Sounds like you completely missed the "Challenge" mode i think it's called. It has you do specific moves, eventually leading up to very difficult and very complex combos. I believe you get new taunts/win quotes/colors for completing them.
So yeah, you completely missed the "training" mode that they hyped up :P
And you didn't mention anything about gameplay, which is sort of strange for an "impressions" blog. More like a "My First 5 mins of SF4" blog :P
So yeah, you completely missed the "training" mode that they hyped up :P
And you didn't mention anything about gameplay, which is sort of strange for an "impressions" blog. More like a "My First 5 mins of SF4" blog :P
Ha ha sorry.... I suddenly had to go shopping and had to cut it short....maybe should have waited to post.
Yeah I'll have to try Challenge mode, that sounds like what I was waiting for, glad i missed it and it's in there :)
Gameplay, aside from frustrations dealing with the 360's Dpad, it's prettty fun and easy to pull off special moves, which I'm happy with because I hate inputing long-winded combos. I like to play as Ryu, as I think he's well balanced, but a new character I like is El Fuerte. He's crazy fast, and it's hilarious to watch him.
It's hard for me to go too deep into gameplay, as far as what people are hoping for and so on, since like what the title states I'm not big on fighters usually.
Yeah I'll have to try Challenge mode, that sounds like what I was waiting for, glad i missed it and it's in there :)
Gameplay, aside from frustrations dealing with the 360's Dpad, it's prettty fun and easy to pull off special moves, which I'm happy with because I hate inputing long-winded combos. I like to play as Ryu, as I think he's well balanced, but a new character I like is El Fuerte. He's crazy fast, and it's hilarious to watch him.
It's hard for me to go too deep into gameplay, as far as what people are hoping for and so on, since like what the title states I'm not big on fighters usually.
The characters need to stand out from the background in games like this. It's so you can tell when they're attacking and where they're going when they attack. That's not a flaw, it's an important part of the game's design.

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