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Oh, hi there. Didn’t see you enter. Anyways, welcome to my humble little blog. For those of you not familiar with who I am, the name’s Brian. I’m 24 years old and hail from Findlay, Ohio. I work at the local newspaper here as a copy editor, putting my four long years of college to actual use. Kind of. I think.

For those of you who might recognize me from elsewhere, I work as Assistant Gaming Editor over at Blogcritics Gaming and as Features Editor over at Tomopop. It's a lot of work, but it's worth it because I get to do a lot of cool shit with a lot of cool people.

I've been gaming since the relatively young age of around 3 and I've played plenty of games, both good and bad. I'm continuously expanding my gaming collection, which has become more of an archive in recent years as I'm focusing on collecting older, less well-known titles. You'd honestly be surprised on what people are missing out on in bargain bins...



Other than gaming, I love anime, manga, sports, movies, TV, and a whole lot more. I also happen to have something of a legendary love for Cammy, to the point that I am the site's unofficial official Cammy fanboy. And yes, I do play as her in Street Fighter and do so quite well, too.

Also, I am Chad Concelmo's B.F.F., my prize for coming in first in The Great Retro Quiz .18 - ActRaiser. Accept no substitutes. Not even Aerox.

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Johnny Lee finally gets some respect
Brian Szabelski | 10:08 PM on 10.11.2008 7 comments


I'm not sure how many of you remember Johnny Lee and his awesome Wiimote ideas from YouTube, but they were plenty cool. One of my favorites was the headtracking application he devised, using the Wii remote's infrared camera while moving the sensor bar to simulate 1:1 movement in real space.



Well, Nintendo may not have taken notice... but the Tokyo Game Show folks sure did.



According to Wired's Game|Life blog, Mr. Lee's head-tracking program was at the museum of game science exhibit that was set up at TGS. Featuring a Wii sensor bar attached to a hardhat, the brief little program was apparently not working as planned at first, and according to Chris Kohler, "people couldn't actually figure out how to play it."

Still, it's great to see this at TGS, and who knows? Maybe some of the third-party devs there (Nintendo no-showed, after all) will take a little inspiration from this and start thinking even further outside the box with the Wii. You never know.



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5 comments | showing # 1 to 5
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pedrovay2003's Avatar - Comment posted on 10/12/2008 03:15
pedrovay2003
I really wish they left his head tracking stuff in Boom Blox. It seemed like the concept was already there, so I don't know why they cut it.
Butmac's Avatar - Comment posted on 10/12/2008 10:49
Butmac
More proof that Asians and Nintendo go together like ASIANS AND NINTENDO!!!!!!1
king3vbo's Avatar - Comment posted on 10/12/2008 11:13
king3vbo
Respek Nuckles pretty much nails it
Darren Nakamura's Avatar - Comment posted on 10/12/2008 14:23
Darren Nakamura
Awesome.
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