Well, I can safely say that I sort of disagree
I think most of the points you make about this game are valid, as is your conclusion that Other M is not the game it could've been. However, you seem to have a bigger issue with the game's problems than I had. I myself had no problem at all with the monologues. Honestly, I didn't even know other people had a problem with it until I looked at some boards after I was done with the game. Still don't understand what's so bad about them, actually.
I also don't really see the point in how this is not 'the Samus [we] had grown to know and love'. What I mean is that this what not the case for me at all. I guess I can understand that other people might feel it that way, but I personally never once thought to myself 'this woman is not Samus' during the game.
Not even sure what it is, maybe I'm just more easy to please, or maybe people expected too much. Know what? Let's say that it's simply my fault, it'll be easier that way :P
I think most of the points you make about this game are valid, as is your conclusion that Other M is not the game it could've been. However, you seem to have a bigger issue with the game's problems than I had. I myself had no problem at all with the monologues. Honestly, I didn't even know other people had a problem with it until I looked at some boards after I was done with the game. Still don't understand what's so bad about them, actually.
I also don't really see the point in how this is not 'the Samus [we] had grown to know and love'. What I mean is that this what not the case for me at all. I guess I can understand that other people might feel it that way, but I personally never once thought to myself 'this woman is not Samus' during the game.
Not even sure what it is, maybe I'm just more easy to please, or maybe people expected too much. Know what? Let's say that it's simply my fault, it'll be easier that way :P
The actress for Samus was fine, it was the script that was messed up. Jennifer Hale would do nothing to salvage a messed up scriped and this as been proven in plenty of games.
The narrative style was fine. FFX had this kind of narrative. The problem with Other M doing it was:
(1) Recapping events that just happened
(2) There were points where it was totally unneeded, droning on and on.
(3) Some of it actually diminished Ridley's role as a space pirate leader.
When Older Tidus would talk in FFX, it was right to-the-point, adding insight to events going on rather than recapping them. Note that Samus was much like that in Metroid Fusion. Short, insightful, to-the-point. Other M Samus is too introspective.
Also, Metroid Other M did have exploration, it was just a bit more light than usual. The old way of going about it is a hard sell for a lot of gamers, while it still appeals to many it just doesn't draw in newer gamers to scrape around for every last power-up.
Personally, I hope Retro takes this back and gets to play with the assets of Other M to make a new game that competently merges the 2.5D element with first person element. I didn't feel the switch to first person was bad, I just didn't like how regulated missiles were.
Finally, I hate to sound like a prick here, but maybe its your concept of Samus that was flawed. When a character goes unvoiced for so long, people tend to invent and project their own ideas on the character. At the same time, however, there have been mangas approved by Nintendo that - while arguably non-canon - have still provided and influenced how that character gets presented.
Metroid Manga actually does provide some parallels in its story that (again) while not technically canon, made it into Other M's story in a different way.
Example: Samus is given a job to do by the Chozo. She fails to complete the task because she has her own ideas about the job to be done. She was to eliminate a threat and didn't follow through, following her own sense of justice. That decision could have cost lives, so robots were sent into finish the job.
This triggered the decision to send her back into human society. The Chozo felt this would help her understand the ways of the world better.
And yet, she does it all over again in Adam's unit in Other M. Her sense of justice, slightly misguided, prompted an immature and brash decision to leave her unit.
She grew up over the years and saw her mistake.
From all my years play from the NES til now, from the games to the mangas, I see Samus just as Nintendo presented her as a character. My issue comes down to presentation aspects and excess. With the right amount of time and perhaps a focus in Metroid's true audience (read: Not Japan), a lot of these issues could have ironed out.
The narrative style was fine. FFX had this kind of narrative. The problem with Other M doing it was:
(1) Recapping events that just happened
(2) There were points where it was totally unneeded, droning on and on.
(3) Some of it actually diminished Ridley's role as a space pirate leader.
