So far I think female characters have been used as game protagonists to lure in horny nerds who can't attract the opposite sex (Yes. Guilty as charged.)
I really haven't seen many empowering female leads who have true narrative value because of their sex. I've seen TV series or movies but in Video games... Well... Let's just say that publishers like to make money and Virtual Boobies = Money.
I don't want to sound pretentious though. I like virtual innuendo and I still proudly own and regularly play Dead Or Alive Xtreme 2. I just roll like that.
I really haven't seen many empowering female leads who have true narrative value because of their sex. I've seen TV series or movies but in Video games... Well... Let's just say that publishers like to make money and Virtual Boobies = Money.
I don't want to sound pretentious though. I like virtual innuendo and I still proudly own and regularly play Dead Or Alive Xtreme 2. I just roll like that.
Wow.... that was truly a phenomenal read!! What an interesting question.
I think that the character of Lara Croft was actually very well crafted. She was strong, independent, smart and definitely feminine, but they jammed out and added the double D boobs and tiny waist in order to ensure that she appealed to men. If her physical design had been more realistic, she may well have been a much more iconic female figure in gaming. It's just diffficult to overlook her overabundance of physcial attributes and see her character.
The same thing happened with Nariko from Heavenly Sword. Again, we have a strong female character with a motherly, feminine relationship with another female character (Kai) but they again had to give her a physical representation that is closer to a male's ideal than to realism.
If they can get these interesting characters packaged into something more "interesting" then devs will be closer to having a decent gaming Heroine. They currently seem reliant on taking interesting character and personality but wrapping it up in a stylized, unrealistic homage to male adolescent horny fantasies - which demeans the package as a whole. I guess devs are still reluctant to step away from the whole Marketing 101 thing of "sex sells" when they create a "female" character. They're only willing to step away from this when they create a more androgynous character such as those you pointed out in your article (Metroid, Jade).
Again, a good "thinking" piece of writing there! Fapped!
I think that the character of Lara Croft was actually very well crafted. She was strong, independent, smart and definitely feminine, but they jammed out and added the double D boobs and tiny waist in order to ensure that she appealed to men. If her physical design had been more realistic, she may well have been a much more iconic female figure in gaming. It's just diffficult to overlook her overabundance of physcial attributes and see her character.
The same thing happened with Nariko from Heavenly Sword. Again, we have a strong female character with a motherly, feminine relationship with another female character (Kai) but they again had to give her a physical representation that is closer to a male's ideal than to realism.
If they can get these interesting characters packaged into something more "interesting" then devs will be closer to having a decent gaming Heroine. They currently seem reliant on taking interesting character and personality but wrapping it up in a stylized, unrealistic homage to male adolescent horny fantasies - which demeans the package as a whole. I guess devs are still reluctant to step away from the whole Marketing 101 thing of "sex sells" when they create a "female" character. They're only willing to step away from this when they create a more androgynous character such as those you pointed out in your article (Metroid, Jade).
Again, a good "thinking" piece of writing there! Fapped!
I liked this a lot. Got me thinking about Shepard in Mass Effect. Shepard to me *is* a strong female character, but is indeed entirely interchangeable for a man, and vice versa. I think when it comes to the scenarios commonly found in video games (with a small side exception for RPGs), there isn't much difference between men and women. Video game characters are almost all unified by something that most normal humans don't possess: they are capable, both physically and mentally, of killing lots and lots of people. These people aren't always human, but they die in the name of level completion anyway.
There are exceptions, naturally. Elsa pointed out Nariko in Heavenly Sword, although to be fair, I haven't played that. RPGs usually put women into the more caring or less physically brutal party roles - healers, mages, archers, rogues - whereas the berserker/big man with sword is always, well, a big man with a sword. Equality in our media is of course an excellent goal, but we're already doing better than movies (seriously, Salt and Kill Bill are the only female-led action movies I can think of, and Salt only stars a woman because all the famous male actors were in the Expendables, or so I hear!), and men and women have different 'average' personality archetypes and physiques anyway. Men are supposed to be bigger and stronger, especially combat-trained men, whereas women have more caring personalities, as Nihil pointed out in the original article.
Another example is Enslaved. Going by the interview Dtoid posted up earlier, Trip's character was originally a male monk, but the developers (and whoever made the TV series that initially inspired them) decided to go with a female Trip. All of a sudden, you have a strong female character capable of doing plenty of things to help the pair on their journey - she's agile, intelligent and creative - but who still, physically, pales in comparison to Monkey's hulking frame and huge-ass staff weapon. And it fits!
More than that, it feels right. Trip doesn't have to be pathetic, nor does she appear so when placed next to her musclebound companion. I mean, I'm a pretty pathetic-looking guy myself, built more for speed; were I a member of the pair, I'd fit much better into Trip's part, given that I'm thin and probably pretty fragile, but I'm a computer person (as is she) and I dance and play drums (so, agility). Nevertheless, I'm still built off the same genes that had primeval man go out and chuck spears at mammoths while primeval woman gathered and raised the young, and so in my escapism, men are men/knights and women are women/mages.
