*Community Blog by Nimsshow // The (Not) Art of Video Games
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LONG BLOG

The (Not) Art of Video Games

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I've been playing a lot of what I call "artsy fartsy" games lately. Games with a strong design aesthetic that don't follow a typical game design model and usually falling in the "indie" category like Braid, Flower, and Katamari Damacy. These games always remind me of "oscar movies" or movies that seem to be made for the sole purpose of winning oscars. But these games always make me think of one thing my theater professor once said "where isn't the art?"

Now that I've earned my theatre tech degree I feel i can talk about my favorite artistic movement that doesn't seem to have translated into gaming as far as I know. Where are our Dadaist video games? For those of you who don't know, the dadaists make art that isn't art. As far as i know there isn't a dadaist video game and boy do we need some. Now the art movement sprung out of counter culture movements which is why i don't think there hasn't been a dadaist video game. Gaming has yet to gain mainstream success (if any given report on Fox News is a good barometer).

There are many smaller instances of Dadaism in gaming culture though. Games like Gone Home, Dear Esther and even Minecraft to an extent don't follow the traditional structure of a video game. Many small browser based games also have strong dada ties though i'm unsure of whether that was intentional or whether they're just bad games. In either case I'm excited to see where dadaism will crop up in the game world next.
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About Nimsshowone of us since 10:06 PM on 11.12.2013

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