When Older Tidus would talk in FFX, it was right to-the-point, adding insight to events going on rather than recapping them. Note that Samus was much like that in Metroid Fusion. Short, insightful, to-the-point. Other M Samus is too introspective.
Also, Metroid Other M did have exploration, it was just a bit more light than usual. The old way of going about it is a hard sell for a lot of gamers, while it still appeals to many it just doesn't draw in newer gamers to scrape around for every last power-up.
Personally, I hope Retro takes this back and gets to play with the assets of Other M to make a new game that competently merges the 2.5D element with first person element. I didn't feel the switch to first person was bad, I just didn't like how regulated missiles were.
Finally, I hate to sound like a prick here, but maybe its your concept of Samus that was flawed. When a character goes unvoiced for so long, people tend to invent and project their own ideas on the character. At the same time, however, there have been mangas approved by Nintendo that - while arguably non-canon - have still provided and influenced how that character gets presented.
Metroid Manga actually does provide some parallels in its story that (again) while not technically canon, made it into Other M's story in a different way.
Example: Samus is given a job to do by the Chozo. She fails to complete the task because she has her own ideas about the job to be done. She was to eliminate a threat and didn't follow through, following her own sense of justice. That decision could have cost lives, so robots were sent into finish the job.
This triggered the decision to send her back into human society. The Chozo felt this would help her understand the ways of the world better.
And yet, she does it all over again in Adam's unit in Other M. Her sense of justice, slightly misguided, prompted an immature and brash decision to leave her unit.
She grew up over the years and saw her mistake.
From all my years play from the NES til now, from the games to the mangas, I see Samus just as Nintendo presented her as a character. My issue comes down to presentation aspects and excess. With the right amount of time and perhaps a focus in Metroid's true audience (read: Not Japan), a lot of these issues could have ironed out.
Good read. What really hurt me the most was the idea that this could have reinvigorated the 2D model of Super Metroid and SOTN, and it was so damn close. Someone forgot to tell Team Ninja why people love Metroid. it isn't because we all love Samus, it is the discovery, the feeling of being lost, and the fact that the story in the early games was barely there, leaving the player to put it together through their own imagination, or in the Prime series, where you pieced it together from logs and data entries, as opposed to having it spoon fed like some cinematic movie. All that aside, when I heard that they were approaching it as a side scroller, I felt like a kid again. I was so excited to see Nintendo direct the series back to its roots. Then I watched the whole thing crumble when I actually played it. You were led around the whole world by the hand ( a la Fusion), and it never created the feeling of being alone, left to your own discovery, in a world you didn't understand, and were not even sure how to navigate. I still enjoyed the game, but they really misunderstood what Metroid games are all about. By ther way, drop everything and go play Zero Mission. It is fantastic.
@Elsa
Thanks! I appreciate the feedback.
@Shade of Light
I still enjoyed the game a lot. Don't get me wrong, nothing here was game breaking for me. I thought the graphics/art style were fantastic and the cut scenes looked beautiful, despite my issues with the monologues. Also the game mechanics (missiles aside) I really enjoyed. It felt like I was playing a 2D Metroid with added polish.
Again, I think it's a thing of personal preference, for yourself your perception of Samus is unchanged and you appreciate the game for what it is, which is no bad thing. But for me it feels like her character has been not spoiled but compromised, much as I felt about how Annakin Skwalker was portrayed in the Star Wars prequels - I understand how he wouldn't be mini Darth right off the bat, but I just felt it could've been handled better.
The truth is I probably did expect too much from the game. It wasn't the soul-crushing failure some people make it out to be, but it didn't feel to me like Samus's triumphant return either.
@The Silent Protagonist
You make a lot of good points, sir. I know Jennifer Hale wouldn't have rescued the script, I just felt that the actress they selected was reading the lines quite flat. However, if that's how she's been directed and she's reading monologues, I can see how it would be hard to make that sound good.
