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Community Discussion: Blog by Noir Trilby | 2010 Sucked: Any objections, lady?Destructoid
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About
I first got into gaming through a NES I'd begged by mum to buy me for my birthday after playing Mario & Chip Dale Rescue Rangers at a friends house. I remember how bright the colours were, the crispness of the sound, and the sheer unputdownable nature of those games. It taught me how to rescue princesses, save worlds and shoot ducks. It also started my love affair with games.


What I'm playing now:

Red Dead Redemption
Mass Effect 2
Valkyria Chronicles
Super Street Fighter 3D
Zelda: Phantom Hourglass


Favourite games

Ocarina of Time
Ico
Mario 3
Fallout 3
Black & White


Games I wish were revived from the dead

Burai Fighter
Faxanadu
Low G Man
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I'm sure I'm one of many people who was disappointed in Metroid: Other M. Although I still enjoyed Samus's latest adventure on Wii, there is a lot of flaws that prevented a good game from being a great game. Call me a fanboy if you will, but when Nintendo releases a game I come to expect a great game rather than a good game. This obviously sets my expectations so high that I'm going to get let down a lot. Even though none of the flaws are game breakers (apart from that buggy save thing earlier on in the game), these points do lessen the game.

The awful dialogue, Samus's monologing, not using the nunchuck to navigate in 3D space, lack of any music for most of the game, no energy/missile pick-ups and the decision that Adam had to authorise the suit functions (ok, not using powerbomb was understandable, but having to run through the lava sector for 15 or twenty minutes before Adam goes "um, Samus, I notice you're on fire! You can use your varia suit now!" was ridiculous), also the transition of going from third person into first person just to shoot missiles was immersion breaking for me, and seemed like a cheap tactic of ramping up the difficulty, especially when against a swarm of enemies or the later bosses.



A lot of people lay the blame squarely at Team Ninja's door for the hammy writing of the game - it's an easy thing to do, right? Team Ninja aren't a first party dev team, and Nintendo rarely make bad games. But if this was the case, how do you explain the stellar Metroid Prime trilogy by Retro? Granted, they were a second party dev owned by Nintendo, but the games were not developed in-house by Nintendo themselves, they were handled by "shock horror" outsiders.

The truth is that the buck stops with Sakamoto. Yes, I know he's directed all of the side-scrolling Metroid's since Metroid 2, and in many ways he fleshed out the Samus we came to know and love in Super Metroid. In truth I have never played the original Metroid on NES, Zero Mission or Metroid 2. My first Metroid was Super Metroid for the SNES, and I'll always remember the voice at the beginning telling me "The last Metroid is in captivity. The galaxy is at peace" followed by the Metroid theme and Samus giving a summary of her story so far. And I'll always remember the sacrifice the hatchling Metroid made to save Samus, saving the woman whom it thought wasit's mother ad practically crying out "No!" at the screen, despite the fact I'd spent a good portion of the game devoted to erradicating the little jellyfish-like buggers. Samus to me, and I think to a lot of people, was defined by her strength and her determination to complete the mission at any cost.

An impression that was swiftly shattered by Samus's portrayal in Other M. I have no objection to a character speaking if they have something vitally important to say, if it's relevant to the story, or enriches the experience by interacting with other characters. What I got instead was Samus reading "diary entries" about her feelings to a captive audience who reached for a skip button that wasnt there. This was not the Samus Aran I had grown to know and love.



By today's standards it's below subpar to have a character monologing, telling you about their feelings rather than just letting the story unfold. It's acceptable to have a character narrating action in a book because that's all you have to describe the action. But in video games and movies it comes across as lazy and largely unneccessary seeing as both are visual mediums. For example, if you compare the banter between Drake and Sully in the Uncharted games, it moves the story along by interaction between the character rather than the "dear diary" narration that makes Samus sound little better than an emo. Just to clarify: I'm not against Samus having emotions or a voice for that matter, it's just she should have been handled with more respect as a character. You can still write a character as fragile but still strong without making her sound weak-willed and without making her sound like a herp derp space marine.

