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About


Started gaming in kindergarten, when the most advanced piece of hardware I could get my hands on was a black plastic handle and an orange button attached to a brick. I used it to blow up little squares on a black and white television screen. A couple years later, I was molested by the girl next door after beating her copy of The Legend of Zelda. I have mixed feelings about the experience.

Unfortunately, over the years, my ability to maintain a passion for games has waned (as in being able to play through them start-to-finish). This is due to various reasons and issues that would be too emo to get into at this juncture. But suffice to say, though my passion has waned, my interest in them has not, as evidenced by my being here.







Nihil (or Nils) is the pseudonym I currently use for writing and gaming on the internet. I came across the Destructoid website by searching for information on Way of the Samurai 3. Tubatic pretty much has the most comprehensive coverage on it I've seen anywhere. And for that, and the other thing, I thank him.

It's a good game, btw.

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Nihil
2:30 AM on 09.28.2010



I should've probably done more research on this. Traverse the interwebs looking for sources; expanded perspectives, specifics. But I've been one to get a good grasp on things without knowing a whole lot. I don't need to know everything; a consensus is good enough for me to formulate my own opinion from, especially when I have firsthand experience to compare/contrast it with. As such, it may not even be my place to voice my opinion on the matter, since I'm not hitting up the frontlines of the issue. However as a thinker, and a "writer", and somebody who's been there & done that, I feel like my views hold water despite being "aware" at best, if not acutely knowledgeable... On this particular subject, I'd like to share my thoughts on the way female protagonists are perceived and my own personal experience with "Heroines".

I think a little background is in order, before I really get into it. I'm the youngest by 6 years and only male of 4 siblings. I had to grow up feeling the sting of female scorn without any backup. My father was never around enough to teach me how to properly process my emotions in dealing with strong-willed girls. Hell, I don't even think he would know how. And with them all being older than me, it's not like we could relate to a lot, even on an entertainment level. The only thing I can appreciate out of the experience is that my sisters are all different. They talk differently, they handle situations differently. This was my first real-life glimpse into how females work; how they emotionally respond to opposition, and I could speculate how they would react in a given situation.

It was also my first glimpse into how girls and women can be just as full of shit as boys and men. I believe this was the inception (DUUUUNNNNNN) of my views on gender equality before I even had an opinion on the matter. It's just unfortunate that it had to start negatively. No illusions, no leeway.

They weren't princesses to fawn over. They weren't delicate flowers that needed protecting. They're just part of the opposite sex. Watching them eat crayons, pick their noses, and keep their cool after scraping their knees in grade school only helped to vindicate that. Anyone touting the opposite that pushed their view on me was met with hard, staunch logic, in the most smart-assed way possible.

Fast-forward a decade, and I'd been exposed to various fictional female heroes in TV, film, and literature; Pippi Longstocking, Ellen Ripley, Dr. Quinn, and so on. I was also aware of inspiring historical heroes/pioneers; Harriet Tubman, Amelia Earhart, ...Oprah. And so forth.

From all ages and eras, from all walks of life - it seems to me that the females who've helped shape culture for the better, inside and out of fiction, did so not out of an obligation or agenda to push femininity into the limelight, but because it was their time to do what they were meant to. It was their calling.



I don't like throwing out my beliefs concerning Fate, Destiny, or Universal Chaos/Order. For one: because I'm an observer, first and foremost, and I don't express my opinion until I feel necessary. Two: because I'm an agnostic and don't find any one doctrine, religious or not, concrete enough to subscribe to it. And thirdly: because expressing my own personal experience in the matter makes me sound like a nutjob, even to myself. But to make a long story short - I believe there's a time and place for everything. Whether we wanted it to happen or not; whether it was by our own volition or a one-in-billion chance, it was meant to happen.

Whether it was by the Threads of Fate, or an all-seeing meta-entity, is left for either Time and/or Death to decide.

So when I think about what makes a good female hero, super or real, I take that into account. Are these people important because they really are special, or are they just another attempt at pushing gender equality/superiority/sexuality? Are they more than the sum of their efforts when we break them down?



To keep this from getting overblown, I'll try to focus on game protagonists.

I have a problem with a few models that people say are a step forward in terms of females getting a spotlight in gaming. Frankly, I find them superficial. The only thing that kept Tomb Raider from being a complete joke was its solid gameplay. That we were supposed to be MINDBLOWN by the fact that Samus was a woman is laughable. So they have tits. Who gives a shit? The manner in which they're depicted makes them easily swappable with men. The only reason they're getting that much attention is 'cause the games they're in are actually innovative and fun to play, and mouthy people who over-analyze tend to blow things out of proportion.

