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Nicky Austin's blog

11:17 AM on 06.07.2015

Life Happens! or Why Nicky Austin's Been Gone For Goddamn Forever

I read a lot of shonen manga. I know this, you probably know this, everyone knows this. It's my main jam, my bread and butter, my sweet cherry pie. I really dig it. Something that happens a lot in shonen manga is what's called a "timeskip", a little thing that happens when the story gets to a point for our protagonists that force them to go away for a while to grow and mature so when they come back, the story can continue. Most of the time when this happens, the story continues in even bigger and better ways. Goku had a couple of these in Dragonball, most notably when he went away for a while in between Dragonball and Dragonball Z and came back as a father, Naruto did this when he had to train and stuff, I don't know, I couldn't really give two dicks about Naruto, and One Piece did this when Luffy and the gang got split up and had to train so they could take on The New World, a side of the world that proved to be way bigger and more intimading than they could've ever imagined.

That's kinda what happened to me. You see, I had a kind of depressive time a little after I stopped making blog posts here, and I kinda isolated myself for a few months. It's what I do when I need to just get away. I ended up losing some friends, gaining some other long-distance ones, and more importantly, I started to get my life back together. I discovered some things about myself (I really like to think of myself as a girl, that's one notable thing. So y'know the appropriate pronouns would be cool) and I learned about what kind of people I want to keep around in my life and what kind of people I don't want to be around anymore.

All in all, my life's better now. I moved away for a year and came back to my hometown, and I've gained the confidence to head a podcasting network thing on Youtube with shows based around different topics like tokusatsu, music, manga, and of course, video games. I'll be working on that a little more, but I also have other projects I'm tending to that I don't want to completely reveal just yet. 

But yeah, also I'm coming back here! Expect the occasional blog post about dumb video games, I've got a couple already in mind, and I'll try and make more of a presence here than I did before. I understand it's a little different around here than when I was around a couple years ago but I'll adapt. 

This hasn't been the most polished form of writing I've ever done but who cares, it's a little personal post and I wanted to update anyone here that was wondering where I was. 

Thanks for listening!


3:39 PM on 06.04.2013

My Gaming Story: It Begins and Keeps Going

Final Fantasy almost prevented my existence. My father was so enamored with the game and the downright addictive qualities it and the whole JRPG genre contained, that he stayed up late at night leveling up his characters and slaying any enemy that dared cross his path. My dad loved Final Fantasy, but there was one thing that he would throw that entire experience away for: my mom. She was so fed up with his late night gaming tendencies that she threatened to leave him. My dad then realized he couldnít ruin his relationship with his girlfriend over some Japanese game that ultimately didnít mean anything in the grand scheme of things. So he toned it down, let my mom sit down with some Lolo action on the NES, and went on with his life.

In the year of 1995, a child was born. This child was the light of all creation, the savior of every living being, and source of the greatest entertainment mankind has ever known. This child was Earthbound. Oh, and I was born that year too. I was born smack-dab in the middle of the Super Nintendo age, and you know my cool dad was on top of that Super Mario World business. I donít remember much of my really early childhood, but I could assure you that I was amazed at the 16-bit Japanese goodness on the screen. It was the beginning of a deep-rooted love between me and the games old Japanese dudes threw at meÖ figuratively. Cartridges hurt, dude.

In the totally-safe-not-world-ending year of 2000, I was coming home from a long, hard day of Kindergarten; Naptime is serious shit. When I arrived home, I was ecstatic to say the least. In the living room lay an entire team set of Power Rangers action figures and the technological marvel that was the Nintendo 64. That shit rocked my whole world. It wasnít even my birthday, my parents just decided that on this day I should be the happiest human alive, and holy shit was I happy. Pokemon Stadium 2 and Power Rangers: Lightspeed Rescue (I really liked Power Rangers, alright?) were my first games, and they continued to be my first games for a good 6 months.

While both of those games were fun, after a while I decided it was time for some more games. So I begged, begged, and begged some more. My parents never really budged on the issue, and understandably so because games were expensive as fuck back then. The situation was looking pretty dire until the heavens opened up and angels came down to close down Blockbuster for good in the area. Games went on sale, my parents bought some stuff, and I sat in the car wondering what games they would pick. I was only five, so I had no idea what was worth getting. Good thing my dad has excellent taste. The car doors opened, and in came my hulking goliath of a father with a bundle of six Nintendo 64 games. The games were Pokemon Stadium, Wave Race 64, Mario Kart 64, Super Smash Bros., The Legend of Zelda: Ocarina of Time, and Super Mario 64.†

