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About Me
Gaming Since: 1988 [Age 5]

First game Ever Played: Duck Hunt

First Game Completed: Duck Tales [NES]

Favorite Game of All Time: Panzer Dragoon Saga
Why? - Essentially flawless, epic storyline, had tech in-game that some games even today still fail to meet in some situations, and for its time had some of the highest detail FMV's going even topping FF7.

Favorite Franchise: Hitman Series
Why? - 47 is Silent but deadly. Unless your trying to mimic or follow a preset path only you have decided to take is any playthough simalar and in some situations AI in some situations is ever repeatedly the same something different is always going on thats different from last time even if your not directly seeing it. Hitman also maintains a sense of realism while maintaining colour unlike the higher level rendered games of brown and grey. I will love the Hitman series until 47 fibre wires me because I know too much >.>

Current five games looking forward to in any order:
Hitman: Absolution
Elder Scrolls V: Skyrim
Assassin's Creed: Revelations
Mass Effect 3
Dragon's Dogma
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The Death of the Instruction Manual
Nogarda | 6:48 AM on 07.21.2009 16 comments



^Quality of art you would find in a old school game manual.

The following is mostly a twisted Mirror response to Jim Sterling's Special Editions article.

I had secetly been grumbling to myself over this for a good few years ago but didnt wish to think too much of it. maybe it was just a few games. Then it was a few more, followed by the introduction of in game hand holding.
But in the past year or so, the Instruction Manual seems to be on life support. It's gone from being this booklet of knowledge that contained mostly coloured artwork a prelude and detailing most of the basic 30 or so beginning items you would come across to detailing screen layouts etc. with character profiles, with on some occasions a page or three of tips to help people who were stuck, and then repeat in an array of different languages. [I live in the UK, I assume this point is mute in the US unless they used to also come in spanish]

The manual today though is withering into non-exsistence. Gone is that sense of companionship to the game. Being a product of the 1980's I grew up with gaming from the early years. I see why certain parts of the manual has disipated into the void, because the technology is no longer limited to what it was. Parts of the story that couldnt truely be told the way the game would of liked now fit in the space easily. However some sections such as character profiles are either limited in some cases or cut out and paraded as something more than they are as some special booklet [see batman arkham asylum special edition] all in a marketing attempt to make people think it isn't.

Maybe one day the manual will be killed out right. And somehow intergrated as some option at the bottom and gone fully digital. But the industry seems like it cannot decide. because in some cases such as most of nintendos manuals they are still as strong and lush as they were all those decades ago. Some still have it, still, some don't. and manuals such as anything released from activision don't have a thing in them.

This is all wtf to anyone who hasnt paid attention to a adventures of link, or super mario bros 3 manual from back in the day. But if your young any additional book besides concept art is likely to of been in an old school manual. and in some cases a few pieces of concept art would be the page background anyway.

Mostly I'm interested on your own thoughts about the instruction manuals position in videogames now. Is it dead? Should companies stop ripping us off marketing some booklets as 'special editions' to rake $20 out of consumers? should they go digital? or maybe you enjoy in game handholding for the 1st 20% of your videogames? Or maybe you hate that as much as most other consumers of videogames do and think it should all be placed into a manual with care, and a bit of finesse, a splash of colour and get the manual back to the good times meaning that 20% can become something more meaningful and challenging?



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14 comments | showing # 1 to 14
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Kyle MacGregor's Avatar - Comment posted on 07/21/2009 07:47
Kyle MacGregor
I get what you're saying. When I go back and look at my old manuals I notice so much attention to detail and its really nice to flick through every once in a while. It may be due to diminishing quality of it, or that I am not nostalgic about Gamecube or current gen games yet but...I really just don't care.
Alasdair Duncan's Avatar - Comment posted on 07/21/2009 08:58
Alasdair Duncan
I think the manual became outdated when nearly all games came with a tutorial at the start of it. The idea that you had to read the manual to figure out how things work was something you absolutely had to do, but now games can either incorporate it into the game (Bioshock) or have a level that teaches you the mechanics (Deus Ex).