Beyond Good & Evil was lauded for similar reasons; a female being at the helm of a well-written game means we're goin' in the right direction, right? While I do agree, what bugs me is the dialogue. Jade is conveyed as a tough, cool, and spiritual person. But it got to a point where the thought kept popping into my head that if you were to also gender-swap her, there wouldn't be much difference, if any, in your view of the character.


Like This But With SCROTUM

This got me thinking; what constitutes a heroine written from a genuinely feminine perspective? I can only speculate whether it was a big decision to make Jade's dialogue specifically gender-neutral for the sake of accommodating a mostly male audience. I would applaud it as a good business decision for its time, but it still remains that we weren't getting a hero exhibiting purely female qualities. Then again, what is it that females do, that males don't or can't, in a heroic role? Well, to better comprehend that, I need to take a step back out of gaming, since it hasn't been addressed there, to my knowledge, in any broad sense yet...



It seems to me these qualities are better defined by examining them from a social overview. Women are defined by their roles in their society by men. As are men by women. This is true throughout the world. If it wasn't, there wouldn't be any point in differentiating the two; everybody would just be androgynous gray aliens. Or worse. In the Free World, these roles are mostly set up to compliment each other, as men and women do in other facets life. We see qualities that are strictly masculine and strictly feminine, but equal in their importance. When one sex exhibits the qualities of the other, it's seen as either awkward or remarkable.

Now when you try to apply that to a haphazardly written in-game world, where characters are 2 dimensional (figuratively and literally) at best, you get female protagonists that are there to either fill the equal opportunity or sexy stereotype quota. Which is fine, ya know? More power to them for even considering something other than a pale male protagonist.

But my question then is: What is the point when we've already established that we can have "minorities" headline a game? Are you doing it to fill the equal opportunity quota? Is it for aesthetic reasons? Or do you actually have something to say about the social preconceptions/misconceptions of said minority? It's been true for most times in the gaming industry that it comes off as the former; feeling more like a tacked on afterthought or exploitative measure, rather than an integral decision to add depth and/or realism.



In an attempt to remedy the lack of authentic diversity I got from mainstream fiction, I often found myself trying to create characters that subverted conceptions of how they would normally be perceived in a mainstream work of fiction. Either that or I just fleshed them out to feel like actual people, with lives. That's the thing that I don't think a lot writers in mainstream get, or maybe their efforts were marred by the studio editing process. Execution is a big part of it, yeah, but people tend to get on board with a property easier when the characters in them are more than cardboard cut-out archetypes. They can still represent whatever idea or theme you're going for, but letting us in on their unique thought processes, and expressing through the narrative how their past triumphs and tragedies effect their decision-making, turns them into something more. That's how you breathe life into a character and make us care, whether we love them or love to hate them.

Though again, when concerning femininity, it makes me wonder why some writers even bother when you could put a male in their place and be none the wiser. It's only when we're made aware of their social role and relationship to others as a feminine character that things start getting interesting. Their intimate relationships to males, as well as other females, allow us to understand them better within their gender; instead of only seeing them as a devil-may-cry tomboy or sex kitten.

In my own efforts to discern strictly feminine qualities in heroic characters, I wrote down an idea for an indirect homage to the Powerpuff Girls...



Sugar, spice, everything nice, and an assload of Chemical X, created a fighting force of distinctly girlish heroes that you grew to love, as they grew as people in their own right. My idea, or at least my intention in fleshing it out, was to take this concept to a mature, evolutionary conclusion. Three young adult women, representing three distinctly feminine attributes, put under circumstances that would have them grow as characters in understanding and coming to terms with their roles in society. After expanding these characters, I began to identify their archetypes so that I could better understand what made them strictly feminine:

The Care-Giver
Nurses or social workers normally fill this role. Often wearing their hearts on their sleeves, letting their emotions get the best of them because of it; they care maybe more than they should. But this is simultaneously their greatest strength - Their ability to find and keep unwavering hope alive, which infects others.

The Mother
At first thought, you may be inclined to wonder how this is different from the Care-giver. This role has the inherent quality of having pack-leadership abilities, as if they had a life in their charge, and thus are able to nurture and are willing to give of themselves. However, being a leader, they also need to exert rationale and control over their emotions. And their sympathy is usually limited to their pack.

The Guardian
Usually tomboys or overly assertive types; they find their purpose in confrontation, either while acting as a shield or putting themselves in danger to provide for others, akin to the Mother. Maybe you were a bold and courageous predator, like an eagle or lion, in a past life. A huntress. Now you prove your worth by selflessly taking and dishing out the brunt of punishment in your loved ones' stead.

These concepts don't have to define their entire character. In fact, they would be boring if they did. But it can still work when knowing that the character is more than 2-dimensional, when she has human depth. She was born, raised, and lives a certain way. When she has encountered hang-ups that give her deeper perspectives on herself, the world, and her sexuality.