Those games wholly shaped my taste in video games through elementary and middle school. Hell, they helped shape my taste in games in general, and I thank Nintendo for that. Nintendo was the catalyst for some really magical times like my father and Iís first playthrough of Ocarina of Time which ended in a hilarious way by way of my little brother accidentally deleting our file right after we reached Ganonís Castle. This carried over to the Gamecube age which really influenced me in a visual sense. Games like Super Mario Sunshine, The Legend of Zelda: Wind Waker, and Viewtiful Joe opened my eyes to cel-shading, which to this day is still my favorite graphical style. The clean textures and loud colors really resonated with me at the age of nine or ten and still resonate with me now. Because of those games, I am still drawn to bright, colorful cel-shaded or pixel art graphics a lot easier than I am realistic graphics.†

My love for Nintendo charged on forward at a breakneck pace when I started watching E3, and boy did I start at the right time. When I saw the words ďNintendo RevolutionĒ appear on the screen in front of me with this foreign, strange device accompanying it, I was completely and utterly bamboozled. So many questions entered my mind. How do I even play that? THE LEGEND OF ZELDA: TWILIGHT PRINCESS? Why is Reggie suddenly the coolest guy Iíve ever seen? At that moment, I knew I was hooked. Iíve watched every E3 since then and I have been completely enamored with not only the games, but the games industry, and I have E3 to thank for that.

Around when I was in middle school, it started to get hard to blindly love Nintendo. After a couple years of games like Wii Sports Resort and Animal Crossing being my only sought after exclusives, it came time to diversify. I got a PS3 (that ended up breaking, the damned thing...) and started discovering truly awesome games like God of War and Uncharted. I borrowed a friendís PS2 and played through Persona 3, which is a stellar game and I still need to play its sequel. I got a steam account, and that probably ranks in my top five best decisions in my life so far due to its awesome community and even better deals. I still loved Nintendo, donít get me wrong. I picked up Super Mario Galaxy 2 and Skyward Sword at launch, and my 3DS XL and Wii U are two of my favorite things I own, even if the Wii U has like four games worth owning right now. Through this diversification, however, I started to come to a massive realization about video games and how I play them.

It wasnít until a couple years back that I really started seeing video games as an art form and looked at games in a critical light. I realized that games can make me feel the same emotions television, books, and actual life events could. It was games like Wind Waker, Mother 3, The Walking Dead, and Hotline Miami that really opened my eyes to the fact that sometimes games are playthings, and sometimes they have something to say. Through this, I have really taken an interest to the people behind the games, the people that make the games work and bring it to public light. I also realized that some games are just shit, while other games absolutely are not. I began to look at why games are bad and good a lot more closely. Both of these realizations really changed how I play on a daily basis.

After E3 2012, I decided to look into how I can be a part of the gaming industry, particularly gaming journalism and/or gaming criticism. I obviously like to write, and video games are one of the things I take an interest in the most in my life, so why not do it as a career? So I started a blog on the beautiful Destructoid Community Blogs about three of the most magical games I have ever played and as a result, I have met some of the coolest people in the world. Gaming has entertained me my whole life and now I would love to be a part of that world. My gaming story has only just begun and I have a whole life of carefully timed button presses and screens entertaining me ahead and that honestly excites me to no end.


11:21 AM on 06.02.2013

Losing Sleep with Sleeping Dogs

It was the summer of my 6th grade year and I had just gotten home from a local game store where I bought True Crime: Streets of LA. I spent almost all night shooting thugs and running over people because I was completely blown away by the game's open world gameplay. I was a Nintendo kid through and through at that time, (Steam and Sony have spoiled me) so I had never gotten a chance to play Grand Theft Auto 3 or any of it's sequels. This was my first foray into the genre and my last for a while. There just aren't that many good open world games out there for Nintendo consoles.

So let's fast forward to last week when Sleeping Dogs, a game that was on my radar because of how much fun it looked. I had no idea about it's ties to the game that took my summer away six years ago, but I just knew I had to get in the city of Hong Kong and take down some triads. At a price like $12.49, it was a game I simply could not resist.

Sleeping Dogs follows Wei Shen who is an undercover cop that has ties to the Sun On Yee, one of the biggest triads in Hong Kong. Along the way he will ascend the ranks of the Sun On Yee to finally take down the big wigs behind the whole operation, the red poles, and greatly reduce the crime rate in Hong Kong as a result. His journey introduces you to many different, interesting people. Some take their illegal work very seriously, some just want to have a good time, and some aren't sure if the triad life is one they want to lead.

Wei Shen as a protagonist is kind of boring. He always takes the high road and things don't really ramp up for him as a character until around the last couple of missions. He is always the straight man in any exchange of words or bullets, taking the high road whenever possible. I mean he is a fine cop, but I would have loved to see him do some batty gangster shit as well.

The other characters are a completely different story, however. Sleeping Dogs features one of the most colorful supporting casts I have seen in any game. There are characters in this game like Dogeyes to absolutely hate, Jackie Ma to depend on, Winston Chu to respect, and Old Salty Crab to laugh hysterically at. Almost all of the supporting cast has something to contribute to the story and it's awesome, it's also one of the many things Sleeping Dogs does right.

