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Nintendo has a soft spot in my heart, even though they’ve been trying in recent years to piss me off, it seems. Still, when you grow up on the Super Nintendo and Game Boy (we’re talking the bulky one here, folks), it’s a little hard to forget all the fun you’ve had and the many great franchises Nintendo has birthed over its nearly 30 years in the gaming industry. Of all Nintendo’s franchises, I have most affinity for F-Zero, but that’s another post for another time. The next closest series I love is the Metroid saga, created in the 1980s by the late Gunpei Yokoi. It’s a series that stands out in my mind of being top-notch with every single game that has come out under the Metroid banner. Hell, Super Metroid is still at the top of my Super Nintendo top 10 list and is probably number two or three on my all-time top 10 list, ahead of some other more common choices (eat a bag of dicks, Ocarina of Time). As wonderful as Ms. Aran's adventures have been to date, I can't help but think that there's still room for improvement in the series as it progresses forward. Hell, Chad and Dyson even fought about this on RetroforceGO! (there was even a special bonus episode on that), so it merits some discussion. There are things I’d personally like to see addressed a little bit more, which is why I’m writing this, of course. Read on and find out where Metroid needs to go from here.
To infinity... and beyond. From the past few releases in the series, we've seen Samus' background fleshed out tremendously. But her future... that's been relatively left untouched. Since there is indeed a linear storyline underlying the Metroid saga (Metroid, Metroid II, the Prime series, Super Metroid, Fusion), why continue dwelling in the past? The story post-Fusion provides with a wonderful opportunity to expand the series: Samus, sensing the danger of the X parasite aboard the space station, decides to plunge it into SR388 and eliminate two threats at once. However, this probably at the same majorly pissed off her employer, the Galactic Federation, which wanted to study the X parasite. One would assume they won't take this lying down and are determined to hunt Samus down, which sets up the premise that Samus is, for once, on her own. "But how will the beings of the universe view our resolve? I doubt they will understand what we did...the danger we barely averted. They will hold tribunals and investigations. They will hold us responsible. Adam understood this, and he spoke to me in my anger..." -Samus Aran, Metroid Fusion ending I don't know who would be her major adversaries in the game, but the Galactic Federation certainly would be one of them. However, there would also need to be some kind of threat so she can save the galaxy from something and get the Federation off her back. As long as they can take this cliché and make it so it’s not a complete cliché, I’ll be happy. This kind of story, though, would be a good way to get Samus into many different environments and maybe many different planets. This, in turn presents the next developer with a blank canvas to work from to create new puzzles, new level designs, and to try and make things unlike anything we haven't seen before. One of those ideas could be...
Samus actually doing her line of work - bounty hunting. It'd be awesome to actually see her jumping from planet to planet, trying to lie low, while all the same time, becoming a freelance bounty hunter. Heck, even give her a few other bounty hunters to rival her for the bounties (and don't kill them all off like you did in the past), and we might have something interesting here. Each bounty could provide a piece to the ever-growing puzzle of who the main antagonists in the game are, up until the big reveal of whoever (or whatever) is behind the current madness in the Metroid universe.
New upgrades, new suits, new fun stuff… without some of the old. Yes, yes, I know, Metroid games do put new upgrades into their games all the time for all kinds of good times… but do we really, really need the same stupid scenario at the beginning? You know… Samus fights first boss, then explosion happens and she loses all her wonderful power-ups, leaving her usually with her blaster cannon and not much else. I know it’s standard fare to get more stronger throughout the game by finding more items… but does that mean you have to start with everything and lose it all? This long-time Metroid fan thinks it can be changed, or at least tweaked a little bit. Metroid Prime 3 chose not to go exactly that route, and I actually kind of liked it. You didn’t get stupidly stripped down right at the beginning, and you still became a stronger Samus in the end. As for new weapons, one of my ideas is a magnetic grapple beam. Sure, we’ve now seen the grapple beam become able to latch onto things and rip them away, but what about a magnetized one that lets you grapple onto magnetic surfaces? Why limit yourself to simply grapple points? It can be used as a way to open up new areas to explore, to give the game a more natural feel, perhaps. And it can also be used to manipulate magnetized objects. That’s just one idea of a handful I have, and I’m sure more can be thought up that fit in the Metroid universe.