I'm not saying take the franchise away from Sakamoto, but when a guy pulls a George Lucas and is clearly out of touch with the motivations and nuances of the character, Nintendo should at least get someone in there who knows dialogue and story to co-write/direct with him to make sure he doesn't repeat the flaws of Other M. As I said earlier Other M was a good game hindered by big flaws that prevented it from being the great game it deserved to be. Also, Sakamoto was originally only a co-creator not the sole creator of Metroid. Maybe if Makoto Kano returned to the series in a supervisory position Samus could once again beome the character I personally connected to.



Just to reitterate: I am not against change in Metroid, I just want the changes to improve the gameplay and enrich the story, not to hinder it. Changes they could implement to make Metroid better:-
- Have Samus voice by Jennifer Hale who voiced her in the Prime series (Well, her grunts anyway)
- Keep the 2.5D aspect of the game and the dodge mechanic as they worked well. Get rid of the forced 1st person point of view and the forced 3rd person point of view. They add nothing to the game.
- No more monologing! Only have Samus talk when she is interacting with another character, and it is important to character development or story progression.
- Bring back exploration in Metroid. Games like Mass Effect and Fallout 3 show that you can still have exploration and side-quests and still have a compelling main story arc. Christ, even Super Metroid excelled at this.
- If the next game will be motion controlled, have the shooting mapped to the wii remote and the moving in 3D mapped the the nunchuck. I would've loved to have been able to shoot wherever my pointer was whilst moving with the analog stick.

The literary critic Roland Barthes once said “birth of the reader must be at the death of the Author” , meaning that no matter what message the author/creator wanted to convey by his story, once that story is read/watched/played, it doesn't matter how the author intended the story to be interpreted, the true interpretation(s) of the story and the characters within lie solely with the audience. We as the audience are as much the writer of Samus Aran's character as Sakamoto is, let us hope in future Sakamoto's vision is married with our own and that we get a great Metroid game we all deserve.

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Nicely written... though not having played the game, there isn't much else I can say!
Well, I can safely say that I sort of disagree
I think most of the points you make about this game are valid, as is your conclusion that Other M is not the game it could've been. However, you seem to have a bigger issue with the game's problems than I had. I myself had no problem at all with the monologues. Honestly, I didn't even know other people had a problem with it until I looked at some boards after I was done with the game. Still don't understand what's so bad about them, actually.

I also don't really see the point in how this is not 'the Samus [we] had grown to know and love'. What I mean is that this what not the case for me at all. I guess I can understand that other people might feel it that way, but I personally never once thought to myself 'this woman is not Samus' during the game.

Not even sure what it is, maybe I'm just more easy to please, or maybe people expected too much. Know what? Let's say that it's simply my fault, it'll be easier that way :P
The actress for Samus was fine, it was the script that was messed up. Jennifer Hale would do nothing to salvage a messed up scriped and this as been proven in plenty of games.

The narrative style was fine. FFX had this kind of narrative. The problem with Other M doing it was:

(1) Recapping events that just happened
(2) There were points where it was totally unneeded, droning on and on.
(3) Some of it actually diminished Ridley's role as a space pirate leader.

When Older Tidus would talk in FFX, it was right to-the-point, adding insight to events going on rather than recapping them. Note that Samus was much like that in Metroid Fusion. Short, insightful, to-the-point. Other M Samus is too introspective.

Also, Metroid Other M did have exploration, it was just a bit more light than usual. The old way of going about it is a hard sell for a lot of gamers, while it still appeals to many it just doesn't draw in newer gamers to scrape around for every last power-up.

Personally, I hope Retro takes this back and gets to play with the assets of Other M to make a new game that competently merges the 2.5D element with first person element. I didn't feel the switch to first person was bad, I just didn't like how regulated missiles were.

Finally, I hate to sound like a prick here, but maybe its your concept of Samus that was flawed. When a character goes unvoiced for so long, people tend to invent and project their own ideas on the character. At the same time, however, there have been mangas approved by Nintendo that - while arguably non-canon - have still provided and influenced how that character gets presented.

Metroid Manga actually does provide some parallels in its story that (again) while not technically canon, made it into Other M's story in a different way.

Example: Samus is given a job to do by the Chozo. She fails to complete the task because she has her own ideas about the job to be done. She was to eliminate a threat and didn't follow through, following her own sense of justice. That decision could have cost lives, so robots were sent into finish the job.

