Quantcast
Destructoid - Brian Szabelski's Community Blog




About Me



Oh, hi there. Didn’t see you enter. Anyways, welcome to my humble little blog. For those of you not familiar with who I am, the name’s Brian. I’m 24 years old and hail from Findlay, Ohio. I work at the local newspaper here as a copy editor, putting my four long years of college to actual use. Kind of. I think.

For those of you who might recognize me from elsewhere, I work as Assistant Gaming Editor over at Blogcritics Gaming and as Features Editor over at Tomopop. It's a lot of work, but it's worth it because I get to do a lot of cool shit with a lot of cool people.

I've been gaming since the relatively young age of around 3 and I've played plenty of games, both good and bad. I'm continuously expanding my gaming collection, which has become more of an archive in recent years as I'm focusing on collecting older, less well-known titles. You'd honestly be surprised on what people are missing out on in bargain bins...



Other than gaming, I love anime, manga, sports, movies, TV, and a whole lot more. I also happen to have something of a legendary love for Cammy, to the point that I am the site's unofficial official Cammy fanboy. And yes, I do play as her in Street Fighter and do so quite well, too.

Also, I am Chad Concelmo's B.F.F., my prize for coming in first in The Great Retro Quiz .18 - ActRaiser. Accept no substitutes. Not even Aerox.

Contact Info:

AIM: NihonTiger90
MSN: hurricane317 at hotmail.com
Skype: NihonTiger90
Twitter: brianszabelski
GMail: brianszabelski at gmail.com
MySpace: Click
Steam: NihonTiger




Mad props to Ghost for this amazing card!

Great Retro Quiz! Results

Punch-Out! featuring Mike Tyson


Star Fox (winner)
ActRaiser (winner)
Dolphins!!
Metroid
Ninja Gaiden
Street Fighter II
Super Mario Kart


Castlevania
Contra
Donkey Kong Country
Smash Bros.
Zelda II

Nihon's Gallery of Hotness:









(Yes, that’s one of Dtoid’s own, Hollie (a.k.a. phoenix-blood). I met her at PAX and she is awesome.)





(Ooooh, I think I found a new favorite :3)

Psst, more here.
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii: 1555-3898-0488-3828
Gamertag: NihonTiger90
Following (72)
A New Challenger
Aaron Linde
Aaron Mxy Yost
aborto thefetus
Aertyr
Aktrez
Anthony Burch
atheistium
BFeld13
BigPopaGamer
BlindsideDork
BluDesign
Bob Muir
Brad Rice
Brian Szabelski
Butmac
CannibalCalvin
Chad Concelmo
charliesuh
CheapyD
Cheeburga
ChrisFurniss
Conrad Zimmerman
Coonskin05
Cowzilla3
Cutie Honey
Dale North
DJDuffy
DtoidCincinnati
Electro Lemon
Faith
GuitarAtomik
Hamza CTZ Aziz
Hollie Bennett
Jim Sterling
Jordan Devore
Justin Villasenor
Kannaya
king3vbo
Knivy
Knyte
LarkOhiya
LostCrichton
Maurice Tan
mid3vol
MissHinasaki
Neonie
niacin
Nick Chester
Niero
nintendoll
pendelton21
pinksage
power-glove
randombullseye
riomccarthy
Riser Glen
Rockvillian
Samit Sarkar
Sharpless
shipero
Snaileb
tazarthayoot
Team Fortress 2
The Incredible Edible Egg
Tiff
Topher Cantler
Ub3rSlug
Virtualgirl
wardrox
Y0j1mb0
Yashoki
JOURNALISM and you: A view from someone in the media
Brian Szabelski | 10:05 PM on 07.14.2009 19 comments




There's been a lot of discussion of "gaming journalism" in the last few days on Destructoid, and it's been very interesting to read it all. Being in both the online gaming media and in the traditional media, it's interesting to see this debate over whether sites like this one are actual journalistic sites or even what the games journalism industry itself is all about. I've been thinking and studying it a bit myself, and for those of you who are wondering just how this glorious Web machine works, here's a little bit of info:

So how's it all work?

First and foremost, it's a race for clicks and page views. Exclusive game-related stories and breaking news first makes up a big part of this, more so than most regular features do. More people reading your site = more advertiser interest = more money. And of course, more money = you being able to do more stuff, like pay writers and bring aboard additional staff. Keeping the best people around can be quite expensive.

So it's all about being first?

No, not exactly. You want to beat your rivals to the punch, but at the same time, you can't lose your credibility, so you do have to be careful with what you run. Once you lose that, no matter what you do, you're dead. And while people used to let bygones be bygones, the Internet does not forget, no matter what you might try to delete or hide from them.

