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living the dream since March 16, 2006 |
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Borderlands, with it's FPS/RPG genre-mix and online co-op, reminds me a lot of Hellgate: London. Hellgate flopped. Do you have any concerns that the target audience for FPS/RPG mixes is too small or is there a big enough market for this type of game?
What kind of online infrastructure do you use for Borderlands? A closed system, like the Battle.net, or a classic server browser?
"Loot" is very important in Borderlands, but - apart from the randomly generated weapons - is it possible to customize the oufit or look of your character?
How will character progression be handled in the game? That is, what sorts of skills will characters have, and how will players be able to improve those skills?
Much has been said about the incredible amount of weaponry that the player can find in the game. What other sorts of equipment will we find? The standard armor? Strange equippable relics?
In a huge world, what is being done to encourage players to explore? How varied are the environments in the world, and what sorts of strange things can players expect to find if they do explore?
How's it going, Randy?
Was the change in art direction stressful, or was it a breath of fresh air?
Will he let me review it?
I.e. can I have it for free?
If he were a hot dog, would he eat himself?
Also: Boarderlands is a really hyped up and ambitious project, and as we all know those can be awesome (like Assassins Creed) or awful (Damnation). What are you guys doing to make sure that this game lives up to the hype and plays great, and doesnt turn into a fiasco like damnation or velvet assassin, and turns into the next Crackdown/Oblivion/Mass Effect?
Did Gearbox start out as a PC port house?
Is Gearbox making something original anytime soon?
Colonial Marines. Colonial Marines. Colonial Marines. Colonial Marines.
Can you get him to move that gal's arse out of the way in those screenshots so I can see the actual game?
Sega's The Conduit introduced a highly customizable UI and Control system that allows for many user defined setting such as HUD placement and turning speed. How valuable is game shell customization in GearBox's customer satisfaction goals? Is there any difference in this consideration between your PC and Console releases?
We haven't heard much about how the leveling system will work. How will the levels affect the character and what sort of attributes will we be able to upgrade?
One of my biggest complaints with Bethesda's Oblivion was the way the enemies leveled with the character and made it so you could never feel very powerful. Will the enemies in Borderlands level to match the player, or will they stay the same so the player can eventually feel more powerful?
Opposing Force is to Blue Shift as Borderlands is to ....?
Gearbox has been touting the huge number of procedurally generated weapons in Borderlands, but will they still just fall into the basic gun classes: pistol, shotgun, assault rifle, sniper rifle, et cetera?
I haven't exactly been following the game much (my apologies) but I am a fan of WRPGs on computers. The ones that come to mind most are the Diablo series and I've dabbled a bit in Dungeon Siege, the first game anyway.
What exactly sets this game apart? I don't have a terribly powerful computer, but will I be able to still have an enjoyable experience on a budget laptop from 2006? When I think of FPS/RPG mixed together, I think of a mod of Unreal Tournament 2004, which allows you to gain EXP for killing other players/monsters and you can allocate those points to stats or skills (there is only one pool of points so special skills cost more whereas stats work on a percentage/multiplier scale so it is technically possible to "play forever"). About how long do you predict an average gamer would clear the game? Are there multiple difficulties? Challenge areas? Oh, and a big one: How open is the game to community modding? Will people be able to create their own content, will there be a world creation tool, or will your company stamp out efforts to mod the game ala Square-Enix famously did with a fan-mod of one of their games?
Everyone else pretty much covered anything I was concerned with.
Samba de Amigo!!!
Any chance for a MotionPlus sequel? They did an excellent job with the Wii version of Samba de Amigo considering the hardware they were working with at the time, but on the game's hard difficulty and above, it just couldn't keep up. I would love to see Gearbox give Wii Samba de Amigo another shot with MotionPlus and with DLC songs being stored on the SD card.