This triggered the decision to send her back into human society. The Chozo felt this would help her understand the ways of the world better.

And yet, she does it all over again in Adam's unit in Other M. Her sense of justice, slightly misguided, prompted an immature and brash decision to leave her unit.

She grew up over the years and saw her mistake.

From all my years play from the NES til now, from the games to the mangas, I see Samus just as Nintendo presented her as a character. My issue comes down to presentation aspects and excess. With the right amount of time and perhaps a focus in Metroid's true audience (read: Not Japan), a lot of these issues could have ironed out.
Yeah, for me Team Ninja made the game shitty, but Nintendo still looked at it and gave it the okay.
Good read. What really hurt me the most was the idea that this could have reinvigorated the 2D model of Super Metroid and SOTN, and it was so damn close. Someone forgot to tell Team Ninja why people love Metroid. it isn't because we all love Samus, it is the discovery, the feeling of being lost, and the fact that the story in the early games was barely there, leaving the player to put it together through their own imagination, or in the Prime series, where you pieced it together from logs and data entries, as opposed to having it spoon fed like some cinematic movie. All that aside, when I heard that they were approaching it as a side scroller, I felt like a kid again. I was so excited to see Nintendo direct the series back to its roots. Then I watched the whole thing crumble when I actually played it. You were led around the whole world by the hand ( a la Fusion), and it never created the feeling of being alone, left to your own discovery, in a world you didn't understand, and were not even sure how to navigate. I still enjoyed the game, but they really misunderstood what Metroid games are all about. By ther way, drop everything and go play Zero Mission. It is fantastic.
@Elsa

Thanks! I appreciate the feedback.

@Shade of Light

I still enjoyed the game a lot. Don't get me wrong, nothing here was game breaking for me. I thought the graphics/art style were fantastic and the cut scenes looked beautiful, despite my issues with the monologues. Also the game mechanics (missiles aside) I really enjoyed. It felt like I was playing a 2D Metroid with added polish.

Again, I think it's a thing of personal preference, for yourself your perception of Samus is unchanged and you appreciate the game for what it is, which is no bad thing. But for me it feels like her character has been not spoiled but compromised, much as I felt about how Annakin Skwalker was portrayed in the Star Wars prequels - I understand how he wouldn't be mini Darth right off the bat, but I just felt it could've been handled better.

The truth is I probably did expect too much from the game. It wasn't the soul-crushing failure some people make it out to be, but it didn't feel to me like Samus's triumphant return either.

@The Silent Protagonist

You make a lot of good points, sir. I know Jennifer Hale wouldn't have rescued the script, I just felt that the actress they selected was reading the lines quite flat. However, if that's how she's been directed and she's reading monologues, I can see how it would be hard to make that sound good.

I totally agree with what you're saying about the narrative points. What you've said makes me wish that I'd considered more what I'd written in the article. Whoops. Actually, I love Fusion. I think although Fusion and OTher M are similar in the way they're both very structured stories with narrative, Samus is a lot more succinct and insightful. Maybe this is part of why Other M disappointed me in this respect, as Fusion did everything so well.

The thing with the missiles through a lot of the game was a non-issue for me, it was more borne out of frustration in the last two boss battles when you're getting swarmed by Metroids and the only way to kill them is to freeze them then barrage them with missiles, by which stage a metroid has latched on to you. Maybe it's just me not playing the game right, but it did feel like a cheap way of imposing difficulty. And Gods yes, Retro doing a MEtroid game using OTher M's engine would be superb.

You don't sound like a prick at all, mate, you presented a compelling and logical argument. It is my concept of Samus, and how anyone interprets a character/story is completely subjective. I realise that there's a distinct posibility that the Samus in my mind never existed, and that if Sakamoto had the tech of today when Metroid began, then Samus probably would've been "Other M" Samus from Day 1.

I'll have to read the Metroid manga, I haven't looked it up yet, but it sounds interesting from what you've said on here.

@soinit

Thanks, man! Still although Team Ninja co-developed it, Nintendo does need to bear equal if not more responsibility for the flaws in the game, as Scotty G correctly pointed out above. I'll have to play Zero Mission as I've heard it's excellent. :-)

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