But those news stories are really just a way to attract people to your site. Once you have a captive audience and credibility, that's where the deeper writing in features and longer news pieces comes in. They give your site substance and additional credibility as an everyday news source. Plus, they let you show off your writing skills and help you establish just exactly the kind of site you're going to be.

Think of it this way: the breaking news stories are like the shiny displays in a store window that draw you inside. When you get in and see all the cool stuff there, then you stay awhile and check everything else out.

But you guys get free stuff from developers all the time. How can I trust you?

That's not entirely true. If you work for IGN or Kotaku, then yes, you get free stuff regardless because of your reach. But a Destructoid or a smaller site doesn't have that liberty. Sometimes, companies get upset when you're brutally honest or they just don't have the resources to fulfill every review request. And in the case of a Destructoid, when your reviews have 2-3 people giving their thoughts on a game, that means more often than not, the reviewers themselves probably had to purchase a copy because no publisher I know is able to give more than a single review copy (per console) to anyone. And yes, we sometimes do get to go on crazy adventures or go to parties for game releases, but we're still working them.

And what about E3? PAX? Tokyo Game Show?

Those are working events. Yeah, you get to have fun there, but trust me, the work-to-free-time ratio is about 500:1. Most of your day is going to press conferences, going to game booths, playing games, interviewing people, then going back and trying to write up the news and your impressions before everyone else has their stuff up. By the end of the event, you are likely tired, hungry, sore all over and ready to just crash.

OK, OK, you make good points. But you must make a ton of money, right? I mean, with all the pageviews and exposure.

I'll tell you this right now: 95% of writers out there are never going to make a living off writing about games. They do it simply for love. Coincidentally, it's something they tell us in the traditional media as they lump more and more work upon us while cutting our pay every few months, but that's the difference. For the most part, the people who write for the Web are interested in gaming via the hobby side of things, and since they're writing for free or for a small amount of money per post, they're generally happy. If it was all about the money, you'd probably only have 4 or 5 gaming Web sites or blogs out there, period. And a lot of the reason there's no pay involved has to do with advertising; online ads are cheaper because they are so plentiful and because they can be rotated in and out so frequently. Only sites with corporate backing (IGN, Wired, Gamespot, G4, Kotaku, etc.) can afford to pay a large staff of several people to do this gig full-time.

There's not much journalism in games journalism, is there?

Not as much as traditional journalism, but there is actually quite a bit more than you'd expect. Gaming bloggers and writers can definitely use journalistic skills, like fact-checking, interviewing skills and being able to write concise, interesting copy, on a daily basis. There also ethics that they, like the traditional print and broadcast folk, must abide by or they'll be out on their ass quick.

Ethics, you say? Like avoiding bias?

Well, we all have our favorites and we all have games we hate. There's naturally bias in some things, and sometimes, being a fanboy of a game can help in the interview process. But it's important not to let fandom get in the way of covering stories or in reviews. Especially those two things.

Reviews makes sense. But why games you're a fan of?

Because it is the job of the people you are talking with to pitch the game as "THE BEST THING EVAR." Yes, even the people you have known for years. Being a fanboy can lead to slanted coverage or not asking follow-up questions or tough questions to developers. You don't want to be a hardass, but you also don't want to be lobbing soft questions in for them, too. My basic rule of thumb is, "Don't trust anyone, period."

Wow, my head hurts from all this text.

I know, I know, tl;dr. I get that a lot.

So what should I draw from all of this?

That gaming journalism isn't just a bunch of idiots on a blog yelling to try and get hits, and it's not the New York Times. Don't expect it to be either, but do expect professionalism from your gaming writers, something that almost all of them give on a daily basis, and know that there's a lot of work and time that goes into JOURNALISM for vidja gamez.

(Author's note: And on that time thing, it took me close to 90 minutes to write this 1,135-word piece and edit it.)



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

19 comments | showing # 1 to 19
prev next

Chris Carter's Avatar - Comment posted on 07/14/2009 22:22
Chris Carter
Everything here is 100% true, even applying to smaller blogs.

One thing I can personally relate to is the myth that bloggers get to go to cons for free and all you do is play games for fun. E3 was work: fun, but work. I was puking on the last day, barely able to move, running on no sustenance/liquids for 8 hours because I had 3 meetings and lots to cover.

I'll also make it clear that bloggers like Wardrox and the like get paid absolutely nothing. Any paltry sum we earn goes back into the site development costs, and even then, we operate at a loss. I remember one hilarious instance when some pretentious "journalist" called out Wardrox on how much money his blog makes, and in retort, he made a video blog showing him the next-to-nothing google ad checks.

