I’m sure you’ve all seen the news by now that Nintendo have announced they are working on a new console codenamed the NX. Although Iwata didn’t impart much information regarding the new console, merely acknowledging it’s a thing they’re working on, there are things we can infer from the other announcements made – and by infer I of course mean wildly speculate, but that’s half the fun.
First let’s take a look at the code name NX – looks an awful lot like the word next, I think it’s more likely an acronym for the word nexus.
[ ˈnɛksəs ]
1. A connection or series of connections linking two or more things.
2. A central or focal point
This makes a lot of sense if we connect the dots with the constant rumours of the fusion console that have been flying around, and also fits in with the concept of Nintendo finally committing to a form of unified account system as indicated by Iwata’s statement.
I think unified accounts are all but confirmed by Iwata, linking 3DS, Wii U, NX, mobile and PC into one account. The implications of this means that we’ll hopefully get cross buy, taking into account our digital purchases across Wii U and 3DS and linking any future purchases across the systems where compatible. There’s an obvious elephant in the room here which is the PC, but I think all the PC is going to be is a storefront where you can buy digital games for your various Nintendo compatible devices – think a gimped Steam where you can buy but not play.
Graphics/horsepower I think is going to either be on par with or slightly below XB1 & PS4, as both Microsoft and Sony ready their next generational leap machines behind the scenes.
This may be the gen they go all digital. If NX is the 3rd pillar to Wii U and 3DS then I wouldn’t expect backwards compatibility this time around. Think of how the PS4 and XB1 aren’t backwards compatible with previous gens – different game architechture.
NX will likely embrace social and sharing a lot more if the mobile company is behind their online infrastructure and their store. I don’t think it’s unreasonable to expect features like streaming – they’ve dipped their toe in the water with MK8 with the uploading of You Tube clips, but I can imagine Nintendo would make you agree to a EULA like the current deal they have with you tubers where they get all or shared ad revenue. A dedicated screenshot tool could also be a distinct possibility given that they’ve toyed with in games like Animal Crossing.
Expect achievements – again, they’ve dabbled with stamps in Mario Kart and the Nintendo mini game things.
Either the console will be the rumoured fusion they’ve talked about, meaning an on the go console that can stream to TV in HD but be on par with vita power wise on the go, or rather that the fusion refers to the digital bringing together of the digital store and linking together your purchases.
So, what does this mean for you if you own a Wii U? Whilst it’s not impossible for Nintendo to Dreamcast the Wii U, I’d imagine it’s highly improbable. They are still going to try to make as much profit from the console as possible before mothballing it, so don’t panic, it’s not the Virtual Boy. What I predict is Nintendo will support it with software until 2017, which is when I speculate they’ll release this nebulous new console to the masses.
As I said I’ve inferred a lot from way too little information, so all of this could be complete and utter bollocks, but like I said that’s half the fun. Feel free to tell me why I’m wrong, or a hopelessly naive fanboy in the comments.
I’ve got a confession to make: I’ve never liked Majora’s Mask. The first time I played it was on a shoddy emulator which kept glitching the hell out, which probably didn’t help matters much. I tried playing it properly when my brother bought me the Gamecube Zelda collection, but found the puzzles too obtuse, the side quests non-intuitive and the whole 3 days to save the world thing left me feeling like I had no time to explore the world. So I did some walkthrough stuff with it, but I just didn’t have the patience, so I just replayed the original Legend of Zelda and Ocarina of Time again because I’m lazy like that. I even tried Zelda II, which I still to this day can’t get into due to the fact it feels like a much inferior game to Faxanadu.
So, play the Song of Double Time to 2015, I get the Majora’s Mask New 3DS XL complete with digital copy of the game and the better than expected Skull Kid statue. Grezzo did such a good job with this game – especially of note being The Bombers Notebook. It feels like a proper quest log now that takes notes of the time of event, but also of where the character in the particular side quest is during that time and lets you set alarms to remind yourself to get back to the quest giver. I love how the Bombers run towards you when they have a hint to tell you too! It feels like I’m Sherlock Holmes getting information from the Baker Street Irregulars. Another real time saver (literally) is they’ve improved the Song of Double Time to allow you to pick how far ahead of time you want to skip rather than just skipping to dawn or the end of the day, so you’re not having to wait around forever to get to a particular part of the day you need to fulfil a quest requirement. I also love how the interface has been designed so if you hit the START button you bring up the Bomber’s Notebook, and the easier to manage inventory management via touch screen that allows you assign items/masks to either buttons or touch screen buttons, and also brings up the ocarina screen so you can play the ocarina without having to pause the game. These may seem like small changes but they have a massive impact on the game and make it a lot less frustrating than it was when I first played it.
