So, having beaten Uncharted 2, I'm overall very pleased with the experience. It is a
ton better than the first game, and I was blown away several times during the course of the journey; but nevertheless I did have some issues with the game.
There is one pseudo-spoiler in this review, but it shouldn't be a "spoiler" to anyone who played the first Uncharted.
As anyone by this point knows, Uncharted 2's visuals are unmatched by any other console title out there. There are several vistas and viewpoints obviously placed by the developers to rightfully boast about the visual prowess of the game, and it delivers on every account. Drake and company are all well-animated, and the backdrops and locations are simply stunning.
Accompanying the superb visuals is incredible audio, with a sweeping orchestral score composed by Greg Edmondson. The music is not built on being catchy, but instead it conveys intense company to the scenes. The music and scenarios mesh so well together you would think the score was made after the script was handed to the composer, so cohesive is the unity.
Gunplay has hugely improved from the first game, not the least of which improvements being mapping grenades to the L2 button. The melee system has been tragically simplified (there is only one basic combo you can do), but the addition of instant-kill takedowns from behind cover remedy this. The gameplay itself is wonderfully designed for the most part, as battles and showdowns are epic, intense, and memorable.
Another huge improvement from the first Uncharted is the level design. Gone are the days of Uncharted's boring, telegraphed battle arenas (although there are some obvious spots in U2 where you know you're about to come upon a fight). The levels in Uncharted 2 are all very natural and do not feel "gamey" (except later on, but I'll touch on that in a minute). Naughty Dog, having staff members that hold actual degrees in architecture and engineering, have a leg up (no pun intended) on other developers, and the platforming scenes in the game are all spectacular, and you truly feel immersed in Drake's story.
Speaking of story, Uncharted 2 throws you into the thick of things as soon as you start the campaign. The single-player is a roller-coaster ride of thrills, surprises, action, and awe. Uncharted 2 unveils its story in an incredible way, and I honestly feel it's one of the best examples of cinematic narrative (unlike immersion narrative like Metroid Prime 1 or Half-Life) in video games. The scenes and stages you go through are simply brilliant and a blast to play.
Sadly, this brilliance of writing for me ended 3/4 through the game. It's at this point that the plot becomes very predictable and outright dull. Perhaps this coincides with the first 3/4 of the game being versed in realism; and the final quarter of the game sinking neck-deep into supernatural, paranormal nonsense cliches.
I truly feel that Naughty Dog does their product an enormous disservice by refusing to stop hugging onto magic powers that ruin an otherwise flawless story. There are plenty of ways of taking a premise that appears supernatural, only for it to be versed in realism; rather than build up a story that is completely believable (including Drake's
parkour) and utterly ripping it to pieces by throwing in magical balderdash that seems to be thrown in simply for giggles.
I get upset at this ravaging of the story because I feel it retards the growth of the medium--had Uncharted 2 kept with the completely believable and dynamic plot/writing they built the majority of the game on, it would have resulted in a shining example of what video games should become; rather than once again show the immaturity of the medium by ruining an otherwise perfectly good story with "gamey," unrealistic twists that completely break the suspension of disbelief. Uncharted 2 had me believing it would have the best-told story in years--surely of any game this year--and the tailspin it took leaves me disenchanted with such praise with the entire product, despite the incredible first half.
An example is how the game handles "boss" set pieces, before taking a turn for the worse at the end. For the majority of the game, "bosses" are more of a combination of circumstances and hazards that combine to form a significant challenge that takes the place of a boss (much like the approach Half-Life 2 took). As the game (and its plot) deteriorate, bosses devolve from clever, well-designed set pieces to high-HP damage sponges on the equivalent of mystical steroids. Not inconsequently, these latter battles are nowhere near as fun as the former scenarios.
Having stepped off my soapbox, I nevertheless hold Uncharted 2 as a front-runner for game of the year. I didn't even mention the addictive multiplayer mode (the mode will give the game serious replay value for me), but I opted instead to focus this review exclusively on the campaign.
tl;dr: Uncharted 2 is a superb game that starts off at an incredible pace, and unfortunately takes a dip in quality as it comes into the home stretch. However, this low point does not change the fact the game is an outstanding title, and a must-have for any PS3 owner.
Perhaps it's a limitation of the genre that you have a problem with. What I mean is that the Uncharted franchise is a love letter to the serialized pulp adventures of the forties and fifties. These same adventures went on to inspire movies like the Indiana Jones series. The genre has always had supernatural and unexplained elements, it's a staple of the pulp adventure story.
Personally, knowing the history of the genre, I didn't mind these elements of Uncharted 1 or 2. I would find any realistic explaination of the supernatural elements to be rather "Scooby-do"ish, rather than the classic "what man was never meant to know" answer of the genre. Perhaps in this day and age we're so cynical of the supernatural that we don't even like it creeping into our "realistic" entertainment.
That said, I still get a thrill when the Ark of the Covenant is openned or when we see the old crusader still alive in Indiana Jones. I think Uncharter is better for having stuck to the formula rather than trying to reinvent the wheel. What you see as "video game"-y, I see as tribute.
I'll be honest. I've got no interest in the game, but it's impressive you got a review out the door so quick.
I feel the same way about the three quarter mark "where did the excitement go?" section of the game, but I think for different reasons. I could have dealt with the supernatural if it was introduced earlier in the game, instead it just took me out of what I thought was a realistic and awesome experience.
That's not even the most important flaw though: the game stops being fun around the same time but not because of what the story was doing. For a while all the fun exciting bits just disappeared, I felt like I was forced to play a few levels from some inferior game... it didn't last right to the end, I felt like it got better again... but there was a steady and excellent progression for such a huge part of the game that I guess I was expecting to continue. I'm sure it's hard to make a perfect game though.
In any case, the awesome parts were awesome enough that I still loved the game, and even the shitty parts were probably still good, just noticeably worse.
Crap, I really need to try this game, but I so don;t want to pay $60 for game that, from the outside anyway, looks totally unappealing.
I need someone to let me borrow it... badly.