Here He Comes

Of course, that last archetype can be easily transplanted into a masculine counterpart. But the fact remains that with societal preconception and other strictly feminine traits, it can become more remarkable rather than awkward.

It's not hard, especially these days, to conceive of females being as capable as males in pretty much any field. To be driven and able to excel where others laid down or said they couldn't, even in physical areas. What alludes me, and most other guys, are the intricacies of the feminine experience in these endeavors. What interests me in these stories is how, if possible, opposition can be met and overcome with a purely female response. Does such a thing exist? Or is sex ultimately irrelevant nowadays when one attains the title of "Hero"?

Do you find violence betrays or undermines femininity in the face of its principle nurturing, peace-driven attributes?

Should I STFUAJPG?

Also, cooters.



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Legacy Comments (will be imported soon)


So far I think female characters have been used as game protagonists to lure in horny nerds who can't attract the opposite sex (Yes. Guilty as charged.)
I really haven't seen many empowering female leads who have true narrative value because of their sex. I've seen TV series or movies but in Video games... Well... Let's just say that publishers like to make money and Virtual Boobies = Money.
I don't want to sound pretentious though. I like virtual innuendo and I still proudly own and regularly play Dead Or Alive Xtreme 2. I just roll like that.
You, good sir, are the kind of guy I'd like to get to know better.
Wow.... that was truly a phenomenal read!! What an interesting question.

I think that the character of Lara Croft was actually very well crafted. She was strong, independent, smart and definitely feminine, but they jammed out and added the double D boobs and tiny waist in order to ensure that she appealed to men. If her physical design had been more realistic, she may well have been a much more iconic female figure in gaming. It's just diffficult to overlook her overabundance of physcial attributes and see her character.

The same thing happened with Nariko from Heavenly Sword. Again, we have a strong female character with a motherly, feminine relationship with another female character (Kai) but they again had to give her a physical representation that is closer to a male's ideal than to realism.

If they can get these interesting characters packaged into something more "interesting" then devs will be closer to having a decent gaming Heroine. They currently seem reliant on taking interesting character and personality but wrapping it up in a stylized, unrealistic homage to male adolescent horny fantasies - which demeans the package as a whole. I guess devs are still reluctant to step away from the whole Marketing 101 thing of "sex sells" when they create a "female" character. They're only willing to step away from this when they create a more androgynous character such as those you pointed out in your article (Metroid, Jade).

Again, a good "thinking" piece of writing there! Fapped!
I liked this a lot. Got me thinking about Shepard in Mass Effect. Shepard to me *is* a strong female character, but is indeed entirely interchangeable for a man, and vice versa. I think when it comes to the scenarios commonly found in video games (with a small side exception for RPGs), there isn't much difference between men and women. Video game characters are almost all unified by something that most normal humans don't possess: they are capable, both physically and mentally, of killing lots and lots of people. These people aren't always human, but they die in the name of level completion anyway.

There are exceptions, naturally. Elsa pointed out Nariko in Heavenly Sword, although to be fair, I haven't played that. RPGs usually put women into the more caring or less physically brutal party roles - healers, mages, archers, rogues - whereas the berserker/big man with sword is always, well, a big man with a sword. Equality in our media is of course an excellent goal, but we're already doing better than movies (seriously, Salt and Kill Bill are the only female-led action movies I can think of, and Salt only stars a woman because all the famous male actors were in the Expendables, or so I hear!), and men and women have different 'average' personality archetypes and physiques anyway. Men are supposed to be bigger and stronger, especially combat-trained men, whereas women have more caring personalities, as Nihil pointed out in the original article.

Another example is Enslaved. Going by the interview Dtoid posted up earlier, Trip's character was originally a male monk, but the developers (and whoever made the TV series that initially inspired them) decided to go with a female Trip. All of a sudden, you have a strong female character capable of doing plenty of things to help the pair on their journey - she's agile, intelligent and creative - but who still, physically, pales in comparison to Monkey's hulking frame and huge-ass staff weapon. And it fits!

More than that, it feels right. Trip doesn't have to be pathetic, nor does she appear so when placed next to her musclebound companion. I mean, I'm a pretty pathetic-looking guy myself, built more for speed; were I a member of the pair, I'd fit much better into Trip's part, given that I'm thin and probably pretty fragile, but I'm a computer person (as is she) and I dance and play drums (so, agility). Nevertheless, I'm still built off the same genes that had primeval man go out and chuck spears at mammoths while primeval woman gathered and raised the young, and so in my escapism, men are men/knights and women are women/mages.

