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Oh, hi there. Didn’t see you enter. Anyways, welcome to my humble little blog. For those of you not familiar with who I am, the name’s Brian. I’m 24 years old and hail from Findlay, Ohio. I work at the local newspaper here as a copy editor, putting my four long years of college to actual use. Kind of. I think.

For those of you who might recognize me from elsewhere, I work as Assistant Gaming Editor over at Blogcritics Gaming and as Features Editor over at Tomopop. It's a lot of work, but it's worth it because I get to do a lot of cool shit with a lot of cool people.

I've been gaming since the relatively young age of around 3 and I've played plenty of games, both good and bad. I'm continuously expanding my gaming collection, which has become more of an archive in recent years as I'm focusing on collecting older, less well-known titles. You'd honestly be surprised on what people are missing out on in bargain bins...



Other than gaming, I love anime, manga, sports, movies, TV, and a whole lot more. I also happen to have something of a legendary love for Cammy, to the point that I am the site's unofficial official Cammy fanboy. And yes, I do play as her in Street Fighter and do so quite well, too.

Also, I am Chad Concelmo's B.F.F., my prize for coming in first in The Great Retro Quiz .18 - ActRaiser. Accept no substitutes. Not even Aerox.

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A sign of things to come?
Brian Szabelski | 12:16 AM on 02.07.2010 8 comments




Earlier today, Game|Life posted an interesting piece about how companies appeared to be steering away from Wii development and towards iPhone development. It would have been easy to turn this story into a blog post about "OMG THE WII IS DOOMED!" Perhaps too easy. And honestly, Wii games will still be made. But there's something underneath it that perhaps is a bit more unsettling: a shift away from new technologies and longer games towards more traditional titles and smaller games. That's where the iPhone market is as this moment: many of the games coming out for it are good, but none are as risk-taking as Microsoft's Project Natal titles or Sony's Playstation Arc games will be. And if the Wii is any indication, with it's huge casual base, massive install base and general lack of a core, both Natal and Arc are going to fail. Miserably. That is, of course, if the news above is correct.

Why? Well, for starters, the PS3 and Xbox 360 have a much larger base of players who are core gamers, more so the more-expensive PS3. Both have been making in roads into the casual/new/sometimes gamer market lately in their advertising and game selection, but when compared with the overly-casualized Wii, there's not a whole lot there for the new gamer and the casual/sometimes gamer to really get excited over. And don't expect music games to fill that void: you've all read now how that market has taken a nosedive lately.

And if developers are already saying no to the Wii in favor or something more traditional and more lucrative, how many are going to opt in on Natal and Arc? Remember, neither is a replacement for the traditional Xbox 360 and PS3 controllers. Developers can use them for as much of a game as they want or not use them at all. For some games, especially for games where precision will matter like, perhaps, like MLB The Show, they may not want to risk something so new when they know they have a proven control scheme already. Even those who adapt to Natal and Arc are going to do so half-heartedly, and probably will rely on MS and Sony to respectively lead the charge for a bit. Better they put their own necks out there for their products than we do, they're likely thinking, with money quite in the forefront of their minds.

All this really wraps up into something that I'm seeing a bit more of in this recession: developers are now afraid to take risks. There is a legitimate reason for that line of thought: one bad hit in this economy could be enough to kill an entire company off. Things are incredibly fragile, and it's better to play it safe (traditional control styles in recognizable genres) than risk something entirely new. Mostly, what it means is that we'll see a lot of games that have new features, yes, or expand upon old ideas in new ways, but there won't really be as many new, edge-pushing games and ideas at least for the short-term.

Oh, and there's one more place that's considered safe: franchises! Yes, nothing's a safer bet really than going back to a franchise you know makes money. Even if it underperforms, it'll usually sell well enough on name recognition alone that it won't matter when your games are traded in two weeks after you shipped them. After all, you've got your money, right? So I would expect to see a lot more sequels that will probably play a lot like the games before them with some new tweaks to keep things fresh. Modern Warfare 3, here we come!

Maybe it's not all bad, though. After all, there's plenty of franchises still waiting for current-gen iterations, like my beloved F-Zero. And some franchises have been successfully revived on current-gen consoles because they've been done right and really haven't changed the formula up too much. So it's possible it could be a great thing for the old games we've all wanted to see come back, because now there's a commercially viable reason to do just that.