You will fuck people up in Sleeping Dogs. No, like really fuck people up. Seriously, there are times when you throw dudes in furnaces and hook them like meat. You can kill a man with a fish. I don't even have anything else to say. That's ridiculous.

The combat in this game is fucking great. Your three basic buttons are the attack, grab, and counter buttons and these can be used to perform some really great kung fu movie-style combos. It takes a while to get used to, but when you do, it's one of the most satisfying combat systems out there right now.

Another thing that's super solid is the driving, which also has it's own twists to offer. Driving isn't too realistic like Gran Turismo, and it's not slippery like that fish you just killed a motherfucker with either. It's just right. There are certain points (many points) in the game that will pit you against a group of enemies in a high speed chase, where you can jump car to car (and it works like a dream, don't fret) and shoot the tires off of enemy vehicles to just annihilate them.

The shooting segments are just pretty okay, though. It works just fine, but the cover system has some flaws. Taking cover sometimes will just not work. Wei Shen just doesn't lock on to the surface at points and it will cost you a bit of progress and time. It wasn't a huge deal but it is an issue worth noting.

Another issue has to do with some glitching, whether it be the assisting character walking into a wall until moved by Wei Shen or people clipping through things. The game is so beautiful though, especially when it's raining, that it's very easy to forgive some of those graphical glitches.

Sleeping Dogs is a wonderful open-world crime drama. It takes a lot of the cool parts of Grand Theft Auto, beat-em-up games, and action movies and puts it into one huge game and pulls it off beautifully. United Front really outdid themselves with this one and even though it's got some blemishes, I will be eagerly awaiting any sequels they decide to throw at me. Definitely worth staying up until 3 a.m. every night for a week.


Apologies for not blogging for the past month or so, I was finishing up my last semester of high school. Now that I'm all graduated and such, I have more time to play games, listen to podcasts, blog and all that fun stuff! I have a lot of stuff I'd like to talk about, including E3, so expect some more blogs coming your way!

Thanks to Niero for helping me out when I was having trouble uploading this thing!   read

7:21 PM on 04.23.2013

I Yearn to Love Contact

Contact is unique to a fault.

Contact is a GBA turned DS game by the rad dudes at Grasshopper Manufacture. The same guys who gave us the excellent Killer 7 and No More Heroes. It was a mostly overlooked action JRPG that came out in 2006 to little fanfare as critics called it fairly average, not to mention it's poor sales in Japan with the release of Mother 3 around the same time.

In fact it was so overlooked, I had no idea it even existed until I saw it for six bucks at a local game store while hanging out with a friend. Even though I knew little about the game, the cool artstyle and the box's promise of monkeys and cosmic terrorists flipped a switch in my head that pretty much conducted an override on my brain and slamming six dollars on that counter to pick it up.

Let that be a tip to those in business. Put "monkeys and cosmic terrorists" in anything and this guy will buy it without even thinking.

Contact is certainly a unique game, using the dual screens in a way I don't think I've ever seen. The top screen has the professor and his pet cat thing Mochi providing support to the main character, Terry, controlled by you. This support mainly consists of giving hints and tutorials pertaining to the gameplay. The professor also loves puns. Really bad puns. Puns that he'll always be sure to tell you every five minutes. All this cool stuff on the top screen is presented in a nice, minimalist pixel-art package.

The bottom screen, however, is a completely different story. This screen is presented in a really nice detailed pixel-art format with many pre-rendered backgrounds. On this screen, you will control Terry, a boy who was plucked from his hometown when the cosmic terrorists (CosmoNOTs) attacked the professor's ship. Terry fights enemies ranging from plant snakey things to air force pilots that ran out of funds to buy planes so they run around acting like planes instead. I couldn't make that up if I tried. Terry fights these enemies to retrieve five cores for The Professor to get his ship back up and running so they can finally go home.

The contrasting art style between the top and bottom screens is easily one of the best things about this game. It really drives home the feeling that the professor and Terry are from two totally different worlds. It's an excellent design move that really hooked me into the game. I have a hard time imagining how this would work on the GBA though, since that was where this game was originally going to go. I guess we'll never know.

There is a really cool costume system in the game in which you can outfit Terry with different outfits that each have a perk. One such costume is the Chef costume which you can use to convert defeated foes into ingredients for food. Speaking of food, there is a pretty in depth cooking system in which you can combine things like water and tropical fruit to make fruit juice and meat and spices to make kebabs and shit. Cooking's cool.

Although these are all super rad things, they really aren't the meat and potatoes of the whole thing. As per usual, if a game's gameplay isn't very good, the entire game just kinda falls flat.

Unfortunately, this game kinda falls flat.

