After a moderately successful career in commercial architecture, Niz has struck out on his own as a writer and illustrator, and hopes to publish some neat books in the near future. Notwithstanding his daily regiment of prose, the lad also takes time out to check on the latest games courtesy of Joystiq and Destructoid, among others, and currently gets his dose of Canabalt in HD whenever the need arises. Motion sickness has made playing FPS a nightmare, though fortunately third-person action is still okay, and a soft spot for point-and-click adventures, platformers, side-scrollers and good story-telling will, without a doubt, keep this gamer active for many, many more years to come.
As a keen follower of the story of John-117, the ending of Halo 3 was a cliffhanger that left me (and presumably many other Halo fans) wondering what lay in store for Master Chief way out there in the middle of unknown space, the war with the Covenant all but finished. A brief, post-Halo 3 glimpse of him and Cortana in the Halo Legends anime did little to sate my curiosity. That curiosity however was vaporised when I watched the Forge 2.0 docu-video and heard a Bungie designer mention that Halo:Reach was their swan song to the Halo franchise. What? No more games with Spartans, or more importantly, the Chief? I was crushed.
And then, I chanced upon Matthew Razak's post earlier today. Hope was restored. I was ecstatic. So ecstatic, in fact, I spent a few hours painting the Spartan himself. I tweaked his helmet and suit for good measure, too. Couldn't let those Noble Team Spartans be the only ones looking good in their swanky armour, now could I?