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My Uncharted 2 Review
Novakaine | 5:22 PM on 10.16.2009 4 comments


So, having beaten Uncharted 2, I'm overall very pleased with the experience. It is a ton better than the first game, and I was blown away several times during the course of the journey; but nevertheless I did have some issues with the game.

There is one pseudo-spoiler in this review, but it shouldn't be a "spoiler" to anyone who played the first Uncharted.

As anyone by this point knows, Uncharted 2's visuals are unmatched by any other console title out there. There are several vistas and viewpoints obviously placed by the developers to rightfully boast about the visual prowess of the game, and it delivers on every account. Drake and company are all well-animated, and the backdrops and locations are simply stunning.

Accompanying the superb visuals is incredible audio, with a sweeping orchestral score composed by Greg Edmondson. The music is not built on being catchy, but instead it conveys intense company to the scenes. The music and scenarios mesh so well together you would think the score was made after the script was handed to the composer, so cohesive is the unity.

Gunplay has hugely improved from the first game, not the least of which improvements being mapping grenades to the L2 button. The melee system has been tragically simplified (there is only one basic combo you can do), but the addition of instant-kill takedowns from behind cover remedy this. The gameplay itself is wonderfully designed for the most part, as battles and showdowns are epic, intense, and memorable.

Another huge improvement from the first Uncharted is the level design. Gone are the days of Uncharted's boring, telegraphed battle arenas (although there are some obvious spots in U2 where you know you're about to come upon a fight). The levels in Uncharted 2 are all very natural and do not feel "gamey" (except later on, but I'll touch on that in a minute). Naughty Dog, having staff members that hold actual degrees in architecture and engineering, have a leg up (no pun intended) on other developers, and the platforming scenes in the game are all spectacular, and you truly feel immersed in Drake's story.

Speaking of story, Uncharted 2 throws you into the thick of things as soon as you start the campaign. The single-player is a roller-coaster ride of thrills, surprises, action, and awe. Uncharted 2 unveils its story in an incredible way, and I honestly feel it's one of the best examples of cinematic narrative (unlike immersion narrative like Metroid Prime 1 or Half-Life) in video games. The scenes and stages you go through are simply brilliant and a blast to play.

Sadly, this brilliance of writing for me ended 3/4 through the game. It's at this point that the plot becomes very predictable and outright dull. Perhaps this coincides with the first 3/4 of the game being versed in realism; and the final quarter of the game sinking neck-deep into supernatural, paranormal nonsense cliches.
I truly feel that Naughty Dog does their product an enormous disservice by refusing to stop hugging onto magic powers that ruin an otherwise flawless story. There are plenty of ways of taking a premise that appears supernatural, only for it to be versed in realism; rather than build up a story that is completely believable (including Drake's parkour) and utterly ripping it to pieces by throwing in magical balderdash that seems to be thrown in simply for giggles.

I get upset at this ravaging of the story because I feel it retards the growth of the medium--had Uncharted 2 kept with the completely believable and dynamic plot/writing they built the majority of the game on, it would have resulted in a shining example of what video games should become; rather than once again show the immaturity of the medium by ruining an otherwise perfectly good story with "gamey," unrealistic twists that completely break the suspension of disbelief. Uncharted 2 had me believing it would have the best-told story in years--surely of any game this year--and the tailspin it took leaves me disenchanted with such praise with the entire product, despite the incredible first half.

An example is how the game handles "boss" set pieces, before taking a turn for the worse at the end. For the majority of the game, "bosses" are more of a combination of circumstances and hazards that combine to form a significant challenge that takes the place of a boss (much like the approach Half-Life 2 took). As the game (and its plot) deteriorate, bosses devolve from clever, well-designed set pieces to high-HP damage sponges on the equivalent of mystical steroids. Not inconsequently, these latter battles are nowhere near as fun as the former scenarios.

Having stepped off my soapbox, I nevertheless hold Uncharted 2 as a front-runner for game of the year. I didn't even mention the addictive multiplayer mode (the mode will give the game serious replay value for me), but I opted instead to focus this review exclusively on the campaign.

tl;dr: Uncharted 2 is a superb game that starts off at an incredible pace, and unfortunately takes a dip in quality as it comes into the home stretch. However, this low point does not change the fact the game is an outstanding title, and a must-have for any PS3 owner.

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Wind Waker's music is so... magical
Novakaine | 12:16 PM on 09.25.2009 2 comments


To this day I dislike the Powerpuff Girls aesthetic that The Legend of Zelda: The Wind Waker used. I found the cel-shading beautiful, but the art style was not my cup of tea. However, I still played through and beat the game, and even though it isn't my favorite Zelda I felt it was nevertheless a very good game. Part of this was how well the game delivered the sense of awe and wonder unto the player that Link felt, through the expansive world and impressive locals. Another reason that the game's music, a departure from the traditional fair of Zelda, was very Celtic-inspired, and though it took a little to get used to the genre mix-up, the music did a very good job at maintaining that feel of wide-eyed adventure.

Though some people may prefer other Zelda titles' soundtracks--I personally loved Twilight Princess' music--something I've noticed is that Wind Waker's music seems to translate much more fluidly than the other games into real-world compositions. There are tons of remixes and covers of Zelda music, and beauty is in the eye of the beholder; but in my experience, WW's music seems to become a lot more endearing and touching.. I'd like to provide some examples.



A breathtaking one-man-band rendition of the main theme. This dude's also done an incredible rock medley of Mega Man 9's music, so check him out!





I would be remiss were I to not include the famous "Big Band Live" performances of the themes for Dragon Roost Isle and The Wind Waker, respectively. Gorgeous stuff.

It just seems to me that WW's music just has a higher ceiling than other Zeldas' music, especially considering that everyone (myself included) knows and loves the two renditions Big Band Live did... and doesn't give a second listen to the other Zelda tunes Big Band Live covered. Heh....

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New No More Heroes 2 teaser with mai waifu
Novakaine | 10:09 AM on 09.23.2009 18 comments


For those who are on utter media blackout of this game (all one of you) and have no idea what's going on, I was vague with the blog title. Now...

As part of 1up's great week-long coverage of No More Heroes 2, they released a new short teaser last night, with its focus on none other than Shinobu, in all her jiggly-boobed glory. The trailer shows a few seconds of cinematic sections, and a good glimpse of how she plays in the game. She seems to fight in a very fluid style, tumbling out of enemies' range like a gymnast.




I think it's quite interesting to see and speculate at the development of Shinobu, as early scripts of the original No More Heroes had Travis fighting her a second time, in place of Holly Summers--Holly's battle theme, Samurai Summer, was actually intended for Shinobu, and this may lead credibility to the theory of a rematch. As those who have played the first game know, Holly Summers is an important character because she is the first time we actually see Travis regret killing (he did not wish to kill Shinobu earlier, as well). I think it's very possible that Suda intended Shinobu to be a poignant martyr for the game, but became so attached to her character that he couldn't help but not kill her off, and make her a key character for the franchise.

Oh, also fapfapfap.

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No More Heroes 2 spoilers make me spoil my pants
Novakaine | 9:35 AM on 09.18.2009 12 comments


Ok, if you've been on media blackout for NMH2, avoid this post. That said, this stuff has been known for a while, so you're not going to have anything major spoiled if you check it out (like me).

1up is starting a week-long feature on No More Heroes: Desperate Struggle, and they've released their first article after interviewing some Grasshoppers.

They confirm that Motion+ will not be a part of the game; but in an odd twist they revealed that the game can be fully played by using the Classic Controller. They also stated the obvious in that the sequel looks incredibly better than the first game. Lastly, they revealed that Suda was initially disappointed with the animators' work for the wrestling moves, so he used the wrestling moves on the animators to inspire them.

They also have some gorgeous new pics.


mai waifu


Sir Henry Mother Fucker

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Uncharted 2 gameplay: Drakes on a Train edition
Novakaine | 11:38 PM on 09.06.2009 12 comments


I'll admit that I felt the first Uncharted was overrated. Heresy, I know, but despite its breathtaking visuals, unbelievable audio, epic platforming, and two of the greatest video game characters ever in Nathan and Elena, I felt that the game had several weak points. I found there was too much emphasis on the sloppy gunplay (needs to be 70:30 adventure:shooter ratio), and the *twist* was a total boner-killer.

That said, the new PAX trailer of Uncharted 2 does get me excited. Not only is the game looking to be perhaps the best-looking console game ever, but I have faith that Naughty Dog tightened the gameplay (the grenades look to be quick-mapped), and I'm hopeful that some of my personal dislikes of the game will have been altered to the point of where I'll tolerate them.




Do want.

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New No More Heroes 2 trailer of coconut-collecting GotY-ness
Novakaine | 8:31 PM on 09.03.2009 24 comments


No time for talk, hereeee weee gooooooooooo!




Omg! The game comes out right around my birthday, too. Best birthday present ever. Thank you so much, Suda! ;_;

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Novakaine
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Current-gen Systems Owned:
PlayStation 3
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Top Five Wii Games
1.) No More Heroes
2.) Super Mario Galaxy
3.) Legend of Zelda: Twilight Princess
4.) MadWorld
5.) Rune Factory: Frontier



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