I'd like to see nice manuals, but considering a lot of control schemes are generic (especially on the PC), I can't see developers putting the effort it.
Krow's Avatar - Comment posted on 07/21/2009 09:25
Krow
I too lament the death of the instruction manual. Though I don't miss the in-depth exploration of the controls, I do miss the deeper back-story and neat art that used to be featured within.
Avalon's Avatar - Comment posted on 07/21/2009 10:22
Avalon
Oh my god I 100% agree. I really miss the days when instruction manuals were more than "press x to jump" Although the Metal Gear Solid series has had quality and creativity in it's manuals throughout (even if 2's was on a DVD), even MGS4's manual was made up entirelt of comics. The only other "recent" games with good manulas that come to mind are Fallout 3 and Final Fantasy IV DS.
Aurain's Avatar - Comment posted on 07/21/2009 10:28
Aurain
Metal Gear Solid is the exception that proves the rule.

They always have epic instruction books.
But the game itself has more loving than a hooker in Holland.
Wolfman288's Avatar - Comment posted on 07/21/2009 12:11
Wolfman288
Good article... and couldn't agree with you more. The manuals these days are simply useless. Why do they even bother making them? I am a product of the 1980's as well, and I can tell you the old school games had manuals that actually were worthwhile.

What boggles my mind, is how the manuals will have only HALF of the controls displayed! It's like they expect you to figure them out on your own before even playing the game! lol
snoogans775's Avatar - Comment posted on 07/21/2009 12:15
snoogans775
It won't die, it's never been standard for games to have lush manuals, the most well funded games had great manuals, and that still holds true today, little has changed.

This is another case of the filter of the years shutting out all the "other" stuff from the past. Nostalgia helps nothing.
snoogans775's Avatar - Comment posted on 07/21/2009 12:16
snoogans775
It won't die, it's never been standard for games to have lush manuals, the most well funded games had great manuals, and that still holds true today, little has changed.

This is another case of the filter of the years shutting out all the "other" stuff from the past. Nostalgia helps nothing.
Riegel88's Avatar - Comment posted on 07/21/2009 12:16
Riegel88
I was just thinking this last night! No joke. I used to love getting a game and just thumbing through it on the ride home..well now I do it when I actually get home haha. But when I opened Prototypes manual i was like WTF is this shit??!! Why did they even waste paper?
BS3 Owner's Avatar - Comment posted on 07/21/2009 13:17
BS3 Owner
All Chinese/Japanese/Korean PS3 Game Manuals come in FULL COLOR...

Most of the USA PS3 Game Manuals. Are Black & White w/ a few exceptions.

ALL USA Nintendo Wii Manuals come in both English & Spanish.

Have you read any Activision game manual?!?!
There is like 10 pages MAX!!! Which is absurd!
Kyousuke Nanbu's Avatar - Comment posted on 07/21/2009 14:22
Kyousuke Nanbu
"the most well funded games had great manuals"

Bullshit.

Most well funded games have black and white manuals with little detail, manuals from smaller companies are always more detailed and in color.
Namakubi's Avatar - Comment posted on 07/21/2009 21:07
Namakubi
Nintendo's manuals have always been, and are still, extremely nice and high quality (BTW, NOA publishes manuals in English, French, and Spanish now.). Game manuals have been dipping into lameness LONG before this generation. Most of my Genesis manuals are crappy black and white, cheap paper-stock manuals. And I even had a few SNES third-party manuals from the mid 90's that were printed in black and white (Earthworm Jim 2 comes to mind.)
dronkmunk's Avatar - Comment posted on 07/21/2009 21:32
dronkmunk
Agreed.
http://www.destructoid.com/blogs/dronkmunk/whatever-happened-to-the-manual--54657.phtml
pendelton21's Avatar - Comment posted on 07/22/2009 00:51
pendelton21
While I agree with you that we aren't having the same attachment to manuals as we used to in the past, I'm not really sure quality has gone down. For instance, look at the manual for Saint's Row sometime. It's actually presented like a police report a detective would be handed. Now, sure, not all manuals are like that, but some are really well done. You just have to take a look, rather than toss them aside. Great read!
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