While society and even subtle evolution are gradually merging most or all of the disparate 'roles' of men and women, the mental underpinnings of what we used to be are still there, and that's why we are depicted so starkly differently in fiction, which after all - especially the escapist fiction found in space operas, action movies and video games - is built on simplified, amplified, fantasy versions of us. Nobody is truly evil or truly good; nobody is perfectly masculine or feminine in today's world; there is nothing that men in general can do that women can't, and vice versa, although aptitudes may vary with gender. But in video games, just like we have evil overlords and purehearted, spiky-haired protagonists, we have impossible-bodied sexy women wearing completely inadequate armour (see Bayonetta for a perfect lampshade-hanging poke at this) and burly men with arms thicker than my legs and enormous overcompensatory guns (see Gears of War for an unashamed, slightly-saddening example of this trope). Sure, the perceptions are skewed because the games are largely made by men, but then, ultraviolence is still much more a man's thing than a woman's; these are male entertainment just as romance novels are female entertainment. On average, naturally. Just as there are men out there who have willingly read/watched Twilight, I daresay Elsa owns more FPSs than I do...
There are exceptions, naturally. Elsa pointed out Nariko in Heavenly Sword, although to be fair, I haven't played that. RPGs usually put women into the more caring or less physically brutal party roles - healers, mages, archers, rogues - whereas the berserker/big man with sword is always, well, a big man with a sword. Equality in our media is of course an excellent goal, but we're already doing better than movies (seriously, Salt and Kill Bill are the only female-led action movies I can think of, and Salt only stars a woman because all the famous male actors were in the Expendables, or so I hear!), and men and women have different 'average' personality archetypes and physiques anyway. Men are supposed to be bigger and stronger, especially combat-trained men, whereas women have more caring personalities, as Nihil pointed out in the original article.
Another example is Enslaved. Going by the interview Dtoid posted up earlier, Trip's character was originally a male monk, but the developers (and whoever made the TV series that initially inspired them) decided to go with a female Trip. All of a sudden, you have a strong female character capable of doing plenty of things to help the pair on their journey - she's agile, intelligent and creative - but who still, physically, pales in comparison to Monkey's hulking frame and huge-ass staff weapon. And it fits!
More than that, it feels right. Trip doesn't have to be pathetic, nor does she appear so when placed next to her musclebound companion. I mean, I'm a pretty pathetic-looking guy myself, built more for speed; were I a member of the pair, I'd fit much better into Trip's part, given that I'm thin and probably pretty fragile, but I'm a computer person (as is she) and I dance and play drums (so, agility). Nevertheless, I'm still built off the same genes that had primeval man go out and chuck spears at mammoths while primeval woman gathered and raised the young, and so in my escapism, men are men/knights and women are women/mages.
While society and even subtle evolution are gradually merging most or all of the disparate 'roles' of men and women, the mental underpinnings of what we used to be are still there, and that's why we are depicted so starkly differently in fiction, which after all - especially the escapist fiction found in space operas, action movies and video games - is built on simplified, amplified, fantasy versions of us. Nobody is truly evil or truly good; nobody is perfectly masculine or feminine in today's world; there is nothing that men in general can do that women can't, and vice versa, although aptitudes may vary with gender. But in video games, just like we have evil overlords and purehearted, spiky-haired protagonists, we have impossible-bodied sexy women wearing completely inadequate armour (see Bayonetta for a perfect lampshade-hanging poke at this) and burly men with arms thicker than my legs and enormous overcompensatory guns (see Gears of War for an unashamed, slightly-saddening example of this trope). Sure, the perceptions are skewed because the games are largely made by men, but then, ultraviolence is still much more a man's thing than a woman's; these are male entertainment just as romance novels are female entertainment. On average, naturally. Just as there are men out there who have willingly read/watched Twilight, I daresay Elsa owns more FPSs than I do...
Also, cooters
Well I did a spit-take at that. Thanks, asshole:)
For most of my life I have gotten along better with women than men. Never have been very manly nor am I particularly effeminate. I'm a little bit country and rock n' roll I suppose. I've always appreciated the perspective that doesn't rely on gender stereotypes to make a point or take a cue on how to act.
I like it when video games show women as people and not just women. Concentrate on the person enough as opposed to their gender and you can really create something special.
This was good. Better than good even.
Gooder.
Well I did a spit-take at that. Thanks, asshole:)
For most of my life I have gotten along better with women than men. Never have been very manly nor am I particularly effeminate. I'm a little bit country and rock n' roll I suppose. I've always appreciated the perspective that doesn't rely on gender stereotypes to make a point or take a cue on how to act.