I think that time has also played an impact on how I view Majora’s Mask. Playing the game fresh after Ocarina of Time really made it hard for me to like the game at the time because Ocarina did so many things right, and crucially because it done them first. Ocarina was the first 3D Zelda, it was the first one that made Link a time traveller and it had a lot of the traditional elements of the 2D Zelda games that ticked all of my NEStalgia buttons. Majora’s Mask was originally made to be a gaiden – a side story, so straight away you’re divorced from what is familiar. The titular Zelda is in the game for one flashback scene, you’re in a completely new place called Termina rather than Hyrule, there is no Gannon or Master Sword and there’s only four dungeons. These are all familiar complaints that are levelled at Majora’s Mask, but I feel like I’m starting to appreciate the game a lot more.
NPCs are people in the Majora’s Mask with problems and lives of their own rather than the static NPCs of Ocarina of Time who for the most part stay in one place until night time when the shops close and the drawbriddge on Castle Town is pulled up. What Majora did right was made fetch quests not feel like fetch quests and made them something you feel genuinely invested in, especially the Anju and Kafei quest which I’m still going through as I type this. I’ve even grown to like the dreaded “3 days to save the world” mechanic I hated at the time. Partly because I was playing the game wrong the first time round, not playing the Song of Inverted Time, and partly because the panicked feeling of impending doom is something I’ve never had in a Zelda game. The closest equivalent I can think of is the escape from the self destructing space station in the beginning of Super Metroid, in which you have to run past marauding space pirates and beat the clock to get out alive. You just didn’t have that sense of urgency with Ocarina – you were either in Child Link’s time period or Adult Link’s time period – the world before Gannon turned it to shit, or the world after that. With Majora’s Mask, the moon is constantly hanging over Termina like a Damocles Sword waiting malevolently to crush Termina and all of its hapless inhabitants.
It’s above all else a game of self transformation and Link putting himself both literally and figuratively in other people’s shoes. He wears the masks of the recently deceased by playing the Song of Healing, helping them pass on to the next world and wears their form to help them achieve in death what they couldn’t in life. He, and by extension we the player are transformed from an epic hero to an everyday one, the micro stories of the villagers of Termina feel as important and as vital as saving the world in a macro scale. But one of the most beautifully tragic things is that every time you go back to the first day everything is reset like Groundhog Day. Although you stopped the old lady in the bomb shop from getting robbed in one timeline, there will always be another where she got robbed, or Anju and Kafei aren’t reunited. I haven’t felt that way about a game since the end of Ocarina of Time in which Zelda returns him to his own time, a time where no-one remembers that Link saved the world, where he is just a boy without a fairy in a town that will never grow up.
Thematically I feel Majora’s Mask is more akin to Alice Through the Looking Glass than Alice’s Adventures in Wonderland. Sure, you’ve got the similarities that you’ve fallen into this strange world peopled with strange people and their problems, but Through the Looking Glass was just weirder and filled with logic and language puzzles. It also shares with Majora’s Mask the feeling of being that difficult second album like Weezer’s Pinkerton, but being deeper, darker and more interesting as a result of it. I’m not sure I could go back to the original game, but I’m glad I bought the 3DS version and gave it the second chance it truly deserved.
I sometimes wonder about parallel universes and how the minutiae of our everyday existence branches off into parallel worlds based on different decisions we did or didn’t make. One of the more minor parallel universes I think about is what would life have been like if the Nintendo Playstation had existed? I’d venture that being the conservative company that they are we wouldn’t have as diverse a catalogue of games that we have now on console. You see, as much as I love Nintendo, I also love it when a new company comes along to upset the applecart and give us genuinely new experiences. I think that competition stops complacency and inspires innovation through necessity of having to beat the other guy. It’s kind of like The Eternal Champion but less epic and about consoles.
