After a moderately successful career in commercial architecture, Niz has struck out on his own as a writer and illustrator, and hopes to publish some neat books in the near future. Notwithstanding his daily regiment of prose, the lad also takes time out to check on the latest games courtesy of Joystiq and Destructoid, among others, and currently gets his dose of Canabalt in HD whenever the need arises. Motion sickness has made playing FPS a nightmare, though fortunately third-person action is still okay, and a soft spot for point-and-click adventures, platformers, side-scrollers and good story-telling will, without a doubt, keep this gamer active for many, many more years to come.
I don't own an iPhone. If I did, I'd have Canabalt on it. This is because I'm pretty much playing it daily in HD, and I'd like to bring with me the leaping, single-button experience, if I ever happen to be detached from my desktop. I thought I'd reached the crowning height of my skills when I got past the 12,000m mark, when to my horror, I found this. Scores at over 30,000m? What the...?!
Having seen those figures, I chose to expend my dejection on some drawing, by enlarging the game's pint-sized pixelated parkour protagonist, and giving him a bit more life. It was an interesting exercise, since it made me think of the game's premise, about who the escapee was and what those robot-things in the background were doing to the city. Not that that stuff really matters, but at least I could rationalise a purpose for his insane jumping madness, and that it wasn't just about chasing high scores that are like, unchaseable.