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Crackdown - Why it was Hated/Loved
NotAZombie | 9:44 AM on 03.24.2008 16 comments


Crackdown was some of the smartest marketing of 2007. It was a very unique looking game and it seemed like it had a lot of promise. Somewhere up in Microsoft HQ they decided the game itself wasn't enough though. To fix this they added a little thing called the Halo 3 beta. Needless to say people freaked out and knew that if they didn't get into the beta via the internet, their only option was to go out and buy a sixty dollar game. I was one of those people who didn't get in online. I, however, wasn't so disappointed because the game looked like a blast. Once I got I realized the game had lived up to the hype surrounding it. Sure it was kind of repetitive but when you are a super agent that can jump 40 feet straight into the air minor stuff like that doesn't bother you as much.



Crackdown really had no story. I think that worked in it's favor. The main character was a voiceless super agent who's entire job consists of killing hundreds of gang members. That is what the game consisted of, just killing gang members. This is where the game started to rub people the wrong way. There is something like 21 bosses to kill. Some of these are optional but that is a lot of bosses for a one trick game. What helped keep this fresh was the environments the game had you in. You could be in the middle of a city jumping from 100 foot towers. The next you could be out by the ocean jumping to an oil tanker. The diversity is what really saved the game from falling into the Assassin's Creed trap.



The graphics were one of the best received parts of the game. The cell shading comic book style worked very well with the direction the game went. As always with cell shading, it allowed the developers to have enormous draw distances which helped when you were on top of the games mountains or skyscrapers. One other part of the game that was a huge success was the the coop. The game allowed two players to beat the game completely. The coop also had no distance restrictions. One player could be fighting a gang on the western island while the other player takes out another gang on the northern island.



Overall Crackdown was a fun gaming experience. Nothing life changing but nice inclusions such as full coop and well, being a unstoppable killing machine. There were some drawbacks to the game but the positive far outweighed the negative. Oh and did I mention it came with the Halo 3 beta? What more do you need?

P.S. I got a sweet new banner thanks to ShiverBoo. She rocks!



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16 comments | showing # 1 to 16

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blehman's Destructoid Blog
Why this game is great in three words or less: Shit blows up.
Char Aznable's Destructoid Blog
Hey, cool banner.

I kinda came late to the Crackdown party, but I'm really enjoying it. I got it used for like $30, so I've definitely gotten my money's worth.

My only complaint is that it's almost too easy to level up. I'm almost on the third gang and I already have four stars in every skill. It's not quite as rewarding when you hit someone with a cinder block from 100 feet away and don't get to see the level up animation.

Still fun, though.
sTo0z's Destructoid Blog
I just cringe when I think about the orbs... how I found them all I'll never know.
B-Radicate's Destructoid Blog
I fucking LOVED this game. It's the only game I ever bought DLC for. It was the only worthy DLC I have ever seen. Maps for multiplayer games are retarded and should be free, because they should be included in the price of purchase. The extra guns and vehicles and stuff that came out for this actually changed the gamneplay a lot and for that, I thought it was worthy of my dollars.

I still have hope for a sequel. Such fond memories of this game...
Usedtabe's Destructoid Blog
Nice write up. I bought Crackdown on release day, mainly for the beta, but I kept it and will never trade it in because the game is fun as hell.
mikeasux's Destructoid Blog
i hated it cause it, sucked?
NotAZombie's Destructoid Blog
@ mikeasux

Whoah! It's Thuper Hardcore part two!
big filth's Destructoid Blog
crackdown kicks ass. I cant believe I traded it in not too long. I might have to buy that game again, just to have it.

there is alot of fun shit to do in that game.

good timing on this write up BTW.
demonelite's Destructoid Blog
I love Crackdown. I still like to load it up and meet one of my friends online and go on a rampage in co-op.
NotAZombie's Destructoid Blog
@ demonelite

That's the reason I still keep it around. If you are tired of other games just pop in Crackdown for a few minutes and wreck everything.
Char Aznable's Destructoid Blog
Does anyone with the DLC feel like playing co-op? I've been dying to try out the harpoon gun, but I'm too cheap to buy it.

Add me, ShinigamiBV.
Fanart Fighter's Destructoid Blog
Crackdown for me would have been very boring if I didn't play through 100% of it with a partner. It maintained a kind of wish fulfillment philosophy, including the fact that it was very easy.

And yes, awesome banner, where did you get the font?
NotAZombie's Destructoid Blog
@ Fanart

PM ShiverBoo she would know where you can find it.
Deadeye's Destructoid Blog
Nice write up I see you're making this a feature of your's oh and I agree somewhat I liked the game enough ot beat it but not enough to own it. I just gamefly whored it :)
NotAZombie's Destructoid Blog
@ Deadeye

Yeah I guess I am. Maybe I should do a game I didn't like. Oh I could do motherfucking Bioshock. Hell yeah that would be a blast.
Deadeye's Destructoid Blog
@NotAZombie


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