Look here, kid. I'm Nicky Austin and I'm about to rock your world. and by rock your world, I mean I'm about to weird you out at some point with my odd brand of humor, but what the hell, that's what Destructoid's for, right?
My favorite games (in no order, because this is the thunderdome, motherfucker.)
The Legend of Zelda: Wind Waker
Super Mario Galaxy & Super Mario Galaxy 2
Donkey Kong Country
Resident Evil 4
and more to come in the future!
Favorite bands (because I like music, obviously)
Ling Tosite Sigure
Between the Buried and Me
Fall Out Boy
If you want to know more about me, you can get to know me on Twitter, Wii U, and whatever else! just come talk to me!
Fire Emblem: Awakening, along with Luigi's Mansion: Dark Moon, Shin Megami Tensei 4, and Pokemon X/Y, is one of the most anticipated 3DS games this year. The beautiful asian bodybuilding superstars at Nintendo graced us with a demo today, and goddamn it, I've been waiting to get my hands on this. so let's begin, shall we?
Oh my sweet merciful baby christ, look at that art. If that art was a woman, I'd make love to it.
Fire Emblem: Awakening, while on my radar for a good long while, has mainly eluded me in terms of "spoilers" and info on the game, mainly before I picked up the demo all I knew was that Fire Emblem was coming out for 3DS and I was spending 40 bucks on it.
So obviously, it came as a surprise when I loaded the demo up and saw a character creation screen. Although the demo itself gives you literally no real customization other than stat buffs, I was still kind of taken aback by this choice. I'm pretty sure the other games didn't do this. It's been a while since I've given Path of Radiance a spin on the ol' Gamecube, so I dunno.
So as it turns out, there actually is a bit of story they added in the demo, rather than just some hand picked combat scenes, which I was expecting.
Y'know that dinky little avatar you half-created for this game? You actually kind of created a side character... I think.
A boy/girl with amnesia (you) suddenly wakes up in a field (stop me if you've heard this one.) to the curious faces of 3 shepherds in full body armor. (I know, right?) These three shepherds are Chrom, Lissa, and Frederick. These characters, at least from this demo, actually seem like pretty good, fleshed out characters. You also meet two more characters and a mysterious space butterfly man with a familiar name later on in the second mission of the demo.
Welcome to the own zone. Chrom's gonna tear you up, I feel bad for you son.
On the gameplay side of things, the game is similar to other Fire Emblem/Advance Wars style games. You move individual characters around a space on the playing field and attack, use items, cast spells, and whatever else. There is also a rock/paper/scissors mechanic present in different characters and how their attacks are effective against a certain enemy. It can get pretty deep, but it's wholly not very intimidating. This is coming from a guy that plays very, very little strategy games.
The new mechanic introduced in this game is a kind of buddy system where you can put two dudes or dudettes (I don't discriminate, dawg.) right next to each other for them to engage in an attack together, you can also put a character in the same space as another as a support. These pairings can also get stronger and produce more buffs if the bonds between the characters are strong. Kinda like Persona!
Fire Emblem: Awakening sports some killer graphics for the 3DS. Looks good, man.
Fire Emblem: Awakening is going to be a real treat, if this awesome demo is any indication. The graphics are really nice, the art-style is fantastic, the game plays and feels great, and the story seems like it will certainly heat up as the game goes on.
I was pretty pumped for Fire Emblem: Awakening before this demo came out, and having played it, I am beyond ecstatic to play the full product.
Fire Emblem: Awakening launches for the 3DS and 3DS eShop on February 4, 2013.