Contact is an Action-JRPG. So instead of the usual turn based combat, you just go right up to your opponents and start fighting. In Contact, you click in and out of battle stance with the B button after you choose your opponent and you just kinda... watch the battle happen, and you can use Techs to do special moves for extra damage. You can also change the direction of where your strikes hit and walk around a bit, albeit awkwardly. This system sounds pretty alright until you get in a situation where there's multiple enemies ganging up on you. The aiming and hit detection is BALLS when there's too many dudes hitting you and makes the game needlessly difficult. This wouldn't be too huge of a problem if this only happened a few times, but it happens pretty frequently and just dampens the entire experience for me.

I wanted to absolutely love this game and tell everyone to pick it up, but I just can't recommend it on the graphics and presentation alone, as much as I want to. This game reminded me so much of the Mother series and all the quirks and jokes that go along with games like that, but the difference between Contact and say, Mother 3 is that Mother 3 has a really intuitive, fair, and all-out fun combat system that makes you actually excited to beat up some pigmasks. Contact's combat just feels like a chore.


Let me know how this was! I really thought long and hard about how to handle writing about something I didn't love that much, and hopefully it payed off!   read

8:28 PM on 04.14.2013

Violence: Does It Really Matter?

Ahhhh violence. What a beautiful thing! It's the thing we as humans find most eye catching and entertaining. Every time a fight breaks out in a school or bar, we immediately run to the location the tussle is taking place and cheer. We always root for brutality in these situations because it's something we as humans don't see very often. It's exciting because we don't know the true horror. All we know is the silly, vapid version of violence we see in movies and games.

It's kind of an adrenaline rush, isn't it, Seeing something truly extreme?

For example, let's take my high school. I am a senior (thank god almighty) and I've seen my fair share of fights in the halls and cafeterias of my rural high school. Rednecks are always wanting to pick fights with each other, and girls are feral beings when someone tries and takes their man. It just gets crazy twisted up in high school. Most of these fights mostly result in some pushing and then a teacher yelling "STOP!" and the entire thing disperses. It never gets REALLY serious. However, there was one lunch period that left us all a little scarred.

This kid wanted to get in school suspension so he picked a fight with this one guy. He really messed with the wrong guy. The stupid kid punches the tough guy a bunch and then the tough guy responds by slamming his head on the corner of the lunch table.

Over and over and over again.

There's blood everywhere, and the kid runs to the nurse's office, getting blood all over the floor. His face is all messed up, and the tough guy gets arrested. The students did not cheer that time. It was absolutely shocking to see so much blood come from a fellow classmate. The kid turned out ok, but it really bothered a bunch of the students at my school.

So what does this all have to do with videogames?

A lot, actually.

What kind of video games sell the most? The huge violent blockbuster shoot-em-up games. Games that let you just escape the world you inhabit and wreak havoc on a small polygonal world online with friends around the world. The key word there is 'escape'. Violence in video games is not something to be taken to heart at all, it's merely an exaggeration to please the consumer. Take that same consumer to Afghanistan and give him an M-16, he's a little hesitant to do some damage. It's a lot like the stuff you'd see in cartoons like Tom and Jerry. In Tom and Jerry, you'd see a cat with it's face flattened by a frying pan or thrown off a building. You didn't see any kids in the 50's mutilating their animals, did you?

I really don't think videogames are as influential into how a person acts as congressmen and southern baptist parents insist it is. It's just like any other medium of entertainment. All the violence contributes to is some eye catching entertainment. A bit of a visual aide to show players that what they're doing has some real affect on other things in the environment of the game. The only things videogames will really be shaping in young people are, at most, the things they will be more interested in as older people. Just like Super Mario 64 and Ocarina of Time got me into all the crazy games, movies, and comics I am absorbed in now as a 17-year-old teenager.

The people that do play violent games and respond with violence and hurt those around them already had way more serious problems, in my opinion. To play a game like God of War or Bioshock Infinite and respond to the entertainment those games provide by ruining other lives and killing is way more a testament to the parenting or social environment of the individual than it is a testament to how videogames and movies ruin the mental frames of our youth.

Violence in videogames are merely superficial to me. I don't really care whether or not a game throws gallons of virtual blood in my face as long as the story or gameplay is awesome. While I do think that young children should wait until at least like 12 to play the super violent stuff, I don't really think it affects them on a mental level.

People should remember that videogames are a form of entertainment and while they can shape interests of individuals, they certainly can't take someone's psyche and throw it to the dogs. Entertainment just doesn't have that power over anyone.   read

4:32 PM on 02.25.2013

The Playstation 4 and My Desire For Justification





So the Playstation 4.

After much frustration with Sony's shitty stream and Gametrailers' slightly less shitty stream, I ended up sighing a defeated "fuck it" and read all about Sony's next black box that plays video activities on Destructoid.