I like it when video games show women as people and not just women. Concentrate on the person enough as opposed to their gender and you can really create something special.
This was good. Better than good even.
Gooder.
@Termadoyle - "I don't want to sound pretentious though. I like virtual innuendo and I still proudly own and regularly play Dead Or Alive Xtreme 2. I just roll like that."
Hah! Your humility is your saving grace on that one!
@andy - I've been really wanting to get into 360 FNFs as of late (or, ones scheduled for this part of the world, rather). Hopefully sometime soon I'll gather the guts to join & talk with you all.
@Elsa - Thinking back deeper, you're actually right about Lara. My interpretation of her soured after the third game, when the mechanics started getting old and shitty... But she fits the Guardian archetype, more or less. TR Chronicles was fun for me to play through for the most part, and it showed Lara's journey in a respectful way.
Hah! Your humility is your saving grace on that one!
@andy - I've been really wanting to get into 360 FNFs as of late (or, ones scheduled for this part of the world, rather). Hopefully sometime soon I'll gather the guts to join & talk with you all.
@Elsa - Thinking back deeper, you're actually right about Lara. My interpretation of her soured after the third game, when the mechanics started getting old and shitty... But she fits the Guardian archetype, more or less. TR Chronicles was fun for me to play through for the most part, and it showed Lara's journey in a respectful way.
@Makuta - Thanks for the awesome reply and 100% agreed!
@Usedtabe - There's fresh anus for me to harvest in the meet & greet?
Delicious.
@Usedtabe - There's fresh anus for me to harvest in the meet & greet?
Delicious.
Just to echo Andy's sentiment, you should totally join us for FNF. Sounds like you would fit in quite nicely.
Yeah dude, I've been wanting to get in on Gareth's L4D1 games, since that's the only big multiplayer I have. Hopefully I'll be able to find a decent deal on Reach soon, too.
I was reading an article on Gamespite about Metroid that posed a very interesting question.
How do you know that Samus is a girl in the original Metroid? Could the girl in the bikini be Samus's or even Justin Bailey's girlfriend? I mean there is no mention that Samus is a woman until the end of the game. Honestly, I need a walkthrough to get through Metroid. I would have never known she was...a she without some outside influence. So would I ever argue that Samus is a great female lead? Nope, never.
Though I would argue that Jade gets a lot more sympathy towards her as a female. Imagine that scene of her running towards Pey'j. Now picture Nathan Drake doing that. Not quite the same effect.
Same with Lara's cockiness. She's always been presented as a James Bond-esque style character, but it comes off better in a game because its unique. She is more interesting of a character because she has Triple D's. Unfortunately, that can only get you so far and she suffered exactly what Bond has in over saturation. Is she a great female lead? probably not. But she's interesting and that's what counts.
I would like to see more unique female avatars, as I am now a father of a little lady and want her to experience gaming on even standards.
How do you know that Samus is a girl in the original Metroid? Could the girl in the bikini be Samus's or even Justin Bailey's girlfriend? I mean there is no mention that Samus is a woman until the end of the game. Honestly, I need a walkthrough to get through Metroid. I would have never known she was...a she without some outside influence. So would I ever argue that Samus is a great female lead? Nope, never.
Though I would argue that Jade gets a lot more sympathy towards her as a female. Imagine that scene of her running towards Pey'j. Now picture Nathan Drake doing that. Not quite the same effect.
Same with Lara's cockiness. She's always been presented as a James Bond-esque style character, but it comes off better in a game because its unique. She is more interesting of a character because she has Triple D's. Unfortunately, that can only get you so far and she suffered exactly what Bond has in over saturation. Is she a great female lead? probably not. But she's interesting and that's what counts.
I would like to see more unique female avatars, as I am now a father of a little lady and want her to experience gaming on even standards.
This was really well thought out. Great write up!!
I think in the end, a well developed character depends less on their sexuality and more on their individuality. Just about any role can be filled by a man or woman, to varying degrees of success, but it requires the developer to properly building up their personality, motivation and intentions. I guess video games tend to stick to the tried-and-true character stereotypes because they don't spend a lot of time on story, and especially back-story, so common characters are just easier for us gamers to swallow. It shouldn't be revolutionary to use a unique character but I guess it does take a little bit more effort to make them believable and used in the right situation.
I think in the end, a well developed character depends less on their sexuality and more on their individuality. Just about any role can be filled by a man or woman, to varying degrees of success, but it requires the developer to properly building up their personality, motivation and intentions. I guess video games tend to stick to the tried-and-true character stereotypes because they don't spend a lot of time on story, and especially back-story, so common characters are just easier for us gamers to swallow. It shouldn't be revolutionary to use a unique character but I guess it does take a little bit more effort to make them believable and used in the right situation.
Great blog! Though I'm shocked to see no criticism of Ms. Pacman, the most shamelessly sexualized video game character of all-time.

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