The first major schism that occurs that changed the videogame industry in a myriad of ways is the Atari game crash. It happened for a number of reasons, principally saturation of the games market, but one of the most commonly cited reasons is that Atari printed too many copies of the game ET, a game that was made in 3 months, and it was met with lacklustre sales a lot of returned copies and a sullied reputation for Atari. This resulted in the North American video game crash of 1983 that almost killed the industry stone dead. It was competition that would save the games industry a few years later when Nintendo, a hanafuda card making company decided they would make their own console. However, seeing as stores were now weary of selling consoles after this console recession they initially weren’t interested in taking on the risk of anything associated with videogames. Nintendo’s solution was to sell it to retailers as a toy, bundling the NES with R.O.B to reinforce this image.
What happened next is pretty common knowledge so I won’t belabour the point – Nintendo saved the videogame industry. Their ruse of masquerading the NES as a toy worked wonders for them, and games like Super Mario Bros and The Legend of Zelda proved big hits. But a large part of their success came from limiting the amount of games third party companies could release to prevent the over saturation of games of questionable quality like what had previously happened with Atari. This led to them creating the Nintendo Seal of Quality, which was a reassurance that the game worked and also as a PR move to build trust with consumers. That’s not to say there weren’t bad NES games with the seal of quality, but that’s a tangent for another time.
The third parties weren’t thrilled at the idea of only being able to release a limited set amount of games in a year. It’s also worth keeping in mind that when third parties signed the dotted line to put their games on the NES they were locked in on a two year exclusivity contract that didn’t allow them a lot of freedom of movement. Enter Sega with the Megadrive which offered better terms to third party publishers which would prove to break Nintendo’s monopoly of the games industry and started the next gen with its powerful 16 bit beast and Sega’s 90’s mascot with an attitude, Sonic the Hedgehog. Sega was everything that Nintendo wasn’t – they were arcadey, edgy, full of attitude (Sega does what Nintendon’t! ) They had Mortal Kombat, Altered Beast, Gunstar Heroes, and a slew of great games that made them worthy rivals to Nintendo. And most importantly, they had their own identity. They forced Nintendo into stepping up their game, and Nintendo’s response was the SNES a fantastic machine in its own right with such classics as Super Mario World, Street Fighter II, Super Metroid, A Link to the Past and many more. Sega spurred Nintendo on to compete in terms of power, scope and creativity.
In 1988 Nintendo signed a deal with Sony to make a CD based add on for the SNES that would play CD ROM games. This fell through mainly due to a conflict over licensing – Sony wanted to develop and control the SNES CD format which would mean a large amount of the licensing money would go to Sony rather than Nintendo. Not being happy with these terms, Nintendo decided to license their games instead to Philips who made the disastrous Philips CDI. A lot of people see this as a huge mistake, and maybe it was for Nintendo, but Nintendo’s loss in this case was the consumer’s gain.
The Playstation was released in December 1994 in Japan and 1995 in America and Europe. Sony took a huge risk on actually releasing the console, but after Nintendo reneging on their deal Ken Kutaragi was determined to not let his hard work be squandered. Sony essentially did what Sega did – they found their niche in the games that Nintendo weren’t making and they weren’t afraid of taking risks. As much as I love Nintendo, they do have a habit of being risk averse and conservative at times, which is why I can’t imagine the Nintendo Playstation ever being as prolific a machine as the Sony Playstation. I certainly don’t think that they would have licensed mature games such as Resident Evil, Silent Hill or Grand Theft Auto. I never owned the PS1, but I had great memories of playing couch co-op with my friends, whether it be Crash Team Racing, Twisted Metal, Tekken 3 or LAPD Future Cop whilst drinking piss weak beer and listening to Offspring or whatever Nu Metal my best friend had gotten into that day.
Competition makes the games industry better. It stops the console makers from getting complacent and lazy and spurs them on to greater efforts and benefits us all in terms of diversity of games and wealth of experiences. The Xbox 360 popularised online gaming to the console masses, the PS3 came up with a great games rental service for monthly subscription with PS+ that I will never catch up to the backlog of. The Wii and DS opened the doors to a wider market with user friendly motion and touch controls, and Steam pretty much saved the PC gaming scene. So it makes me a little sad when someone says, “I wish (insert company here) would fail” just out of some petty fanboyism. I mourn the loss of Sega as a console maker and I often wonder what their take on a current gen system would be now – that would have interested the hell out of me. I’m not saying let’s all join our hands and sing kumbaya together, what I am saying is that even though we may decry our rivals and take part in the system wars we can still respect them for what they bring to the table, especially if what they bring is a boot up the arse to their competitor and drive them to greater heights. Thanks for the gift of competition, games industry – we wouuldn’t be the same without you.