Keep it split between 2-D sidescrolling on the handhelds, 3-D first-person on the consoles. Sorry, Dyson. I know you are not of a fan of the Prime series, and I’m not siding with Chad because he’s my best friend forever, but 3-D first-person Metroid is here to stay on the consoles. With the Wii remote and nunchuk set-up, things feel even more natural than they did when we were clunking around Tallon IV with out Wavebirds or Zebes with those special turbo controllers that let you slow down the game to make the boss battles a bit easier. But all is not lost. 2-D sidescrolling Metroid is not dead. In fact, I’m hoping it will return in full force to the DS with the next handheld Metroid game, as Zero Mission and Fusion proved to be just as engaging as their console brethren. They can bring back those huge sidescrolling maps (as seen above) that we’ve all come to love and need to get through the damn game. There’s still room for crossover, though, so don’t despair. A 2-D console Metroid can work on WiiWare. Hell, I’d even expect one in the future. But for the foreseeable future, if the consoles stay 3-D first-person and the handhelds stay 2-D sidescrolling, everyone gets something they want. Besides, Prime Hunters didn’t really do much for me with the first-person perspective. Lastly, and most of all, keep it in Retro Studio’s hands. Their three Prime titles have been nothing short of incredible, and I’d like to see them keep working on Metroid alongside other ideas. The key here is to make sure they don’t turn into the Metroid-only team, though.
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Galactic federation is pissed at Samus so they summon her and arrest her. They take all her precious upgrades and chuck her in a cell.
First level would be a prison break where you don't kill any guards but do some platforming to get out.
Samus escapes and finds her emergency stash with spare suit, starts bounty hunting across the galaxy.
Or not.....I feel dirty....
As much as I won't like it, I accept it. But I assure you that the change has not been for the best, and not just because of a perspective change. While in first person, the game can be made well.
The beef I have with the change is that Retro studios changed the series gameplay style as well. See, Metroid Prime can be a good first person "adventure" if it really tried. Sadly, Retro used the FPS perspective and traditional FPS play mechanics.
To explain: The enemies in Prime 3 come towards Samus using the same swarm and move tactics of every other standard FPS on the market. Original enemies in the earlier series were patterned based, allowing for complicated platforming tactics. Using generic enemy AI takes away a very, very large portion of the skill that used to be necessary to play a Metroid game.
These swarm and attack protocols (watch the enemies, you'll see it) that are used in the Prime series, degrade the game play from "adventure" to "shooter." And the AI that that Retro uses is pretty standard stuff. This is why I say that Prime is an FPS, not an adventure game.
Most people don't bother, or don't choose to see this difference in the two series (Chad >_>), and choose to enjoy Prime for what it is: An exceptional first person shooter, that takes place in the Metroid universe.
Remember, I never said that the Prime games were bad games, I just said that they weren't Metroid games. If people don't agree with me, fine, but consider this when you defend the Prime series as an FPA, not an FPS:
Myst is a first person adventure. How does the Prime series stack up to that game? More of a shooter, isn't it?
( /wishing he had more Metroid that didn't sell out ... )
what? I didn't say anything.
but yes, metroid has stayed quite static, which is probably why I liked the gba one so much, as it had actual missions and wasn't quite as free roam... but a full on universe where you could choose destinations(similar to mass effect) with various scripted events, like space pirates take over a planet, etc, it could be quite epic.
The Lock-on system makes the combat very different from Half-Life, Counter Strike or Halo. It makes the game more about dodging damage then dealing damage.
Which echo the issue I had with Dexter bashing Megaman.
Also I don't see how your point about the enemy AI detracts from the adventure aspect, just because the enemies are dumb doesn't really pull me toward farther toward or away form FPA or FPS.
(personally I believe that Enemy Patterns are just as easy to learn in 3D
http://www.youtube.com/watch?v=B4x3hwkZR5g
as 2D
http://www.metroid2002.com/3/boss_tricks_kraid_quick_kill.php)
Although I think that the fact that most enemies in the game can be safely ignored without need to kill them (IE run past them to the next area because you don't wan to fight, fuck 20 points of health I got 1500) as appose to a normal FPS (2 guys in front of me, better kill them so they don't kill me) really goes farther in the Adventure Area then the Shooter Area.
And the Myst comparison you used just doesn't sound solid, if your going to make a point like that then how would you compare Super Metroid to a LucusArts SCUMM (2D) adventure game? More of an Action game wouldn't you say?
to summarize
Metroid Prime 1-3 =/= Halo or Half-Life
It's like if I went off calling Super Metroid a Contra Clone. I'd have the right to not like the game but to say that it's because it's the same as Contra and I don't like Run 'n Gun games makes it sound like I missed the some fairly large points of the game and am just blowing my disappointment of the game out of my ass for other people to smell. (a little harsh, but I said it out loud in front of my computer so I feel like it's suppose to be heard by other people, I'm an asshole anyway)
I may be over reacting again, but I have a point god damnit!
