luck finding it, it's an Atlus game). It is my favorite RPG on PS2. Also good are Disgaea 1 and 2 (the prior is a greatest hits).
Once you get done with FF12 if you haven't tried it find Shin Megami Tensei Nocturne (good luck finding it, it's an Atlus game). It is my favorite RPG on PS2. Also good are Disgaea 1 and 2 (the prior is a greatest hits).

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers








