What I wanted to do with this blog is just cover the positive and negative aspects of the Wind Waker. More importantly I wanted to write about why people hated it or loved it. I'm not speaking only about the Dtoid community but the reaction to the game in general. Go ahead and correct me, tell me why you hated or loved this game and what I could do better about my blogging.
The Legend of Zelda: The Wind Waker is more of a spiritual successor to the Nintendo 64 games then a true sequel. You don't play Link necessarily. You play a hero in green instead (so much different I know). That isn't what got people riled up though. It was the games graphics. Nintendo chose to use cell shading for the Wind Waker and I think that was the perfect choice for what they did with the game. This style of graphics was so completely different then just about everything out there. Another unique thing about the game was that it is all based around the sea. You will probably be sailing for at least 30 percent of the game if not more.
The game starts off with you on your home island. Eventually your sister gets stolen and you go off on your epic adventure. Now to say the world in which you have this adventure is large is an understatement. The world is massive. It is a giant sea with dozens of islands. Like Zelda games that came before Wind Waker you are free to explore the world. This is however another place where people got angry about the game. Instead of riding your horse over epic locations, you sailed. After you sailed you would sail some more. This is really where some people got turned off of the game. Others like me found this intensely satisfying.
Sailing, I think, is where the games graphics completely make the game. The reason being is it gives you fantastic draw distance. So while you are sailing you can see islands popping up on the horizon. Another fantastic thing about the sailing was the weather. It could be sunny one minute and then you could be in a giant storm under attack from one of the many ocean dwelling enemies looking for an island to get to safety. The wind in this game was a factor as well. Since you are sailing, you know, with a sail it depends which direction the wind is blowing. This is where the magical conductors baton the Wind Waker comes in. It gives you to ability to control the wind, the time of day and it even lets you use whirlwinds to transport you all over the map.
Hopefully you liked this very short summary on some of the controversial subjects of Wind Waker. This game was one of the most under unappreciated Gamecube games out there. If you haven't played it and own a Gamecube or a Wii go out and buy this game!
Anyway, I never saw why people had a problem with this game. The story's great, the graphics are different and purty, and it's just a lot of Zelda-ey fun.
Thanks, now I want to play it again.
Ehh your right I should have actually had a closing paragraph haha I'll get that next time.
From what I remember it was always the intentions of miyamoto to make link like a cartoon. and he was happy to satisfy that want since the beginning. I give him credit for going with what HE wanted to do, instead of just going off the success of OoT.
as for the sailing, he always wanted to play with wind in a game. In another interview he talked about this, and he wasn't really able to do it as much, so I think he just decided to have fun with the wind aspect. Can't find links to those interviews right now, but I do recall them.
I couldnt imagine a game with so much ocean like this one with Twilight Princess graphics...
Needless to say, I love that damn game.
That was one of the most annoying parts of that game I agree. That or when you had to water all of the trees.
I'm just finishing up Phantom Hourglass right now, it too is awesome.
This new little fucker makes smarmy faces. He's pouty. He's lazy and doesn't want to wear the cool green Link garb we gamers are so fond of. In Wind Waker he has a lot of personality, and why that's usually good, in a game, all the gamer types had formulated their own idea of what Link was like -- so to see him defined as something different was surprising. Although admittedly there isn't much character in there, it's just enough, and it's borderline badittude, which is never good (see: the decline of Sonic the Hedgehog).
All that said: the game is awesome. I love the design of everything but Link. All of the other characters, the water, the world ... perfect. Gorgeous. Luckily, you spend most of the game looking at the back of Link's head, so it's really only during "plot moments" that his eyebrows come glaringly into view.
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