So what I gather is that THIS box gives us a couple more pixels to look at, and in turn, more old men to look at uncomfortably. The number 4 also tells us we should have friends and that we should share how awful we are at Kunuk or whatever the hell it's called to these friends Sony says we should have. Also, a share button is on there for kicks because... sharing is... caring?

Now, I actually think the Playstation 4 looks pretty fuckin' dope. It's got good graphics, but not updated enough to phase out my Wii U (Thank god, I got scared there for a second). The controller looks really comfortable and nice to have in my fat hands. I just hope that touchpad doesn't only get used by developers to make me swipe to knife or any of the shit Vita owners have to go through with most of the Vita library.

The sharing aspect could be something I can get behind. I've always wanted to stream or capture video of my games (winkwinkiwannadoayoutubeshowwinkwink) easily, and this looks like a pretty fuckin' easy way to do it.

In fact, this whole sharing/social network/playing with friends business kind of reminds me of my precious Wii U and Miiverse, just a few steps further. We'll just have to see if that's how it pans out or not.

Oh! Let's talk about games now!

inFamous: Second Son looks cool and Killzone Shadow Fall looks... like Killzone. Diablo III doesn't interest me in any way, Destiny looks cool, the old man Quantic Dream showed me still creeps me out, Watch Dogs is on Wii U, and Square Enix will have a game at E3 that we won't play until 2017.

Now I want to see more, Sony. Impress me at E3, Sony. Sell me a god damned black box. I just want to see more inventive and crazy as shit games. I just want to see more.

Here's to waiting for E3.



5:46 PM on 01.20.2013

Having Fun and Good Times with Frog Fractions!

So there I was. On my computer. I had just cried my eyes out over the end of Telltale's The Walking Dead, and I see someone in a YouTube comment mention this game. A surreal, hilarious flash game.

The game was called Frog Fractions.

I decided I needed a little pick-me-up after the emotional roller-coaster I had just endured. So I load this game up, right?

I had no idea what I was getting myself into.

Fuckin' art, man. What's with all the games I talk about having wonderful art?

The epic tale of Frog Fractions begins in a pond.

It's pretty dang simple. You play as a frog, and he's really fucking good at fractions. See, every time he catches a bug, be it fly, butterfly, dragonfly, a whole lotta flies, with his ridiculously long tongue (Seriously, Gene Simmons has some serious competition.) fractions pop up! Later on, the fractions become scientific notation, and even sometimes you encounter a typing segment. Oh, and you collect apples, but that's not too important.You can upgrade the fractions frog with a lock-on reticle, a static tongue, the ability to turn those pesky apples to durians, and even a turtle to ride.

So eventually I'm a frog on a turtle with a static tongue and I'm kinda bored. I'm moving around, catching durians, eating bugs, and scoring major points. I've unlocked all the upgrades so far, and I have no idea what to do.

Then I pressed down and everything changed.

I score a ridiculous amount of points and that turtle is then upgraded to a dragon.I spot a warp upgrade to the side. I use it and then go skyward, because fuck it, video games.
Oh. I'm in space now.

Ok, I'm fucking sold. Where else am I going?

Frog Fractions has now gone from a joke educational game to a space shooter in a matter of five minutes or so.

The Fraction Frog and his trusty dragon companion are now shootin', eatin', and educatin' through the depths of space when a boss appears. Nope, shit's dealt with.

Ain't nobody fucks with Frog Fractions. No one.

Protect ya neck.

Anyways, the frog has just killed a man! Duh, that's what happens when you shoot people out of goddamn space.

So now our friend has to go to court.

That's all I'll be telling you guys about Frog Fractions and it's absurdities. What I've put in this blog is only the tip of the hilarious iceberg the dudes at Twinbeard made. The game is great, it's a truly unique experience that will surprise you and have you laughing hysterically by it's end. It's only like a 30-40 minute game, anyways, so whaddya got to lose?

So what are you waiting for? Frog Fractions is completely free and browser based! So you don't even have to download this thing! One thing you should download though is the excellent soundtrack that totally made me all happy inside.

So yeah, Frog Fractions was the perfect pick-me-up.   read

11:44 PM on 01.17.2013

The Fire Emblem: Awakening Demo Wants You To Be Buddies, And I Agree.

Fire Emblem: Awakening, along with Luigi's Mansion: Dark Moon, Shin Megami Tensei 4, and Pokemon X/Y, is one of the most anticipated 3DS games this year. The beautiful asian bodybuilding superstars at Nintendo graced us with a demo today, and goddamn it, I've been waiting to get my hands on this. so let's begin, shall we?

Oh my sweet merciful baby christ, look at that art. If that art was a woman, I'd make love to it.

Fire Emblem: Awakening, while on my radar for a good long while, has mainly eluded me in terms of "spoilers" and info on the game, mainly before I picked up the demo all I knew was that Fire Emblem was coming out for 3DS and I was spending 40 bucks on it.