Disclaimer: I’ve only been playing Fantasy Life for about a total of 6 hours, so this is a review in progress that I’ll update as I go along, so don’t expect a score yet, just some general impressions of the game.
Do you like escapism? Do you dream of being a part of a feudal society with a stable job economy, able to switch jobs at the drop of a hat with no consequences? Well, look no further, friend! Have I got a game for you! Fantasy Life gives you the strength of a thousand men (or women), makes you fart fire, and piss good European beer! Disclaimer: Product does none of these things, but you might find it quite enjoyable. You begin the game with a create a character screen (are you a boy, or girl?) that lets you determine your sex, body type, hair style, moustache colour, and your starting job class. Once you’ve determined these factors you’re golden and can get on with the game.
If you’re familiar with the works of Level-5 then this isn’t a tough sell. Fantasy Life combines the cute visuals and charm of games like Professor Layton and Ni No Kuni, whilst retaining all of the great puns and humour from their tenure on Dragon Quest 9 (One of the first puns is a butterfly that masquerades as your bowtie so you can get into the castle to see the king. The butterfly calls herself, you guessed it, a “buttertie.”) I knew from this point on, me and Fantasy Life were going to get along just fine.
Here's a handsome fellow I made earlier.
One of the things I liked about Fantasy Life was that you could change the job system without any fuss by going to the Guild Office. This is reminiscent of the All Trades Abby in Dragon Quest 9, but thankfully with the job system being the main selling point of Fantasy Life, you’re given the ability to change jobs at a whim at any time simply by going to the Guild Office. I chose Hunter, because it makes your character look delightfully like Snufkin from the Moomins books complete with silly hat, plus I like running away from enemies, like the coward I am, whilst peppering them with arrows, just like how I play Skyrim. I’m yet to experiment with the other jobs, but Level 5 have done a great job of making each job have plenty of quests as I’m wandering round getting quests of NPCs about half of them I can’t do yet because they’re to do with mining, or being a lumberjack or an fisherman. The world is replete with trees to cut down and lumber, ores to mine, and fish to...well, fish. The world feels really balanced, and it seems like there’s always something to do no matter what job your pick.
The game also has an Animal Crossing feel to it in the fact that you’re helping people in Reveria, but you’re also earning enough money to move out of the Inn you occupy and buy your own house. You can also buy multiple pets that you can bring into battle with you (I have a white cat called Samus) which is pretty adorable, and rent or buy a horse which makes getting around the world a lot faster than running or walking. Talking of which, you earn XP for your running skill the more you run, and for your sneaking skill the more you sneak, which reminded me of spending hours sneaking around Oblivion and Skyrim to become a silent treading ninja, and was a nice touch. Also, you can shake trees like in Animal Crossing and apples and beehives will fall down, if that’s your thing. The world is full of things to do, but there’s never really any great sense of urgency to anything you do in the world which strikes me as possibly the game’s greatest weakness and strength – weakness as there are times where you fall into lulls (why am I doing this?), but strength in the fact it’s ideal for portable bite-sized plays. Yet saying this, I can’t seem to stop compulsively flipping open my 3DS and continuing where I left off.
The quests range from the simple (give an NPC 5 bottles of milk when he’s standing right next to a field with a cow in it), to preventing the fragments of a dark comet from turning formerly peaceful creatures into mad purple rage monsters which seems to be the thrust of the main quest, but I’ll say no more about that because I’d hate to spoil it for you, and I honestly haven’t progressed far enough into the main story quest to tell you all that much about it. What I will say is that the characters are quirky, the pace is leisurely but fun and there’s a little something for everyone here, whether you want to be magician, a chef, a paladin, or any of the rest of the 12 “lifes” on offer. So far I have no reservation about saying pick this game up and get a “life,” then decide that life’s not for you and become a tailor, because being a tailor is frikkin FABULOUS.