P.S.
I must say though that Prime Hunters for the DS fit your description of "first person shooter, that takes place in the Metroid universe" perfectly. That game as about as far from the Metroid formula as you can get and still (maybe) not feel like the franchise is selling out. Except maybe Metroid Pinball, but I haven't played that game so I don't know.
Also credit to NihonTiger for the Blog that I'm posting in. (something slight related) I actually wrote up a concept for Metroid Prime Hunters 2 for Wii after I played the game a while back. It said something around the lines of "Bounty Hunter Simulator: Take Missions, Make Money to Buy Power-Ups, Expand upon The Hunters from MPH1 with more back story and weapons, Include online multiplayer..." and generally so on, basiclly make a REAL first person shooter for the Wii.
But that was quite a while ago...
hmm I could do with a game like Freelancer and a FPS - space flight sim, docking with space stations to grab bounties, then fly to planets or hideouts and switch to a FPS view to track them down and capture.
LESS CLOTHES
For cereal though, Kapkomi saved me a lot of writing since he made the exact same points that I was gonna state in response to Dyson's comment.
Even though the perspective in Prime games is that of an FPS the combat is totally different from one. And it retains all the hidden items, puzzles, labirinthic worlds that define the Metroid series.
And cool writeup by the way NihonTiger.
I am pissed about Metroid 4 (not all, just the conclusion and Samus being anally raped and changed too dramatically...
I am also pissed that no Metroid 2 remake has been made yet... fuck sake Nintendo you would make heaps! Metroid 2 was so under rated and would be a fantastic remake, just look how awesome Zero Mission was!
Nothing will EVER compare to Super Metroid in my eyes and I think if Nintendo really wants to please the fans, do a remake of Metroid 2, DO METROID 5 ALL FUCKING READY! and stop fucking Samus up :( Oh you also need to stop doing this "OH HAI GUYZ ALL WEPONZ AND PWR UPZ IZ GON! OOPZ I DUN KNOW HOW IT HAPPENED!".... Why not keep all the power ups from Metroid 4 for Metroid 5's intro and have Samus acquire NEW weapons on top of what she acquired in M4. Either that or include something in the M5 story where Samus starts having a bad reaction to the Metroid vaccine to fight the X parasite and her suit starts rejecting her? Therefore she needs either a new Power Suit (Dunno how that would work... no Chozo around) or something, I don't know just give us fans what we bloody want!
I love being the only one that brings facts to debates and discussions. It's like bringing logic to an opinion buffet.
And I'm most disappointed in myself for turning Nihontiger's blog into a breeding ground for hate. I apologize Nihon.
"Maybe you can expand on these facts and convince me of why I am wrong. What is "swarm and attack protocols", and how does it make Metroid Prime a "sell out"."
Who said you were wrong? I'm just tired of pointing out facts, and then having people tell me I'm wrong by contradicting facts with their opinions.
If you don't feel that the game pulls you out of the FPA world, that's fine. You have every right to feel any way you want. But your feelings aren't strong enough to change the fact that the enemies in Prime use swarm and attack pattern ai when fighting the main character. It also doesn't change the fact that these enemy ai systems are different than the ones used in the 2D ones.
Your essay of an answer is your opinion about the game, and therefore, not wrong. Your opinion is your own. But, after all my time here on this site, I've never been able to have a debate with someone who had an opposing view to mine and had that debate be a true one; a one where people use agreed upon facts to discuss their points of view.
Mostly, I just get yelled at and told, "You don't what the fuck your talking about, Dyson! Prime is soooooooo a Metroid game." That's some pretty sound fucking logic right there!
Anyway, that fact has been getting on my nerves for awhile, and I'm sorry if I took it out by being rude to you. I have no disrespect for you in any way, and I apologize.
<3
The point was trying get across was that the control scheme and the level structure makes Metroid Prime a Non-Traditional FPS, and I was annoyed that you were pigeonholing the genre.
Remember when you posted RFGO 43, you remarked at the Rev Rant that you thought Mega Man games were Platformers? It's very similar to that, Mega Man does a lot of things, where at one point it's easiest to just say "it's a Mega Man game".
I'm not saying that Metroid Prime should be in the same category as the 2D Metroids, nor am I agreeing that it should be called a FPS OR a FPA. I'm just saying "it's a Metroid Prime game".