So obviously, it came as a surprise when I loaded the demo up and saw a character creation screen. Although the demo itself gives you literally no real customization other than stat buffs, I was still kind of taken aback by this choice. I'm pretty sure the other games didn't do this. It's been a while since I've given Path of Radiance a spin on the ol' Gamecube, so I dunno.

So as it turns out, there actually is a bit of story they added in the demo, rather than just some hand picked combat scenes, which I was expecting.

Y'know that dinky little avatar you half-created for this game? You actually kind of created a side character... I think.

A boy/girl with amnesia (you) suddenly wakes up in a field (stop me if you've heard this one.) to the curious faces of 3 shepherds in full body armor. (I know, right?) These three shepherds are Chrom, Lissa, and Frederick. These characters, at least from this demo, actually seem like pretty good, fleshed out characters. You also meet two more characters and a mysterious space butterfly man with a familiar name later on in the second mission of the demo.

Welcome to the own zone. Chrom's gonna tear you up, I feel bad for you son.

On the gameplay side of things, the game is similar to other Fire Emblem/Advance Wars style games. You move individual characters around a space on the playing field and attack, use items, cast spells, and whatever else. There is also a rock/paper/scissors mechanic present in different characters and how their attacks are effective against a certain enemy. It can get pretty deep, but it's wholly not very intimidating. This is coming from a guy that plays very, very little strategy games.

The new mechanic introduced in this game is a kind of buddy system where you can put two dudes or dudettes (I don't discriminate, dawg.) right next to each other for them to engage in an attack together, you can also put a character in the same space as another as a support. These pairings can also get stronger and produce more buffs if the bonds between the characters are strong. Kinda like Persona!

Fire Emblem: Awakening sports some killer graphics for the 3DS. Looks good, man.

Fire Emblem: Awakening is going to be a real treat, if this awesome demo is any indication. The graphics are really nice, the art-style is fantastic, the game plays and feels great, and the story seems like it will certainly heat up as the game goes on.

I was pretty pumped for Fire Emblem: Awakening before this demo came out, and having played it, I am beyond ecstatic to play the full product.

Fire Emblem: Awakening launches for the 3DS and 3DS eShop on February 4, 2013.


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-Nicky   read

11:53 AM on 01.15.2013

Happy (belated) Holidays And How New Super Mario Bros. U Ripped Me A New One.

Hello Destructoid, it's such a great feeling to see your beautiful faces again.

I've recently received a laptop from ol' grammy grams, so obviously the first thing I do is write on my favorite website on planet earth made by humans with large dongs.

So allow me to tell you about my holiday.

On the final day of school before winter break, My pal Dylan and I proceeded to break school rules in the most beautiful way. We got a whole bunch of people in a computer lab instead of class and proceeded to have a 16-person LAN match of Counter-Strike 1.6.

A picture of the CS match in question. Not pictured: The single Indian tear rolling down my face.

After I made my French II final my bitch, I rested for the holidays.

Days came and went. Snow still didn't fall, because you know, fuckin' Tennessee.

The supposed end of the world extravaganza passed, and I drank a lot of eggnog and had tummy aches. The days right before Christmas were very peaceful and fun, and Christmas eve passed with a general feeling of content.

And then it happened.

I got a Wii U.

A big boy (me) and his brother with a magic box. Not pictured: The sinking realization that I'll have no friends to play with for a while. Shit.

I was so excited. This is the thing I've been most excited for since it was announced at E3 about two years ago. I had my fair share of doubts and skepticism, but it's here in my hands. It was an unbelievable feeling.

Obviously the first two big launch games I got were New Super Mario Bros. U and NintendoLand. (I'll talk about this one in another blog post) This was another thing I was a bit skeptical about, but slowly realized that these are two very good games that, while not entirely worth it, are good enough to tide me over until the next big Nintendo game blows my shit away.

The Wii U is a success when it comes to my family. It's being used every day by all members of the household, whether it be for Netflix and Hulu, some gaming, or for it's internet browser and Miiverse. Especially the Willem Dafoe Miiverse.

My favorite Dafoe picture in all of Miiverse. Not pictured: Me realizing Miiverse is possibly the greatest venue of creative comedy in recent memory. Gotdamn.


Hey, why not include a review-ish thing in here too?

New Super Mario Bros. U is the first Mario launch title in a long time, and while it's not exactly the next Super Mario Galaxy or Super Mario Sunshine, it's still an immensely satisfying and beautiful game.

The first thing many notice about the game is "HOLY BEAVER TITS, HD." and you'd be right. Holy beaver tits indeed. When I found out about a 2D Mario game issuing in an age of HD for Nintendo, I was a little disappointed, but it's easy to see how much work went into this game. The game is a 2D sidescroller and looks wonderful. There is an immense amount of detail put into all the environments and enemies.