While society and even subtle evolution are gradually merging most or all of the disparate 'roles' of men and women, the mental underpinnings of what we used to be are still there, and that's why we are depicted so starkly differently in fiction, which after all - especially the escapist fiction found in space operas, action movies and video games - is built on simplified, amplified, fantasy versions of us. Nobody is truly evil or truly good; nobody is perfectly masculine or feminine in today's world; there is nothing that men in general can do that women can't, and vice versa, although aptitudes may vary with gender. But in video games, just like we have evil overlords and purehearted, spiky-haired protagonists, we have impossible-bodied sexy women wearing completely inadequate armour (see Bayonetta for a perfect lampshade-hanging poke at this) and burly men with arms thicker than my legs and enormous overcompensatory guns (see Gears of War for an unashamed, slightly-saddening example of this trope). Sure, the perceptions are skewed because the games are largely made by men, but then, ultraviolence is still much more a man's thing than a woman's; these are male entertainment just as romance novels are female entertainment. On average, naturally. Just as there are men out there who have willingly read/watched Twilight, I daresay Elsa owns more FPSs than I do...
Also, cooters

Well I did a spit-take at that. Thanks, asshole:)

For most of my life I have gotten along better with women than men. Never have been very manly nor am I particularly effeminate. I'm a little bit country and rock n' roll I suppose. I've always appreciated the perspective that doesn't rely on gender stereotypes to make a point or take a cue on how to act.

I like it when video games show women as people and not just women. Concentrate on the person enough as opposed to their gender and you can really create something special.

This was good. Better than good even.

Gooder.
@Termadoyle - "I don't want to sound pretentious though. I like virtual innuendo and I still proudly own and regularly play Dead Or Alive Xtreme 2. I just roll like that."

Hah! Your humility is your saving grace on that one!

@andy - I've been really wanting to get into 360 FNFs as of late (or, ones scheduled for this part of the world, rather). Hopefully sometime soon I'll gather the guts to join & talk with you all.

@Elsa - Thinking back deeper, you're actually right about Lara. My interpretation of her soured after the third game, when the mechanics started getting old and shitty... But she fits the Guardian archetype, more or less. TR Chronicles was fun for me to play through for the most part, and it showed Lara's journey in a respectful way.
Get back to the basement. We still have rapes to hand out.


Great write up bro.
@Makuta - Thanks for the awesome reply and 100% agreed!

@Usedtabe - There's fresh anus for me to harvest in the meet & greet?

Delicious.
Just to echo Andy's sentiment, you should totally join us for FNF. Sounds like you would fit in quite nicely.
Yeah dude, I've been wanting to get in on Gareth's L4D1 games, since that's the only big multiplayer I have. Hopefully I'll be able to find a decent deal on Reach soon, too.
I was reading an article on Gamespite about Metroid that posed a very interesting question.

How do you know that Samus is a girl in the original Metroid? Could the girl in the bikini be Samus's or even Justin Bailey's girlfriend? I mean there is no mention that Samus is a woman until the end of the game. Honestly, I need a walkthrough to get through Metroid. I would have never known she was...a she without some outside influence. So would I ever argue that Samus is a great female lead? Nope, never.

Though I would argue that Jade gets a lot more sympathy towards her as a female. Imagine that scene of her running towards Pey'j. Now picture Nathan Drake doing that. Not quite the same effect.

Same with Lara's cockiness. She's always been presented as a James Bond-esque style character, but it comes off better in a game because its unique. She is more interesting of a character because she has Triple D's. Unfortunately, that can only get you so far and she suffered exactly what Bond has in over saturation. Is she a great female lead? probably not. But she's interesting and that's what counts.

I would like to see more unique female avatars, as I am now a father of a little lady and want her to experience gaming on even standards.
This was really well thought out. Great write up!!

I think in the end, a well developed character depends less on their sexuality and more on their individuality. Just about any role can be filled by a man or woman, to varying degrees of success, but it requires the developer to properly building up their personality, motivation and intentions. I guess video games tend to stick to the tried-and-true character stereotypes because they don't spend a lot of time on story, and especially back-story, so common characters are just easier for us gamers to swallow. It shouldn't be revolutionary to use a unique character but I guess it does take a little bit more effort to make them believable and used in the right situation.
tl:dr
I Saw what you did there and I loved it.....You, Me Interview, Future....
Great read brother. Keep up the writing. I'm a fan.
Great blog! Though I'm shocked to see no criticism of Ms. Pacman, the most shamelessly sexualized video game character of all-time.
Thanks guys. :)

@Handsome - I dare not tarnish this blog with that sick filth!

@de BLOO - Whatever. As if you could read english anyway...

@manasteel - Here's hoping she gets to experience an even brighter age in gaming.

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