Long story short, we end up paying money to give you content, work 40 hour work-weeks on the blog in addition to our normal lives, and then get bitched at that we don't write for the New York Times. It's a hard knock life!
Josh Tolentino's Avatar - Comment posted on 07/14/2009 22:29
Josh Tolentino
Hot damn you guys are fast! 1100 well-thought-out words in 90 minutes?! I'm really going to have to work to catch up on Jtor.
norm9's Avatar - Comment posted on 07/14/2009 22:36
norm9
Super interesting article. Thanks for writing this.

However, I still say its all fun and games, like playing games all day when you work at Gamestop.
MechaMonkey's Avatar - Comment posted on 07/14/2009 22:40
MechaMonkey
Unfortunately, those that need to read and understand all of this the most will either ignore or disregard it. Nevertheless, a very concise yet insightful glimpse into the dark, seedy world of video game journalism. Nicely done, Nihon.
Jordan Devore's Avatar - Comment posted on 07/14/2009 22:45
Jordan Devore
Love is very much the key word here. If you're into games writing for any other reason, you are borderline insane.
Diverse's Avatar - Comment posted on 07/14/2009 22:53
Diverse
PAY ME MONEY AND I WILL SAY YOUR GAME IS THE BEST
Sterling Aiayla Lyons's Avatar - Comment posted on 07/14/2009 22:54
Sterling Aiayla Lyons
I remember hearing something that, the more I think about it, the more I agree with it.

That this current Ad-based structure of the internet is a rather bad business model(when talking news/journalistic sites anyhow).

It makes sense in that websites and stuff have to adhere to their advertizers support. Also, as you said, the amount of work per the return. The suggestion was that going back to a pay to subscribe(even if it was a meager $1-$1.99 or something a month a person) would be most beneficial to both the site owners/writers/publishers as well as the audience/consumer.

Thinking about it, it makes sense though. It's a hard sell, obviously, at this point in the internet's life. It would remove most of the adherance to site advertizers, and allow consumers to really show direct support for those websites with the subscription fee.

Anyhow, if I got that all right as I originally heard it, then, food for thought?
Steel Squirrel's Avatar - Comment posted on 07/14/2009 23:35
Steel Squirrel
Nice write up man. I think it will definitely enlighten some people. I would recommend more shiny pictures for the ADD kids, but personally I enjoyed it. I mean, it was all stuff I pretty much knew before, but it is good to see someone speak their mind on the matter in a concise way.

themoreyouknow.jpg <--- goes here
Hamza CTZ Aziz's Avatar - Comment posted on 07/15/2009 00:44
Hamza CTZ Aziz
PAX is my vacation with all of you bitches.
VitaminH's Avatar - Comment posted on 07/15/2009 01:48
VitaminH
That 90 minutes was worth it. Great post!
vexed alex's Avatar - Comment posted on 07/15/2009 02:03
vexed alex
I still can't believe people use the word "bias" as a means to discredit someone. As if there's anyone who doesn't have some form of it.

It's like the word "pretentious". I don't think most of the people who say the word know what it means.

Also, there's no such thing as a subjective review. Anyone with half a brain knows that.
pendelton21's Avatar - Comment posted on 07/15/2009 02:07
pendelton21
Congrats on getting Topsauce in today's Cblog Recaps!

As someone who wants more than anything to get into gaming journalism, this is a fantastic read. Great job, old sport.
Mike Moran's Avatar - Comment posted on 07/15/2009 02:16
Mike Moran
Interesting read. I've kind of always wondered if I'd be up to snuff to doing this kind of shit myself, though the amount of time it sounds like it takes is pretty high.
garison's Avatar - Comment posted on 07/15/2009 02:45
garison
Wow, great post Nihon. It probably would have taken me close to 4 hours to write something like this.
Takeshi's Avatar - Comment posted on 07/15/2009 03:07
Takeshi
This was an excellent read. Thanks for that Nihon.
SilverDragon1979's Avatar - Comment posted on 07/15/2009 07:26
SilverDragon1979
Great writeup Nihon. It was honestly very informative. I personally didn't know much about the world of game journalism.
Victor Stillwater's Avatar - Comment posted on 07/15/2009 08:02
Victor Stillwater
As a former writer for a video game blog myself, I wholeheartedly agree with this post. :)
Elsa's Avatar - Comment posted on 07/15/2009 10:29
Elsa
Excellent read! It's just since coming to Destructoid that I've been more aware of professional writing in the gaming industry and I find it all quite interesting!
Joanna Mueller's Avatar - Comment posted on 07/15/2009 12:31
Joanna Mueller
Excellent explanations and insight. Thanks for the great read.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!