The music is also great, although it's typical Mario music, I'm still happy with it. It's all the booty-bumpin', turtle-twerkin' goodness you're used to. I'm very satisfied with how this game looks and sounds.

The game is also dick-crushingly hard. Now, hold on for a second. I know this game is probably easy as shit for people that have grown up with the series, and while I have grown up with Mario, I started at Super Mario 64 and Super Mario Sunshine. So I'm boss as fuck at the 3D Mario games, but the 2D ones never cease to tear my shit up. I'm just not very good at them.

With that said, the fact that I farmed lives like a motherfucker and stumbled my way to see this:

was an amazing feat for myself. I was so damn proud that I finished this motherfucker and smacked Bowser's buster ass to oblivion that I actually yelled "YES!" like a toddler that just ate a good fuckin' cookie.

Then I found out about Star Road.

Fuck that. No. Let me revel in my victory.

So I'll get back to you, NSMBU.

Good show, Nintendo. Good show.

Now where the hell is Super Smash Bros?


If you liked this blog or any of my others, why not give me a dang follow? I'll love you and smooch your bum tenderly if you do.

You can add me on Miiverse! My username is YosemiteHam

You can also follow me on twitter @YosemiteHam

I fucking love you, Destructoid and if this laptop holds up, expect many more blogs on here from me to you.

-Nicky   read

6:50 PM on 09.03.2012

Wait. I missed something here...

When people join the lovely community here at Destructoid, usually they introduce themselves and take some time to get accustomed to and make some friends here.

I somehow skipped that step. Whoops.

So yeah, I'm Nicky Austin, I am a senior in high school, and I would love to shake your hand.... lovingly.

Have a picture of me in a suit.

Obviously, I like video games and I like writing, so here I am on Destructoid writing blogs for fun and somewhat practice for school papers and possible careers. How that whole writing about video games for money thing will work out, I have no goddamn idea.

Some of my favorite dumb video games are Super Mario Galaxy, The Legend of Zelda: The Wind Waker, Mother 3, God of War III, Viewtiful Joe, Superbrothers: Sword and Sorcery EP, and Counter-Strike. I have grown up with Nintendo, so naturally most of my favorites are Nintendo franchises or games that came out on a Nintendo console.

I am not one of those obnoxious peckerheads that run around pissing their corduroy overalls about every New Super Mario Bros. release. I try to be very open minded about games on other consoles and try find dumb shit to shove into my PS3 to enjoy, but every once in a while, I always come back to the Gamecube or the Wii and play some Wind Waker or Viewtiful Joe.

I am also a half-musician. I say that because I am in a band. I consider myself only half of a musician because I can't play any instruments. So, of course, I sing. However, I didn't come out of the womb singing "The Queen of The Midnight Aria" or some shit. I just worked really hard to be able to sing somewhat decently. I am in a band (kind of a post hardcore thingamajig) called Rise to Retribution. I'm the plump dude in the middle yelling frantically into a microphone.

And no, if I befriend you, I won't send you any Facebook invites to any dumb Knoxville hardcore shows.

So that is, basically, the only things you could want to know about me before wanting to message me or anything. Thanks for reading this post, if you did!


Even though it totally looks like it, I am so not trying to plug myself or my projects. I just want to make myself more approachable to people on this wonderful website.

I intend on trying better to find things to talk about on here so I can keep being hip and happenin' around here.

Also, Twitter is a thing. I'm @Nicky_RTR   read

12:13 AM on 07.29.2012

One Piece Season 5 and Movie Coming to the United States

In middle school, I was a huge fan of anime. Like, a HUGE fan. I watched all the cool shonen shows (Dragon Ball Z, Bleach, Naruto, etc.) and obsessed over them for months and months. Since entering high school and approaching my senior year as we speak, one show has always stuck with me and it's one I still keep up with every week.

The name of this show is One Piece.

One Piece always had a rocky history with the United States, beginning with the bastardization of the show by Saturday morning juggernauts 4Kids Entertainment, and continuing with poor advertising and reputation of being "just another kid's show", but what most don't know is that within this show about a rubber pirate boy is a story of heartbreak, triumph, and dreams.

Funimation Entertainment, the rad dudes behind the localization of shows like Dragon Ball Z, Tenchi Muyo, Lupin the Third, Case Closed, and Yu Yu Hakusho, have since picked up One Piece and re-dubbed the series in English for all of us One Piece fans.

Anyways, I have some really cool news for you guys.

At this week's Otakon convention, Funimation announced the license of different shows and the biggest piece news is that they have finally garnered the rights to the classic movie Akira. Among the other announcements was the news that One Piece has been picked up for a fifth season.

This is particularly exciting for me as this is my favorite season of the show so far. It's full of action and really epic scenes, including a full out Marine vs Pirate battle royale.