I totally agree with what you're saying about the narrative points. What you've said makes me wish that I'd considered more what I'd written in the article. Whoops. Actually, I love Fusion. I think although Fusion and OTher M are similar in the way they're both very structured stories with narrative, Samus is a lot more succinct and insightful. Maybe this is part of why Other M disappointed me in this respect, as Fusion did everything so well.
The thing with the missiles through a lot of the game was a non-issue for me, it was more borne out of frustration in the last two boss battles when you're getting swarmed by Metroids and the only way to kill them is to freeze them then barrage them with missiles, by which stage a metroid has latched on to you. Maybe it's just me not playing the game right, but it did feel like a cheap way of imposing difficulty. And Gods yes, Retro doing a MEtroid game using OTher M's engine would be superb.
You don't sound like a prick at all, mate, you presented a compelling and logical argument. It is my concept of Samus, and how anyone interprets a character/story is completely subjective. I realise that there's a distinct posibility that the Samus in my mind never existed, and that if Sakamoto had the tech of today when Metroid began, then Samus probably would've been "Other M" Samus from Day 1.
I'll have to read the Metroid manga, I haven't looked it up yet, but it sounds interesting from what you've said on here.
@soinit
Thanks, man! Still although Team Ninja co-developed it, Nintendo does need to bear equal if not more responsibility for the flaws in the game, as Scotty G correctly pointed out above. I'll have to play Zero Mission as I've heard it's excellent. :-)
Thanks! I appreciate the feedback.
@Shade of Light
I still enjoyed the game a lot. Don't get me wrong, nothing here was game breaking for me. I thought the graphics/art style were fantastic and the cut scenes looked beautiful, despite my issues with the monologues. Also the game mechanics (missiles aside) I really enjoyed. It felt like I was playing a 2D Metroid with added polish.
Again, I think it's a thing of personal preference, for yourself your perception of Samus is unchanged and you appreciate the game for what it is, which is no bad thing. But for me it feels like her character has been not spoiled but compromised, much as I felt about how Annakin Skwalker was portrayed in the Star Wars prequels - I understand how he wouldn't be mini Darth right off the bat, but I just felt it could've been handled better.
The truth is I probably did expect too much from the game. It wasn't the soul-crushing failure some people make it out to be, but it didn't feel to me like Samus's triumphant return either.
@The Silent Protagonist
You make a lot of good points, sir. I know Jennifer Hale wouldn't have rescued the script, I just felt that the actress they selected was reading the lines quite flat. However, if that's how she's been directed and she's reading monologues, I can see how it would be hard to make that sound good.
I totally agree with what you're saying about the narrative points. What you've said makes me wish that I'd considered more what I'd written in the article. Whoops. Actually, I love Fusion. I think although Fusion and OTher M are similar in the way they're both very structured stories with narrative, Samus is a lot more succinct and insightful. Maybe this is part of why Other M disappointed me in this respect, as Fusion did everything so well.
The thing with the missiles through a lot of the game was a non-issue for me, it was more borne out of frustration in the last two boss battles when you're getting swarmed by Metroids and the only way to kill them is to freeze them then barrage them with missiles, by which stage a metroid has latched on to you. Maybe it's just me not playing the game right, but it did feel like a cheap way of imposing difficulty. And Gods yes, Retro doing a MEtroid game using OTher M's engine would be superb.
You don't sound like a prick at all, mate, you presented a compelling and logical argument. It is my concept of Samus, and how anyone interprets a character/story is completely subjective. I realise that there's a distinct posibility that the Samus in my mind never existed, and that if Sakamoto had the tech of today when Metroid began, then Samus probably would've been "Other M" Samus from Day 1.
I'll have to read the Metroid manga, I haven't looked it up yet, but it sounds interesting from what you've said on here.
@soinit
Thanks, man! Still although Team Ninja co-developed it, Nintendo does need to bear equal if not more responsibility for the flaws in the game, as Scotty G correctly pointed out above. I'll have to play Zero Mission as I've heard it's excellent. :-)

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