
|
|
|
Of all Nintendo’s franchises, few stand out as more significant than The Legend of Zelda franchise, an epic story that has transcended generations of gamers. But just what is this legend, this story? It is a story of a princess named Zelda, who has all kind of amazing powers – like magical abilities, a kick-ass alter ego in Sheik and incredible skill with a bow and arrow – who is somehow constantly bested by Ganondorf/Ganon and forced to be saved by the oh-so-heroic and bland Link. Over and over and over again. No matter what Nintendo does to make Zelda better, it does nothing to change things. She is the most under-utilized character Nintendo has ever created, and to this day, she continues to be cast as the stereotypical damsel-in-distress, no matter how strong she has become. And that, my friends, is what fuels a large part of my fury and disgust at The Legend of Zelda series. Come with me, and I will show you where both gamers and Nintendo have gone wrong, and what exactly they can do to fix it.
Over the years, Zelda has grown from a young little princess to a noble leader of Hyrule. She has gone from having some unknown mystical power to being able to control magic and having an alter-ego that she can turn into on command. She has gone from being weak and powerless to theoretically being able to hold her own. Unfortunately, the theoretical part is where the problem lies, because Nintendo has never bothered to put that theory into practice. At the same time, while ignoring Zelda all together, Nintendo has taken another damsel-in-distress, Princess Peach, and given her a life all her own. No longer just a background character for Mario to save, Peach has starred in her own platforming title (Super Princess Peach on the DS) and had playable roles in both Super Mario RPG and Super Paper Mario. In fact, while it didn’t have the most complex game play in the world, there was a lot of praise for Super Princess Peach’s role reversal, which featured Mario being captured by Bowser and Peach having to save his sorry little ass for once.
But rather than call Nintendo out on this and ask that Zelda be treated the same way as Peach, gamers and hardcore Zelda fans balk at the idea of the princess getting the spotlight. Their reasoning? Two very old games on the CD-i, Zelda: The Wand of Gamelon and Zelda’s Adventure. Both were commercial failures of the utmost degree and both starred Zelda as the heroine. Therefore, according to this logic, any game starring Zelda will fail miserably because they did in the past. On the CD-i. Of course, they never stop to think that the CD-i’s Link: The Faces of Evil also bombed, and thus, Nintendo has no business making game starring Link, either. Let’s face it – every important gaming series has a few mistakes they’ve made, a few bad games which, under the same principle that make people say no to Zelda starring in her own game, would end many popular franchises. Bomberman, Mario, F-Zero, Final Fantasy and Mega Man would be among those gone simply because they had one or two games that weren’t up to snuff. Or, if not entire series, then many popular characters, including half of Nintendo’s line-up, would be gone by now: Mario, Luigi, Wario, Donkey Kong, and Link are just among the few we’d never see again. It’s silly to say one bad game dooms an entire idea and hypocritical to only apply it to certain characters or ideas.
So I’m sure you all know where this is going. Yes, I am advocating that Zelda be taken out of the background and given a chance in the spotlight, a real chance. Her own game? Maybe not yet, as we should take some baby steps first. But in the next Zelda game, give her some time on-screen. Let Link get captured and have Zelda have to rescue him. It not only makes Zelda a better character, but it actually makes Link human instead of the invincible demi-god he’s become. Put that swordsmanship and those magical powers to work for once, not just in Smash Bros. Give her a level or two and make them important parts of the story, not just side-missions we can pass up or that are throw-away chunks of the storyline. Make us actually believe that Zelda has a big part in her own legend for once and that the title of the game isn’t a misnomer. If you want her to get captured after that, that’s fine with me. My opinion is not a popular one amongst the Internet crowd, nor do most Zelda fans see the need for anything in the franchise to change. They would gladly take a prettier Twilight Princess with a few more levels as the next Zelda Wii game if Nintendo offered it to them. But I am tired and angry at the status quo, especially one that makes the title character look pathetic. I no longer hope this is remedied in the next Zelda title for the Wii – I expect it will be. Otherwise, for the first time I can recall, I will be skipping the next Zelda game entirely. Your move, Mr. Miyamoto.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
If we view the entirety of the Zelda series as a Jungian "hero's journey" then isn't Zelda really the archetype of the unattainable feminine ideal? She is the purest example of the capital "R" Romantic ideal in video games. Can she be anything other than "the other"? Can we imagine Beatrice rescuing an imperiled Dante? Or some Pre-Raphealite Guenivere rescuing Arthur? Indeed not.
It is, I would posit, her "legend" precisely because she stand above and outside of it.
It kind of goes back to the relationship between the different pieces of the Triforce. Having Wisdom without Courage won't get anything done, just like Courage without Wisdom has nowhere to start. It's Zelda that usually charged you with the task of saving the world, in the same way having Wisdom guides an adventurer's Courage to accomplish a specific goal.
Now the question of why wisdom has to be a princess who gets kidnapped and why courage is a boy growing into manhood is a great discussion, but within the constructs of the game's world I feel Zelda needs to be the way she is.
I'm not sure either about seeing Zelda as a main character, though I do agree the series needs a huge makeover.
Whilst I do agree with you to a point, regarding Zelda having more presence in the games, part of the reason I love the Zelda series is because it retells the legend in different ways.
This is why:
http://www.youtube.com/watch?v=I6H4Bbw7uAo
Fighting against possessed Zelda was a nice touch though...despite wasted potential in its difficulty being laughable.
And great post.
Afterwards, the king decreed that all female descendents of the royal line be named Zelda in honour of his daughter, and that's why every Princess in Hyrule is named Zelda. That is the Legend of Zelda. Zelda II is, if you believe in the "time line" theory, the last in the series, as it is when the Triforce is finally reunited and when the sleeping Princess Zelda is finally woken and then Link and Zelda finally get it on, despite her being a thousand years old and no doubt covered in cobwebs.
I prefer to think of it as merely retellings of the same story over and over again which generational changes, like the stories of King Arthur, with respective side stories for different versions (Twilight Princess for OoT, Link's Awakening for ALTTP).
Of course, you would all know this if you actually played Zelda II and read the manual instead of treating the game like a piece of shit.
She helped herself and Link out during that story.