The other piece of news is that they have also picked up the critically acclaimed movie One Piece: Strong World.

Strong World is an awesome animated film that chronicles an off-course journey by Luffy and pals to save one of their beloved crew mates, Nami.

In my opinion, this is one of the best anime films ever made, due to it being written by the author of the manga himself, Eiichiro Oda. It is really breathtaking to look at, and it's story is pretty simple and insane as well.

I've never been one to be obnoxiously excited for an anime series, and most anime fans annoy me in general, but I can't help but be giddy when it comes to One Piece. Forgive me, Destructoid.   read

10:31 PM on 07.27.2012

How Mother 3 Broke My Heart

To preface this post, I will take the time to say that I have also reviewed the other games in this series: The NES game with the most heart, Mother, and the quirky SNES journey, Mother 2 / Earthbound.

Now, on with Mother 3.

March 9, 2008. Super Smash Bros. Brawl was released to the masses of Nintendo fans eager to beat each other up online via terrible internet server connections, and at the same time, unassuming gamers were introduced to a new character that seemed like a clone of the Ness we all know and love from Earthbound.

This boy's name was Lucas, and Lucas was in fact not a mere clone of Ness, but a deeper character. A character that suffered. A character that rose from his timid personality to save the small world he knows and loves.

The world of Mother 3.

Mother 3 is a Game Boy Advance RPG that came out in 2006, twelve years after Mother 2's story had concluded, and fans were waiting tirelessly for this one. Unlike it's predecessors, Mother 3 is kind of a mix of the modern times of the other Mother games and the fantasy we know in games like Final Fantasy and Dragon Quest. Mother 3 is also a lot more story driven, but I will get into that a little bit later.

Mother 3 plays an awful lot like Mother 2, it's totally fine with me though, because Mother 2's gameplay was damn near perfect. However, Mother 3 added the dash mechanic, and something else that ascended the gameplay into an upper echelon of pure, unadulterated fun.

What this game added was a combo system that works together with the game's immersive and toe-tapping tunes to make the gameplay just a little more fun and addictive. The player can combo by tapping the A button after selecting the fight command to the beat of the battle music to inflict up to 16 hits on the opponent and send them flying into oblivion. The game has many, many battle songs so you can work on your combos while you are leveling your characters up. This combo system is one of the many reasons why Mother 3 succeeds.

The music was also an incredible aspect of the game. The game's music has some of the coolest songs in the entire series, and for my money, some of the best music in all of video games. (see "Natural Killer Cyborg", "Strong One", and "Love Theme") The music also really nails the emotions of the tender, sad parts (there are many), pumps you up when you are battling a tough boss, and goes completely silent where it really counts.

Mother 3 is also one of the most beautiful 2D games of the past decade. The graphics are very colorful and pleasing to the eye, and the locales are all robust and very interesting to look at. The enemies are very cool looking, especially the pigmasks, chimeras, and the main villians. The main heroes are also nice to look at, and rightfully so, since you will be looking at them a lot for 20 or so hours.

There is one very important aspect of the game that I have neglected to talk about so far in this review. The story. In my opinion, the story of this game is one of the most well written, emotional, and all-around best told stories in all of video games.

The story of Mother 3 starts with the twins, Lucas and Claus playing with some dinosaur pals at their grandfather's house and their dear mother sending a letter to their father, Flint, in the faraway town of Tazmily. The story really starts rolling when the pigmask army starts a forest fire in the town of Tazmily, and the villagers work together to put it out and keep each other safe.

After that, the story keeps escalating on and on for a full 20 hours until it's heartbreaking conclusion, which you will have to play to find out. The main characters; Lucas, Boney, Duster, and Kumatora are all very likable and you really care for them as they go to save the world from the evil pigmasks.

The journey of our heroes is all well and good, but the story really shines through the quiet moments where you feel what the heroes feel. There were definitely some moments within the game's immense story that I was brought to tears.

Mother 3 is also the one game that broke my heart.

The game actually broke my heart twice.

The first time it broke my heart was with the incredibly beautiful, heart wrenching ending that nicely tied up the series as a whole (don't expect a Mother 4), and the second in the very fact that I'll never get to play it on the console it was meant for.

I really don't like to emulate much, but I made an exception for the Mother series, and Mother 3, over the course of it's incredible story, became one of, if not, my favorite game of all time. And it really leaves a hole in my heavy nerd heart that I will never get to play it on the console it was made for unless I learn Japanese.

Overall, my series of blogs on the Mother series has come to a close with one of my favorite games to ever exist, and by sharing my thoughts of these games with you all, I have become hopelessly addicted to blogging on this website, so if you liked these reviews and my other blogs, look forward to some more reviews and random musings here on Destructoid.

(All fan-art credit goes to Kurkoboltsi of deviantART)   read

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