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... Ow. That's the result of this game ass-raping me over and over again. Yes, Mega Man 9 is most certainly difficult and rivals F-Zero GX's infamous story mode as the single most difficult and painful thing I have played in the last 10 years. It likely even exceeds it. There is absolutely no room for error in this game. It appears Capcom certainly listened to the complaints of people that games were too easy. However, with all that aside, Mega Man 9 is a wonderful throwback to the old days of gaming, and not just in the sense of graphics and sound. Maybe it's the simplistic controls, the difficulty, or some force I don't know exists, but this doesn't feel like a game from 2008 at all. I almost did a double take and checked to make sure I hadn't bought Mega Man 2 off the Wii Shop Channel instead. The inclusion of achievements for the game is actually pretty cool, though I wish you could do something more with them on the Wii. The massive amounts of DLC, too, kind of irks me, though Proto Man is just too damn cool to possibly pass up. As for how far I got in the game... Jewel Man. I beat Gravity Man, saved, and died trying to get to Jewel Man. So that's my goal for tomorrow at a minimum, if not getting through a few more Robot Masters after that. If you own a Wii... buy this. Even if you have a 360. This is the way it was meant to be played, folks.
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Believe me, my first night with the game consisted of throwing myself against bosses and stages until I started to learn patterns, figureout weakness weapons and otherwise failing for about an hour. By now, I can definitely see myself getting that speed run achievement in the next few weeks.
practice practice practice!
Yeah...no thanks. I'm getting it on PSN over both the 360 and Wii.
Fwhipple: Yeah, he means Galaxy man.