I guess what it all boils down to in the end is: the more things change in the gaming world, the more things are apparently going to keep staying the same.



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7 comments | showing # 1 to 7
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Blindfire's Avatar - Comment posted on 02/07/2010 02:49
Blindfire
Honestly, I think Arc has a shot at doing everything we thought the Wii was going to do. I think back to the demo from E3 and all of the different bits they did and what I see is massive potential. All it's going to take is one developer doing the right thing, and others will fall in line.

The only question is, will there be a developer that gets it right? I think there's a chance. Not necessarily a good chance, but a chance.

As for Natal... I think it's way ahead of its time. Too far ahead to really work in the current market.
Elsa's Avatar - Comment posted on 02/07/2010 02:58
Elsa
I think that you're absolutely right!

I really enjoyed the PS2 Eyetoy games, but they never took off. Sony had the tech to create active games like Groove and the Play games (cause smacking around a bunch of Ninjas attacking you is glorious fun!), but the games apparently didn't sell well enough to make PS3 versions for the PSEye. They had the tech to do exercise games using their PS2 camera... I had Kinetic which is probably a forerunner to WiiFit, but again, it apparently didn't sell well enough to consider a Kinetic 2.

Active games were there... they were available. It didn't need expensive peripherals, just the Eyetoy. They seemed to have failed miserably on a console that as you note seems to have more of a "hardcore" base. I think that Natal and the Arc controller will see similar fates.

It's unfortunate... I would LOVE to see an updated Groove game (it's a dance game where you have to hit marks in the air in time with the music and is a good workout... similar idea to DDR but no dancepad needed and it's more arm based than footwork) - but I doubt it will ever happen.

History seems to prove that the Arc/Natal is just not going to appeal unless of course there is a "killer app" - a game so great it makes the expense of the peripheral worthwhile.
pedrovay2003's Avatar - Comment posted on 02/07/2010 03:24
pedrovay2003
@Blindfire

Actually, I'll never see a camera-only controller ever completely working. You sacrifice too much getting rid of a physical object with physical buttons.

I agree with you about the Arc, though.
The Silent Protagonist's Avatar - Comment posted on 02/07/2010 03:53
The Silent Protagonist
But there's something underneath it that perhaps is a bit more unsettling: a shift away from new technologies and longer games towards more traditional titles and smaller games.

What's so "unsettling" about that? A bunch of developers realized there was one market they couldn't crack and two other markets that are too expensive to develop games for without bankrupting themselves?

Also, what "longer games?" Oh, please.

The HD generation has brought us shorter games. Sony wants developers to leave assets uncompressed on the disc for "quality" purposes (which is marketing bullshit to anyone that knows a whit about audio, video or data compression) Meanwhile MS is pushing the issue of DLC so there's always something to see with every new game on the next work. These are why things get cut.

The other three markets - DS, PSP and iPhone/Touch/Pad - can be cracked much more easily. Developers don't have to risk bankrupting themselves just to get a game out. That's not unsettling, that's sane.
The Silent Protagonist's Avatar - Comment posted on 02/07/2010 03:56
The Silent Protagonist
"Meanwhile MS is pushing the issue of DLC, so there's always something to sell on the network."

That's what I meant :P
Jon B's Avatar - Comment posted on 02/07/2010 04:19
Jon B
Damnit, every single time I read one of your blogs I end up going back to that imageblog.

Ahem.
Natal will be good for use in an interface, but in reality although it's a "3D camera", it only allows for movement effectively around one plane due to its lack of large control over distance as well as X/Y axis'.
Arc could be excellent, but it's appealing towards people who are going to go "what's the point, I have a Wii". As a result we could see less shovelware and more good, core games that use the controller well. But then again we could have the inverse effect. Only time will tell I guess.
Alasdair Duncan's Avatar - Comment posted on 02/07/2010 07:49
Alasdair Duncan
Developers are gonna go where the money is. Once someone makes a game that utilises Natal and Arc AND makes money then others will follow suit. Right now, casual stuff and shovelware sells on the Wii. That's why there's shitloads of it. A breakthrough game and it's quick arrival is necessary for either Natal or Arc to succeed.
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